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Iso: The exit in every boss level is open from the start (except the final boss which has no exit). So the CalSec Warden, Cryomancer, and Ancient can be lured away and stealthed or smoked around.
I'm not sure I understand what you mean. You smoke him in a corner and the portal out opens up?
Question: I get my a** handed to me if I don't take hacking (at least L1 & L2) to be able to scope out enemies on the maps. Lesser problems with this on Marine since there are more healing options, but with tech this is almost mandatory for my skill level. Do I need to wean myself from this is or is there still a way forward on NM for techs that start with that? (Typical, H1, H2, Sk, Wk,Wz to Europa then H3, Wk2, Sk2, Power and Poison to start)
It's not an awful choice relatively since it's a build that "takes off" fairly fast, but skipping Callisto means losing out on a lot of important tricks noted here.
1. you should not be low on health kits with this build since you are 1-2 shotting most enemies. If health is a problem, I think you need to read or reread sylph's guide and work on fundamental tactics.
2. Don't use a JS shotgun. Stick with the 40mm grenade launcher for AOE needs until Io, when you will use the plasma shotgun instead.
My weapon loadout is usually.
1. Primary pistol
2. Wildcard. 7.62 or plasma pistol if I need to save .44 ammo. Secondary AOE weapon. Ideally you should have piercing weapon.
3. AOE weapon. 40mm launcher then plasma shotgun then the BFT9K or BFT 10K if you found it.