Caves of Lore

Caves of Lore

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Understanding Spells and Abilities
By hippolippo
This guide will help you understand using spells and abilities in Caves of Lore
Using Spells and Abilities
Spells and abilities are similar in nearly every way with the main difference being how they are acquired.

Spells and Abilities can be used in combat and out of combat depending on the spell or ability. Some can only be used out of combat, some can only be used in combat, and some can be used both in combat and out of combat.

Using Spells and Abilities out of Combat
To use a spell or ability outside of combat, click the action icon (hand) and select the spells and abilities button
The bottom of the Action menu will also have a button for your most recently used ability or spell.

When the Spell/Ability menu is open you will see all the spells and abilities that your party has that can be used outside of combat. Clicking on one of them will use the spell.

Using Spells and Abilities during combat
To use a spell or ability during combat, you can select a spell or ability from your Combat slot (I will explain how to add spells and abilities to the combat slots later in this guide) and it will be used immediately, or you can click on the spells and abilities button (same icon as for outside combat). This will then show all of your spells and abilities, hovering over one of them will show it's description. Clicking on a spell or ability will use it.
Acquiring (Spells)
Spells are acquired through items being equipped to the character, notably Spell Books. Spells can also be acquired through other equipped items that have enchantments containing the spell.
Some spells require a high enough level in another spell before they are unlocked.
Memorizing (Spells)
In the spell tab, all spells have either a purple bar (the rightmost of the bars) or a purple outline. The purple bar is the progress to memorization and a purple outline means that the spell is memorized. The memorization bar will fill up the more that the spell is used. Once a spell is memorized, the item that was used to acquire the spell is no longer needed to be able to use that spell.
MIND and SPIRIT restrictions (Spells)
You may have noticed in the previous screenshot that some of the spells were red. Spells have a Mind/Spirit requirement that depends on which tier they are. This requirement is not a combination of Mind and Spirit but rather at least one of them must meet the requirement. For example, if the requirement is 15, a MIND of 15 and a SPIRIT of 1 would be sufficient but a MIND of 14 and a SPIRIT of 14 is not sufficient.

You can view a character's MIND and SPIRIT in the inventory tab.
If you do not have enough MIND or SPIRIT for a spell it will show as red when in combat and will have a red outline in the spell tab of the inventory and outside of combat.

Clicking on a spell with a red outline in the spell tab will display the MIND/SPIRIT requirement
MIND and SPIRIT can be temporarily increased from music bonuses at camp and from some consumables, and can be modified by equipped items. Activating obelisks can also permanently increase stats including MIND and SPIRIT.

Abilities do not have a MIND or SPIRIT requirement so this does not apply to them.
Acquiring (Abilities)
Abilities are acquired using ability points and certain characters have abilities that they start with. Ability points are obtained after every 5 levels gained (when leveling up to a level divisible by 5).

The ability tab will show all the abilities you have unlocked as well as a button to buy more abilities.

You will know you have ability point(s) on a character because there will be a orange dot next to the character and the ability tab will be highlighted orange and the orange number next to the ability button is the number of ability points you have on the character.
Mastering (Abilities)
In the ability tab, all abilities have either a purple bar (the rightmost of the bars) or a purple outline. The purple bar is the progress to mastery and a purple outline means that the spell is mastered. The mastery bar will fill up the more that the ability is used. Once an ability is mastered, any abilities that were locked by that ability will become available.
Mana (MP) Costs
Every spell and ability has a mana cost associated with it. When your character does not have the necessary amount of mana (MP) to cast the spell or use the ability, the ability or spell will be grayed out. To increase mana in combat, try consuming a consumable item (can be done via potion icon or through inventory). To increase mana outside of combat, you can consume a consumable or rest in camp. There is also natural mana regeneration. In rare cases there are spells or abilities with variable mana such as summon monster. The exact mana amount you have can be seen in the inventory.
Yes, camping music bonuses can allow you to overheal and overmana
To see the description of a spell or ability that is available, navigate to it in the spell or ability tab and click it, there will show a brief description and clicking on the info button will show detailed information about the spell or ability. Some spells will end your turn in combat and some will not, this information is shown in the additional information about a spell.
Range and Blockages (Combat)
Some abilities and spells have a range that they can be cast in.
Even if a spot or enemy is in range you still might not be able to use the spell there due to a blockage. Certain spells require a direct line of sight to the tile you are targeting meaning there can not be any obstacles in the way. When there is an obstacle in the way, a red indicator will show when the spell or ability is attempted to be used.
Managing Combat Slots
The combat slots make using certain spells and abilities in combat much more convenient. You can choose up to 8 spells or abilities to have in your combat slots.

To add a spell or ability into a combat slot, you can either drag it into a combat slot or click the spell or ability and press the green "+" symbol

To clear a combat slot, click on the combat slot and press the red "x" symbol to remove the spell or ability from that slot