Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
I will be curious to see any potential updates when it comes to the two additional rooms as
of the update.
I was also wondering if there will also be a map outlining the layout of Ende after Rotfront since technically it appears to be its own location after Ariane's room after the Rotfront Section in the future? Granted I'm unsure how making a map for Ende could be approached but given some of the information regarding enemy placement, ammo, weapons, equipment, key items and points of interest to be found in Ende; it makes me ponder on its potential inclusion if for nothing else than completion sake for any info in Ende that could prove helpful.
According to what I've read on the forums, apparently the game does respawn and/or adjust item counts depending on how often you've died and/or your current available resources.
I'll be able to experiment a little on my next runthrough to update the maps.
By the way any idea how the item spawn system works? Playing in "Survival" mode decreases the quantity of ammo you get, but does it also remove certain items? On top of that there seems to be a "reload adjustment" aspect. If you die/reload a save multiple times you start seeing new items in rooms you've been before. Some easy examples are the saverooms in the mines and Rotfront apartments (heals spawn after reloading).