The Forest of Drizzling Rain

The Forest of Drizzling Rain

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The Forest of Drizzling Rain FULL WALKTHROUGH + How to get all bookmarks
De către eveningcolor
A full comprehensive guide to the Forest of Drizzling Rain remake. Includes step by step instructions for each chapter, how to get all endings, and how to collect every bookmark.
   
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INTRO
When I was playing this game for myself, I couldn't find a full text guide in English, so I decided to make one so people who come after me hopefully won't have as much trouble as I did. I tried to explain everything as clearly as possible, but please let me know if anything doesn't make sense or if I got something wrong! I hope this guide is helpful to you!
CHAPTER 1
Shiori's House
- Pick up the files on the bed and floor, and the file on top of the cardboard box.
- Interact with the photo album on the desk.
- Interact with the bookshelf.
- Interact with the photo album again. Choose not to open it to achieve Book End 1. Otherwise, choose to open it. (It makes you choose to open it three times, so be careful not to spam through the dialogue.)
- Interact with the clock.
- Leave the room and go downstairs. Interact with the front door and every ground floor window.
- Go back upstairs and to the right to enter your room. Go to sleep.
- Go back to the room you started in and interact with the clock. Then interact with what falls out of it.

Train Station
- Interact with the bus stop sign next to the road.
- If you wish to achieve Book End 2, refuse the officer’s offer. Otherwise, choose either of the other two options available.

Archive
- Enter the building. Head upwards until you find a sparkle on the ground. Interact with it to obtain a key.
- Head back towards the entrance, then turn right when you see the map. Here you will find the reception desk. Go behind the desk and interact with the locker to obtain a flashlight. (Please note that until you do this, you will not be allowed to proceed upstairs.)
- With your new light source, you are now able to take a look at the map in front, so go do that. Afterwards, proceed upstairs to the third floor.
- Once upstairs, enter the first room you see on the bottom of the screen. (Don’t bother with the door to the balcony or any others, they will be locked.)
- Head towards the back of the room and read the book on the floor. Then investigate the desk to obtain a key.
- Leave the room and head two doors left, then interact with the door to unlock the file room.
- Inside the file room, investigate the rightmost bookshelf in the back, then the rightmost file cabinet closer to the door.
- Attempt to leave to obtain a necklace, then actually leave the room this time. Head downstairs.
- Upon reaching the second floor, you will hear a noise. Head to the left to investigate.
- Once you get closer, if you are on track for Book End 2, you will be given the option to stay away from the noise. Choose this option and leave the building as soon as you can after this to achieve this ending. Otherwise, continue on to interact with the door from behind which the noise is coming from.
- After a short cutscene, you will obtain a key to the office downstairs. Head back down to the first floor.
- Before you head to the office, go back towards the front door and leave the necklace you found earlier on the reception desk. A scrap of paper will fall off of it. Now you can go to the office.
- Inside the office, interact with the leftmost cabinet to get another key. Go back upstairs to open the storage room door.
- After a short cutscene, go downstairs to the front door and talk with the girl from the storage room. After she leaves, follow her upstairs.
- After another short cutscene, investigate the room the figure with the sword came from. Interact with the sparkle to obtain a rope. Leave the room and go upstairs.
- Go to the very end of the hallway and interact with the emergency exit door.
- Once inside the file room, interact with the window. Choose the rope from your inventory.
- Interact with the broken lamp on the floor.
- Interact with the window again, but this time choose the lamp.
- Go back to the first floor and enter the office. Interact with the phone. Then enter the room in the back of the office.
- In the upper right corner of the room is a box with a combination lock. You should have the tools to solve this puzzle, but if you don’t want to bother, the code is 612. Inside the box is a key.
- Leave this room, and then leave the office. Head back down until you see the map again, then head left to enter the kitchen.
- Once in the kitchen, head all the way left until you see a trapdoor. Step on it, then unlock it and head down into the basement.
- Once in the basement, explore, though there’s not much here. Once done, head back towards the entrance.
- At the end of the next cutscene, you will receive Bookmark #3. This marks the end of Chapter 1.
CHAPTER 2 (Part 1)
Archive
- Leave your room.
- Go downstairs to the first floor.
- Enter the office and talk to the caretaker.
- Leave the office.
- You now get to explore the unlocked rooms of the archive to your heart’s content! However, if you would like to simply move the story forward, interact with the two rightmost bookshelves on the first floor, as well as the bookshelf next to the staircase. After this, proceed to the second floor and check out the showroom exhibits now that your life isn’t dubiously on the line. Outside the showroom, you can interact with the TV to get a bit more lore, though I don’t think this is necessary for the plot to progress, as I’m pretty sure I missed this on my first playthrough. Finally, go back to the file room on the third floor and interact with the rightmost bookshelf again.
- After you’re done exploring, go back downstairs and attempt to enter the office again. You will find it to be locked, and someone will start knocking on the front door. Go answer it. You will be greeted by Miyako, the girl from the previous night, and she will take you to Azakawa Village.

Azakawa Village
- Upon your arrival, Miyako will immediately leave you behind, as she is skipping school and Officer Mochizuki is looking for her because of this. On most runs, it doesn’t matter how you answer when he asks if you’ve seen her or not. However, to achieve the secret ending, you must answer a certain way.
- Head to the rightmost end of the shopping district, and interact with the paper on the shuttered building. The only general store in the town will be closed until evening, so it looks like you’ve got some time to kill.
- You’ll find a patient ID card on the ground next to the general store. Head over to the police station on the other side of the shopping district to attempt to return it. However, it will be closed as Officer Mochizuki is out looking for Miyako.
- Talk to one of the nearby villagers to ask for directions to the clinic.
- Head up to Kinobori Pass Clinic instead and talk to the doctor to return the ID card. After a little chat, he’ll give you a Stamp Rally activity and send you off. There are 6 stamps in total, 5 in the village and 1 back at the archive. (Don’t worry, you’ll be able to get the stamp at the archive later.) The stamp locations, should you wish for them, can be found in the bookmarks section of this guide.
- Now’s your chance to explore the village! There’s some optional requests to complete here in addition to seeking out the stamps, so I’ll go through it all here. If you don’t want to bother, feel free to skip past this section.

Requests - Day 1 in Azakawa Village
  • Veggie Collecting - There is an old woman on Kinobori Pass who needs help gathering wild veggies. After talking to her, collectable veggies will be surrounded by stars. Seek out every wild veggie in the village to complete this request.
  • Feed the kitten - There is a kitten in a box near the police station that is very hungry. Do some fishing at Azakawa Lake to get it something to eat.
  • For each completed request, you’ll get 3 fishing tickets!

- During this exploration period, you will get a few more multiple choice interactions with Miyako and Officer Mochizuki which will affect the secret ending. Listen out for the responses that make a chiming sound! The specific locations and order of the encounters, as well as the answers you need to give, are listed in the bookmarks section of this guide.
- When you’re done exploring and have gotten all the stamps in the village, go back to the clinic and talk to the doctor again.
- After the cutscene, head back to the general store. Interact with the storefront to do your shopping.
- Begin to make your way back to the archive. On the way, Miyako will join you.
- When you reach the shrine entrance, you’ll see a child running towards the shrine. Follow her up the stairs and around the back of the shrine.
- At the back of the area, there is a very old fence. Interact with it to climb over it.
- Once inside the cave, talk to the child to trigger a cutscene.
- After the cutscene, head back to the archive. Go inside.

Archive
- Go into the kitchen and talk to Koutaro to have dinner with him. This marks the end of day 1.
- Leave your room and go to the first floor.
- Enter the office, then leave and go to the kitchen.
- Talk to Koutaro to receive some keys.
- Go back to the third floor to unlock the last room up there that you haven’t been inside yet. Explore.
- Go downstairs to unlock the kids room. Explore. (Be sure not to miss the last Stamp Rally stamp here! You'll receive Bookmark #4 for your troubles.)
- Go downstairs. You’ll find that the child from the night before, Ayu, is here. In between cutscenes, follow her, then Koutaro.

Azakawa Village
- After the cutscene, make your way to the shrine. You’ll talk to Officer Mochizuki and learn a bit more about your next goal: to see inside the shrine.
- Leave the shrine, and you’ll get a pager message, supposedly from Koutaro. Head over to the pay phone near the bridge to reply.
- Head to the crossroads. You’ll get another reply, and afterwards be prompted to visit the general store.
- At the general store, talk to Ms. Umemoto to be tasked with taking her to the clinic. Though the clinic is your end goal here, there are some more optional requests to complete during this section! Don’t worry, she won’t mind some detours. (NOTE: If you are aiming for the secret ending, you must not fish aside from catching the Big Azakawa.)

Requests — Day 2 in Azakawa Village (Part 1)
  • Male Chef Search - Talk with the group of women gathered near the general store to be tasked with seeking out male candidates to run a food stall. The available candidates can be found in front of the house right above the group of women you just talked to, having lunch on the bench in front of the lake restaurant, and slightly behind Azakawa Shrine.
  • Chicken hunting - Behind the general store, there’s a small staircase that leads to a chicken coop. You can try to get some eggs from them, but they’ll get scared and jump the fence to run away, so it’s your job to get them all back. There’s one in almost every area in the village (the only exceptions are the shrine grounds and the path to the clinic).
  • Catch the Big Azakawa - When you enter the lake area, you’ll witness an argument between two fishermen about a fish called the Big Azakawa, and subsequently be asked to catch it. This is most easily achieved if you fish with Ms. Umemoto tagging along. She’ll give you a piece of special bait that makes the process much easier. You only get one shot, though, so be careful! If you complete this request, you'll receive Bookmark #5.
  • Matchmaking - Next to the rice fields near the abandoned mine, there’s a grandpa pestering his granddaughter about getting married. He’s unable to leave thanks to his wife wanting his help with the farm work, so you’re asked to do it instead. All possible candidates are the man standing near the police station, the guy having lunch by the lake restaurant, and the kitten you fed yesterday (lol).
  • Just like yesterday, for each request completed, you’ll get 3 fishing tickets!
  • In addition, you can turn in the completed Stamp Rally sheet to the woman at the lake restaurant to get 3 more fishing tickets.

- When you’re done, take Ms. Umemoto to the clinic, and you’ll be sent back to the archive afterwards.
CHAPTER 2 (Part 2)
Archive
- Go to the office and talk to Koutaro.
- Go to the third floor and out onto the balcony.
- After Miyako joins you, go back down to the first floor and talk to Officer Mochizuki. You’ll learn that the person with the key to the shrine at the moment is Ms. Umemoto. You’ll also get a key that was in the bag of candy that you got from Ms. Umemoto. Hmm.

Azakawa Village
- Your task now is to look for Ms. Umemoto. However, she doesn’t seem to be at the general store. Also, the key you found is the same key to the shrine you were after. Who could have seen that coming. There is also another request to complete— in addition, you can still complete earlier requests from this day if you haven’t done so already.

Requests — Day 2 in Azakawa Village (Part 2)
  • Empty Lot Anecdotes - There is now a real estate agent trying and failing to sell an empty plot of land next to the police station. He asks you to gather anecdotes about the plot of land from the villagers. To complete this request, speak to the old woman in pink on Kinobori Pass, the man with the cane next to the clinic, the guy eating lunch by the lake restaurant, and the grandpa by the rice fields. The correct anecdote to use to sell the land is the Hot Spring Anecdote.
  • Like usual, you'll receive 3 fishing tickets per request completed.
  • If you've done all requests up to this point, you will receive Bookmark #6.

- When you’ve visited each area in the village once to look for Ms. Umemoto (aside from the shrine grounds, which will be blocked off by tired workers), and when you’re done wrapping up requests, go check the general store again. Choose not to look around the village some more to fast forward to evening.
- The shrine grounds will no longer be blocked off. Go there and enter the shrine building. Explore.
- After the cutscene, head back toward the archive.

Archive
- Go find Miyako behind the bookshelves. Then catch her. If you did a lot of fishing earlier, you'll receive Bookmark #7 here.
- Here, you have the option to go into Azakawa Village at night. It’s nothing particularly plot-important, but you do get the opportunity to talk with some of the villagers, and see a cute cutscene with Miyako. If you see everything there is to see in this section, you will receive Bookmark #8. Otherwise, this marks the end of day 2.
- Leave your room. After a short interaction with Koutaro, go to the room next door.
- Try the key that Miyako gave you the night before on the small box next to the window.
- Go down to the first floor.
- Koutaro will join you. Leave the archive.

Azakawa Village
- Go straight to the clinic. Since it’s raining, there’s nothing extra to do this time.
- Once inside the clinic, interact with things in the room until you hear a noise from the window.
- After the cutscene, head over to the bridge to use the pay phone.
- After Miyako joins you, head back to the crossroads.
- After the cutscene, walk around the village and talk to everyone (make sure you don’t miss anyone). After that, return to the crossroads.

Archive
- Follow Koutaro.
- After the cutscene, look around the storage room. The love letter on the shelf next to the window contains the code to the diary on the left side of the room. (The code is 0706 if you somehow missed it.)
- Interact with the window.
- Go read the diary again.
- Interact with the shelf closer to the door.
- Interact with the window again.

Azakawa Village
- Go towards the shrine.
- Follow Ms. Umemoto’s voice. Talk to her in the shrine grounds.
- Go to the rice fields.
- Talk to the people blocking the bridge.
- Step over the rope.
- Follow the path and enter the cave.
- After the cutscene, head towards the archive.
- After the next cutscene, you will receive Bookmark #9. This marks the end of Chapter 2.
CHAPTER 3 (Part 1)
Archive
- Leave your room.
- Go downstairs to the first floor.
- Go to the kitchen and interact with the breaker in the upper right corner.
- Go to the office and answer the phone.
- Check every room in the archive.
- When the screen turns red, go downstairs.
- Follow the marks on the floor.
- Interact with the portrait on the wall.
- Continue to follow the marks on the floor.
- Head to the back of the basement and interact with the hole with the rock on top.
- Leave the basement.
- Follow the marks on the floor.
- Once in the forest, climb over the fence and continue into the forest.

Shrine
- Pick up your umbrella.
- Interact with the glowing blue light to get another stone for your necklace. Your necklace functions as a health system in this portion of the game, so this is important.
- Enter the shrine building.
- Read the sign next to the rock in the center of the room.
- Interact with the sparkle to get a fake nose.
- Interact with the cracks in the wall. Select your broken umbrella from your inventory. Then go through the hole you made.

Prison
- Enter the first room you see. Note the faceless doll here, that will be important later.
- Interact with the leftmost shelf to get a key.
- Try your best to leave the room without touching the ghost.
- Go further into the main room. You can talk to the ghost here once without getting damaged.
- Go through the door next to the ghost.
- Go to the rightmost door to unlock it.
- Inside the cell, interact with the sparkle to get a key. That’s all you can do here for now.
- Go back to the room with the purple ghost in it and enter the leftmost room. Ignore the sparkle in the sink. It is nothing of note and will only summon a ghost into the room, making things more difficult for you. Interact with the box to unlock it with the key you just found.
- Leave and go back to the room with the three doors. This time interact with the leftmost door to file the lock off.
- You don’t want to stay in this room for too long. Avoid the ghosts. There is a sparkle on the floor and a cremation urn on the table. Get these and leave.
- Go back to the main room and give the urn to the purple ghost. Interact with the sparkle it leaves behind to get a paper that frustrates me greatly. It is a clue to unlock the center cell in the next room, and would be a simple color matching puzzle if they’d bothered to translate the numbers to English numerals, but they didn’t, so I’ll provide a translation here. The unscrambled code is 60594. (Many thanks to FlareBlitzed on YouTube for his video’s help with this part on my initial playthrough.)
- Inside the center cell is a ghost. You can give it a stone from your necklace or not.
- Behind the ghost is a stick. Pick it up.
- Go back to the rightmost cell and interact with the sparkle again to get a shovel.
- Go back to the center cell and interact with the odd patch of ground at the back.
- Go into the basement to find an oil-stained cloth and another gem for your necklace.
- Go back up into the main prison.
- Go to the rightmost cell and interact with the skull to get the fake eyes.
- Now you’ll have to go back to the room where you found the faceless doll. If you didn’t already fail to avoid the ghost in this room, you’ll have to sacrifice a gem from your necklace in order to fix the doll.
- Go back down into the basement and continue further in.
- After the chase scene starts, leave the basement and the cell subsequently. Take care not to run into the ghosts by accident, as they spawn in the center of the rooms you enter, making it easy to run into them if you're not careful.
- Run into the room with the doll you fixed earlier and interact with it.
- After the cutscene, go back to the basement and leave through the exit at the end.

Forest
- You will find Miyako! Yay! Now you have to run from the Taking Spirit, though. Go left.
- For the next screen, simply do as Miyako says.
- For the next screen, head down, but look out as the Taking Spirit will teleport in front of you. Run back until she teleports again, then double back AGAIN to finally move on from this section.
- The next few screens are linear until we come to a fork in the road. Do as Shiori suggests and go left.
- After the cutscene ends, go down. However, the bridge has collapsed, so you’re forced to go back.
- After the cutscene, continue back to the fork in the path. For the secret ending, if you’ve done everything right so far, you should get a choice at the next screen. Choose to return and protect Miyako. Otherwise, continue down the rightmost path and continue running until you reach a cave.

Cave
- Simply go downwards. Follow the path to its end.
- Investigate the light.

Archive
- You’re now in control of Officer Mochizuki. Interact with the archive door.
- Go towards the forest.
- Interact with the car.
- Enter the archive.
- Go into the office, then into Koutaro’s room.
- Investigate the pile of notes by the window.
- Go back to the office and interact with the phone.
- Leave the office, then go back in.
- Interact with the leftmost cabinet to get a key.
- Go to the second floor and to the very end of the hall to unlock the emergency exit.
- Outside, interact with the sparkle on the ground.

Cave
- Once Officer Mochizuki joins you, simply go back the way you came.

Forest
- Go back to where Miyako is trapped.

Memory World
- Go left and talk to the fisherman. Say yes.
- Go all the way right and talk to the doctor.
- Go back to where you started and interact with the clock to fix it a little.
- Go forward, then right.
- Talk to Ms. Umemoto and take her to the doctor.
- Fix the clock again.
- Head straight, then take the upper right path, then the left.
- Talk to Ayu’s father.
- Go back to where Officer Mochizuki is, then go left.
- Talk to Ayu. Bring her to her father.
- Fix the clock again.
- Go back to where Officer Mochizuki is, then take the upper left path.
- There will be someone blocking your way. Go talk to Officer Mochizuki. He won’t be able to get the person to move, but it does let you access the space he was guarding.
- Go up from where Officer Mochizuki was and talk to Miyako.
- Go to where Ayu is and take the right path from there.
- Talk to Ms. Umemoto’s grandson and take him back to the person blocking your way.
- Fix the clock again.
- Go back up to the path that was previously blocked.
- Go to where Ayu is, then go up.
- Talk to the teacher. Take him to the children.
- Fix the clock again.
- Talk to Miyako and choose the second option.
- Go forward and interact with the boy.

Forest
- You are now in control of Koutaro. Save here. This is where the main endings begin to branch.
- To achieve Endings 1, 2, and 4, you must backtrack a little here. Otherwise, simply skip this part.
- Go back to the bridge, then to the left. At the edge of the screen, interact to discover a hidden path. Climb over the fence here and proceed onwards.
- You’ll eventually find yourself in a cave. Explore as you like. Once you’ve read all documents in the room, you’ll automatically obtain a luminous stone. You can now go back to where Miyako was trapped to continue onward.

- At the fork in the path, go up.
- Ghosts will start to appear after this. You must kill the ones blocking your path to proceed.

Memory World
- In the flashback, head forward towards the pond.
- Go back to where you started in this world.
- Fix the clock.

Forest
- Run back to the fork in the road.
- Follow the spirit.
CHAPTER 3 (Part 2)
Cave
- Head down as far as you can.
- After a short cutscene, go into the cave behind you.
- Interact with the ladder to have Koutaro cut it down.
- Go back to the main cave and lay the ladder across the gap. Go across.
- The first door you’ll see is locked, so go into the room farther down. You’ll find yourself in a room full of shelves, with a light coming from the ceiling. Investigate everything in the room.
- After Shiori asks “What should we do…?” She will be in the front. Save here. This is where the endings branch again.
- For Endings 2, 4, and 5, interact with the light and call for help. If you didn’t get the luminous stone earlier, you will achieve Ending 5. If you did, you will get a choice on whether to accept the luminous stone from Koutaro or insist that he keep it. If you accept it, you will achieve Ending 4. If you reject it, you will achieve Ending 2.
- For Endings 1 and 3, interact with the book with the glued together pages four times to get the option to rip it apart. Do so to get a key.
- Go back to the main cave area and go interact with the other door on this side to unlock it.

Ritual Area
- Go left of the pool of water in the middle to enter another room full of shelves. Investigate everything here.
- After a conversation with Koutaro, leave the room.
- Interact with the pool of water to purify the fragment that you dug up with Miyako earlier.
- Go up.
- In the next room, interact with the coffin in the middle of the hexagonal platform to return the fragment.
- After the cutscene, leave the ritual area, and subsequently, the cave itself.
- After the chase scene, the final ending branch takes place. If you got the luminous stone earlier, you will get Ending 1. If you didn’t, you will have to run back to the room with the light and call for help until you get Ending 3.
BOOKMARKS
#1: Book End — “A Door Left Closed”
Decide not to open the photo album in your parents’ room.

#2: Book End — “Husk of a Brief Summer”
Refuse Officer Mochizuki when he offers you a ride. Later, when you hear a sound on the 2nd floor of the archive, choose “stay away” and then leave the building as soon as possible.

#3: Bookmark — “Shadow of Memories”
Unlocks automatically upon completion of Chapter 1.

#4: “Stamp Rally Completion Reward Vol. 1”
Complete the Azakawa Stamp Rally challenge. You can unlock the challenge by chatting with the doctor outside the clinic at the end of Kinobori Pass. There are 6 stamps in total, and the locations are as follows:
  • Kinobori Pass - Hanging next to the cow outside the clinic.
  • Azakawa Lake - On a bench outside the building.
  • Kuchinawa Creek - Given by a man next to a wall behind the general store. He asks you to guess which hand he’s holding the stamp in. The correct answer is his right.
  • Azakawa Shrine - Being played with by a dark grey cat. Getting this one can be a bit tricky, as the cats like to hide just out of sight at the edges of the area.
  • Old Ishiarai River Mine - Sitting on a rock next to the blocked off path to the mine.
  • Azakawa Village Archive - In the kids room.

#5: “The New Star of Fishing”
Catch the Big Azakawa. Though it is technically possible to catch it the regular way, it is far easier to achieve this by fishing while accompanied by Ms. Umemoto, as she has a piece of special bait that will draw the Big Azakawa right to you. I’d advise saving before trying this method, however, because you only get one shot!

#6: “Helping Out is Hard Work”
Complete every optional request available in Azakawa Village.

#7: “Iron Chef of Fish”
Catch a lot of fish on the second day in Azakawa Village. Unlocked after you eat dinner with Koutaro and Miyako at the Archive.

#8: “A Different Side at Night”
Take a walk around Azakawa Village at night and see all there is to see there. To unlock this bookmark you must:
  • Go to the shrine to see a small cutscene of some cats having fun, then interact with the one that remains
  • Talk to Miyako and go to see the fireflies with her
  • Go to the police station and exhaust all dialogue with Officer Mochizuki
  • Go behind the general store and exhaust all dialogue with the firefighter
  • Go to the clinic and exhaust all dialogue with the doctor
  • Go to the lake and talk to the fisherman on the docks, walk away, then talk to him again

#9: Bookmark — “Remnants”
Unlocks automatically upon completion of Chapter 2.

#10: Ending 1 — “Their Promise”
In the final area, attempt the cleansing ritual with the luminous stone in your possession.

#11: Ending 2 — “A Promise Erased”
In the final area, call for help with the luminous stone in your possession, then refuse it when Koutaro offers it to you.

#12: Ending 3 — “Promised Watchman”
In the final area, attempt the cleansing ritual without the luminous stone in your possession.

#13: Ending 4 — “His Final Promise”
In the final area, call for help with the luminous stone in your possession, then accept it when Koutaro offers it to you.

#14: Ending 5 — “A Promise Broken, A Promise Fulfilled”
In the final area, call for help without the luminous stone in your possession.

#15: Secret Ending — “Forest God’s Promise”
During the multiple choice interactions with Miyako and Officer Mochizuki in Azakawa Village on day 1, you must first make a specific choice for each of these.
  • With Mochizuki at the bridge: No, I haven’t
  • With Miyako outside the shrine: But…
  • With Miyako next to the lake restaurant: Want to go swimming?
  • With Mochizuki next to the rice fields: Help him
  • With Miyako at Kinobori Pass: Guess there’s no helping that
  • With Miyako on the bridge to the archive: Yeah, it is!
On day 2, don’t fish for dinner at all. You can still complete the Big Azakawa request if you’d like, though. Lastly, when you are prompted to go get help after Miyako is trapped by the snake spirit, go back and protect her instead.

#16: Final Ending — “No Need For Promises”
Achieve all 5 main endings to unlock “Rain’s End” and experience the festival in Azakawa Village.

9 comentarii
Cal Paquette 18 febr. la 7:33 
To those struggling with the Big Azakawa—save and exit the game and get back in. It seems like it will have some kind of bug otherwise. When you've reloaded, it should allow you to button mash easier.

There's no reward for catching the Big Azakawa twice. You release it again afterwards.
Parasyte 31 ian. la 22:19 
Thanks buddy. This helped me out a lot!
dino 6 ian. la 14:51 
great guide! it helped a lot in my gameplay, but there's some missing information about the secret ending. besides the dialogue with miko and mochizuki, when you find the non-hostile spirit in the middle cell, you need to give it one of your stones! (also, i used all my tickets and still got it, so i dont think fishing for dinner makes you not get the secret ending)
LibraofSerendipity 6 apr. 2024 la 22:58 
I am having a hard time with the secret ending.. What did I do wrong?
MaxusFox 12 iul. 2023 la 22:52 
I've tried 3 times to get the secret ending (Bookmark 15) and I still cannot get Miyako to give me the Luminous Stone. Is there something that might be overriding it?
我不是刀哥 12 iul. 2023 la 22:01 
For those who want to get Big Azakawa, you should go fishing with the granny of the convenience shop,(it is possible in the second day), then the granny will give you special bait, which 100% can attract big akazawa.
purple&green2023 2 apr. 2023 la 1:55 
If you are still trying to get that damn big akazawa. My advise is to immediately start spanning the space bar and enter key as fast as you can (even if it means having to risk breaking both buttons). It took multiple tried but that method worked eventually..
tomka4488 10 mart. 2023 la 0:31 
I physically cannot catch Big Azakawa. Maybe I’m doing something wrong?
LabRAT 6 mart. 2023 la 1:10 
Yo thanks for the in-depth guide, helped me a ton!