Phantom Brigade

Phantom Brigade

Nicht genug Bewertungen
Save Game Editing (Simplistic)
Von Copper Boltwire
CHEATING | A guide that explains how to make you able to pick ALL salvage from a mission and getting max supplies the game allows.
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
What you need
You need someway to edit .yaml files, "Notepad++" is good program for that.
You also need a way to open .zip files, "7zip" is a decent option.

For quick editing directly from 7zip, open any zip file.
Then click Tools -> Options... -> Editor
Then click the 3 ... next to the editor box.
Locate and select "notepad++.exe" and your good to go.
(I did this a LONG time ago, and forgot how, in any case, here you go.
Thank the comment section for reminding me.)

Now your set, next step, editing.
Time for editing...
First, you need to have a save game, so go play for a bit, once you have a bit of downtime on the world map, save the game, and remember to give the save game a simple name. Like "Clown soup". For instance.
It's unique enough that it's easy to find.
(For this guide, I'll assume you gave the save game that name.)

Navigate to " C:\ Users\ ****\ AppData\ Local\ PhantomBrigade\ Saves\ Clown Soup ".
Open the "Content.Zip"

The "difficulty.yaml" Is rather self-explanatory, but let's edit at least 2 values here for our benefit.
Change the following settings to 99.0:
  • combat_salvage_budget_defeat
  • combat_salvage_budget_victory
This'll allow you to take all items from the battle field, either when you get defeated or win.
(This does NOT work in the first sector, the tutorial sector, as it's hardcoded.)

Save the file and close notepad++, 7zip will then ask to update the "content.zip", just select yes to this.
If this does not work, you should be able to just extract (drag&drop) the file, edit it, then import (drag&drop) the file back into the zip file. (just remember to delete the extract file outside of the zip, the file inside the zip, game needs that one.)

Next we gonna set our supplies/salvage value to 10.000 (MAX value without modding.)
Open "content.zip" again and then open "OverworldEntities" folder and look for "squad_mobilebase.yaml" (usually at the bottom), and open the file.

Scroll down just a little bit till you see something like:
(usually around line 60-some)
inventory: supplies: # resources: battery: ### repair_juice: ### supplies: ### charges:
(I replaced the numbers with # in this example, as the values will most likely be different from my game to your game.)

Now set "Supplies" value to 11000 .
(Seriously, there is no point in going nuts with a lot of 9s, the game caps the amount at 10.000.)

For Uncommon materials, add "components_r2: 110" under battery.
For Rare materials, add "components_r3: 110" under battery.
These 2 materials are capped at a mere 100. Sadly.
A mod might be able to alter this max value to something like 9999 or what ever.

Save the file, close Notepad++, If using 7zip, it should now ask you if you would like to update/overwrite the edited file, just click yes.

You CAN update "metadata.yaml" to reflect the new amount of supplies you got, but there is no point.

Done.
Extra?
There might be more fun things you can edit in the save file, such as the bonuses the weapons / mech parts has.
Once you do, just save game edit yourself to 10k of each, now just go upgrade your base.
Then go build some rare body parts for your mechs, and kick some cake or something.

You'll be zipping around the map in no time. And hey, if the overheating stuff is annoying, just change the difficulty settings to some outrageous values to benefit yourself, and have more fun.
Setting overheat to only 10% is effectively the same as turning it off. You can rapid fire and dash about without worry of overheating. Ever.
Go experiment :D

This does not seem to disable achievements either, sooo... have fun?

I know I am having loads of fun!
Ciao for now...

My discord server: https://discord.gg/pWUcg3NUpm

Made 2 mods:
Huge Resource caps[www.nexusmods.com]
and
Extended Difficulty[www.nexusmods.com]
Will try make a mod that makes you start with 50k of the 3 resources when starting a new with the "quick start" option.
Video Tutorial / Proof it works
Hope that some people can make use of this video.
Sorry if I sound passive aggressive or accuse people, not my intention.
Maybe i'll remake the video when i'm not tired.
(Note the time in the bottom right of the video, it's 5 am when I made this video...)
https://youtu.be/9d5DDf2hvmk
Youtube video code: 9d5DDf2hvmk if above won't work.
31 Kommentare
akkuman 9. Dez. 2023 um 3:37 
Many thx :steamthumbsup:
Copper Boltwire  [Autor] 15. März 2023 um 9:48 
which file? you forgot to say
Mark 5 15. März 2023 um 8:08 
When I Open the file in notepad++ it just says Data:
Copper Boltwire  [Autor] 10. März 2023 um 11:40 
I'm the god damn ruler of the world.
And I call for 9 inches!
So get on your knees!!!
[G-T-F] Gnombert 10. März 2023 um 11:27 
interesting route you are going down there mate ^^
Copper Boltwire  [Autor] 10. März 2023 um 11:19 
Nope, you are not creating a mod, your altering base game files. That is the difference.

I made actual mods that people can use in place of save game editing.
Still trying to find a way to give large amount of resources without editing save files.
But it's an option.

But you do you Gnombert. Call it what you like. Apparently it makes you feel empowered.
[G-T-F] Gnombert 10. März 2023 um 11:08 
what do you think a mod is? -> mod = modification of existing files or creating something new, so in editing the game files you are creating a mod
Copper Boltwire  [Autor] 10. März 2023 um 10:05 
Don't edit game files.
But yes, you can change the limit that way, but not recommended. Mods is the way to go. And achievements aren't disabled with mods.
[G-T-F] Gnombert 10. März 2023 um 1:10 
materials are capped at a mere 100 go to
Phantom Brigade\Configs\DataDecomposed\Resources
go to
constantLimit:
f:100
change 100 to 999999 done
Copper Boltwire  [Autor] 7. März 2023 um 11:03 
Watch the video, it shows that you can also; export, edit, import.
Just remember to import the exported file back into the folder you exported it from.