Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That being said. G Is autofire, Range upgrades are nice, and I'm pretty sure it's for "man I really need one more Yttrium to make this new gun / one more Chiralite for a reactor" at which point you go shoot some rocks and buy your thing you need
Last thing I just noticed so I'm editing and reposting
Refinery currency = Aluminum
Buys Uranium for +5% above market
Island Currency = Silver
Buys Aluminum for +10% above market
Sells Uranium for +5% above market
So technically, it's an EXTREMELY early if inefficient trade route from like the first hour or two
One extra last note, and slight spoiler. He9 and Adm have no use in the game yet, so don't worry about stocking up on them. You will likely need lots of Nu (~50 or more), and a fair amount of Dbe, and Chr. Eth is a good high end trade good as you only need a fixed amount for large hulls, you get consistent drops, and it sells well. Xen is only used for 1 endgame module so don't worry about stocking more than ~12. I was almost always short on Ir and U.
https://docs.google.com/spreadsheets/d/e/2PACX-1vQ1J4TPGwaNtBtSeTt6EXy2lBa3S9fW_HKGnxkWrpAiYvvLtEOVovR9St-tFbg8OCZUV_ayuaS7DOdF/pubhtml?gid=0&single=true