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Rapporter et problem med oversettelse
Ways to get Promise:
+1 Take 12 hours or more
+1 Defeat 90+ enemies total
+1 Defeat 120+ enemies total
+1 Continue after death more than 5 times
Ways to get Leave:
+1 Talk to NPCs over 25 times
+1 Talk to NPCs over 35 times
+1 Linger in memory scenes over 5 minutes (maybe each)
+1 Check locked doors over 40 times
If you take under 6 hours, it gives +1 to Memory. So you wanna potentially hit the sweetspot of 6-12 hours as that awards no points to any route, making it easy to guide your route to whichever one you want.
There's more things but those are probably the easiest and most consistent ways. Hope that helps y'all.
I took 13 hours to beat the game, I engaged in tons of combat, I took damage regularly but stayed at full health as much as possible, and I exhausted all dialogue with all NPCs. I got the Memory ending. ¯\_(ツ)_/¯
So take from that what you will.
Not sure if this will help anyone, but I hope so, but here are some of the things I did in my normal difficulty playthrough (spoilered just in case- sorry):
For Minah , the things I used were:
1 - Medium Spray
2 - Pistol (full)
3 - Shotgun (full)
4 - Pistol Ammo (however much you have)
5 - Shotgun Ammo (to supplement pistol ammo if you're low)
Equip the shotgun, avoid Minah's shots until she calls an enemy/kneels down and opens her visor. Use the shotgun to clear mobs, then switch to the pistol and empty as much as you can into her. Use the inventory to reload faster. Prioritize mob clearing from cover when Minah is moving/shooting. Don't get near to her, and keep some distance from her when her visor opens so you don't get gooed from what comes bleeding out.
Later on, you may encounter another two Minahs, one in the level of the mines accesses by an elevator, and another in the "surgery room" of the fleshy labyrinth. Both are accompanied by several mobs, and both can be dispatched very easily. You should have the flare gun at these points, use the flares (NOT the explosives) and shoot one into her visor when she opens it. That's it, one flare is all it takes. She's hardly a boss anymore.
Alternatively, the one in the mine can be simply avoided- run around, do your best not to get stuck/crowded, and climb into the hatch as soon as it finishes opening. But for the one in the labyrinth, take out the STCR and EULEs first, dodging her mining laser until she drops and opens her visor. You may be able to just take out the smaller enemies and leave her alone, but as the adjacent rooms all have a bunch of enemies, it's probably better to take her out.
Finally, for the last boss, Falke , I found it easiest for me to bring:
1 - (3) Autoinjectors
2 - Shotgun (5)
3 - Rifle (2)
4 - Rifle Ammo (6)
Equip the autoinjectors (don't worry about healing- they'll pump you back to full should you take lethal damage) and the rifle. If you pick up all the rifle ammo in each of the phases, you should have some left over by the end of the fight. But don't worry- a shotgun blast at a decently close range is equivalent to a single rifle shot, so supplement with the shotgun if you run out. There should also be some shotgun ammo in the second room of the fight too. If you really need to, you can take out all or almost all of the mutated ARARs (floor creatures) in a single shot if you line them up/let them crowd you. If you accidentally pick up the wrong ammo and run out of space just quickly move into the inventory and select the destroy option. Prioritize mob-clearing, then item-picking, then shooting Falke.
Falke's attacks are fairly easy to doge so long as you're always moving and expect them. The spear throws have a long wind-up and can be dodged simply by walking. The radial orbs can be dodged when they're first introduced by pacing back and forth (the larger radii on the later use may require running). The most difficult are her shock wave/echo things. I found it best to sit in one of the corners adjacent to Falke and run to the diagonally adjacent corner when she started these.
These experiences are based on going through her fights a few times on Normal- I have no idea how things change on Survival, but they should translate fairly well into Easy (no shame in playing on that difficulty- all the endings can be reached no matter the difficulty).