Bendy and the Dark Revival

Bendy and the Dark Revival

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All Collectables Guide
By thegreatfrosting
This guide aims to be a collection of all known locations of the various Collectables in Bendy and the Dark Revival. This includes, Audio Logs, Notes, Books, themeatly locations and Upgrades.
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Notice
of the collectables Audio Logs, Memories, and Books are missable during a playthru, these have been noted in this guide

W.I.P.
This Guide is currently a Work in progress. it is missing a section on the second pipe upgrade and needs formatting work.
Thank you for your understanding.
Incase You Want to D.I.Y.
A quick Spoiler free note, there are 3 missable collectables needed for Achivements in this game inside the Old Studio. So keep an eye out when you get to that part.

Other then that, there are two collectables past the point of no return, which the game does tell you that you cannot go back before you cannot backtrack.

With those out of the way, everyone that is sticking around here are the locations.
Checklist
Incase you just want to check quickly if you have missed something

Memos
  1. The Beginning - Your Best Pal
  2. Gent Property - Alen Gray
  3. Hard Times - Telly Wester
  4. Let's Talk - Sammy Lawrence
  5. It Is Close - Unknown
  6. Better Things - Shawn Flynn
  7. Beast In Chains - Unknown
  8. Be Careful - Your Best Pal
  9. A Complaint - Unknown
  10. Getting Serious - Sally Newt
  11. In My Mind - Unknown
  12. Close Call - Hudson Doyle
  13. A Bit of Fate - Chef Buck
  14. The Slug Problem - Hudson Doyle
  15. Business As Usual - Thomas Connor
  16. Lament - Unknown
  17. Originality - Unknown
  18. Over and Over - Phil Clark
  19. Locker Code - wally Franks
  20. Crane Keys - Muncie Dunn
  21. The Ghosts - Unknown
  22. Trafic Jam - Hudson Doyle
  23. Who We Are - Unknown
  24. Something Familiar - Your Best Pal
  25. White Rabbit - Your Best Pal
  26. Tunnel Controls - Muncie Dunn
  27. Next In Line - Unknown
  28. Daily Headache - Eugene Lloyd
  29. Feeding Time - Unknown
  30. True Daughter - Joey
  31. Ghost Train - Kitty Tompson
  32. Stolen Beauty - Alice Angel
  33. Two of a Kind - A friend
  34. He Will Return - Sammy Lawrence

Audio Logs
  1. End of An Era - Nathan Arch
  2. Hardly Working - Angus Newman
  3. Door Codes - Dale Little
  4. The Machine - Wilson
  5. Moving On - Shawn Flynn
  6. Inspiration - Nathan Arch
  7. Hiding Treasures - Kay Lee
  8. Strange Money - Grant Cohen
  9. Dancing Clock - Bill Danton
  10. Productive Day - Phil Clark
  11. The Snake - Wilson
  12. She is the Fourth - Jane Todd
  13. Grand Opening - Nathan Arch
  14. Wierdness - Lance Derby
  15. After Hours - Hank Scott
  16. The Exhibit - Nathan Arch
  17. Dark Places - Grace Conway
  18. Sewer Songs - Jack Fain
  19. Trouble Town - Kitty Thompson
  20. New Job - Steve McGregor
  21. Chapter One - Wally Franks
  22. Paid to Die - Arche Carter
  23. Keeper Log 13
  24. Keeper Log 26
  25. Keeper Log 44
  26. A Gift to Mankind - Wilson
  27. In Plain Sight - Wilson
  28. The Bigger Things - Nathan Arch

Memories
  1. Baseball
  2. Paper Airplane
  3. Rubber Duck
  4. Engine Oil
  5. Alarm Clock
  6. Fashionable Hat
  7. Crayons
  8. Milk Carton
  9. Cracked Mug
  10. Hot Dog

Illusion of living Book Locations
  1. Welcome Home
  2. Heavenly Toys
  3. Heavenly Toys Factory
  4. Artists Alley Entrance Hallway
  5. Animators Alley
  6. Projector Room Booth
  7. Artist's Alley Locker Room
  8. Hallway towards Artists Rest
  9. in the Artist's Rest Sauna Lockers
  10. Artist's Rest Exit Hallway
  11. Outside Sewers Boss Room
  12. Before Emergency Shaft R Entrance
  13. Joey Drew's Safe House
  14. Hotel Safe & Sound
  15. The Old Studio
  16. GENT Building Reception Desk
  17. The Cyclebreakers Containment Area
  18. City Train Station
  19. Track 8
  20. North Wing Second Keeper Area
  21. Wilson's Library
  22. Alice Angel Boss Room
  23. Stairwell Down to Wilsons Lab
  24. Before Wilson's Lab

Thick ink
  1. Heavenly Toys
  2. Heavenly Toys Factory
  3. Artist Atrium Supply
  4. Animators Alley Sewers
  5. Animator's Rest
  6. Emergency Shaft R
  7. City - Good Tower Coffee
  8. Lurker's Layer
  9. Alice Angel's Arena

Themeatly locations
  1. Heavenly Toys
  2. Artists Atrium
  3. Artists Atrium
  4. Artist's Rest
  5. Artist's Alley Sewers
  6. Between Elevator Shaft and Sewers
  7. City Alley Way before Hotel
  8. Alice Angel Boss Fight Area
  9. GENT Building
  10. Northern Wing Halls

other
  1. GENT Pipe upgrade 2
  2. GENT Pipe upgrade 3
  3. Plaything
  4. Ticket 1/2
  5. Ticket 2/2
Memos
The Beginning - Your Best Pal
On the desk immediately to the left of beginning the game


Gent Property - Alen Gray
In the cabinet above the desk immidately to the left of starting the game, above The Beginning Note


Hard Times - Telly Wester
Located on desk above where you start after the ladder


Let's Talk - Sammy Lawrence
Located on a barrel in the first hallway


It Is Close - Unknown
Located on a crate next to a popup of Bendy.


Better Things - Shawn Flynn
Located inside a desk to the right of the fountain in the Heavenly Toys


Beast In Chains - Unknown
Located in a drawer in a desk with a chair on it above the climbable wall


Be Careful - Your Best Pal
On a stool just past the climbing wall in Heavenly Toys


A Complaint - Unknown
Located near the door code in the Heavenly Toys


Getting Serious - Sally Newt
Located in a cabinet in the office to the right of Artists Alley Entrance


In My Mind - Unknown
In an office to the right of the gate out of Artists Atrium, the one closest to the Little Devils Lounge


Close Call - Hudson Doyle
Located on a desk in Artist's Atrium around where you get the GENT pipe


A Bit of Fate - Chef Buck
Backtracking Required
This is located in the Little Devils Lounge Kitchen Office (the locked door next to the fuise) on the desk


The Slug Problem - Hudson Doyle
In the Arists Atrium there is an office to the left that contains this note on a desk


Business As Usual - Thomas Connor
Located on a stool next to the switch for the door in artists Alley


Lament - Unknown
Located in a small alcove of a vent headed towards the animators room (the one where you got the 5 photos)


Originality - Unknown
Located on a crate in the room byond the "Don't Knock" door.


Over and Over - Phil Clark
In the projector room sitting on a bench


Locker Code - wally Franks
Located next to a GENT lock in the Locker Room


Crane Keys - Muncie Dunn
Located next to the Hoist Controls in Artist's Rest


The Ghosts - Unknown
Located in Artists rest Sauna room on a stool


Trafic Jam - Hudson Doyle
Located on a bench in Elevator Rest Stop


Who We Are - Unknown
Located to the left of the elevator in the Elevator rest stop behind a breakable wall


Something Familiar - Your Best Pal
Located on the bed in Joey Drew's Safe House


White Rabbit - Your Best Pal
Located on a desk while leaving Joey Drew's Safe House towards the City


Tunnel Controls - Muncie Dunn
Located on a oil drum next to a hiding locker near the pump controls and security lever for the pump controls


Next In Line - Unknown
On a barrel before the exit of the sewers


Daily Headache - Eugene Lloyd
mandatory to progress
in a trashcan that bendy points out


Feeding Time - Unknown
Located in Lurker's Layer, back room located off the side of the second keeper room in the GENT Building, on barrel on scaffolding

True Daughter - Joey
On some scafolding in the second Keeper room in the GENT Building

Memos (Cont.)
Ghost Train - Kitty Tompson
Sitting on a bench of Platform 77


Stolen Beauty - Alice Angel
On a night stand between Alice Angels Arena and the first Keeper in the Northern Wing


Two of a Kind - A friend
On an oil drum between the two keeper sections in the Northern Wing


He Will Return - Sammy Lawrence
Next to a Bendy plush in an alcove headed toward the music box key
Audio Logs
End of An Era - Nathan Arch
located on a desk just past the Welcome Hall before the first climbing wall.

Hardly Working - Angus Newman
located in the stairwell of Heavenly Toys in an alcove you need to Flow or Climb to


Door Codes - Dale Little
located on a desk after Heavenly Toys


The Machine - Wilson
on the desk just past the first combination door that is graffiti-ed with "He Sees Everything"


Moving On - Shawn Flynn
Backtracking Required
this is located in an alcove above a switch for a door that was shut by a piper when you first got there.it is sitting on a desk


Inspiration - Nathan Arch
on a crate by the entrance to Arists Alley



Hiding Treasures - Kay Lee
in the Arists Atrium Supply Room on a small table next to a plush of bendy


Strange Money - Grant Cohen
located in a desk in the office to the right of the entrince of Artists Alley


Dancing Clock - Bill Danton
located on a podium in a back area of Animators Alley Work Area, Tick Tock.


Productive Day - Phil Clark
located in the locker inside the Animators Alley Workarea, grab this before you grab the other items in here.


The Snake - Wilson
in the projector room sitting on a small table


She is the Fourth - Jane Todd
located in the hallway of the Projection Room, near where you can activate Carley.


Grand Opening - Nathan Arch
located on an oil drum just past the hallway from the Projection Room.


Wierdness - Lance Derby
located in the locker room in a cart in the first room.


After Hours - Hank Scott
in the center structure of Artist's Rest on the counter


The Exhibit - Nathan Arch
located on top of an oil barrel on the upper floor exit of artist's Rest


Dark Places - Grace Conway
located on the right side of the room near the back of an alcove in some trash


Sewer Songs - Jack Fain
located on a desk with sheet music in the left side rooms.


Trouble Town - Kitty Thompson
located inside a car in the city



New Job - Steve McGregor
located on a bench next to the movie Theatre in the City next to the Hotel


Chapter One - Wally Franks
missable this one is located in the Old Studio in Chapter 4 when Joey takes you there. to get it Flow thru a hole in the Ceiling to the left of the projector Joey is at.

Paid to Die - Arche Carter
Entrance Hallway of the GENT Building sitting on an oil drum


Keeper Log 13
in the first keeper room near the switch for the door to progress


Keeper Log 26
up a ladder to the right in the second keeper room on a desk


Keeper Log 44
up on a desk in the Lurkers Layer, the room off the side of the second Keeper room of the GENT Building


A Gift to Mankind - Wilson
located on a lounge couch in the Southern Wing at the very end of the hall near the guest room


In Plain Sight - Wilson
on a chair between the Alice Angel Area and the first keeper segment of the Northern Wing


The Bigger Things - Nathan Arch
this one is past the point of no return, it is located on the right side of the room sitting on a bench
Memories
Baseball
located in a cabinet above the desk just past the first hallway.


Paper Airplane
Backtracking Required
in the hallway just past the Heavenly toys you can Flow Past a gate to access a part of the hallway where the paper airplane will be sitting on a barrel


Rubber Duck
located in a locker in the Animation Alley Vents (just before Animation Alley the place where they introduce the Ink Demon properly)


Engine Oil
in Animator's Rest on the upper floor near the door for "Upper Beds" in a tash can


Alarm Clock
located in a alcove in the Elevator shaft linking Artists Rest to the Sewers


Fashionable Hat
located on the Platform of the Train in the city over in the corner locker, not accessable till after chapter 4.


Crayons
Missable
Located in the Old Studio, where Joey Drew takes you in part 4. it is located in a hole in the ceiling in the hall towards the ink machine


Milk Carton
located to the left of the entrice to the pit next to a sandwich


Cracked Mug
a reward after helping the maid with her quest, it is located in the fountain


Hot Dog
located past a point of no return, it is in a locker on the right side of the room
The Illusion of Living Books
Welcome Home
in the tube behind where you start


Heavenly Toys
in the Heavenly Tops stairwell in a barrel that is breakable sitting ontop of another barrel


Heavenly Toys Factory

this is located in an alcove above a switch for a door that was shut by a piper when you first got there.it is sitting on a desk


Artists Alley Entrance Hallway
located on a chouch next to bendy after the scene where the ink talks to you


Animators Alley
inside a crate located above an office



Projector Room Booth
located in a cabinet in the Projector Room projection Booth


Artist's Alley Locker Room
located in the Locker room closer to the GENT lock and the power upgrade for the GENT pipe


Hallway towards Artists Rest
sitting on a couch in the hallway towards Artists Rest


in the Artist's Rest Sauna Lockers
located in the left farthest sauna lockers


Artist's Rest Exit Hallway
located near the broken Tour Speaker in the locker.


Outside Sewers Boss Room
near a closed door in the sewer is a breakable barrel that is partially submerged in the ground


Before Emergency Shaft R Entrance
this one is located just before the entrance into the sewers on a bookshelf


Joey Drew's Safe House
a copy is above his bed on a shelf


Hotel Safe & Sound
located inside the in Safe & Sound box, grab this first before the renewable items


The Old Studio
Missable
a Illusion of Living book is located inside the Old Studio in chapter 4 it is located on the right side of the room on the lower portion of an animators Desk


GENT Building Reception Desk
on a shelf behind the reception desk
The Illusion of Living Books (Cont.)
The Cyclebreakers Containment Area
located in a pile of stuff next to the Contraband display


City Train Station
sitting on a bench in the City Train Station


Track 8
located in one of the lockers on track 8


North Wing Second Keeper Area
this one is located near the Alice Angel figure item to repair the toybox with, slightly outside of the alcove that contains that repair part on a dresser



Wilson's Library
located on a self on the left in the corner of the library


Alice Angel Boss Room
located towards the back of the room on a suprisingly dark shelf


Stairwell Down to Wilsons Lab
in the stairwell next to a tipped barrel


Before Wilson's Lab
located in a locker before going into wilsons lab (the point of no return)
Thick Ink
Heavenly Tops
Requires
Flow ability
located to the left of the Fountain up in a back room that unlocks with a code on the other side of a gate. the code for this gate is located in "A Complaint - Unknown" in the locker near the GENT lock


Heavenly Toys Factory
this one is just sitting out in the open on a desk as you walk in. almost everyone probably picked this one up.
(note get lit version)


Artist Atrium Supply
Requires
GENT Pipe
this one is gotten by solving the "Hiding Treasures" Audio Log and then following a small path just past a previously locked gate around where you originally found the Audio log


Animators Alley Sewers
Requires
Flow ability
after you get the Flow ability this door should become unlocked and give you access to an Ink Canister


Animator's Rest
located in Upper Beds. need to have the hoist moved to get up there


Emergency Shaft R
pull the lever in the left rooms and in the right rooms you will find an opened crawl space to get to this one


City - Good Tower Coffee
located in this shop after the Joey Drew cutscenes


Lurker's Layer
up a ladder on the left side of the room sitting on a desk


Alice Angel's Arena
in the right side lever room there is a breakable hole in the wall the ink canister is in there
Themeatly Locations
all The meatly locations appear to be behind posters of Boris. you must be just before the last boss to find these.

Heavenly Toys
located in the Heavnely Tops Stairwell Alcove


Artists Atrium
this one is located in the office to the right of Arist's Alley Entrance


Artists Atrium
located in the corner of the first room of the locker room


Artist's Alley Sewers
located between the Linker Ink Well and the thick ink canister/pipe that Porter gets stuck in


Artist's Rest
located to the right of the desk the GENT upgrade schematic was located


Between Elevator Shaft and Sewers
on a wall


City Alley Way before Hotel
this one is located up above the street on the wall to the left, while headed to the Hotel. use Flow to get to it.


Alice Angel Boss Fight Area
of the left side lower side room towards the back of the main room


GENT Building
in the first room immediately to the Right as you come in.


Northern Wing Halls
located just past the Alice Angel Boss FIght Area on a lower level just before the Keeper stealth segments

Seasonal Collectables
Cristmas Presents - December (December 12th-26th)
Under Various trees you can find glowing presents that can be picked up, collecting quite a few 20 will surely make something magical happen. they do respawn when picked up.
Other
Plaything
Backtracking Required
the toy for this is located in a gated off hall just past Heavenly Toys behind a cutout of Bendy


Shock Pipe Upgrade
located in Artist's Rest Lost and found on a desk


Shock Pipe Upgrade 2
this one requires you to pick up the "Feeding Time" note in Lurkers Layer in the GENT Building, then you have to go back thru the game to the Cafeteria then bring it back to the Lurker in the GENT Building.



Ticket (1/2)
located on the desk by Keepers Log #26 on a counter


Ticket (2/2)
on the Alice angel's Banquet table
28 Comments
The Police Mar 10 @ 9:34am 
nvm found it
The Police Mar 10 @ 9:27am 
where is in plain sight, i cant find it
thegreatfrosting  [author] Jun 18, 2024 @ 5:11am 
yes, without hacking
Coder the Alpha. Jun 4, 2024 @ 2:49pm 
so do you have to play the game again for the crayons and the achievement?
horcrux1183 Jan 18, 2024 @ 7:28pm 
I can't for the life of me find the Safe & Sound locker in Animation Alley.
Frahd Chikun Jan 27, 2023 @ 3:40pm 
That's what I figured, thanks!
thegreatfrosting  [author] Jan 26, 2023 @ 10:46pm 
@Frahd Chikun, maybe go take a rest after getting it
Frahd Chikun Jan 26, 2023 @ 9:02pm 
So the ticket activates an easter egg, can you provide a clue as to where?
Clouds Jan 11, 2023 @ 7:11am 
Cant wait to backtrack 198 rooms
thegreatfrosting  [author] Jan 10, 2023 @ 10:15pm 
@Epic!Cat, it depends, if your on easy you could probably pick up one or two and have little trouble but on something like hard you might find the added bonus of stamina or a quicker ability cool down to be useful. and if your playing the impossible mode (in the game but not easily accessible, requires editing a value in your save) just to get up to hard modes starting difficulty you basically need all of them

that being said if you want the achievement you will need all 9