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so no, you build differently out of your choices, not re-roll differences. now, again, stop clogging the comments here and save it for discord.
Because I am working on a tight budget, and I don't intend on burning LPs on the levelling lottery.
to avoid clogging up these comments keep this in the wildermyth discord
One of the problems about fighting Drauven Deeven and Redcloaks now is that if they get damaged, even if by a little bit, these folks will jump BACKWARD, away from your folk. As you know I tend to run a Water Bow + Rogue ember cannon barrel, so this Sneer mechanic poses problems. Even with the insane range of some modded weapons (ie the Fire Bow from the Boojum Miniplot mod, or one of the Water Bows from the Ranger Pack) this posed problems at high calamity difficulty.
I suppose I could go for your original recommendations: Stone Bow/Artefact weapon + Pierce (in addition to the mandatory Ember Arrows + Throughshot+ ) but it would seem that in order to make this work, you need to *somehow* increase the Stunt chances of the Ember Cannon Barrel guy.