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Appraisal -- at the start, the "My Journal" book on the table can be appraised. Sometimes levels the skill. Buying at shops is also good appraisal. Also, try to appraise 1 thing at a time. Meaning if there's a set of 8 tomahawks or a shopkeep is selling 5 of something, don't just grab/buy all of them at once.
Tinkering -- Treat it like a combat skill, and fight with it. It levels pretty organically.
Alchemy -- At Legend status, you can decant blessed potions to unbless them.
Magic & Casting -- Burn every staff you find. The Gnomish Mines have a lot of Excellent staves. You might as well go there, the Sphinx's Veil is in there too.
Blocking -- The "Rhythm Knight" combo only starts on a blocked hit. Don't strike first.
Unless there is really such chance,which I doubt it.There is no logic,just rng.Thats most of how you level skills in this game,pure rng.In theory you can max out every skill in the first 5 floors if you got astronomycally good rng.
But I was think a bit. What if each weapon in game has its own chance to level-up skill with successful interaction?
For example for level up ranged weapons I prefer slingshot, but a bow or crossbow feels like gives skill points faster.
That's mean or some weapons have its own chance or the more damage you deal that may affect.
Shall be some logic in that. Ofc we are not developers and real numbers are hidden in a back-end.
Think about it.
If "Every combat skill levels up by chance when you hit enemies" by the way we can figure out what weapons with lowest damage is the best to level-up combat skills. Am I right?