Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Adjustable Bandits
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Type: Utility
Game Mode: Singleplayer
Compatible Version: v1.2.8
File Size
Posted
Updated
35.745 KB
Dec 2, 2022 @ 10:10am
Feb 3, 2024 @ 3:16pm
9 Change Notes ( view )

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Adjustable Bandits

Description
Description:
Adjust to which degree you want to be drowned in bandits, be it on the map or in hideouts. Also lets you take more troops into hideout battles. Affects all factions marked as "bandits"!

Caution: too many and too strong bandits can cause performance issues of both the game (e.g. slowdown) and the factions in it (e.g. caravans being eaten alive).

Inspiration - and some code - taken from the old "No Bandits No Cry" mod. Its implementation was a bit problematic, so I made a similar mod for personal use and to expand slightly on it, as I really enjoy harvesting large bands of looters. Decided to share it as others may like it as well.

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Compatibility:
Adds a custom "BanditsDensityModel" to the game, which should replace the default one.
Bandit party numbers are adjusted via a Harmony-Transpiler.

Should overall be very compatible.

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Localization:
- English
- German

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GitHub: https://github.com/XT-0xFF/MBAdjustableBandits
Popular Discussions View All (1)
0
May 20, 2024 @ 1:34am
Issues getting destroyed early game ?
Curlyjefferson
236 Comments
Irondeamon May 20 @ 1:17pm 
where do i have acces to the modification pannel into game ?
Chagatai May 20 @ 6:56am 
In the Realm of Thrones mod, removing the bandit faction has the following effects:

All hideouts are removed, and no new hideouts will spawn.

Certain bandit types will no longer appear in the game.

I'm not sure if this happens only in my game or if it's a general feature.
mr-mucho-Bueno May 10 @ 1:27pm 
lol just saw this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/6002 on reddit, having strengthened faction and bandits killing each other would be insane
mr-mucho-Bueno May 10 @ 9:18am 
probably when a faction only has 1 town or castle and hideouts are set to 20 or 40 per faction,
so 40 hideout start spawning near the one town/castle a faction has?
Syrus  [author] May 10 @ 5:04am 
Could always be some bandit party or hideout being bugged out - or if you set the hideout count to something ridiculous, maybe the game ran out of spawnable locations...
Hard to tell
Brownie May 10 @ 2:35am 
I managed to fix it by reinstalling the mod and deleting all bandits and hideouts from the game. Maybe there were too many of them idk but it works now :steamhappy:
Syrus  [author] May 9 @ 9:48am 
@Brownie
Can't help you without any detail, see what @mr-mucho-Bueno stated, Better Exceptions Window often does give decent reports about what happened, though tbh I have no idea where you can upload them

@mr-mucho-Bueno
Will have to see if and/or when I can get around to looking into caravans/villager parties
mr-mucho-Bueno May 8 @ 8:27pm 
also Sir Brownie, your crashes probably isn't from this mod since it works very good, try downloading "Better Exceptions Window" since it MIGHT give a more detailed crash report
mr-mucho-Bueno May 8 @ 8:24pm 
a caravan and maybe villagers party strength would be awesome
Brownie May 8 @ 4:36pm 
crashes my game for some reason after about a day of running perfectly. rip