Wizardry 8

Wizardry 8

Robert Woodhead on co-creating Wizardry and being part of computer gaming industry of the 80s (PCGI)
47
   
Award
Favorite
Favorited
Unfavorite
"This interview was taken as part of my research for PC Gaming Chronicles - my new documentary series about the early days of computer gaming. First episode is available now, be sure to check it out!

If you enjoyed this video, you can check my Patreon - https://www.patreon.com/pcgi

Join this channel to get access to perks:
https://www.youtube.com/channel/UCnWb6Z_NwcykTVOAiS5ml7Q/join

------------------------

If you like this video, don't forget to subscribe and share it. Your support really matters to me!
Also, check out the community links below:

Steam group - https://steamcommunity.com/groups/pcgaminginquisition
PC Gaming Inquisition community Discord server - https://discord.gg/SEs5t5v
Steam curator page - https://store.steampowered.com/curator/36647753
Twitter - https://twitter.com/InquisitorAles

------------------------

00:00 0. Intro - why you should watch this interview
01:30 1. PLATO - a forgotten chapter of computer gaming history
07:25 2. Robert's first steps in game development
11:35 3. TRS-80, and its infamous "Trash-80" nickname
13:48 4. Using cassettes as data storage for early home computers
17:03 5. Why Wizardry was written on Pascal instead of BASIC programming language
21:02 6. The reason why Apple II was the first computer to have Wizardry
25:12 7. Royalties from Wizardry, and how Robert almost made the first-ever MMO, but ended up starting AnimEigo instead
28:11 8. Computer software piracy in the 80s, and the amazing disk controller of Apple II
33:34 9. Communication between game developers of that era, and Robert's reflection on Wizardry's influence on JRPG genre
40:24 10. Why Wizardry 2 and 3 required character import from an original game in order to play them
42:43 11. Pioneering windowed graphical interface in Wizardry
46:32 12. Working on other projects in Sir-Tech
48:16 13. What went wrong with Wizardry 4 - perhaps, the first ever computer game that went through development hell
51:14 14. The adventures of Robert in Japan
55:09 15. Gaming on Japanese home computers of the 80s
58:11 16. Have Robert ever thought back then about localizing Japanese computer games in English
01:00:24 17. Eve Online, and other Robert's gaming interests and recommendations
01:03:55 18. Robert's current projects - AnimEigo and mentoring at First Robotics
01:05:55 19. Is there a chance that Robert will return to gamedev industry?
01:07:50 20. Outro + excellent motivational speech from Robert"