Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

3,995 คะแนน
CA_EagleRising
440
95
31
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50
82
40
65
28
22
38
30
23
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8
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Setting: Antiquity
Game Mode: Singleplayer
Compatible Version: v1.2.9
ขนาดไฟล์
โพสต์
อัปเดต
9.330 GB
22 พ.ย. 2022 @ 1: 41pm
10 ก.พ. 2024 @ 9: 47pm
10 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Please note:
Steam workshop does not allow multiple file downloads, and as a result, if we release a major content update that is save game breaking, we apologize.

If you wish to avoid this, please use the nexus version:
https://www.nexusmods.com/mountandblade2bannerlord/mods/2428

Please do NOT use both the nexus / manual version + the steam workshop version at the same time!
If you're going to subscribe to steam workshop, make sure you removed the manual / vortex version of the mod from your game files.
Steam workshop installs to a different location.

Join our community!
Discord [discord.gg]
We will be able to help trouble shoot here. Please report bugs here!

Support
If you wish to support development of the mod, consider supporting one of our 3D modelers, Garrettich.
He works full time to create 3D assets, and is responsible for a lot of the work within the mod. Without support, he would need to return to his original career in the military:
https://www.patreon.com/Garrettich

--
Introduction
The mod is currently set in Calradia's past - and is not meant to be historically accurate in it's current form. We know imperial Rome and Carthage should not be fighting each other.

We will have historical versions (and multiple eras) in the future. It is very WIP, but we want the community to be able to enjoy the mod as we work on it.

Load order:
Harmony
Native
Sandbox Core
CustomBattle
Sandbox
StoryMode
Other Mods (if you're facing an issue, please remove these first)
3.2.0+: Europe Map
CA_EagleRising
3.2.0+: ER Europe Map Sub-mod


Compatibility:
  • Realistic Battle Mod - RBM Combat module will be required from v3.2.0 onwards. Make sure Troop overhaul / tournament is disabled.
  • Mods that add other factions / lords - incompatible, and likely to result in a crash.
  • BK - not compatible / replaces features
  • Some mods may work, but may interfere with various features. Mods that tweak party size will disable the benefit of our specialists if they are loaded below ER
  • A sub-mod for the Europe Campain Map will be released, this is very WIP. Proper load order while using this is RBM > Europe Map > ER > ER Europe Sub-mod

Known Issues:
  • Germanic armor currently hides the body, and you will get clipping / invisible body parts if used with assets from other cultures..
  • Balance – a never ending pain. We hope to come up with interesting ways to increase balance without eliminating fun..
  • Roman faction is quite over-powered due to how well the gladii works with RBM - Combat module. We don't want to nerf the gladii, but we'll be considering other ways to balance out the empire for future updates. Just consider them as "EZ" mode if you're playing as them, and hard mode if you're playing against them.

Features:
Supported Factions
  • Rome (Empire) - Listed as Calradians
  • Dacia (Dryatics, currently positioned in Vlandian territory, will be altered later) - Listed as Dryatians
  • Scythia / Sarmatia (Khuzait) - Listed as Saka
  • Celts (Battania) - Listed as Battanii
  • Carthage (Aserai) - Listed as Kanacians, includes iberian / numidian troops and mercenaries.
  • Germanics > Sturgia

Armory System:
From a town, go to the "Smithing guild", from here there will be two options:
  • Public Armory - This won't include the best items, but still has a good range and is available to all
  • Faction Armory - Includes public armory items but also includes the best gear. Must be a mercenary or lord of the owning faction to use this option.

Specialist Mechanic, press Ctrl + M to use this (ctrl + , with an AZERTY keyboard):
You will default to either your starting culture (if not in a kingdom) or your kingdoms culture. You will unlock more specialist units as your clan tier increases.
This includes officers, standard bearers, bodyguards, and in the future other special units (such as elephants, engineers, etc).

New Bodyguard feature (recruited as part of the specialists):
As an example, Praetorians for Rome, and other specific bodyguard units from other factions. They will follow you in towns. Temp disabled due to a bug

Settlement Infrastructure:
These replace the daily projects and can drastically improve towns
This is an over simplified explanation of the infrastructure levels (will expand in more detail over time):
  • Urban Infrastructure - Increases overcrowding penalty cap, allowing you to sustain larger populations before negative effects kick in. Food storage limit is increased with each level
  • Rural Infrastructure - More food production > more prosperity > more taxes
  • Civil Infrastructure - Provides influence and loyalty
  • Military Infrastructure - More Militia / Garrisons

Credits:
Our donors and patreon supporters- they help keep one of our primary modelers, Garrettich, able to keep making the beautiful assets you see. All donations are going towards helping keep him able to support himself and the mod!

The Team
- In no particular order. People also work on various random things not listed. (Please note, this does not reflect how many people are actively working on the mod)
BenjiG91 / KingKilo / Plebeian Kilo - Lead / XML / Rigging / Implementation
Garrettich, Cjiaba, Scorillo, Chase - 3D
LL Muse - C# / Scripts
Alexander Drakos, Hafgar, TheIllusiveMan - XML
Coronan The Barbarian, JKU, gtaandmoreyep - Scenes
Roon, Price - Art / 2D
Lake, Sam / ChickenAlfredo, Thrash, Sky, Elephant - Community Manager / Admin
Sky, Elephant - Admin / Mods
Genava / Ambactos, Goblin CEO, Halluwarduz - Research
GeorgeHammond - Music


Retired or assets no longer used but still greatly appreciated for their previous work:
Yohan / Hangyu5
Thrash
Ferduhrer
Fjordor
Segiu

Other honorable mentions:
  • GulagEnabler's amazing Pfrondorf Masked Helm, Centurion set, and Legatus set
  • AnOldRetiredElephant / ShooterPerson11 - Various donations / Admin - check out "Crossing the Rubicon"
  • Dawa and his amazing recurve bows! Please check out his work and also support Shokuho - a complete total conversion set during Japan's samurai era. He also helped with getting spear troops to hold their spear upright.
  • Celticus, you may be aware of many of his high quality Total War HD mods already. We take inspiration from a lot of his hand-made shield designs! So please make sure to check out his mods. Check out his current project for CK3 Ethnicities & Portraits Expanded
  • TaleWorlds for making such awesome games, and being very supportive / helpful to the modding community
  • The community at the Mount & Blade modding discord for the support / information that is shared
  • Modbrowse for his donation of the "cloaked chainmail shoulders"
  • Nikola Roglic, for donating his Arminius helm!
  • The Burning Empires Team - We work closely with these folks and have a powerful alliance!
  • Followers by TheOfficialCatto - Base / concept was used by LL Muse for the body guard feature found for certain specialists
  • Spear Rework by iyansky13 - We use a modified version of this for our spears!
  • The BUTR team and their amazing list of tools that help support the modding community.

Permissions:
3D Assets are not open source by default (we'd like to finish the mod), but you can discuss with the artists whether an exception can be made, it is fully up to them.
กระดานสนทนายอดนิยม ดูทั้งหมด (19)
1
7 พ.ค. @ 3: 54pm
Custom Battles
Ronin Cross
23
7
23 มี.ค. @ 8: 00pm
Combat is absolutely annoying
King Of Kings
10
5 เม.ย. @ 9: 31am
is the mod DEAD?
Ikkius
1,922 ความเห็น
Sean 5 ชั่วโมงที่ผ่านมา 
How does the regional auxilaries system work? I notice there's mini trees for a bunch of regional Roman units, but I dunno how to recruit them
Grvby TonV The Simpson 15 พ.ค. @ 11: 49am 
how can i fix frequent crash
VyRoX 11 พ.ค. @ 12: 42am 
RBM has to be removed... would loved the mod without it.
VikingMarine_777 8 พ.ค. @ 8: 38pm 
laggy mod but funny. +rep
So_uncivilised 7 พ.ค. @ 1: 02pm 
10 gb is crazy tho w mod
Sneed 4 พ.ค. @ 4: 52pm 
RMB is unnecessary I think
Not a Chinese Spy 3 พ.ค. @ 4: 36pm 
RBM have to be removed!!!
Sweaty Leech 2 พ.ค. @ 8: 59pm 
Haha, misspelling in the description, you said campain instead of campaign, everybody laugh!!111!1
JoJaMacBar 2 พ.ค. @ 6: 12pm 
is there custom battles?
josh_pinn 28 เม.ย. @ 2: 00am 
*TO EVERYONE HAVING ISSUES WITH THE DAMAGE OUTPUT FROM RBM*
Download the damage modifiers mod - yes it works perfectly alongside every other mod. You can adjust the damage taken and received for all npcs, heroes and your own character. You can format it however you like to be as powerful/weak as you desire.
For me I like my character to do 1.75x damage compared to rbms 1x
You do around 80 damage with the Gladius then if you hit critical points on your enemy, but again you can adjust it however you like to what suits you.
Best way to find out what you like the damage to be: Go to a city with a tournament, save just before you enter and change the damage to whatever you want on the arena section of the damage modifiers, then see how much damage you do. You can reload and adjust accordingly until you find your sweet spot. Again mine is 1.75x. You can then input those modifiers into the battle section of damage modifiers and you’re set then.