Limbus Company

Limbus Company

Ocen: 67
“No gacha” challenge Walkthrough
Autorstwa: Isord
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What is this?
A “no gacha use” or a “low rarity units only” challenge is something that most veteran gacha players have at least heard about. People usually start doing those self-imposed challenges to prove a point (like “See! It’s totally possible to beat this without whaling!) or if they are bored. This guide is more of the former but since I saw that people are having trouble with some battles (like the Mariachi nerfed and the chapter 3 enemies) you can use this as a walkthrough too. I will also be posting videos of my first clear of the encounters as proof. With all that been said let’s move on to the actual guide.

(Everything from now on will take for granted that you read through the game mechanics guide bellow and know how to play)
https://steamcommunity.com/sharedfiles/filedetails/?id=2939745381
TEAM COMPOSITION (part 1)
Units allowed
First let’s talk about what units and identities we will be using during this playthrough. All 0 Identity Sinners and their basic EGO are obviously allowed but I will also be using Shi identity Ismael (but it kinda ended up being a noob trap because you can't easily Uptie it) since you have to get it during the tutorial. While you also get 000 Blade Yi sang by logging in during launch I won’t be using it since it not a permanent reward like Ismael. That being said, it IS possible to farm for specific Identities/EGOs through the Mirror Dungeons and you also get free EGOs from the free portion of the battlepass. Ideally everything would be beatable with the base forms/EGOs but if push comes to shove and I can’t beat something with them, I will farm for some meta 00/000 identity.

I also made a Team Building Tool! You just need to input what EGOs/IDs you want to use and it will show you the best possible IDs that have your missing Sin Resources!
https://docs.google.com/spreadsheets/d/15RGTMKZqyjolvCSxlY44PDlZpd0MEH

Sinner’s and you
Since we will be using the base form sinners A LOT, we need to become familiar with their strengths and weaknesses. I will only be reviewing their Uptie 2 and 3 since the first chapter is extremely easy and you can beat by just doing whatever (as you will see in the first clear videos that I had no idea what I was doing). The parts that we will be judging the Sinners are: Sin (Sinners of the same Sin type work very good together), Resistances (EXTREMELY important later on), Highest attack value (For Clashes), Status effects on skills, notable passives and EGO (their effects mostly)
  • YI SANG:
Sin: Gloom. Takes fatal damage from Slash skills and resists Pierce. His second skill is his strongest with a max attack value of 12 in Uptie 3. His skills mostly inflict Sinking and when you use 4 Gloom attacks he gives up to two units that have lower speed than him 1 damage up (since he has a whooping 4-8 speed on Uptie 3 you will always have Sinners that will have lower speed). His EGO is GREAT! It gives 2 attack down on the enemy it hits AND gives haste next turn to all your units! All in all, Yi sang is a great buffer/debuffer and I will be using him a lot.
  • FAUST:
Sin: Pride. Takes fatal damage from Slash skills and resists Pierce. Her second skill is her strongest with a max attack value of 12 in Uptie 3. Her skills effects are AMAZING! First one gives 1 paralysis (the strongest status effect in game) on hit, second does Offense level down, third does Attack power down and when you use 2 pride attacks(Laughably easy since she already has 3 pride attacks on her skillset) she gets +10% dmg against units with any negative status effects! Her EGO not only is AoE, it also heals the SP of all allies AND Faust gets a permanent +2 Attack Skill Power (that turns into +2 protection on turn 10+ but that doesn’t matter). 0 Faust is amazing, a literal 15/10 unit that I will always have on my team.
  • DON QUIXOTE:
Sin: Lust (??). Takes fatal damage from Blunt skills and resists Pierce. Her second skill is her strongest with a max attack value of 14 in Uptie 3, HOWEVER, her Skill 3 gains +2 coin power if she has 10+ speed which leads to her skill 3 having a max attack value of 18. Her normal speed in Uptie 3 is 3-6, and winning a clash with her first skill gives her 2 haste next turn, so she either has to win 2 clashes the turn before or get buffed some other way for her skill 3 to get buffed. Her second skills gives her +2 attack power if she wins a clash using it and her passive gives her +10% dmg on won clashes. As you can tell Don’s one job is to clash with the enemies. Her EGO gives the enemy bleed, heals her for 50% of dmg dealt in 3* and even gives her a permanent self-haste (and defense down) by the amount of Lust resonance you have/2.
  • RYOSHU:
Sin: Gluttony. Takes fatal damage from Blunt skills and resists Slash. Her second skill is her strongest with an attack value of 12 in Uptie 3. Her first skill gives her poise on hit (I really don’t care about Poise but its better than nothing), her second skills gets buffed by 30% dmg if her target took damage this turn already and her 3rd gives her +2 Slash Dmg on combat start. Her passive actives when using 3 gluttony attacks at the same turn and makes her deal (and take) +25% MORE damage. If Don was all about them Clashes, Ryoshu is all about unopposed attacks for massive damage. Her EGO is nothing special: it gives burn on hit and the passive gives her +(Wrath resonances/2) slash damage but she doesn’t have any wrath attacks to actually use it…
  • MEURSAULT:
Sin: Sloth. Takes fatal damage from Pierce skills and resists Blunt. His second skill is his strongest with a max attack value of 13 in Uptie 3. His skills are all about causing tremor/tremor burst and buffing his defense. The problem is that Tremor is the worst status effect in the game since it literally does nothing until an attack with tremor burst actually hits the enemy with tremor and even when that happens, the effect is really negligible. His Protection and Defense Up buffs are good but if you select and use a defense skill, most enemies will just ignore him and target his allies. His EGO gives the enemy Bind and a big Attack Power but it also gives Meursault the same debuffs which I really hate. Unfortunately, until we find a way to force the enemies to attack him, MeruSalt is one of the worst basic Identities in the game.
  • HONG LU:
Sin: Pride/Sloth. Takes fatal damage from Slash skills and resists Blunt. His third skill is his strongest with a max attack value of 13 in Uptie 3 HOWEVER, if Lu didn’t take any dmg last turn it gets buffed to 17! Not only does his third skill hit really hard, if the 2nd Coin hits Head it gives his target 2 attack power down too! His first and second skill just deals sinking/rapture but the 2nd skill also gets buffed if Lu didn’t take any damage last turn. His EGO just like Faust’s is AoE and it also heals SP but only for Lu this time. To sum up, Hong Lu is Faust 2.0 but with an emphasis on dealing damage instead of status effects.
  • HEATHCLIFF:
Sin: Envy. Takes fatal damage from Slash skills and resists Blunt. His third skill is his strongest with a max attack value of 18(!) in Uptie 3. His first skill deals tremor (useless), 2nd is an amazing guaranteed on use+1Attack Power and +1 Damage Up self-buff and the first coin of his 3rd skill gives the next coin +2 power (Great!) and the second coin on hit bursts tremor (useless). While his passive gives him +10 dmg to targets with the most health, it needs 5 Envy attacks to activate so unless you have an Envy focused team, you won’t see this activating ever. His EGO further buffs him with Attack Power up and Haste and gives him the most Envy-like passive ever: When another ally defeats an enemy, he gets +2 Attack Power Up/Haste AND 4 fragile for the next turn. This buff can stack! Heathcliff is just an amazing selfish attacker that can really keep up with some 00 and even 000 identities.
  • ISMAEL:
Sin: Wrath. Takes fatal damage from Slash skills and resists Blunt. Her third skill is her strongest with a max attack value of 19 (!) in Uptie 3. Her first skill does tremor, 2nd gives Defence Down on Clash Win and 3rd does tremor burst AND Blunt fragility (needless to say all of her attacks are blunt)! Her passive gives her +1 attack power during clashes and its really easy to active by just using 2 wrath skill. Her EGO does Bind and Tremor which isn’t much but it does give her an amazing passive that gives her +2 Clash power on Dominating/Favorable clashes,+0 on neutral/unopposed and -2 on the rest. Notable mention goes to her speed which in Uptie 3 is a whooping 5-8 Speed that will guarantee that she will attack first in any battle.
TEAM COMPOSITION (part 2)
  • RODION:
Sin: Gluttony/Wrath. Takes fatal damage from Pierce skills and resists Slash. Her second skill is her strongest with a max attack value of 12 in Uptie 3. Her 1st/2nd skills inflict bleed, her 3rd deals +20% dmg if the target has 6+ bleed and her passive that needs 3 wrath to activate gives her the ability to inflict bleed on ANY hit equal to (10xWrath resourse)% chance. Her EGO also inflicts bleed and does +30% damage if the target’s HP is above 50%. After Using her EGO she gains a permanent +1 Slash damage up but also loses 10 sp when a unit on either side dies (she is a big softie).

  • SINCLAIR:
Sin: Pride. Takes fatal damage from Pierce skills and resists Slash. His third skill is his strongest with a max attack value of 11 in Uptie 3. His first skill does Rapture, 2nd gains more dmg when he wins a clash (kinda unlikely due to its low rolls) and the 3rd gives him +1 attack Power Up when he wins a clash (same problem as the 2nd skill). His passive is worthless, it gives +1 attack power if an ally dies the turn the passive got activated. His EGO does high Slash and inflicts a huge amount of rapture when it hits BUT. Using it not only gives him a -2 attack power next turn (that cripples his clash capability) it also gives him a weird and dumb passive that alternates with giving him a +(Gluttony resources/2) Attack power up and then giving him an Attack power down next turn. Absolute garbage. Now in theory, if you can consistently give him attack buffs he would be a great clash attacker but Ismael does the same job without all that extra garbage Sinclair comes with. At his current state, LCB Sinclair might be the absolute weakest Sinner.

  • OUTIS:
Sin: Sloth. Takes fatal damage from Blunt skills and resists Slash. Her third skill is her strongest with a max attack value of 20(!) in Uptie 3. Her first skill does Rupture. Her 2nd does more dmg when her speed is higher than her target (and with a 3-7 speed range this will happen a lot), her 3rd does more dmg if the targets health is over 50% and her passive (needs 3 sloth attacks) gives her +10% dmg against enemies with 0 SP or lower. Her EGO has a big base attack so it doesn’t need to win the cointoss to do huge damage and if the target’s HP is lower than 50% it does even more pierce damage! To continue dealing even more dmg, her EGO passive gives her +1 Damage up if she didn’t get hit the previous turn. To sum up, Outis is pretty much a better Ryoshu due to her beefy attack skills and EGO.

  • GREGOR:
Sin: Gloom. Takes fatal damage from Blunt skills and resists Pierce. His second skill is his strongest with a max attack value of 14 in Uptie 3. His first skill does Rupture. 2nd does Rapture and pierce fragility (his 2nd/3rd skills are pierce too!) and his 3rd skill does more dmg when the target has rupture+heals him on a head hit by a percentage of the damage dealth. His passive also heals him when you activate it by using 3 gloom skills. His EGO inflicts a random ailment on the enemy between bleed, burn, tremor, rapture and sinking and gives him a passive that when he has less than 25% health, he heals 15 HP and gains 2 protection while an ally loses 15 SP due to his gross metamorphosis. As you can see Greg is cockroach that just won’t die, unless you are facing blunt damage enemies in which case they will squash him like a bug.

“That’s nice and all, but what Sinners should I use?”
In Chapter 1? Any team composition will clear all stages. From Chapter 2 and on resistances start to come into play. If you go into a fight with a team made out of Identities that are weak to the attacks of the enemies you are going to have a bad time. After that pick your favorites (I always use Faust) and choose a team that will cover all the EGO affinities so that you can use them as much as possible.


Above is a normal tier 3 team with its members picked without caring about their resistances, purely so that all Sin affinities are (mostly) covered. Pay special attention to Gloom and Envy. Gloom only has 4/7 while Envy has 5/2. That means that we lack enough Gloom attacks on our team to normaly use our EGOs and that we should go out of our way to use Gloom attacks in order to generate Gloom resources even if its not optimal. On the other hand, it seems that we have too many Envy attacks on our team's skilldeck so we should avoid using them (if possible) after we get 2 Envy resources.
CHAPTER 1
Stage 1: No battles
  • Stage 2:
Dangerous enemies: None
General Strategy: Just make sure all your clashes are “Dominating” or “Favorable”
Video of first clear:
https://www.youtube.com/watch?v=gcAPxINdYa8
  • Stage 3:
Dangerous enemies: None
General Strategy: Same as before.
Video of first clear:
https://www.youtube.com/watch?v=hybwD47unwQ
  • Stage 4:
Dangerous enemies: None
General Strategy: Same as before.
Video of first clear:
https://www.youtube.com/watch?v=DALzyMLqsxI
  • Stage 5:
Dangerous enemies: None
General Strategy: You will start fighting Head Hooligans from now on that can roll up to 10+ and it is possible that he might use it on a Sinner that doesn’t have a big skill ready. That being said, he really isn’t dangerous so just use a defensive skill if you can get a “Dominating” or “Favorable” clash with him (or just ignore it, he has really low HP so he can’t really solo your team.)
Video of first clear:
https://www.youtube.com/watch?v=Ra1BXxixyMc
  • Stage 6:
Dangerous enemies: None
General Strategy: You will start facing G-corp veterans from now on that like to use Slice, a 3-10 slash attack. You will need to start paying attention to all your clashes from now on.
Video of first clear:
https://www.youtube.com/watch?v=dtp8npqRbTc
  • Stage 7:
Dangerous enemies: None
General Strategy: Same as before.
Video of first clear:
https://www.youtube.com/watch?v=mO6XRSj_v4Q
  • Stage 8:
Dangerous enemies: None
General Strategy: Same as before.
Video of first clear:
https://www.youtube.com/watch?v=_zZCjn5lZac
  • Stage 9:
Dangerous enemies: None
General Strategy: Same as before.
Video of first clear:
https://www.youtube.com/watch?v=srBDSY5Gg6c
  • Stage 10:
Dangerous enemies: Razor-Sharp Veteran, Embittered Veteran
General Strategy: The veterans are finally starting to sent their best. Razor-Sharp can use a 3-11 slash damage Slice that inflicts +3 Rupture and Embittered can use a 3-12 Slice that also inflicts +3 Rupture. Try to save up your Sin Resources in order to use EGO when you are targeted by those attacks and you will win before long because of their low health.
Video of first clear:
https://www.youtube.com/watch?v=xCgcl_sAJeQ
Chapter 1 Dungeon:

Its time to put to practice all that you’ve learned so far. The recommended level is 7 so if you want you can farm stage 10 a bit to level your main team to level 7-8 for a smoother experience. When you are ready start the descent. GENERAL TIP FOR ALL DUNGEONS (Including Mirror Dungeons): ALWAYS GO TOWARDS EVENTS AND BE GREEDY. The more EGO gifts you have, the more powerful you became and the more powerful you are, the more easier getting MORE EGO gifts became. Always pick the EGO gift options in dungeon events, no matter how painful it might seem.
  • Floor 1:
https://www.youtube.com/watch?v=QkDXKgN4OMg
You will face G-corp veterans and your first abnormalities here. The veterans are the exact same as stage 10, same strategy applies here. GENERAL ABNORMALITY BATTLE PLAN: Since you have full control over your clashes you must make sure than no Sinner is getting focused on. Always use the “Win Rate” autobattle option and CLICK THE ARROWS ABOVE THE SIN AFFINITIES TO SEE THE CLASHES. Sometimes autobattle picks “Struggling” clashes or, even worse, allows abnormalities to do one-sided attacks on your sinners. After you make sure that all abno attacks are clashing (preferable to have them also be “dominating” and “favorable” but neutral might also work sometimes) use your extra attacks (if any) to attack the WEAKEST enemy. Its all about action economy. The less skill attacks the enemy team has, the better are your clashing options.
  • Floor 1 Boss: EBONY QUEEN'S APPLE
General Strategy: Its head is his weak spot. Once you destroy it, all other parts will be inflicted with fragile. PAY ATTENTION TO YOUR CLASHES. The roots have +2 power for each arm that’s intact for a total of +4 power. Your part focus should be: Head it regenerates so pay attention->Left or Right Arm(pick one and only one to focus fire on)->the remaining arm. At the end of turn 2, you will get an event and if you pass the check you will remove the permanent bind debuff your sinners had. Once you destroy both arms you will get another event that, if you pass it, will end the battle. If you don’t, you just have to finish the Boss remaining health manually. All in all, a straightforward boss fight. Pick good Clashes, pass the skill checks and the battle will be over before you know it.
  • Floor 2:
https://www.youtube.com/watch?v=3xQ67UKBQFQ
You will have to fight the old G-corp head manager here. He can buff 2 random allies with protection and he has high HP but he isn’t that dangerous himself. During the event pick the option that starts a fight but gives you a better EGO gift (the fight itself is really easy).
  • Floor 2 Boss: DOOMSDAY CALENDAR, DOOMSDAY CLAY DOLLS
General Strategy: The whole fight revolves around the little enemies. Once you clear the small enemies, the fight enters the next phase and the boss will summon more enemies.
At the end of the first turn of this phase you'll get a skill check that you can only pass either by giving the boss the corpse of a small enemy or a sinner. You obviously don't want to give them your Sinners so try and focus fire and kill a small enemy so that you have something to give. Once you kill all the enemies and break both parts of the boss, the next phase starts and boss summons even more enemies.
During this phase the boss will defend but the small enemies are stronger now and have a nasty fire attack. At the end of the second turn of this phase you will once again get an event where you have to sacrifice someone but by now you'll have killed something already so its fine. Offering an enemy to the boss here will lower the Boss HP by 100 and will end its frenzy. If you have enough damage its possible to just kill the boss now and you won't have to deal with its final phase.
If you didn't have enough damage to kill it then the boss will summon the same enemies as the last phase HOWEVER it will automatically kill all remaining enemies with an AoE attack when it acts. Normally this wouldn't be bad but you get ANOTHER sacrifice event right after so you have to use EGO attacks with whatever sinners you have with higher speed than the boss and pray you roll hight. If you didn't kill anyone you are out of luck and you have to give one of your Sinners and pass the hard skill-check. Thankfully the fight ends right after this check and you get a checkpoint which means that all your Sinners will revive and get fully healed. Onward to the last floor!
  • Floor 3:
https://www.youtube.com/watch?v=0B0ShM6uDTc
More G-Corp enemies. As always, aim for events and pick the EGO gifts choices.
  • Floor 3 Boss:GOLDEN APPLE
General Strategy:Pathetically easy compared to the other bosses. Just click the win rate autobattle and the battle will be over before you know it. Once you bring it to 1 HP a skill check will activate in order to finish it off.
PHASE 2: FALSE APPLE
This form of the boss is more dangerous than the Golden Apple and it has the ability to inflict Bleed, plus it can self heal if it hits you with it's "Absorb Nutrients" skill but the skills themselves are really weak so you will have no problem clashing with them.

CHAPTER 2 (Part 1)
Congratulations on beating Chapter 1! All your basic 0 Identities/EGO got raised to Rank 2 and boy are we going to need them moving forward. Resistances for both your units and the enemies are starting to matter and will affect what Sinners we are going to be picking to fight. If you don't care about getting the EX clear (aka clear within 10 turns), when the enemies are all staggered or only 1 enemy remains during the first waves, you can just use defensive skills on all your Sinners so that you can stall the fight and get more speed dice before fighting the last wave.

Stage 1: No battles
  • Stage 2:
Dangerous enemies: None
General Strategy: Just make sure all your clashes are “Dominating” or “Favorable”
Video of first clear:
https://www.youtube.com/watch?v=1IC0BZs7zhs
Stage 3: No battles
  • Stage 4:
Dangerous enemies: None
General Strategy: Same as before
Video of first clear:
https://www.youtube.com/watch?v=Xh0qOMCIcu0
  • Stage 5:
Dangerous enemies: None
General Strategy: Same as before
Video of first clear:
https://www.youtube.com/watch?v=e8RyEfidycM
  • Stage 6:
Dangerous enemies: None
General Strategy: Same as before
Video of first clear:
https://www.youtube.com/watch?v=Yh1bDeUoKH8
  • Stage 7:
Dangerous enemies: Tingtang Boss
General Strategy: Your first proper boss fight during a chapter fight! Not only can he force all his skills to roll heads for a whole turn with "Glint of Wish), some of his skills can also reuse coins or even the skill itself. While he seems tough, everytime you kill one of his boys he gets additional SP loss so once he is alone he will be panicked and unable to effectively use his powerful skills.
Video of first clear:
https://www.youtube.com/watch?v=TmmBX2KY9w0
  • Stage 8:
Dangerous enemies: None
General Strategy: Enemies here use blunt skills, resist blunt and are weak to Slash. Set up your team appropriately
Video of first clear:
https://www.youtube.com/watch?v=xwrOBKpT5Zk
  • Stage 9:
Dangerous enemies: None
General Strategy: Same as before
Video of first clear:
https://www.youtube.com/watch?v=dX-0dLqx_Bw
  • Stage 10:
Dangerous enemies: Mariachi
General Strategy: Time to meet your worst nightmares: dancing Mariachi. No ,I'm not joking, those guys are going to be the bane of your existance for the rest of the chapter. The have lots of coins on their skills and they can heal their SP, so always you multicoin skills in order to have a chance of winning the clashes.
Video of first clear:
https://www.youtube.com/watch?v=XuoWNllN070
  • Stage 11:
Dangerous enemies: Mariachi
General Strategy: Same as before
Video of first clear:
https://www.youtube.com/watch?v=BCXkTPYCrV8
  • Stage 12:
Dangerous enemies: Mariachi
General Strategy: Same as before
Video of first clear:
https://www.youtube.com/watch?v=BPENUaAYN7k
  • Stage 13:
Dangerous enemies: Tieqiu Crewmen
General Strategy: No Mariachi, hurray! Meet the second worst enemy in the chapter: Tieqiu Crewmen. Not only do they have skills with high base power and minus coins (that means that when the coin lands on heads their skills became weaker), they also inflict bleed and 3 FREAKING PARALYZE ON HIT. The real Limbus Company starts here.
Video of first clear:
https://www.youtube.com/watch?v=0A1AB4tNeDQ
  • Stage 14:
Dangerous enemies: Tieqiu Crewmen
General Strategy: You will face only Tieqiu Crewmen here. Have fun!
Video of first clear:
https://www.youtube.com/watch?v=9_AVuSXLs30
  • Stage 15:
Dangerous enemies: Tieqiu Crewmen
General Strategy: Same as before
Video of first clear:
https://www.youtube.com/watch?v=dYDus7ShemQ
Stage 16&17: No battles
  • Stage 18:
Dangerous enemies: EL GRANDE JEFE, Mariachi
General Strategy: I strongly recommend farming 2-2 until your units are leve 14. Even nerfed this stage is hell. You will have to suffer through 2 waves of Mariachi before even getting to fight Aida. Every single skill she has is dangerous but "Panata Party~!" takes the cake. It has 4 freaking coins so if you are clashing with a single coin skill you better start praying, cause getting hit by it is a guaranteed staggered. I hope you were hoarding your EGO recources cause you are gonna need them as they are the only things with high enough Base power to win a clash against her unless you are using Rodion and Don since thier EGO has a base of around 10 lmao
Video of first clear:
https://www.youtube.com/watch?v=WtieG5xmp5k
CHAPTER 2 (Part 2)
  • Floor 1:
[/bA really small floor with weak enemies. The miners can use skills with +10 coin power so just pay attention to your clashes and you will be fine.
  • Floor 1 Boss: Balls and Ants

General Strategy: Just click the "Win Rate" autobattle a couple of times lmao
https://www.youtube.com/watch?v=kqO-6LduB9g
  • Floor 2:

This floor is HUGE with 2 Boss fights. You will get some great EGO gifts here, so aim for the Event spaces and be greedy. Pick the option to gain all three gifts in the Malding Chamber, its worth it. In Paint Shop, just win an easy combat to gain the EGO gift and don't waste your time doing the skill-checks.

  • Floor 2 - Boss Fight 1 : "You want to get beat? Hurtily?"

General Strategy: The enemies here not only can revive when you kill them (up to 5 times) but their skills lower their HP in order to give them an attack buff. That would be fine usually but combined with their naturally high coin bonuses will make this a tough fight. If you can't win a clash with any of your skills at least try and redirect that attack towards a Sinner that is resistant to that damage type. You need to focus on the big guy, once you "kill" it twice you will get an event. Pick Investigate the factory. Now you have to reduce the boss's HP to 1 once more and you will get another event. Pick No 3 times to end their Resurrection ability and finish them of to end the battle.
https://www.youtube.com/watch?v=4WRUxoOi3So
  • Floor 2 - Boss Fight 2 : "Clippity Cloppity! Tap Away!"+3xPink Shoes

General Strategy: The enemies here can consistently roll over 10 on their skills so be prepared to loss clashes. The boss will start gaining more and more attack skill slots so our game plan here is to focus on one of the Pink Shoes and then focus on the boss. Once its gone you can easily take care of the other enemies. Around the middle of the fight you will get an event. Pick "Refuse" and pass the skill-check to prevent your Sinners from getting a massive debuff.
https://www.youtube.com/watch?v=IPAlUmHrxFA
  • Floor 3:

Another extremely small floor, just 3 abnormality fights before the final boss checkpoint.

  • Floor 3 Boss: No Boss, just a timed battle against 4 waves of enemies.

General Strategy: Wave 1/4 is just a regular fight with no gimmicks but from wave 2 an on the enemies will have a passive debuff with 4 stacks. At the end of each turn the count goes down by 1 and when they reach 0 your sinners get killed and you lose. Make sure to not over-commit your attacks towards the same enemy and always spread them out. Getting staggered might be a fatal mistake here so be careful and you will win.
https://www.youtube.com/watch?v=TCqTfLqht4c
MIRROR DUNGEONS
Welcome to grind town! In this roguelite mode you will pick three Sinners to clear a small randomly generated dungeon. Here we can farm Egoshard Crates that will let us buy Identities and EGO without even having to use Extraction. You do have a weekly limit however but its not that important.

Now how exactly do you easily farm those? By using Heathcliff, Ismael and Hong Lu (aka the Blunt Gods). The most dangerous enemies in Mirror Dungeons are weak to blunt so by picking those three as your main team you are guaranteeing a smooth 3rd floor.

General Strategy: Mirror Dungeons are the opposite of regular dungeons. Here you want to fight as many regular fights as possible, NOT events. The reason for that is because after you win a fight, you can give 1 sinner +5 Level Ups! Getting at least three sinners to level 15 for floor 1, 20 for floor 2 and 25 for floor 3 will allow you to just autobattle your way through [spoilers]most[/spoiler] boss encounters without caring. After you leveled your 3 sinners, feel free to go do events/abnormality battles. EPK made a really nice guide with all of the results, so feel free to use it for a flawless Mirror Dungeon Run.
https://steamcommunity.com/sharedfiles/filedetails/?id=2941012531
CHAPTER 3 (Part 1)
We are finally here. This chapter is infamous because of its huge difficulty spike right at the start. There are two major parts of this chapter:First half has enemies that heal themselves making every battle a fight of attrition and second half has enemies that deal a ridiculous amount of blunt/pierce damage and bleed. PAY CLOSE ATTENTION TO THE STAGE LEVEL. 3-4 enemies are level 20 and then later on the enemy level will spike to 25 and 27! If you are having a hard time then you should:A) Pick members for your team that aren't weak to blunt, B)Level them up to the required stage level.

Stage 1: Cutscenes only

  • Stage 2:
Dangerous enemies: None
General Strategy: Just make sure all your clashes are “Dominating” or “Favorable”
Video of first clear:
https://www.youtube.com/watch?v=yDbw6S96Rcw
Stage 3: Cutscenes only

  • Stage 4:
Dangerous enemies: K Corp Security
General Strategy: POLICE ASSAULT IN PROGRESS! Those guys not only heal 15 HP each turn (they heal 30 when under 50% HP) but their Guard defensive skill "Activate HP bullet" heals 10 HP AND gives them a +10/+20 Shield bubble that you need to burst before you start doing damage. The required level for this stage is 20 so I hope you farmed enough Mirror Dungeons and your whole team is leveled up. K Korp Securities are all weak to Blunt and only deal Blunt damage so make sure to make a team that takes advantage of those points.
Video of first clear:
https://www.youtube.com/watch?v=ka6i2NFBypg
  • Stage 5:
Dangerous enemies: K Corp Security
General Strategy: Same enemies, same strategy. Required level is only 18 for some reason so it should be easier than stage 4.
Video of first clear:
https://www.youtube.com/watch?v=lypNXpHVV1U
  • Stage 6:
Dangerous enemies: K Corp Security
General Strategy: Same as before.
Video of first clear:
https://www.youtube.com/watch?v=sfkg2OBs0B0
Stage 7,8,9: Cutscenes only

  • Stage 10:
Dangerous enemies: N Corp Inquisitors
General Strategy: Meet the main enemies of the second half of the chapter. They deal pierce/blunt damage+bleed and they get BUFFED when you kill one of their friends. While the required level is 22, this is a simple fight that consists of 2 waves with 3 Inquisitors each that serves as a small tutorial to what those guys can do. Make a team that revolves around resisting AND dealing blunt damage if you haven't already, things are only going to get harder and harder from now on.
Video of first clear:
https://www.youtube.com/watch?v=dtHoM7xqv4E
  • Stage 11:
Dangerous enemies: N Corp Inquisitors
General Strategy: Same as before but 4 enemies on the 2nd wave.
Video of first clear:
https://www.youtube.com/watch?v=QOJEkfrnpHk
  • Stage 12:
Dangerous enemies: N Corp Inquisitors
General Strategy: Now you face 4 Inquisitors at the start of wave 1 and FIVE at wave 2. Tutorial is officially over, its time to do or die.
Video of first clear:
https://www.youtube.com/watch?v=3cKuS4S6gi8
  • Stage 13:
Dangerous enemies: N Corp Inquisitors, Guido the Persistent
General Strategy: Three waves of Inquisitors and our first boss fight for the chapter! Before we start talking about Guido, its important to note that the Inquisitors got buffed with another buff that gives them damage up when on of YOUR units die so they can snowball hard. Guido himself is an Inquisitor on Steroids (literally). Be very careful of not losing a clash with his "Hammers, Heed me!" attack 'cause it will buff everyone on his team (including himself) with "Fanatic". Fanatic not only raises skill final power against units that have Nails, but when Guido himself has Fanatic he deals +50% more damage! If you can't win for sure against that attack then just ignore it, DON"T USE A DEFENSIVE SKILL GUARD AND EVENT COUNT AS A CLASH, and hope for the best.
Video of first clear:
https://www.youtube.com/watch?v=nUbq8q89oDM
  • Stage 14:
Dangerous enemies: N Corp Inquisitors
General Strategy: A small relaxing fight consisting of two waves of Inq. Required level is 25 but compared to Stage 13 its really easy.
Video of first clear:
https://www.youtube.com/watch?v=UnrcAi19Or4
  • Stage 15:
Dangerous enemies: N Corp Inquisitors
General Strategy: An absolute joke of a stage that has only 1(One)(Uno) wave of enemies.
Video of first clear:
https://www.youtube.com/watch?v=emcboX17gQk
  • Stage 16:
Dangerous enemies: N Corp Inquisitors
General Strategy: Back to two waves. The calm before the storm
Video of first clear:
https://www.youtube.com/watch?v=kj4yMjSs14o
  • Stage 17:
Dangerous enemies: N Corp Inquisitors
General Strategy: BE LEVEL 25, THIS STAGE ISN"T A JOKE. A three wave fight against Inquisitors. Normaly that shouldn't be a problem but they periodically get buffed with Attack Power+1, Defense Power +1 AND FANATIC+2 every 3 turns! Just use your EGO attacks on turn 2, 4 etc. and hope you can stagger them before they get buffed. Getting the EX award for clearing this fight under 11 turns is going to be hard so good luck!
Video of first clear:
https://www.youtube.com/watch?v=Z2wXpm8bJCY
  • Stage 18:
Dangerous enemies: N Corp Inquisitors, Guido
General Strategy: Guess who is back! Another 3 wave fight and once again the enemies get buffed every 3 turns (Guido gets buffed too). The required level is 27 but you can easily clear it at level 25 because Guido+2 Inq. is easier to beat than stage 17 wave 3's 5 freaking Inquisitors. Guido himself is mostly the same but with new attacks and a massive passive buff that activates when he is bellow 50% health.
Video of first clear:
https://www.youtube.com/watch?v=es7-f1ukIS8
  • Stage 19:
Dangerous enemies: None
General Strategy: Compared to stage 17/18 those final few fights before the Dungeon are a joke.
Video of first clear:
https://www.youtube.com/watch?v=xjUa55TpDw0
  • Stage 20:
Same as before
Video of first clear:
https://www.youtube.com/watch?v=CH71BTbOa9s
  • Stage 21:
Same as before
Video of first clear:
https://www.youtube.com/watch?v=nqirV0-jx8Q

DUNGEON

Required level is 30 but you can totally do it with a team that's lower level. ALWAYS PICK THE OPTIONS THAT GIVE SIGNS TO SINCLAIR. You get a max of 4 chances to gain a mark and if you get at least 3 he will get a big buff during the final boss fight of floor 3. The final boss resists blunt and GETS BUFFED WHEN HIT BY BURN OR BLEED! You can use a full bleed/burn team for everything else but you MUST use other slash/pierce Identities for that fight so start grinding that daily exp quests in order to have a second team ready. You can level your IDs while inside the Story Dungeons but you can't change IDs, so be careful of what you have equipped before starting it.

  • Floor 1:

The machinery room EGO gift is a +3 speed buff for the next 3 fights so you can skip it if you aren't feeling lucky. The Gate #1 fight will give Sinclair a Sign if you pass the Lust skillcheck (Addendum: It could be that you get the Sign by just winning the fight but I'm not 100% since I would have to waste modules to retry the dungeon and lose the skillcheck on purpose). Passing the skillcheck in the Sealed Door area will reveal a new path. (continue to part 2)
CHAPTER 3 (Part 2)
(Floor 1)
The first Abno fight in the new path will have you fight two Everything There Inquisitors. Those guys have a counter that will copy the stats and effects of the first skill that attacked them (I haven't checked if they copied EGO attacks too but lets be cautious and don't use them if the Counter is active). So in theory you should just ignore them if they use a Counter right? WRONG! Every turn that passes and they didn't take damage they get +1 Instinct and they lose 1 Instinct each time they get damaged . The more Instinct they have the more Attack Power and Protection they have so you need to make sure you are keeping their Instinct stacks low by damaging them every single turn. Winning this fight will give you a key that you will use on the Old Warehouse. Here you will have the option between 3 EGO gifts. Choose the one that fits your team more. The next Important space is the Torture Chamber. Here you have to use Sinclair to pass the skillcheck. Using Sinclair will give him a sign and passing the check will give all enemies in the next fight -3 Attack Power every turn!

  • Floor 1 Boss: Four-Legged Beast x2

General Strategy: Those guys are the exact opposite of Everything There, they gain Instincts when they are attacked. When they either have 4+ Instincts or they have 50% HP or less they gain +3 Attack Power and +3 Fragile and they start using attacks with multiple Coins. You should focus on only 1 at a time and just eat the attacks from the other when you can, 'cause if they both get +4 Instincts you are in a world of pain. If you managed to get only one at half health while the other is calm, just go ham on the half health one with your strongest skills/EGOs. Once its dead the fight is pretty much over.
https://www.youtube.com/watch?v=hOMd4Rq_--U
  • Floor 2:

As usual, focus on the Event spaces. The first Event room will give you N Corp Seal if you pass the check and Room of Echoing Screams will give you another Sign (You should have 3 by now). If you have the N Corp Seal then you can pass Gate #2 without fighting. If you don't then try to pass the check since it will not only bypass the fight but give you an EGO gift too. Even if you fail, the fight is easy since its 3 waves of 3 Inquisitors only.
Now you are on the central area of Floor 2. There are 3 paths available here that all take you to the boss. Top has the hardest fight in the dungeon outside of the final boss so I highly suggest not using it. Middle and bottom are way more manageable Inquisitor fights. One thing to note is that beating top or bottom unlock hidden event spaces as rewards but you still have to pass a check to get the EGO gifts so whatever. You can also fight all three paths, if you didn't know you can backtrack through the dungeon. GET THE TONGUE EGO FROM PURIFICATORY, it will let you do +10 dmg every time you win a clash.
Whatever you decide to do you will eventually enter Gate #3. If you have the EGO gifts from passing the checks of Gate #2 and the hidden top/bottom event spaces, then you can pass by without fighting. If you didn't (and most of you wont), you can try and pass a Lust Check to skip it OR force a fight so that Sinclair can get a Sign. If you have been following this guide then Sinclair should already have 3 Signs, a 4th won't do anything. The fight itself is the floor 1 boss but HARDER, so I hope you can pass this gate without having to fight it.
https://www.youtube.com/watch?v=P0peNv3HZsM
  • Floor 2 Boss: Slithering Inquisitor

General Strategy: This guy resists Blunt, so use the pierce/slash team I told you to level up for the final boss. He has two breakable arms that regenerate after 1 turn if you don't destroy them both so keep an eye out for their health and try to keep them equal. Most of his attacks can do Bleed and Paralyze so be careful! Its easy to ignore paralyze and then suddenly finding out your Sinners can't win any clash, which in turn will give them even more stacks of bleed/paralyze. When he has around 2/3s of his life remaining he will start to give Poison stacks to anyone that hits him. Poison is like burn but you only lose half a stack at the end of the turn, so keep an eye out to your health.
After you destroy both of his arms he go berserk, buff his poison debuff and start using very strong attacks that will give HIMSELF bleed and -12 Health. You will probably get half your team staggered here but its fine since he will probably kill himself next turn due to the bleed and -health skils.
https://www.youtube.com/watch?v=u4JedBxwqM8
  • Floor 3:

A gauntlet of normal Inquisitor fights and abnormalities with no checkpoints between. You have already faced every enemy here, so you already know how to beat them. Having leveled that second team will pay dividends here since if one of your sinners get low, you can tag another one back in.
https://www.youtube.com/watch?v=vBOPEg3WCEQ
https://www.youtube.com/watch?v=Q4A7A00aeAk
  • Floor 3 Boss: Kromer

General Strategy: USE 0 SINCLAIR. Use tickets to level him to around level 25 if he is bellow 20. As I said in the beginning of this chapter's dungeon, she gets buffed AND healed if she has bleed and/or burn at the START of the round.You can cheese this by having one bleed attack clash with her first attack so that she can bleed out before the end of this turn. Burn is even easier since at the moment, burn doesn't transfer next turn.
Now about her attacks. As all Inquisitors, she inflicts bleed, nails and some of her skills also buff her on hit. Her bleed is really dangerous so don't ignore it! Of important note is her unique attack The Gripping that will not only automatically stagger the target of her attack NEXT turn, but they will also receive double damage from her! Use your highest HP unit to redirect that attack just in case you can't redirect all of her attacks next turn. Another attack of note is Purify which is a massive 4 coin 3-15 attack that gets +2 skill power if it attacks a unit bellow 30% HP. This skill can outroll even EGO attacks so be careful!
When you get her around 60% HP, she will start using I Shall Claim Your Life!. This skill has a huge 12-17 base range but what most important are the effects. If your units get hit by it they insta-stagger and get 10 Fragile Stacks. Win the Clash and you stagger the boss! The boss won't die when she reaches 1HP so make sure to clash with her attacks!
PHASE 2: THE DREAMER OF HUMAN WHOLENESS
3 parts here, so be careful where you focus. Her arms have low stagger thresholds so focus there first. Every few turns her Maw part will start using massive attacks with high max range so save your EGO attacks for that moment. MAKE SURE YOUR EGO ATTACKS BASE RANGE IS HIGHER THAN HER MAX OR YOU CAN LOSE YOUR SIN RESOURCES IF YOU LOSE THE CLASH! One of those Maw attacks will also instakill on hit low health sinners! Once you break her Maw you'll get an event that can stagger her if you pass the skillcheck. Abuse her low stagger thresholds to keep her skill slots low and you will eventually bring her health to 1 (yes 1HP again) and the fight will be over.

https://www.youtube.com/watch?v=QeIfDXAED5o
CHAPTER 3.5
Better late than never eh? Chapters with a .5 on their name are special 3/4 week events that serve to bridge the gap between the future chapter releases. In this salmonella filled fiesta we will be trying to earn a favor for a high ranked member of K-Corp by killing chickens. Look, they are pretty dangerous chickens alright?! Lets just move on to the stages.

  • Stage 1:
Dangerous enemies: Confused K-Corp Sec.
General Strategy: Almost the same fight as the K-Corp checkpoint fight in Chapter 3 but they hit for less and they don't heal when they use their defense skill.

  • Stage 2:
Dangerous enemies: Stunned K-Corp Sec.
General Strategy: Same as before. Shielded Sec here are the first enemies we meet that gain Coin Power if the didn't get hit on the previous turn and therefore can roll deceptively high.

  • Stage 3:
Dangerous enemies: CHICKENS BONGIES
General Strategy: Time to face the real enemy: headcrabs chickens Bongies! All Bongies have passives/attacks that lower your sanity, so be careful and don't spam EGO attacks! There are 4 types of Bongies and we will be facing 2 of them this chapter. Bongy A's will give all their allies +2 Attack Power if they don't get hit when they use their dodge skill. This dodge is just pure bait and it will eat up your attacks so just ignore them when they use it. The second Bongy is the Bongy Bs. It's evade skill will remove 15 YES 15 SANITY from any attacking unit if Sauce Bongy evades its attack. As you can tell the way to go here is to just ignore any Bongies that use evade and gang up on the rest of them.

  • Stage 4:
Dangerous enemies: Bongy C
General Strategy: The third bongies, Bongy C have REALLY dangerous attacks so don't underestimate them! If they didn't take any damage last turn they gain +3 Coin power! They will most likely win every clash on turn one so just make sure to use some one sided attacks to calm them down.

  • Stage 5:
Dangerous enemies: Papa Bongy
General Strategy: Papa Bongy is here to show you who is the boss of this kitchen. He heals HP and gets buffed by whatever number of Bongies are alive on the field so make sure to kill them all before focusing him. Be careful of his "Keghgh!" attack! If it hits it will spawn a Bongy so try and save some of your EGO attacks to make sure you win that clash! Once you break his Bongy backpack he won't use that attack anymore so make that your priority!

  • Stage 6:
Dangerous enemies: Bongy D (Chef Bongy)
General Strategy: Our final type of bongy and the most annoying one to boot. At the end of EVERY turn it will buff every enemy with 2 Damage Up and 2 Protection. He/It is public enemy number 1 so don't let it live more that 1 turn if you can help it.

  • Stage 7:
Dangerous enemies: Bongy D (Chef Bongy)
General Strategy: Same as before

  • Stage 8:
Dangerous enemies: Bongy D (Chef Bongy)
General Strategy: Same as before

DUNGEON / DUNGEON HARD MODE
Stage 9 is a mini mirror dungeon with only one floor. You can use 5 units from the start so make sure to use a team that can easily kill Papa Bongy, the final boss of this chapter. Be sure to get the special events that have the bongy icon bellow them, they will give you some amazing free EGO gifts to use!

Stage 10 is the exact same as 9 but the Papa Bongy fight is way harder and you get more bongy plushes when you beat it out of everything else in this chapter (I think its about 144 will all 4 bonus units on your team). If you only care about the story then just stop at stage 9, stage 10 doesn't have any story, its just there for people to farm.
CHAPTER 4 (part 1)
It is finally here! Now that we unlocked C4, our max level is now 35! You need 25 gold tickets to reach level 35 for level 30 so I hope you have enough tickets to bring your favorites to max! In the first third of this chapter we will be fighting enemies weak to Pierce/Blunt (like C3) and enemies that Rupture/Tremor are extra effective effective against them. Keep this in mind when building your team.

Stage 1: Story only
  • Stage 2:
Dangerous enemies: K-Corp Drone
General Strategy: Some of those drones are so incredibly weak to pierce (x8!) that I kinda believe its a bug. Nevertheless, other than their huge health and Rupture weakness the have attacks that lower your Sanity by 10 so pay attention if you are using a unit with negative coins like N-Corp Sinclair.
https://www.youtube.com/watch?v=iTGQ4l6o-t8
  • Stage 3:
Dangerous enemies: Brass Bull
General Strategy: Yep, an abnormality fight as the second (well third) stage. This is a 2 wave fight, with 4 drones first and then the bull alone second. The bull has very low HP for a boss so its just going to die when you stagger it.
https://www.youtube.com/watch?v=iTGQ4l6o-t8
  • Stage 4:
Dangerous enemies: None
General Strategy: Only drones here.
https://www.youtube.com/watch?v=0Ef67JlPdE4
  • Stage 5:
Dangerous enemies: None
General Strategy: Same as before
https://www.youtube.com/watch?v=R457f8pcTaE
  • Stage 6:
Dangerous enemies: Brass Bull
General Strategy: The plan here is to win 3 clashes against "Overflowing Sorrow" so that he can gain 3 "Unresolved Sorrow" and move to phase 2. It doesn't matter if you have to ignore the rest of his attacks, just make sure to do it. In phase 2 target the head and ignore the remaining body attacks, you need to break the head as soon as possible. When the head breaks it will get staggered and the fight is pretty much over. Use your strongest attacks and he will die.
https://www.youtube.com/watch?v=CYSk08CNw2E
Stage 7/8/9: Story only

  • Stage 10:
Dangerous enemies: Crude Sawblade Bot, Crude Wrecking Ball Bot
General Strategy: Welcome to the start of Bot Hell! All the bots in C4 part 1 are weak to Blunt, have huge HP bars, have really low stagger thresholds and have no Sanity like Abnormalities. Tremor and Rupture are also more effective against them but we don't really have any good Tremor/Rupture units so just focuse on Blunt damage to get through the next 20 stages.
https://www.youtube.com/watch?v=aq-JiSChUA0
  • Stage 11:
Dangerous enemies: Same as before
General Strategy: Same as before
https://www.youtube.com/watch?v=mQlzQuUpsyU
  • Stage 12:
Dangerous enemies: Complete Sawblade Bot
General Strategy: Complete variants of the bots have more HP and their attacks have more coins. Other than that they are completely the same
https://www.youtube.com/watch?v=Lek4CwB2o4o
  • Stage 13:
Dangerous enemies: Complete Wrecking Ball Bot
General Strategy: Same as before
https://www.youtube.com/watch?v=Pz7JkuT3wwA
  • Stage 14:
Dangerous enemies: Solid Combined Bot
General Strategy: It has more HP and uses both Wrecking Ball and Sawblade attacks.
https://www.youtube.com/watch?v=M6rzQqApSlY
Stage 15: Story only
  • Stage 16:
Dangerous enemies: Same as before
General Strategy: Same as before
https://www.youtube.com/watch?v=wkHC3rmtld4
  • Stage 17:
Dangerous enemies: Same as before
General Strategy: Same as before
https://www.youtube.com/watch?v=HaxkGB8UVeU
  • Stage 18:
Dangerous enemies: Same as before
General Strategy: Same as before
https://www.youtube.com/watch?v=-DUTLz-Jr9E
  • Stage 19:
Dangerous enemies: Solid Combined Bot
General Strategy: Same as before
https://www.youtube.com/watch?v=QhSpMrU8fS0
  • Stage 20:
Dangerous enemies: Same as before
General Strategy: This stage used to be extremely hard in the past(see the video below) but it thankfully got nerfed.
https://www.youtube.com/watch?v=pQZiaXwYXaA
  • Stage 21:
Dangerous enemies: Rosespanner Workshop Fixer, Rosespanner Workshop Rep Nico
General Strategy: WOW NEW ENEMIES! While the Rosespanners have bigger attacks than the Bots, they are way easier since they are effected by Sanity. When you get a Neutral Clash (Or worse), turn your skill into a defensive skill since the enemies wont get SP even if they win the clash. Using this trick you can gradually get to 45 SP while keeping your enemies to 0 and just stomp all over them. Be careful of Niko, if he is the last enemy remaining he gets big buffs.
https://www.youtube.com/watch?v=_BZMrV9uwfo
  • Stage 22:
Dangerous enemies: Rosespanner Workshop Fixer
General Strategy: Same fight but without Niko.
https://www.youtube.com/watch?v=TOEX0y9Fhy0
  • Stage 23:
Dangerous enemies: Same as before
General Strategy: Same as before
https://www.youtube.com/watch?v=bz_yVyVDItw
  • Stage 24:
Dangerous enemies: Rosespanner Workshop Fixer, Complete Sawblade, Complete Wrecking Ball, Solid Combined Bot
General Strategy: The Bots are back for one final battle!
https://www.youtube.com/watch?v=8wd_qxrQnQ0
  • Stage 25:
Dangerous enemies: Rosespanner Workshop Rep Nico
General Strategy: Nico is back for one final battle! And for some reason he is completely the same as stage 21! Quickly deal with him and lets move forward to part 2.
https://www.youtube.com/watch?v=7sSUqbOfX94
CHAPTER 4 (part 2)
Stages 26,27,28,29 have cutscenes only.
  • Stage 30:
Dangerous enemies: K-Corp Security, K-Corp Regen Drone
General Strategy: And we are back to beating K-Corp jannies! This time however they have a Regen Drone with them. This Drone will either try to use a healing """attack""" against its allies or attack your units with a weak attack that will do % HP dmg if it hits. Bots and Sec are both weak to Blunt so make sure to bring the right team.
https://www.youtube.com/watch?v=lW6NS5-zXwk
  • Stage 31:
Dangerous enemies: K-Corp Class 1 Staff, K-Corp Regen Drone
General Strategy: Class 1 Staff have more HP than security and they also don't get staggered as easily. They are still weak to blunt so the previous stage strategy still works here.
https://www.youtube.com/watch?v=MZIWKo1izDk
  • Stage 32:
Dangerous enemies: Same as before
General Strategy: Same as before
https://www.youtube.com/watch?v=IUYpFCw-sIQ
  • Stage 33:
https://www.youtube.com/watch?v=u83hAP23Jd8
  • Stage 34:
https://www.youtube.com/watch?v=I-i__OtEw_s
  • Stage 35:
https://www.youtube.com/watch?v=efDqnSj8ZNk
  • Stage 36:
https://www.youtube.com/watch?v=lA1XFppHxzc
  • Stage 37:
https://www.youtube.com/watch?v=O6SiwtRlsB0
  • Stage 38:
https://www.youtube.com/watch?v=6k5zKgZHJeI
  • Stage 39:
https://www.youtube.com/watch?v=WpY7CmKYazs
  • Stage 40:
https://www.youtube.com/watch?v=uMLguVFuDnw
  • Stage 41:
https://www.youtube.com/watch?v=YwwsUnaTnaI
  • Stage 42:
https://www.youtube.com/watch?v=iYbNjpBXPCg
  • Stage 43:
https://www.youtube.com/watch?v=fi7ho25up60
  • Stage 44:
https://www.youtube.com/watch?v=XgId3kSZvUs
  • Stage 45:
https://www.youtube.com/watch?v=pzWG51PIvo8
  • Stage 46:
https://www.youtube.com/watch?v=zD5liiPEBD4
  • Stage 47:
https://www.youtube.com/watch?v=aU7VSCkW9Mk
  • Stage 48:
https://www.youtube.com/watch?v=n_49YayJadU
  • Stage 49:
https://www.youtube.com/watch?v=mDFPJJcXjGc
  • Stage 50:
https://www.youtube.com/watch?v=sx8mQv-_L2M
REFRACTION RAILWAY
Welcome to our monthly Speedrunning content! Refraction Railway is a dungeon mode in Limbus Company where you fight through specific encounters for HUGE rewards. Clearing all the fights with a total of 120 turns or lower will give you a special banner so that you can show off!
Pay attention though that In this game mode your iDs/EGOs levels and ranks will be carried over. If you Rank Up/Level Up an ID/EGO during a RR run then you will have to leave and re-enter RR for it to work inside it.

General Strategy For all Refraction Railways
While every battle here is perfectly doable with a team of basic 0 IDs and their starting EGOs since you can retry the fights for free, getting the Special Banner for 120>turns will be almost impossible. If you want to get that banner then its time to unveil three aces that I've kept hidden for a moment like this:
  • SUPPORT UNITS
Before you enter RR you need to pick your IDs and EGOs. From the same screen pick and choose your EGOs, you can go to the Support tab. Here you need to have a friend (the hardest part) that has whatever meta unit will help you the most. For the first Refraction Railway, its going to be W-Corp Don Quixote WITH TELEPOLE! Yes, not only can you use your friends units for free, you can use whatever EGOs they have equipped!
  • SHI ISHMAEL
Shi Ismael has tremendous damage potential when she has 50% HP or less. Not only does her Skill 2 turn into a 4 coin skill, she starts getting massive stacks of Poise. PM even buffed her after launch by moving her stagger thresholds to the start of her Health bar so hitting that 50% isn't a death sentence anymore! The only negative about her is that if you don't use her in a battle she will heal to full in RR! Yes that is her only negative, give her a go and you will agree with me.
  • GREGOR'S LEGERDEMAING
You only need to reach level 20 on the FREE season 1 battle pass (laughably easy) and you get the cheapest and most spammable Aoe attack of the game! For only 1 sloth and 3 gluttony (that 0 Gregor can generate alone) you get to deal big blunt damage up to 3 Parts/Enemies! Did I mention that most of RR human battles are waves of 1 skill slot enemies that are weak to Blunt? Gregor is going to be one of your MVPs next to W-Corp Don.

Refraction Railway 1
Available: 6th April 12:00 - 4th May 09:59. All timing in KST
Special Banner (120>turns) only available before April 20

Now i was going to start uploading my own videos on how to beat them with only a Supporting W-Corp Don, but it seems like I am a bit late. There are tons of people on youtube posting their basic IDs clears so I'm just going to link here Vishnya (Click this) who just fully cleared RR1 TWICE on April 8! They deserve a sub so make sure to check them out!
With that out of the way lets get to some actual advice for the stages in case you are still having trouble:
  • Station: 1
Enemies: G-Corp Agents, G-Corp Manager
First-Clear Reward: Exp Ticket III x 15
General Strategy: Don't split your attacks, they heal when their HP is below 50%, focus them down. Spam Gregor's Leger and you will be fine.
  • Station: 2
Enemies: Mariachis, Tieqiu Crew, Aida
First-Clear Reward: Shard Crate x 20
General Strategy: Take the Mariachis out first, they have low HP. Try and focus down Aida first when you reach her by spamming any AoE EGOs you have+Rip Space.

  • Station: 3
Enemies:Blubbering Toad
First-Clear Reward:Nom Shard Crate x 20
General Strategy: This fight is going to take a while no matter what you do however, it can be solo'd by a support W-Corp Don (not my video). Two things to note:
1)If you bring less that 5 people on a RR (or an abnormality) fight, you will gain extra dice just like the normal human fights
2)if you evade the first attack an abnormality makes, you can keep re-using the evade on the rest of the attacks too (as long as they targeted the same sinner)! This allows you to focus on breaking one of his eyes. When its broken, the frog will start doing attacks that won't deal HP damage, only SP.

  • Station: 4
Enemies: N-Corp Inq., Guido
First-Clear Reward:Threads x 75
General Strategy: Same deal as the fight in chapter 3-18.
  • Station: 5
Enemies:Alleyway Watchdog
First-Clear Reward:Lvl Boost Ticket II x3
General Strategy: Can be solo'd by a support W-Corp Don.
  • Station: 6
Enemies:KQE-1J-23
First-Clear Reward:Decaextraction Ticket
General Strategy: Can be solo'd by a support W-Corp Don.
  • Station: 7
Enemies: Headless Ichthys
First-Clear Reward:Exp Ticket III x 25
General Strategy: This is a dps race. Aim to break one of its hands on turn 1/2 even if it means ignoring some of its attacks. Next turn, focusing all your attacks on the broken hand. Depending on your luck you might be able to finish this fight within 3/4 turns.

  • Station: 8
Enemies:Everything There, 2x Proceeding Inquisitor
First-Clear Reward:Shard Crate x 40
General Strategy: The 2nd worst fight of this RR. You need to deal damage on each of the Inq. every single turn to keep their buffs low but ET uses his counter skill every other turn. Usually that would mean that you either had to eat the counter or ignore him but here's a little trick: if YOU use a counter skill to clash against his normal attack, ET's counters won't activate! Use this trick and eventually you will kill all of them after 10+ turns.

  • Station: 9
Enemies: K Corp. Security, K Corp. Class 3, Empowered K Corp. Class 3
First-Clear Reward: Nom Shard Crate x 40
General Strategy: A preview of Chapter 4. Can be solo'd by a support W-Corp Don.

  • Station: 10
Enemies:Slithering Inquisitor, 2x Four-Legged Beast
First-Clear Reward:Threads x 125
General Strategy: Painful. You are going to hit double digit turns, no matter what you do. This is by far the worst fight in RR1 so just try and and keep everyone alive, you can let them rest and heal up once this is over.

  • Station: 11
Enemies:Alleyway Watchdog, Headless Ichthys
First-Clear Reward:Lvl Boost Ticket III x1
General Strategy: Focus on Ichthys first. They are the same as Stations 5/7 but with less health. Way easier than it seems.

  • Station: 12
Enemies: Kromer
First-Clear Reward:Decaextraction Ticket x 3
General Strategy: Same fight as chapter 3, however its even easier because she doesn't heal if she has burn/bleed. Go read the last part of Chapter 3: Dungeon (part 2) is you don't remember what she does.
  • Station: 13
Enemies:My Form Empties
First-Clear Reward:[Season 1] 3* Guarantee Decaextraction
General Strategy: The whole fight revolves around "Karma". Units will take +1% more dmg per stack and die at the end of the turn that they reach 108 stacks. This will be the primary way of dealing with the miniboss adds since they heal to full health at the start of each turn. Win clashes against fake buddha to spread Karma to the minibosses and just clash/ignore their attacks. Once you break MFE's part he will start attacking his own allies, spreading even more Karma to them. Once all three minibosses are dead, the fight is pretty much over. Dogpile MFE and pat yourself on your back, cause you won RR1!
Komentarzy: 8
Yi Sang 16 października 2024 o 3:15 
oh hell no you can not make me not use my glorious and beloved red eyes and pentinence ryoshu
Hadi 15 czerwca 2024 o 0:30 
At some point it would be fair to say that you can simply craft units
Isord  [autor] 14 czerwca 2024 o 23:50 
@TheOmegaPyrope Your basic IDs not getting upgraded for free anymore kinda put a dent to this, especially chapter 5 with its Library-of-Ruina tier bosses. The best advice I have is to just get lucky with the clashes if you are going for the ex end to max their levels and tiers, every bit helps.
TheOmegaPyrope 13 czerwca 2024 o 9:33 
any plan on updating this?
i've beaten everything prior to 5-19 with EX, but i'm stuck at it since the first wave usually takes 4-3 turns, the second takes 3, with the last turns being a pain to beat with just 4-3 turns
best i've gotten to so far was having all enemies dead in turn 11
Self İnflicted Agony Circuit 17 listopada 2023 o 1:07 
This is goddamn Nuts
you have all my respect
Fany-kun 12 maja 2023 o 18:58 
Yea thanks for the no rarity guide bro, Managed to steam roll this game until CH 3. Then I hit the wall by Hell Chicken Last Dungeon for coming in blind. Then I referred to your and others guide for RR stages, Finally beat it in first try. :cleancake:
Isord  [autor] 12 maja 2023 o 13:04 
Oh you are right, its fixed now.
Fany-kun 12 maja 2023 o 1:48 
Hey bro I think you placed the wrong link for Railway Station 6.