Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

362 ratings
DeReMilitari
10
3
4
2
4
7
3
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Troops
Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.8
File Size
Posted
Updated
1.376 MB
Oct 14, 2022 @ 11:18am
Jan 29 @ 9:03am
17 Change Notes ( view )

Subscribe to download
DeReMilitari

Description
De Re Militari is a troop overhaul mod that aims to better reflect how medieval armies were often a mixture of levies, professional men-at-arms, and the noble elite, while aiming to ensure none of the three become obsolete over the course of a game.

====
Introduction
As a TL;DR, De Re Militari is a troop overhaul mod that aims to strip out the elite armies typical of Mount & Blade and create a greater sense of the mixed quality that medieval armies had in their composition, highlighted with these four points:

1) To better reflect the historical levies and part-time irregulars that made up the bulk of medieval armies, while also allowing the professional regulars and noble elite to stand out without obsoleting any of them.
2) To give each faction a more distinct identity within this framework, creating a thematic asymmetry of unit quality between factions.
3) To avoid overloading the player with excessive options or stages that add nothing but additional clutter to building and assessing army strength.
4) To still give players some choice in their troop upgrades even with the limitations of the smaller trees, while maintaining the above.


Module Requirements
De Re Militari relies on Adonnay's Troop Changer[www.nexusmods.com] (ATC) to implement its recruitment scheme, and ATC is a REQUIRED download.
Be aware that you need to run a 'dummy' campaign to load ATC's files. Start one campaign, exit it, then start the campaign you want to play. ATC settings are set by a DRM configuration file now, so you do not need to go digging for ProgramData.

Realistic Battle Module[www.nexusmods.com] (RBM), specifically the Combat Module, is also a requirement due to some units making use of shoulder pavises or RBM ammunition. You can technically play with the Combat Module disabled once RBM is installed, but units will be missing munitions or pavise shields without the Combat Module.
You may use whatever RBM settings you wish, though I would recommend turning shoulder shields on for the few units that make use of them.

Better Pikes[www.nexusmods.com] is a Soft Requirement for DRM, but if you want to play without it I would suggest editing the troop XMLs for pike units to remove their sidearms.


Compatibility
This mod modifies the spculture and partyTemplate XML files to ensure that none of the vanilla units* show up in-game during normal gameplay. Note that certain quests may spawn particular units from vanilla, but these have been left in-game to maximize compatibility as Bannerlord is still in early access.
*Except conspiracy quest units, see the FAQ for why.

Because this is a full-scale troop overhaul, other troop mods are not intended to be used in conjunction with DRM. That said as long as they do not touch the culture or party templates of the main factions, it should be compatible. Mods that change bandits or the main faction party templates will likely not be compatible and I did not design DRM with that in mind, but you are free to give it a try.

Overview

A persistent problem in Mount & Blade is that after a certain point the first few tiers become irrelevant other than as a stepping stone to more elite troops. In turn, this furthered a snowball effect as the losers were stuck with hopelessly outclassed recruits and levies against coat-of-plates or lamellar armor wearing murderblenders. The introduction of Common and Noble recruits did little to change this as common troops still became high-quality Tier V units while the noble troops only got one tier over them. Especially for the player, a mob of peasants with pitchforks would become a very well armed and armored fighting force capable of mauling through the enemy quite quickly.

De Re Militari - abbreviated as DRM below - is an attempt to rectify that, taking full advantage of Adonnay’s Troop Changer to enable multiple smaller troop trees that reflect different kinds of troops. In turn, these trees have hard limits based on how reasonable it would be for the irregulars to get their hands on such equipment. These smaller troop trees ensure that players can still upgrade their troops and get some choice in composition, without having to path every unit from the humble peasant as in Warband.

Broadly speaking, the common troop tree is broken up between an Irregular and a Regular tree. The Irregular tree contains various levies, conscripts, and other moderately equipped part-time soldiers, who usually end at Tier III, and make up the bulk of common recruits. Regulars are the actual career fighters of an army, beginning at Tier II or III and ending at Tier V. Finally, Nobles begin at Tier III and end at Tier VI, following the same rules as elite recruits normally do. Some factions play with this, or have further dynamics to their spread of troops.

These different troop trees also serve to allow different cultures to stand out in their strengths, while adding further depth to army composition. While every culture has at the very least a bulk infantry option in their irregulars and one foot archer somewhere in their common trees, everything else is fair game. This should encourage more differences in play style depending on your army, and also further emphasize the thematic strengths of the factions and limit how much they play the same.

Overall, this mod should provide a considerably different experience from the vanilla game simply in how armies are composed and how you handle recruitment as now you must think harder on whether you want to just fill the slot now or wait for a better recruit to be available.

Frequently Asked Questions & Known Issues
Before reporting a bug or asking a question, please check the two pinned discussions for these. It may be a question that has been frequently asked and has a posted answer or it may be an issue that DRM is unable to get around.

Additional information may be found at the the DRM Nexus Mods page[www.nexusmods.com], including manuals under the Articles section which should provide you with an insight into how the factions have been modeled and some of the lore intentions behind the factions and units.
Popular Discussions View All (10)
1
Jan 9 @ 5:36am
DRM Mercenaries not spawning
Trooper 8546
1
Dec 27, 2023 @ 10:05am
No horse archers for aserai
nicksw
4
Oct 15, 2022 @ 4:09pm
Waiting for RBM before I can play this.
Strilan
308 Comments
Luke Danger  [author] Apr 28 @ 2:05pm 
@PrmierVader: Yes, DRM works with the current version of the game.

@TNDKing: Details are in the manuals on Nexus. In this case Vlandia doesn't recruit Rhodoks (implicitly because the Rhodoks are part of Vlandia already), but the Battanians can by taking Vlandian cities. Vlandikon are mercenaries available in taverns.
PremierVader Apr 28 @ 11:22am 
Hello is this mod working fine with the latest version of the game? I am looking to start getting mods for the game and the very idea of this mod was just what I was thinking when playing wit normal vanilla! There is nothing quite like it.
TNDKing Apr 16 @ 7:01pm 
Either way thats cool if it is the case, its like a showcase of merging cultures.
TNDKing Apr 16 @ 7:01pm 
Interesting if this is the case but I was playing in vlandia and brittanians took some land and Rhoduk unit tree that I saw in the Encyclopedia if it is culture merge present then I also saw the Vlakodian GUard or whatever would it be empire controlling a vlandian province or vice versa maybe? Also would vlandia taking brittanian land also produce rhoduks?
Luke Danger  [author] Apr 5 @ 2:59pm 
Troxxas: that's not enough information to troubleshoot, I'm afraid.
Troxxas Apr 5 @ 11:32am 
Got like 10 Mods all working, tried to take your's too and bam, every time i start a new Game it crashes before it's even fully loaded and yes i have RBM and ATC installed.
LWH Apr 4 @ 8:21pm 
这个把军队国家兵种招募树都改了:steamthumbsup: :steamthumbsup: 有些国家原版可以现在简直是鸡说的就是套马的汉子
Murder Feb 24 @ 1:22am 
some fighters of the imperial Pronoia cavalry squad spawn without bows
Large and Guilty Feb 22 @ 2:44pm 
Ignore me mate fucking around with the mods seems to have done something, thanks anyhow
Large and Guilty Feb 22 @ 2:39pm 
Yes i do