Jester`s Theater Museum
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Jester`s Theater Museum

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100% guide for Jester`s Theater Museum
By fireandchaos
This guide is to show how to get every Achievement and Gallery item
   
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Intro
This guide may not be 100% right, This is just how I got the Achievements and Gallery Items. Side note On Xbox controllers (Which I use) to interact is either Up/Down on the D-Pad or the A,B,X, or Y Buttons. to open usable inventory is the right trigger, to navigate the pop-up menu is Up/Down on the D-Pad, and to use is the Right Bumper. I don't know the Keyboard and Mouse controls, whoever other controllers have similar layouts.


How I organized/numbered the Gallery Scenes for the Guide:
01, 02, 03, 04, 05, 06, 07,
08, 09, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21,
22, 23, 24, 25, 26, 27, 28
First exhibit
Visited First exhibit.
Exhibits 13
Walk around the entire museum, visited all the exhibits.

The ghosts are set free- All exhibits are visited and the spirits are free. (Release the ghosts, Candles turn Green on the map)

Puppet master- Meet the Puppet Master at the end of the game. (Talk to the Puppet Master after Freeing All the Ghosts)

Ghost key- Ghost Key fully assembled. (Find all 4 Ghost Keys)

Jack's head- Find all Jack's head and place them in the front room. (How to is Written Lower)

Another world- Fall into another world (One of the 2 Doors that need all 4 Ghost Keys)

Museum Escape- Escape from the museum

The ghosts are walled up- All exhibits are visited and the spirits are walled up. (Seal All Ghosts, Candles turn Blue on the map)

Ultimatum- All exhibits are sealed and Jack has been summoned. (Summon Jack with the Jack's Heads and Guns + Sealing Every Ghost)
The ghosts are set free
All exhibits are visited and the spirits are free. (Release the ghosts, Candles turn Green on the map)
Puppet master
Meet the Puppet Master at the end of the game. (Talk to the Puppet Master after Freeing All the Ghosts)
Ghost key
Ghost Key fully assembled. (Find all 4 Ghost Keys)
Jack's head
Find all Jack's head and place them in the front room. (How to is Written Lower)
Another world
Fall into another world (One of the 2 Doors that need all 4 Ghost Keys, talk to the Jester, then find a monster that look like the achievement icon once you get teleported)
Museum Escape
Escape from the museum
The ghosts are walled up
All exhibits are visited and the spirits are walled up. (Seal All Ghosts, Candles turn Blue on the map)
Ultimatum
All exhibits are sealed and Jack has been summoned. (Summon Jack with the Jack's Heads + Sealing Every Ghost)
Exhibits collectibles
Pumpkins: Exhibits 4,5,9,13 are where you will find the jack-o-lanterns to summon Jack in the Main Hall.

Ghost Keys: Exhibits 1,3,4,7 are where the ghost keys are

Green Potion: Exhibit 3

Blue Potion: Main Hall after Leaving any for the first time Exhibit the Goblin will give you it after talking to you

Red Potion: Exhibit 5 rear where you enter the ritual room

Side Note: Using the potions when not needed will activate a scene that will not be added to the Gallery but time is moving.
Exhibits
Exhibit 1:
Collectables: Go left until a prompt appears, then enter the area, Ghost Key on the right of the basement area
Sealing: Take the girl to the left then go down and swap with the girl down there.
Releasing: Talk to the people then let them start and complete the ritual.

Exhibit 2:
Collectables: None
Sealing: Go to the very right then take the bullet and give it to Sebastian/The hunter, then go inside and talk to the Werewolf.
Releasing: Go into the house and wait for the scene.
Extra Scene: use Green Potion to kill the Clown out side the Exhibit and go in the room it was guarding.

Exhibit 3:
Collectables: Ghost Key on the very left in the room too, Green Potion first pillar in the room with Ghost Key.
Sealing: Take the very first key then give it to the patient.
Releasing: Take the first key and go into the locked hospital room.
Extra Scene: Take the 2nd, after not collectiog the 1st key, and go to another room and give it to the Key Master (Monster).

Exhibit 4:
Collectables: Ghost Key on the left of the middle area and Pumpkin on the right of the bottom area.
Sealing: Take the thing, type in the number on the shirt (Iteraction is the Same as Potions)
Releasing: Take the item and give it to the guy.

Exhibit 5:
Collectables: Pumpkin after you talk to the man at the graveyard on the right of the first area, Red Potion as you enter the Ritual Room.
Sealing: Take the Red Potion, use it on the circle and tentacle
Releasing: Just interact with the Circle.

Exhibit 6:
Collectables: None
Sealing: Take the figurine on the very right then interact with the pillar, after that flip the star up and go to bed.
Releasing: Go right to bed.
Extra Scene: Take the figurine on the very right then interact with the pillar, then go to bed.

Exhibit 7:
Collectables: Ghost Key near the Village key
Sealing: Take the village key on the right then go back to the first place, solve the puzzle then press enter to input the key and you're free to go out the gate.
Releasing: Wait for the Timer to End.
Extra Scene: Use the Blue Potion on the girl

Exhibit 8:
Collectables: None
Sealing: Go to the right then return when you first hear shooting.
Releasing: Keep Going Right until you Encounter the Monster.

Exhibit 9:
Collectables: Pumpkin near the symbol
Sealing: Go right until you see the hammer and symbol then match it with a mechanism and put the hammer in.
Releasing: Stand Still once the Screen gets red (Or you can just stand still from the start, it will still take some time)

Exhibit 10:
Collectables: None
Sealing: Go in the room on the right and take the key, give it to an invisible man.
Releasing: Go into the house and talk to the invisible man to get him to trust the guy outside.
Extra Scene: interact with the Gun, then give it to the Invisible man

Exhibit 11:
Jester's Room Entrance 1

Exhibit 12:
Collectables: None
Sealing: Follow Instructions for it but put it on Voltage 900
Releasing: Follow Instructions for it and put it on Voltage 600.

Exhibit 13:
Collectables: Pumpkin between the gate on the left scene from where you start
Sealing: Light every light or Light more than The Plague Doctor.
Releasing: Let the Plague Doctor Turn out All the Lights (Or just more than you light)

Exhibit 14:
Collectables: none
Sealing: Go right to get to the door, combination (bug->eye->Aunk).
Releasing: Get the combo for the door wrong Enough times
Extra Scene: in the Pharaoh room choose the right combination to summon Anubis (bug->eye->bug)

Exhibit 15:
Jester's Room Entance 2
Gallery Scenes
1 Gargon- Exhibit 8, Keep walking right until you find the monster

2 Werewolf- Exhibit 2, Go inside and Talk to the Werewolf without giving the hunter the bullet

3 The Invisible Man- Exhibit 10, Give him the gun

4 Ancient Terror- Exhibit 7, Let time Run out.

5 Frankenstein- Exhibit 12, Voltage 600 Solution

6 Anubis- Exhibit 14, in the Pharaoh room choose the right combination to summon Anubis [bug->eye->bug]

7 The Void Demon- Exhibit 5, Repeat the words after the guy, ithout tampering with the circle.

8 Plague Doctor- Exhibit 13, Let the Plague Doctor turn off more lights than you turned on

9 Swamp Thing- Exhibit 6, Go right to bed

10 Spider- Exhibit 4, Give the Doctor the device

The Vast of the Choke- Exhibit 3, Take the Right Key and open the Locked Door

12 The Ancient One- Exhibit 1, Do the Ritual

13 Mummy- Exhibit 14, Spend all attempts to enter the correct code in the pyramids of Egypt (Get the Combination wrong enough times)

14 Key keeper- Exhibit 3, do not take the key for the key keeper, take the wrong key and give it to him (the wrong key lies further than the correct key)

15 The Inspector- Exhibit 10, Tell the invisible man to trust the inspector

16 Mutant- Exhibit 6, this is where you need to go to sleep, there you need to put a figure but do not touch the altar and go to sleep

17 UFO- Exhibit 9, Stand still in UFO exhibit

18 Jester- Full Hentai walkthrough (all exhibits are free)

19 Also an Option- You need to visit the utility room, the stairs down Next to Exhibit 2, it is guarded by a clown, you need to neutralize it with the elixir (from Exhibit 3) and go down, you also need all four ghost keys.

20 Escape- All Ghost Keys, Jack Summoned, Some Sealed Exhibits Some Released (What I did first to unlock)/No Ghost Keys, Jack Summoned, Some Sealed Some Released (What I did 2nd to see what it did after I unlocked said ending)All Keys, Jack Summoned All Released (3rd try to unlock Different Ending)

21 Precarious Balance- Some exhibits have been released, some have been sealed. Pumpkins are not laid out on the floor

22 The Fall of The Architect of Illusions- All exhibits are sealed

23 Ultimatum- you need to spread out all the pumpkins and collect all the keys, Seal All Exhibits - then go to the Jester's room

24 Jack- Collect All Pumpkins and Ghost Keys, Summon Jack then Talk to the Jester (I only went into the Exhibits tht Had either Ghost Keys and/or Pumpkins, summoned Jack and after talking to the Puppet Master went into the Jesters room and talked to the Jester.

25 Sublunar World- You must have 4 keys and there must be more freed exhibits than sealed ones. Pumpkins must not be laid out. Go to the Jester's secret room. You can get this by visiting 7 Exhibits freeing each and going to the Jester's room, you do however need the 4 Ghost Keys.

26 The Sorceress Pupper- Full Hentai walkthrough (all exhibits are free, then talk to Puppet Master)

27 Chelsea in Captivity- Extra Scene after Going down stairs once the Clown, Near Exhibit 2, is killed with the Green Potion interact with the first object

28 The Dark Lord- Exhibit 7, Give the Blue Potion to the Girl, then Exit the Exhibit. (I got it by Letting the Time run out after giving the Girl the Blue Potion I don't know if that is what must happen after or not)
Thanks
Thanks to Towndarktales or Dark Tales Town or whatever they call themselves for making the game and Thank you For reading this guide I hope it helps.
All information was gathered from one of 2 ways
From:

1.This Discussion: help, I can not unlock some scenes posted[http//shttps] by diegohernanpiola and all of the following comments

2. My own playing

I own nothing. All Images Came for the Store Pages and Achievements page.
The Icon came from the Trading card I got form Playing the game.

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