RimWorld

RimWorld

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[Discontinued] Reinforced Mechanoid 2
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Mod, 1.4
File Size
Posted
Updated
32.938 MB
Dec 31, 2022 @ 3:34am
Jan 21, 2023 @ 5:38am
3 Change Notes ( view )
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[Discontinued] Reinforced Mechanoid 2

In 1 collection by Helixien
Helixiens Creations
16 items
Description
[ko-fi.com]





You can see all changes in the changelog tab!

Current mod version: 0.9b3
Supports Rimworld version: 1.4

This mod is mostly complete, but since its rather big and I dont have a huge team behind me, there is still stuff missing that will be added over time!



Welcome to Reinforced Mechanoids 2!
“Reinforced Mechanoids 2” , formerly known as "HALO: Rimworld Heretic Mechanoids", is an expansion on "Reinforced Mechanoids: Tyrikan-Line" and the vanilla Rimworld mechanoids, adding new threats, weapons, buildings, a faction and gameplay mechanics that perfectly fit into the vanilla game.

All mechanoids brings something new to table. They have unique abilities, behavior, etc. They are not just new skins for yet another enemy that shoots you. Not all new mechanoids will spawn in the vanilla faction, as these mechanoids are mostly part of a new ancient factions you can find on the world map.
On top of that, the player gets to build all of them and send them into combat themselves!

The mod also adds a new way to produce power, based on an old mod called "Mechanoid Power". All with new code, textures and reworked balance.

For owners of the Royalty DLC, the mod also adds a way to finally make use of both the weather controller and climate adjuster yourself. Something I always wished I could do!

Last but not least, if you wish you could control your mechanoids without the need for a mechanitor, you now can with the Gestalt Engine!

All comes with vanilla friendly textures, lore text (well, to some degree) and balancing as good as I managed to do it. Everything is integrated into the vanilla game and will feel like it always has been there.
















































Graphics are made by Oskar Potocki, ISOREX and me.
XML and patches are done by me and Taranchuk.
C# code done by Taranchuk.
Special thanks to Respect for sponsoring a lot of the content in this mod!

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

Popular Discussions View All (4)
67
Dec 26, 2023 @ 8:57pm
Bug reporting thread
Get Donked On
15
Mar 29 @ 4:24pm
Feedback & Balancing
Redstylt
1
Aug 13, 2023 @ 3:09pm
the Gestalt mechanism does not allow to control the mechonoids
DragonKing
576 Comments
DJ Citro Jun 7 @ 3:09am 
I don’t know, I see a lot, I’m asking, well, I’ll ask, will this mod be transferred to version 1.5?
Gasdobun Jun 3 @ 6:12pm 
1.6? o7
Nazerian May 19 @ 2:00pm 
o7 This mod was so fucking good for mech-centric runs. As a mechanitor lover in particular- Vultures were a godsend to reduce grind for your one, singular mechanitor. Caretakers made my defensive lines stand against V.O.I.D. Sentinels and Behemoths were my Unbreaking front line.

Once ran a mech-only colony using the Gestalt Engine and the progenitor mech mod: really felt like I was a mechhive- had a whole line of wraiths that I called "The Hammer"

Hear that there's a "3" in the works and that'd be awesome, top-shelf mod.
Pyresryke May 18 @ 8:32pm 
He's remaking the mod. The concept isn't abandoned.
Xaviancat May 16 @ 5:22am 
Man I was really looking forward to trying this, but it breaks all my sandstone for some reason.
Kyris May 16 @ 2:27am 
I do have a question? as its discountined.. is it going to be picked up by someone else that wants to keep it alive.

As it is a really nice mod and loved music from it. Understand though.
Starempire42 May 12 @ 7:29pm 
Sad this mod was abandoned, it probably would've been really cool with anomaly!
l83732116 May 11 @ 1:32am 
1.6?
Grubota May 8 @ 1:24am 
o7
SigmaSquadron May 4 @ 4:52pm 
o7