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I was a little disappointed that there was no lodge/cabin like in the thumbnail.
It would be nice to have the boundaries between each player's area more defined so that I don't mistake them for possible routes.
I understand that each player's area is small to reduce the viability of potentially game-breaking strategies like training, but I still couldn't help but feel a bit too restricted in my quadrant.
Sorry for rambling. It's easy for me to make suggestions because I've never made a map; I'm sure its very difficult. You have a really cool idea.
Now... I should probably get started on something useful like giving you some actual feedback on your map.