Stellaris
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Faster Ship Availability
   
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27 feb 2023, ore 20:42
25 ago 2024, ore 9:45
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Faster Ship Availability

In 1 collezione di Gui Montag
Rich and Satisfying Co-op Combat Experience
12 elementi
Descrizione
FSA is simple - it makes larger hull types available earlier in the game. This is the cure for boring early-game Corvette only combat!

"Basic" versions of the larger hulls are now available one tier earlier than before.

- Basic Frigates are now a starting technology. This includes Space Torpedoes.
- Basic Destroyers are a tier 1 technology, meaning they can potentially be researched immediately once the game starts.
- Basic Cruisers and Basic Battleships are now available as tier 2 and tier 3 technologies, respectively.

For Destroyers, Cruisers, and Battleships, each respective hull's build speed upgrade (Standardized Build Patterns) now also upgrades that hull type from "Basic" to "Advanced". The only difference between these two is the "Advanced" hull has 100% more hull points. The "Advanced" hull is the same as the Vanilla configuration.

Basic Frigates have one new tier 1 tech to upgrade to Advanced. This is the only new tech added by this mod.

Corvette - 200 HP (No basic version of Corvette)
Basic/Advanced Frigate - 200/400 HP
Basic/Advanced Destroyer - 300/600 HP
Basic/Advanced Cruiser - 900/1800 HP
Basic/Advanced Battleship - 1500/3000 HP

No changes to Titans or Juggernauts.

This sounds complicated but it's actually simple. You have access to larger ships early, but they have significantly weaker hulls and are therefore less effective until you can upgrade them to Advanced. They are also vulnerable to shield and armor penetrating weapons (i.e. Frigates and torpedoes).

The early game rock-paper-scissors becomes:
- Starports and Defense Platforms are strong against Corvettes. (No change from Vanilla)
- Corvettes are strong against Basic Frigates.
- Basic Frigates are strong against Starports and Defense Platforms.

I would highly recommend combining this with my general combat improvement mod, Stellaris Better Combat. https://steamcommunity.com/sharedfiles/filedetails/?id=2390168133

As always, feedback is encouraged and appreciated!


Faster access to larger ships allows interesting configurations not normally seen, such as Tier 1 weapons on a Battleship. (Shown with unique sections and components from Stellaris Better Combat)


Frigates and Torpedoes as starting technology. Note Destroyer tech is Tier 1 and only cost 2000 research points.


There is only one new technology added by FSA, shown here, that upgrades Frigates from Basic to Advanced.


Modified technology. In addition to build speed and cost improvement, it upgrades Cruisers from "Basic" to "Advanced".

Mod Compatibility

This mod is very lightweight and only changes a few scripted variables (common\scripted_variables\) and technologies (common\technology). The technology changes are limited to the tier and modifiers for the ship research and upgrade techs. Any other mod that explicitly modifies these will conflict.
18 commenti
Annarresti 2 feb 2024, ore 2:25 
Lots of other mods, but being pretty precise. I can also try with just this for you when I have some time
Gui Montag  [autore] 1 feb 2024, ore 15:47 
Sorry I am just seeing this. I haven't updated this recently, can you confirm you are using other mods or just this one?
Annarresti 17 gen 2024, ore 9:09 
Ok so E.Explorers is vanilla, my mistake! But still, something has definitely changed
Annarresti 17 gen 2024, ore 8:37 
Correction: There is still a research choice at start.
Annarresti 17 gen 2024, ore 8:30 
Okay, so previously I was able to use the "Eager Explorers" civic (From Ethics and Civics Classic. Does not have certain techs, e.g. corvettes, at start), alongside this mod. An empire using Eager Explorers would still start with Frigate tech, and would also get a choice of research.

However, now I do not start with Frigate tech, and research is automatically set. I can't think of something from my modlist that has notably changed. Was something tweaked?

Thanks for your time
Annarresti 17 gen 2024, ore 7:43 
I don't think I will be able to play without this from now. Vanilla ship system has always seemed odd to me.

I'm having some compatibility issues, and when I figure out what it is I will post here to let you know!
Gui Montag  [autore] 31 mar 2023, ore 14:02 
@WP Thanks for the feedback, I really appreciate it!
WP 🥔 26 mar 2023, ore 18:07 
I'm not familiar with your other mod but I just wanted to say I think this one is a really really great concept and something I've wanted to play with for a long time now. That screenshot of a battleship with red lasers is super cool!
Gui Montag  [autore] 12 mar 2023, ore 18:31 
Thanks for reporting back. ACG is, by the author's words, a "total overhaul mod with over 200 folders and 7000 new files", it does not surprise me at all there are compatibility problems with it. For example, ACG actually removes the Frigate entirely. I haven't used ACG personally, I am just going off of the description.
wm.j.olson 12 mar 2023, ore 13:48 
The problem is the mod Aesthetic Cinematic Gameplay. With only your mod, can build frigates, and a space defense base, but no destroyer. Without ACG but other mods, when a new game starts, you can build a corvette, a patrol craft, and a frontier outpost.