The Case of the Golden Idol

The Case of the Golden Idol

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The Case of the Golden Idol [+DLC] Guide
Bởi bearsbearsbears
This guide will provide the location of keywords, hints, and a final answer to each case. Now updated to include the DLC
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Introduction
Asking for help with a puzzle or mystery game can be difficult, as it's not fun to have the entire answer spoiled. To this end, in addition to the complete answer and where to find the keywords, I have given out some hints that are vague enough to let you do most of the work. For each chapter, I have the complete answer and a couple of hints that give the game away spoiled out.

For some general tips to help you on your way:
  • Every chapter has at least three goals. There is always a task to complete a summary of the case and ID all people. The third goal varies by chapter, and can vary from translating runes to where everyone sat a dinner table.
  • Before you attempt the overall summary, it would be prudent to have both the ID and third goal sections completed, as you need to have a good understanding of the case.
  • Technically, the only thing you really need to complete a case is to finish the summary, but ID'ing everyone and completing the third question will make your life easier.
  • Keywords can be given out in multiple places. For example, Edmund's name is on just about every document in Case 5. For the sake of ease of reading, I will give one location for each word, but that does not mean that there are not other locations.
  • If all else fails, process of elimination. If you can't figure out how to ID one person, leave them for last.
  • Keywords are usually underlined, but some will hop into your inventory when you examine a relevant object.
  • As the game continues, they will throw more and more irrelevant words to mislead you.
  • Words are categorized by color and a color needs to match a blank spot to answer the question. For example a yellow noun cannot be used to answer a brown name question. As the game continues, some sections will allow for multiple colors of word, making it more difficult to blindly guess.
  • The game will tell you if you have words in the correct place for a question. If you make more than two mistakes in a section (summary/ID/third question), the game will tell you ["There are incorrectly filled in slots."]. If you make two or fewer mistakes, it will also tell you that ["Two or less slots are incorrect (sic)"]. Due to this, you can reverse engineer which words are right by swapping them out and seeing if it triggers the more than three mistakes notification
Case 1 - An Abrupt Termination of Contract
Words:
  • Albert, Cloudsley, Oberon, Geller. From the contract carried by both men
  • Horn, Finger, Ruins, Xenopolis, Thumb, Shadows, Bay. Map carried by the one falling off a cliff

The third task is to figure out where the murder scene is taking place on the island

Hints:
  • The main identifying document specifies how the treasure will be divided.
  • Are there any physical landmarks that can be used to figure out the location?
  • If someone has a pipe on them and no tobacco, then they likely keep it in their personal belongings.

Case 2 - The Untimely Passing of a Rural Gentleman
Words:
  • Lead, Poisoning. Blue book on the shelf.
  • Ladder: on the wall.
  • Spontaneous, Combustion, Sebastian, Cloudsley: Paper on the desk
  • Researching, Dining, Hunting: Diary on the desk
  • Horse: Click on the horse that runs past the window.
  • Woodshire, Crowtower, Blackfield: Map on the wall
  • Wound, Head: From the body

The third task is to identify which of the victim's three outfits is which

Hints:
  • The cause of death is obvious, but the mechanism of injury could be explained in two ways.
  • The diary is from 8/22, but the actual date is 8/23, so make sure you’re not being misled
  • The only document that explains which estate is which has only physical landmarks to distinguish them. Are there any landmarks you can see?
  • The blood trail leads in from out of the room, so the injury must have been inflicted outside.

Case 3 - The Dramatic Departure of an Outsider
Words:
  • Pear. On the man at the far left, on the cover of his monkey man book. Alternatively, graffiti in the pub
  • Idol, Spontenaous, Combustion: Man in the middle holding the idol, on a parchment.
  • Adam, James: White piece of paper on the yellow door in the background
  • Edmund, David, Gorran, Cloudsley: Man on the right of the screen. First three are on the letter, last is on the newspaper
  • Battley, Cubert: Inside the building, on the household coat of arms
  • Nicholas, Maker: inside the building, white card on table
  • Rose, Willard, Sebastian, Peter, Wright: Family tree carried by the attorney in the buidling.
  • Aphorisms, Happy, Upset, Inspired, Scared: Black book by the fireplace in the building
  • House, Research: on the burnt up will in the fireplace.

The third task is to figure out which chunk of the will went to each of the four inheritors.

Hints
  • The person burning can only be ID’d by their belongings
  • The Family tree carried by the attorney is a godsend
  • Whose house are we in? Would the crest above the door hold the answer?
  • The will was kind enough to provide identifying details about each inheritor. Some of them are relations, some are personality.
  • The day of the week is important for a clue, but it’s not obviously stated. What document would have that information?
  • One of the characters has been to the British colonies (India, more specifically) and is very heavy handed about it.
  • As revealed by the will, one of the characters is flat broke. How would their inventory differ from the other characters?
  • Isn’t it weird that there’s a set of twins, but no two people look alike? Maybe the person with the obscured appearance is the other twin
  • Judging by the title of the chapter, the person who is dramatically departing is an outsider, and is thus neither a relative or an employee



Case 4 - The Murder at the Little Mermaid
Words
  • Window: interact with either window in the crime scene.
  • Spear, Henry, Parker: Go through the victim’s window and check the watchman’s inventory.
  • Maurice: Check the chest in the victim’s room and then the pocket watch.
  • Trapdoor: either ceiling trapdoor on the crime scene
  • Door: Either door in the crime scene
  • Shear: Check the window of the empty room and then the inventory of the vagrant outside
  • Small sword: Guy on the left in the pub
  • John, Annie, Stilleto: The woman in the middle of the gamblers. John is in her speech, Annie on the letter.
  • Dagger: Third man in the gambling group.
  • Navaja: Inventory of the violinist.
  • Evans: First poster on the wall
  • Robert, Redruth: Second poster on the wall
  • Green, Breage, Blair: Chalkboard Tab on the wall
  • Willard, Wright, Ash: Guestbook on pub counter
  • Knife, Oscar, Boyton: On the barkeep

The third task for this chapter is to assign a name to each of the nine hands of cards played by the gamblers.

  • The victim is a familiar face. In fact, there's a second familiar face here
  • Everyone here is armed and if they were to commit a murder, they would likely use the weapon in their inventory.
  • This is a locked room mystery, and not just the victim’s room. The pub door is latched from the inside.
  • We know who the victim is from the last case, so why is there a pocketwatch with another name on it in his room?
  • The hand of cards that occurred during the murder would have neither the victim nor the killer participating.
  • Going by the woman’s statement, the victim bought her a drink. Therefore, there would be fewer drinks on her tab than someone else’s, right?



Case 5 - The Intoxicating Dinner Party
Words:
  • Little, Pip, David: Letter carried by the little boy in the foyer
  • Richards, Edmund, Cloudsley, Mary, Peter, Battley: Foyer coat rack, pink coat on the right. First three on the letter, remainder on the Tiger doodle.
  • Brian, Boar: Maid on the left in the kitchen
  • Lucia, Ada: Maid on the right in the kitchen
  • Smith, Walker, Baker, Gorran: Letter on kitchen wall
  • Wine, Brandy: Locked nook on kitchen wall with heart lock
  • Mattress, Monkean, Darkhand: Mattress above kitchen
  • Pouch: Outside the upper bedroom by the kitchen
  • Tonic: Safe in the study
  • Rose, Cubert, Lothar: Letters on the study desk
  • George, Brydges, Final, Vanguard, Steward,
  • Water, Salad, Lemonade: Serving table behind the men fighting in the dining room

In addition to summary and ID, you must identify who sat where at the dinner party and which quarter belongs to each servant

Hints:
  • You should recognize three of the characters from Case 3
  • Whose house is this? Any document sent to employees is likely from the house’s master
  • None of the servants would have eaten at the dinner party
  • The keys around the house have bright colors and distinctive heads, but it is more useful to focus on the shape of the blade.
  • It appears that many, many people have a motive to kill Edmund, but the person murdered was Rose. Was she truly the intended target?
  • When you examine the food, it clarifies whether or not it was eaten. One of the salads and its glass of tonic was not touched.
  • We learned that Gorran works for Edmund back in Case 3, but he is currently not present. He should have a servant’s quarter
  • Those fancy cigars are in a coat on the coat rack, so they must belong to a guest
  • The top floor servant room has a document to decode a message, but it is not clear which paper it's referring to. Figuring out whose room it is will give a major hint.
  • It is not clear which dish or drink was poisoned. The one hint we have, is since the food was served from carafes and serving plates, that all of a certain dish must be poisoned. Therefore, the poisoned dish/drink must have been ingested by only one person
  • Going by several documents: Miss Richards does not like meat, Edmund cannot take heavy food or alcohol and must drink a tonic before eating, and Peter was sat next to Miss Richards.
  • The summary reads " blank blank wanted blank blank dead, so blank blank poisoned the blank." This means that the person who had the motive and the person who administered the poison do not have to be the same person.
  • Ingested is not the same thing as served. There might be multiple poisoned dishes/drinks and only one was consumed
  • The coded message reads: Use Substance To Remove Target Sincerely Dark Hand Steward

Case 6 - The Explosive Events in the Forest Cabin
Words:
  • Bill, Cracker, Hardy, Abe, Little, Billy, Jack, Nails: Inside the bag on the carriage, check the notebook
  • Coffin: examine the injured man inside the house, then the scarecrow.
  • Corpse, Shot: Injured man inside the house. Corpse is on letter, shot is from gun.
  • Walter, Keene: Newspaper in Lucia Smith’s inventory inside house.
  • David, Gorran, Lucia, Smith, Pip, Black, Bestia, Golden, Doubloon, Edmund, Cloudsley:Notice on the wall above Pip inside the house.
  • Stabbed: Check the sword in the masked man’s inventory.
  • Clubbed: Inside the exploding room, check the man on the left’s inventory.
  • Vase: flying shard in the exploding room
  • Air, Decreased, Gold, Seawater, Matter, Heat, Increased, Exploded: In the exploding room chest, in the book held by the man hiding.

The third goal for this case is to translate the runes used by the idol. The answer can be either a verb or a noun

Hints:
  • There are three obvious recurring characters and one that looks remarkably different from the last time you saw them.
  • One of the criminals is the leader and the other two are his henchmen.
  • There are two henchmen present and four henchmen in the book, so two of them must be red herrings.
  • Have you ever played Eternal Darkness? That game had a magic system where you would construct spells through magical symbols that meant words, so the healing spell was Absorb Self and the shielding spell was Protect Self. The idol operates on similar principles.
  • Coin is not the dog’s name, but it is remarkably close to correct
  • If you check the back of the idol, you can see what it was casting at the time of the explosion.

Case 7- The Strange Practices of a Secret Society
Words:
  • David, Gorran: in the bushes to the left, inside the green bag, on the pocket watch
  • Darkhands, Proudbeast, Watersnake: Inside the headquarters, on the red banner
  • Master, Steward, Initiate: Inside the headquarters, blue banner
  • Walter, Keene: Inside HQ, first scroll on the right
  • Lazarus, Herst: Inside HQ, second scroll on the rightst: Inside HQ, second scroll on the right
  • Jeffery, Sinclair: Inside HQ, third scroll on the right
  • Signaled: Lower room in HQ, dialogue of the man on the right
  • Inception, Evaluation, Transition, Admission: Lower room in HQ, scroll around statues neck.
  • Challenged, Poison, Drank: Upper room in HQ, top of the three wall posters
  • Squabble, Conflict: Upper room, left of the three wall posters
  • Dispute, Discord: Upper room, right of the three wall posters
  • Tray: Held by the man on the left in the upper room
  • Cup: Center altar in upeer room
  • Tankard:Held by the green masked person in the upper room
  • Sword: Held by red mask in the upper room.
  • Scepter: Held by blue mask on right, upper room.

This is a weird one. There is no one to identify. Your goals, in addition to a summary, are to ID the masks and robes, name the rite and each person's rank and house in the upper room, ID the person in the woods, and ID the ritual and people in the downstairs room.

Hints:
  • There are two sets of footprints in the woods, so multiple people must be in on the plot
  • If there is a plot, then what would they accomplish? Who would benefit?
  • From the lower room, we can conclude that members of this society are branded with their house and rank. Do these symbols look familiar?
  • Ranks are formatted as House then rank. For example, Darkhand Steward or Watersnake Initiate.
  • The rite in the downstairs room has a series of visual riddles. From left to right, What carries their house on their back?, What eats without a mouth?, and A fish's home. I have literally no idea what the forth picture is supposed to be, but you can find your answer with only three.
  • The scroll specifies that Walter Keene is a Darkhand brother. If he's being challenged by Jeffery Sinclair, then that gives us half the information to ID the two challengers.
  • From a hierarchical perspective, it would be eccentric if lowly initiates were allowed to perform important tasks, and it also be weird if high ranking members were expected to do menial tasks.
  • With regards to the upper task, it follows that since the brothers are not standing by house that it isn't the Ritual of Discord and that since the Grim Reaper is one of the three decorations, it isn't the Ritual of Conflict.
  • Would a new initiate be branded by anyone, or by a member of their new house?
Case 8 - The Crowning Celebration by the Lighthouse
Words:
  • Gryphon, Rebirth, Flying, Jumped, Seance, Angus, MacBain, Homunclus, Hypnosis, Hypnotized: Inside the green chest on the ship to the left, check both scrolls.
  • Seal, With: Check the seal in the first man on the left inventory
  • Oar: The ones in front of the men
  • Idol, Lazarus: Inventory of the fourth man. Examine both the cane and the letter.
  • Lighthouse, From, Alistair, Koch, James, Turner, Walter, Keene, Herst, Nicholas, Maker: On the fifth man, the lawyer from Case 3.
  • Wound, Head, Cursed, Pushed, Attacked,

Hints:
  • Three of these characters are recurring. In addition, two of them feature in Case 9, which unlocks at the same time as this case, so you might be better able to ID them with information from that chapter.
  • It appears that it is Angus MacBain's responsibility to repeat miracles. If the crown is being presented, then he must have failed?
  • What miracle would the idol be good for?
  • Why are they even at a lighthouse?
  • The symbols on the idol mean Increased Air

Case 9 - The Interrupted Weekend at the Doctor's Saloon
Words
  • Tea-house, Chess-House, Croquet Field, Flowerbeds, Library, Salon, Flowerbeds, Fountain: Map on the left wall
  • Frame, Button, Ptoo: Third man from the left’s dialogue
  • Sherry: The spill on the floor in the library.
  • Killed: Man with eye patch’s dialogue
  • Provoke: Fifth man, the general
  • Stole: Sixth man, blue wig
  • Club, Seal: Seventh man, the prince.
  • Boomerang: Next to corpse on floor
  • Drugged: Poster with plants above body
  • Arthur, Falkner, Leopold, Gideon, Koch, Turner, Ergin, Bell, James, Blanchard, Alistair, Podrick, Spade, Billiam, Planted, Augustus, Hill: On the constable. Most are in his giant testimony book.
  • Vallantine: Newspaper by outside fountain
For simplicity's sake, I'm going to write down a rough paraphrase of the seven testimonies to make them easier to cross-reference.
  • Leopold: Fell asleep after having a drink with James, woke up to see Podrick also asleep, found body and raised alarm
  • Gideon: With Ergin in the morning, went to tea house, saw Alistair come and go from chess house. Highly fixated on chess house
  • Ergin: Sides with Gideon
  • James: Drank with Leopold in the morning, went to chess house and sent Podrick inside to the library, stayed at chess house
  • Alistair: Played chess with Podrick, then Turner
  • Podrick: Chesshouse, sent inside by James, found Leopold, fell asleep, awoken and raised alarm
  • Billiam: Started by Chrysanthemums, saw Gideon/Ergin go towards the back of the house, then went to rose bushes and saw Augustus by the fountain at about noon

Hints:
  • The political cartoon at the top of the newspaper by the fountain looks remarkably similar to two of the characters and gives them party identifications.
  • The shelf in the salon says it has the 12 Lemurian Seals, but one is clearly missing. When did that happen?
  • It’s somewhat obvious that at least one person was drugged. Where would anyone eat or drink around here, and who claims to have been there?
  • The constable has seven testimonies. Since, including him, there are nine characters total, whoever he didn’t interview must be the victim.
  • A minimum of one of these characters is lying about their whereabouts. A good starting point for unraveling this case is to figure out which statements are evidently true and which statements contradict each other.
  • A murder mystery classic is for there to be multiple intersecting schemes complicating what appears to a simple murder. Just because someone’s lying doesn’t mean they’re the murderer
  • There are two obvious contradictions. What could explain these?
    Alistair (and James) claims he was at the chess-house the whole time, but Gideon claims he saw him at other places.
    Leopold alleges that Ergin was by the library door at one point, but Gideon (and by extension Ergin) never mention Ergin leaving his side.

  • Gideon is blinking an awful lot, isn’t he? That might explain some oddities in his testimony
  • The tea at the tea house and the herbs carried by Ergin are both described as "spicy-smelling," implying a connection. Maybe whoever he drank tea with got some extra spice in their cup?
  • Similar to Case 5, the person in the first sentence and the person in the last sentence of your answer do not have to be the same person.
  • We know from the last case that James and Alistair are part of the same cult and are in support of Lazarus. Would that be enough of a reason for them to work together?

Case 10 - The Triumph of Order
Words:
We start this chapter with +.-, and 0-9 in our word bank.
  • Fashion: Powdered wig and red shirt man
  • Lies, Lust, Art; Second man with glasses
  • Bones, Souls: Third man
  • Beauty, Diligence: On our lawyer friend Maker
  • Merit: Paper in front of the lawyer
  • Mistakes, Francs: On Gorran, standing next to the posters
  • Emotions, Music, Untidiness: On Turner, left side of the upper platform
  • Secrets: On Alistair, on right side of upper patform
  • Fangor, Quinn, Walter, Keene, Lothar, Richards, Years, Josh, Bailey, Horace, Webb, Gideon, Bell: Across the charge books on the upper platforms. Years is specifically in Lothar Richards
  • Idol: In Lazarus’s inventory
  • Truth, Moderation: First of the three students
  • Sloth: Second of the three students
  • Indulgence, Literature: Third of the three students

To complete our scroll, we need to calculate merit deductions and how much each person lost.
Everybody get out your scratch paper and calculator, it’s time to do some arithmetic!
Every violation of a virtue carries a point deduction related to which type of virtue it is. There are four merit books we can use to solve for the strength of each violation.

Gorran
8 = 10 - 2D

Maker
4 = 10 - 2B

Turner
12= 20 - A - D

Alistair
11= 20 - A - C

From Gorran, we can conclude that D = 1 and from Maker that B= 3. With this, we can use Turner to solve for A = 7. Finally, we use Alistair to prove that C = 2

From here, we can calculate every person’s merit score
Quinn = -D -C - A - A =-17
Keene = -3*A - 5*C - D= -32
Richards: -A - A +15= +01
Bailey = -B - A - A - A - 4*D= -28
Webb = -60*B - D - 15*D + 200 = +04
Bell: -C -10*A -5*B - D = -88

Hints:
  • Do these symbols on the idol look familiar? What did they do last time?
  • What documents usually have the date and year on them?
Case 11 - The Slight Delay in the Peaceful March to the King's Castle
We have a lot of ground to cover. I’m going to start in lower left corner of our world map and head right
Base camp:
  • Find, Lost: Lawyer Marker
  • Castle, Manor, Islet, Inn, Cabin, Crossroads, Camp: Inside the tent, map on the wall
  • Lazarus, Herst: Bust on cabinet inside tent
  • David, Gorran, Nicholas, Maker, Alistair, Koch, Turner, James, Walter, Keene: Book inside cabinet in tent
Green clearing on lower border:
  • Golden, Idol: The idol in the hands of Alistair
Green Clearing at Crossroads:
  • Dead, Body: Examine the Corpse
Cabin from Case 6:
  • Years: Man with musket in pond
  • Have: Inside cabin, on bag hanging from cage
Lover’s Islet, along river:
  • Mary, Ideal, Wife, Fight, Peter, Battley: Mary’s inventory, inside the book and her letters
  • Kill: Peter’s dialogue
The Little Mermaid
  • Kidnap: Ada’s dialogue
  • Blackmail: Oscar’s dialogue

This level is very dependent on understanding the narrative, so I'm going to do a quick plot synopsis, chapter by chapter.
  • Case 1: Albert Cloudsley kills for the golden idol
  • Case 2: Albert's son Sebastian, who is a member of the Brotherhood (red ruby ring) and the new owner of the idol, dies in a horse riding accident.
  • Case 3: Sebastian's estate is divided by attorney Marker (also an Brotherhood member). The idol is given to fellow Brotherhood member Willard instead of any of his relatives. Rose gets rich, Edmund gets a new manservant David Gorran, and Peter gets nothing. Peter attempts to use his servants to wrest the idol from Willard, but he uses the idol to burn one alive.
  • Case 4: Gorran, on Edmund's orders, hunts down Willard to an inn, kills him, and steals the idol.
  • Case 5: Edmund has run afoul of the Brotherhood, who use one of his servants, Ada Baker, to attempt to poison him during a dinner party, where Peter and Edmund/Peter's mutual crush Mary will attend. This fails and accidentally kills Rose instead.
  • Case 6: After the attempt on his life, Edmund moves to a secluded cabin. Brotherhood member and thief Walter Keane uses Edmund's demand for a corpse to gather henchmen and use a scarecrow in a coffin to gain access to the cabin and take back the idol. However, Edmund sets up an explosive trap with the idol to injure Keane and force him to play along with him.
  • Case 7: Keane returns to the order without the idol and they set him up to a fatal challenge. However, he and Gorran have colluded to make sure he survives. In addition, Lazarus Herst enters the Brotherhood.
  • Case 8: Lazarus, Keane, and high ranking politicians have arrived at a lighthouse to see if Lazarus can become the Gryphon Reborn, an influential position. In order to become this, you must commit a miracle that cannot be repeated. Lazarus uses the idol's ability to shoot out air to survive a fatal fall, and then exploits the fact that you can't use the Increase command twice in a row to kill MacBain and ensure that the miracle isn't repeated. Meanwhile, Keane was blackmailed to side with MacBain, causing a schism between him and Lazarus
  • Case 9: Lazarus is the head of the New Order political party, but political rivals Blanchard and Vallantine are in the way. To this end, order members Dr Turner and General Alistair Koch set up a situation where they kill Vallantine and frame Blanchard, giving Lazarus full power.
  • Case 10: Lazarus and his cronies have control of the government, use the idol to sap years of life off people for unvirtuous activity, and are planning on taking on the king. Keane has been thrown out of the party and had 32 years of his life sapped away.

Hints:
  • There are three distinct deaths: morning, late morning, and afternoon. In addition, there is a corpse in the woods, a cannon trap in the manor, and the shooting at the cabin. How can we figure out which is which?
  • According to the woman at the laundry pond's watch, it is currently 12:15 PM
  • At the Lover's Islet, the white horse running in the background has a distinctive heavy stamp on it. Isn't that Dr. Turner's?
  • Lazarus's note states that he has pressing business at Sebastian's property. What was he there for?
  • We learned in the last chapter that the idol can make people older, so if someone looks unfamiliar, they might actually be a familiar face.
  • According to the brand code from Case 7, the man in the pond is a Darkhand Steward. Does that ring any bells?
  • According to Marker, Lazarus went missing before they sent out Alistair/Turner
  • According to message in the tent, someone wants Lazarus to pay for 32 things taken for him. Does that number sound familiar?
  • We learned back in Case 3 that Rose inherited Sebastian's manor, but she's been dead for years and Edmund was presumed dead. Who's next in the line of inheritance for the house?
  • According to Mary's letter, Edmund is still alive, but his name isn't in the word bank. He must be someone else under a pseudonym.
  • The victim at the cabin is still alive, so that must be the most recent murder.
  • No matter where you look, there's no sign of Dr. Turner... what could that mean?
  • It was mentioned in the last chapter, from Lothar Richards' merit book, that Lazarus knows the location of Mary and Peter. What would happen if they met?
  • Lazarus was told in the blackmail letter to give a piece of identifying evidence to the woman at the inn. Whose name is on the evidence in her inventory?
Epilogue
Not really a case, just a comprehension check for the whole game. I must confess that it took me until halfway through the final case to notice that Edmund and Lazarus were the same person, like I just assumed that this new guy that multiple characters were extraordinarily loyal to was an entirely new character.

The Spider of Lanka DLC Case 1 - The Overly Enthusiastic Card Game Tournament in the Yellow Lily
Words:
  • Stiletto, Oberon, Scalpel, Treated, Pistol: Man holding pistol in upper left corner
  • Zubiri, Lerra, Pajack: Injured man in upper left corner
  • Pay, Lost, Money, Cheated, Bill: Yellow paper with rules on wall
  • Sword: Drunk man with hat in corner’s inventory
  • Mace, Harpoon, Gabrie: The large Dead man with the harpoon in the chest
  • Gabriel, Carlos, Luna, Sri, Thagson, Pandula, Senevi, Ruben, Hendricks, Hubert, Price: Black chalkboard with tournament card on back wall
  • Archer, Boar, Centaur, Peasant: Any of the card tables
  • Katar, Chakran: Dead man with beard and blue hat
  • Dagger: Dead man with Chakran in head
  • Ear, Knife, Rapier: Dead man impaled with rapier
  • Navajo: Dead man long hair in lower right corner

Hints:
  • One of these characters was in the main game. The tutorial, in fact
  • The card tables are arranged in three turns of competing cards, with a black scoreboard. Only one scoreboard is legible
  • Try to figure out who died first and last, and then work from there
  • Going by the board, the first three matches were completed, with the fourth being interrupted. Additionally, the names and amount/order of wins for each pair is on the board
  • Everyone has a blue or yellow rosette, and there appears to be coordinating colors on each table.
  • Four people have blue rosettes, while four have yellow.
  • The drunk man’s note says that the newbie was paired with the best player there. Who’s the best player?
  • If a weapon’s bloody, it was likely used to injure/kill someone. But be careful - there is one surviving person with an injury, so one of the weapons was used to only injure
  • Every person who went on to the next round on the board has two wins. What can we reverse engineer about the rules?
  • The only game with clear hand winners, the lower right, is a good starting point for learning the rules
  • Once we figure out the card strengths, we can figure out who won each hand and each match
  • From that game with clear wins, we can conclude that Boar>Peasant, Centaur > 2 Archer, and Archer>Boar
  • The upper left game with the drunk man is YYB
  • Upper right game with the corpses is YBB
  • Lower left game with spilled ink is YYY
  • Every person must have played against someone with the other color, giving us four pairs to match to the card games and a simple way to identify bodies
  • If the guy with the necklace of ears were to attack someone, he’d likely go for the ear. Does anyone have similar injuries?
  • Someone killed with a melee weapon had to have been in striking distance of their killer
  • Inversely, Harpoons and Chakrams are throwing weapons, so it’s very well possible that someone killed with one would be far away from their killer

The Spider of Lanka DLC Case 2 - The Unfortunate Accident at the Raja's Court
Words:
Scene 1, Outside
  • Albert, Abhaya, Jaffna, Gamini, Vijaya: Man in green at left’s inventory
  • Mouth, Cloudsley: Man with parasol on left
  • Yupik, Kerra, Arri: The paper in Zubiri’s inventory
  • Killed, Putra: Man with red hat’s inventory
Scene 2, Ritual Hall in Red Dome
  • Spymaster, Blademaster: White paper on wall on left
  • Revealed, Succeeded, Loved, Secret, Jayan: Dead woman on ritual platform

Scene 3, Body on Pyre
  • Statue: Red demon on left
  • Tissa, Failed: Paper in dead woman’s inventory
  • Anula: Paper in praying man’s inventory
Scene 4, Store Room
  • Room: Enter through the door
  • Spider, Scorpion, Cricket, Beetle, Centipede: inside the terrarium
  • Seduce, Sukerra, Ji: Paper on small table
  • Klusapur, Jambupur, Lankapur: Map on right wall

Scene 4, Raja’s room
  • Zubiri: Said by the Raja
  • Sun, Raja: Paper on bedside table

Hints:
  • Where on earth are we? Are there any landmarks or navigational tricks to help?
  • According to the navigation book on Cloudsley, the kingdom is named after the ruler
  • Zubiri mentions that his father is part of this incident. That’s a simple way to identify a second person. In fact, several people here are related
  • There are several documents with unclear senders or recipents. Figuring which is which would a useful start
  • Based on the dome ceiling in the ritual hall, a person who is favored will be lowered in and avoid the blade, while someone unfavored will fail to lower and be killed. Is that a higher power's will, or a human's decision?
  • There are two heirs for the throne. Many people would like to see one or the other win (including the heirs themselves), so what could they do to get the results they want?
  • The lever to lower the platform is inside the ritual platform, so lowering it must have been the person inside’s responsibility
  • The broken glass in the ritual platform has some text on it. Instructions?
  • The Seven Seas Trading company has donated a demon statue as a gift
  • A delegation of Lemurians is in the area to administer the ritual. Who do we already know is Lemurian, and who can infer to be?
  • Going by the note in the store room, the weapon master wants to seduce the Lemurian servant woman. What would anyone gain by getting the Lemurian servant on their side?
  • There’s two corpses. One has an obvious slice wound, but the other has no obvious wound. What could explain the second body’s death?
  • There are four colored bottles of ink throughout the area. This could be used to identify who wrote each document
  • In the store room is a decoded document. Apparently, if you take the first letter of words related to an image, you can decode a phrase. Do any other documents have a similar look to this one?
  • The two tests in the ritual hall are made of some popular brain teasers you’ve likely seen before. If you’re having problems solving them, well, so did one of the takers
  • The second dead woman’s hand is covered in ink. Is there a way to figure out what she crushed to make that stain?
  • Someone put answers for the test in the bush by the pyre. Who was it intended for?
  • The first of the three test questions is easy to answer. A rotating line, a color that cycles through four colors, and a square-circle-circle pattern. We can conclude who failed and succeeded through this question
  • According to the test documents, the ritual has two steps: the paper test and then the Ritual of the Blade. Whoever was tested by the blade must have passed the paper test
  • The first test answer is the white circle
  • Cross referencing the Lagua bottle of blue ink by the Raja and Cloudsley’s documents, we can conclude that the dead woman crushed a nesting cricket. How on earth did one of those get in there, and why would someone place one there?
  • Did the platform fail to lower, or was the person whose job it was to lower the platform somehow prevented from doing so?
  • Both of the heirs have a piece of paper with a note to look at the gift from the trading company. Does this remind you of the note with the lion?
  • The encoded message reads: IF YOU FAIL LOOK IN MY MOUTH

The Spider of Lanka DLC Case 3 - In the Web of the Spider
Words:
Scene 1, Arrest on Boat
  • Putra, Sun, Rebirth, Ritual, Spider, Ambush, Elara, Lanja, Sinha, Hatch, Door, Kirthi, Bandara, Siva, Udawatte, Albert, Cloudlsey, Narcisus, Montalban, Revealed, Switch, Claude, d’Avreux, Clothing, Oberon, Geller, Concealed, Ruben, Hendricks, Instigated: Putra’s inventory, on his letter, instructions, and profiles
  • Saved: First guard’s dialogue
  • Mask: Masked person

Scene 2, Publishing House
  • Zubiri, Kerra, Yupik, Golden, Idol, Location, Sabotage, Life: Inside the Black Book on the table

Hints:
  • This case requires an understanding of the last two cases, so don’t be afraid to look back at them
  • Sutra’s bios in his inventory are our suspect list for the spider’s true identity. Are there any ways to disqualify suspects?
  • Since the guard on the door was killed, whoever escaped likely went that way. Are there any vehicles they could have used? Where would they go? They likely wouldn't take any path with guards on it
  • The cloak laying by the scooter looks like Yubik’s from the last case. Is it his?
  • What time is it? Is there anything that varies with time in the area we can use to reverse engineer that?
  • We need to identify the dead guard from the four guards present. The only obvious differences between them is their uniforms. Can that be used to ID them?
  • There are various notes written in a code where you translate the pictures into numbers and then choose the coordinating word. As a comprehension check, the very first one on the guard reads Follow Me
  • Putra’s profiles reveal that Hendricks from case one has connections to the company and pretends to fall asleep drunk when convenient. Does this cast the first case in a new light?
  • The mocking cartoon has several characters standing in for real people. For example, the bug with the parasol matches Sutra’s appearance. Does anyone else look like someone we’ve met before
  • Looking back in hindsight, the situation in the card fight case was awfully convenient, wasn’t it?
  • Weren’t the coded messages in the last case from this publishing house? Doesn’t the ink on them match the green ink from the spider’s journal?
  • The schedule mentions rehearsing an escape plan. Does that imply that the spider knew this ambush was coming?
  • According to the poster in the publishing house, the water levels vary in twelve hour cycles, peaking at 8 PM. If the water is the canal is at the halfway mark, then we must be halfway between the two points.
  • In other words, it’s 2 AM
  • The secret message reads: Guards Will Attack After Lemurian Leaves
  • In the last case, the Raja mentions going on “the journey” after receiving the secret from Yubik. Was he given a location?
  • The message with profiles given to Sutra and the list of new books in the publishing house both come from the Master of the Library
  • The maximum weight on the basket is four vases, or 120 Ser. This means that one of the five suspects was too heavy to escape
  • There are footprints leading away from the paint spill. One of the five suspects has a fake leg and couldn’t possibly leave a two footed trail.
  • The Double Widower on the schedule matches one of the suspect’s bios, so he isn’t the Spider
  • The Spider’s journal mentions them looking for a Lemurian artifact: the golden idol. Who would have that information, and how would the Spider get them to talk?
  • The Lemurian adage of "life for life" is a little abstract. It might include objects that give life
  • Back in the first case, Oberon invited both the unstable quartermaster that started the bloodbath and the various people who died in the fight. Is it fair to say that engineered the entire situation?
  • If we think back to the main game, which this is a prequel to, we’ll remember that Oberon and Albert went on the expedition for the golden idol together. How’d they figure out where it was, anyway?

The Lemurian Vampire DLC Case 1 - The Enigimatic Expiration in a Harmonious Island Commune
Words:

Morning, Beach
  • Ji, Tissa: Inside the diary held by Zubiri
  • Death, Zubiri, Kerra: Jayan’s dialogue and letter
  • Jayan, Gamini: Tissa’a dialogue
Afternoon, Purple Peas and Writing on Wall
  • Kula: Woman’s dialogue
  • Kruplu, Lifespan: Zubiri’s diary
  • Incantation, Vaito: Wall with writing

Afternoon, Village
  • Zarno: Blonde man’s dialogue
  • Mongo, Reduce: Darkhaires woman with bushel’s dialogue
  • Vrylis: Jayan’s dialogue
  • Mata: Woman on right with cloth’s dialogue
  • Lavu, Emerges, Dweller, Protection, Discovers, Brute, Ancestors: Blonde child’s dialogue and cards
  • Stirna, Banishes, Lemurian, From, Tower, Sentinel, Community

Afternoon, inside Village Hut
  • Lavu: Blonde man on left
  • Sutul: Woman with black curly hair
  • Increase: Man on right

Evening, Ritual Tower, Right Screen
  • Golden, Idol: Person inside tower with idol

Hints:
  • This case is a break from the main game’s formula. Instead of examining one moment for information, we examine three different times
  • These three cases start off where the last DLC left off. If you’re struggling to recognize the shipwrecked people, circle back to The Spider of Lanka
  • As the children say, when you try to organize the tiles, focus more on the images than the words. For example, the four pictures with the boat are likely related
  • There’s not much information to go off of in the final time period where the person dies, but the person falling over has a distinctive symbol on them
  • Some parts of those tiles clearly relate to a real thing. The square headed monster with the eye that takes life resembles the idol. Do the tower or symbol look like anything we’ve seen?
  • Tissa complains that the old man doesn’t do any labor, but the woman the old man’s talking to seems to think he’s heavily stressed. Maybe he has some sort of responsibility?
  • We need to identify the four council members, their positions, and their tie breaker. There’s several distinguishing characteristics to look out for: their position, their vote, and their gender
  • The guardian of males or females will likely hand responsibilities down to the people beneath them, so if a woman says someone gave them a task, that’s probably the Guardian of Females.
  • We have five pairs of initials: K.S. And K.Z voted in favor, while V.M., S.V., and L.M. votes against. Four of these belong to the council members, one belongs to a bystander asked to tiebreak
  • We have sixteen names and seven people (14 names), so one two of them must refer to another person. Perhaps the tiebreaker?
  • To make things more confusing, many of the people around the island give information about the names council members, but inconsistently use their first or last names
  • Zubiri’s journal in the second time period says that an exodus comes before the finding of an accursed, and then a tragedy is dispersed. If he heard it from the kids, it might be related to those tiles
  • Since the four council members reached a stalemate, two of them voted in favor and two voted against. The tie breaker must have voted against
  • From their dialogue, we can tell that blonde man and curly hairy woman voted against the notion
  • Kula gave tasks to a woman, Kruplu likes agriculture, Zarno gives tasks to farm, Mata is focused on children’s health, the children are close to Lavu, and Vrylis wants a man’s house repaired
  • Lavu and Sutul voted against. Kula is on the other side of the vote from Mongo
  • Kula is a woman, Kruplu is a man, Mongo is a man, Lavu is a woman
  • The woman on the right in the hut says she has more people under her than the blonde man. She has to represent either females or children, while he has to represent either children or males.
  • The blonde man says that the three newcomers, or the people from the shipwreck, are his responsibility. What demographic are those three part of?
  • The tiles are meant for education, so they might correspond to something important like a ritual


The Lemurian Vampire DLC Case 2 - The Lemurian Vampire Strikes
Words
We start of with 14 words, the names of everyone we identified in the last case
Crime Scene, Third Time Setting
  • Door: The broken open door on the left
  • Punish, Tower, Dweller: Vrylis’ dialogue
  • Window, Through: Window on right

Pond Outside Sentinel's Dwelling, Third Time Setting
  • Hid, in: Short blonde hair kid’s dialogue

Burial Urns Outside Tower, Third Time Setting
  • Afraid, Steals, Ancient, Sentinel: Dark haired guard’s dialogue
  • Golden, Idol: Tower dweller in Tower

Pond outside Palace, Second Time Setting
  • Basket, Gifts, Deliver, Juice, Honey, Fish, Eggs: Vrylis’ dialogue and ledger
  • Cured, Sedated, Sedative: Left wall writing in apothecary hut
  • Lake: Right wall writing in apothecary hut

Plaza With Writing Wall, Second Time Setting
  • Flesh, Bones, Left: Writing wall
  • Sahilia, Een: Kula’s dialogue

Council Hut, One Time Setting
  • Preserve, Practice: Lavu’s dialogue
  • Returned, To: Kula’s Dialogue

Hints:
  • From this case onwards, you can hit a red button in the Thinking scene to see the names of the seven people identified in the last case, and then hit it again to see all your new words
  • As a rule of thumb, if a murder mystery pushes you towards a certain conclusion, look in the opposite direction. If the obvious conclusion of this case is that the tower dweller killed and stripped the flesh from the victim, then you should think of any other way a human could potentially create a crime scene that suggests that
  • If there was a human perpetrator, they’d have to somehow enter and exit the scene. The door was latched from the inside and the window drops a great distance into a pond with fish that eat flesh, so neither of those seem like likely escape routes
  • Kula suggests that the killer is still on the scene, as if they had hidden. Is there anywhere big enough for a person to hide? If someone was hiding, where would they go when they have a chance to leave the hiding spot?
  • From Jayan’s testimony, it appears that he and Zubiri were the first to find the body, then the other four started to show up afterwards. The phrasing implies they trickled in, as opposed to showing up as a group. Maybe one of the council members was up to something and rolled up late?
  • According to the blonde guard, something was stolen by the base of the tower. Maybe if you look in multiple time periods, you can find something that’s been disturbed
  • When a Lemurian becomes indebted to a second person, they divide their promise cube and hand one half to the other person. If someone has half a cube, they’re in debt. If someone has one and a half cubes, then someone else is in debt to them. In fact, the two halves of the cube should have shapes that fit together well
  • The ring found by the fishing boy in a snapperfish’s mouth looks real familiar. I hope the owner of the ring is okay; snapperfishes eat flesh
  • The person who stole from the tower area was described as carrying a sack, which is strange coincidence, as a sack is inexplicably in one of the baskets in the sentinel office
  • The apothecary hut has several fruits that cause certain effects in people when they ingest their seeds. For example, the red triangle seeds of the yellow gourd are sweet. We can note if they’re in a product by looking for their distinctive shapes and colors.
  • The stone room in the second time setting implies that the writing wall is written by a person, which implies that someone has a motive to threaten and terrorize the sentinel, the victim. If the REMEMBER YOUR MOTTO written on the wall is any hint, then it might be a council member, but which one?
  • The only way into the writing room is a keypad where several Lemurian numbers have been used so often that they’re worn down. The dot, line, triangle, square, and hourglass. Can you find anything in the area with these symbols or shapes?
  • Vrylis’s ledger in the second time period states that the juice and honey were already delivered to Tissa, and the fish/eggs are still waiting. That’s a good starting point for the order and identity of who gave what to Tissa.
  • Tissa is being spoiled rotten as the latest sentinel, and getting all the food he wants. Strangely, the ledger held by Vrylis implies the he was given honey, juice, fish, and eggs, but there’s no sign of eggs in the crime scene. Is there anything else he’d want instead?
  • Kula tells the blonde woman that she’ll have her concealed, to which the blonde woman says the egg basket will be at her hut. That’s interesting, what are they actually moving with that basket?
  • If the blonde woman is in someone else’s debt, then the other person must have done a great deed for her. If her only real problem is Tissa’s obsession with her, then what could they have possibly done?
  • If the fishing boy says that he left the house before his sister woke up, then that means she spent the night at their house. If that’s the case, then what was in the fourth basket?
  • Wait a minute, the skeleton in the bed is missing a tooth, which is not true of a living Tissa, and they have totally different jaw shapes. What could that mean?
  • If the skeleton in the bed looks nothing like Tissa, then it might very well be someone else’s body. But whose, and where did it come from? And where did Tissa’s body go?


The Lemurian Vampire DLC Case 3 - The Less Than Amicable Departure of Two Explorers
Words:
Once again, we start with all 14 names of the seven people identified in the first case

Overworld, First Time Setting
  • Golden, Idol: Tower Dweller in tower
  • Prison: Lavu’s dialogue at the prison
  • Command, Hostage, Myth: Zubiri’s dialogue and diary in his prison

Plaza with Writing Wall, First Time Setting
  • Tower, Dweller: Vyrlis’ dialogue
  • Foreign, Visitors: Kruplu’s dialogue
  • Albert, Cloudsey, Oberon, Geller: The contract held by Albert and Oberon, just like the tutorial
  • Voice, Speaker: Blonde child’s dialogue
  • Villagers: Brunette child’s dialogue

Writing Room, First Time Setting
  • Take, Give, Destroyed, Tool, Heat, Lifespan, Matter, Mind, Target: The instructions and blue book on the writing table

Cave, Second Time Setting
  • Stone, Bridge: The remains of the broken bridge
  • Found, Kill, Steal: Vrysis’ dialogue
  • Riches, Obtained: Jayan’s dialogue
  • Pillar: Bottom screen, broken pillar.

Hints:
This case is a climax of both this DLC and the last, so I’ll provide a quick plot synopsis of relevant information
  • The Spider of Lanka: The Lemurians are from a distant civilization to other countries and they have secret knowledge of the Golden Idol and it’s location. Oberon Geller and Albert Cloudsley, using the formers plotting as The Spider, have obtained the location of the Golden Idol from Lemurian preist Yubik. Meanwhile, the Raja got the location of the Golden Idol from Yubik and insisted that the priest’s son Zubiri comes along on his trip to the Golden Idol’s location: Monkey Paw Island
  • The Lemurian Vampire Case One: The Raja’s voyage is sunk off the coast of Monkey Paw Island, leaving Zubiri, Jayan, and Tissa as the only survivors. The island is the home of a distant population of Lemurians run by a small council. One member of the commune is the sentinel, a role where they speak a incantation to the dweller in the tower whenever the writing on the wall tells them to. The tower dweller saps their life force with the Golden Idol, killing the current sentinel
  • Case 2: Tissa becomes the new sentinel, and Zubiri advocates that he can use his knowledge of Lemurian language to destroy the Tower Dweller. However, council member Lavu is insistent that the ancient practices shouldn’t be questioned or changed, and uses the writing wall to threaten the new sentinel. She then follows through with the threat and sedates Tissa, smuggles her way into his room, throws him into the pond full of deadly fish, and places an ancient sentinel skeleton in the bed to make it look like he was killed by the Tower Dweller. After this, the council is adverse to change and places Zubiri in prison

  • This time we only have two time periods to look at
  • The pamphlet held by the blonde child is propaganda telling the children to not be curious and to not ask about people’s ages. Who would educate these children, and how would they benefit?
  • What’s Jayan doing with that rope?
  • Zubiri gave Lavu the information to shut down the Tower Dweller at the same time that Oberon/Albert are out to destroy it. Who got to it first, and how can we figure that out?
  • If you look carefully in the last case, you’ll notice that the Golden Idol has some life force stored in it at the start and none in the later time periods. If the tower dweller is an automatron, then someone must have taken that life force for themselves, but who?
  • All the information you need from the tunnel scenario is in their dialogue. Figure out what happened first and what happened last, then go from there
  • Everyone but Jayan and Zubiri are wearing the flower leis in the tunnel. What does that mean?
  • The documents in the writing room are the clearest explanations of the Lemurian writing and number system you’ve ever going to get
  • The slate held by Lavu states that the automatron’s head will tilt when it’s shut off with the code phrase. What position is the automatron’s head in?
  • The paper in the automatron is a history of what commands were given to it. Does it match any directions other people were given?
  • We already know Albert and Oberon leave this situation with the golden idol, so that’s the last step of the scroll


55 bình luận
BadaBoooM 14 Thg08, 2024 @ 11:00am 
@bearsbearsbears thanks, you are MVP :)
bearsbearsbears  [tác giả] 31 Thg07, 2024 @ 3:56pm 
Actually, while I have the game open:
The second half of the Lanka Case 2 Message is Lava/Ominous/Otherworldly/Killer Ignited/Nightmare Monstrous/Yell Misery/Odious/Unclean/Terror/Horror = LOOK IN MY MOUTH
The weirder words are more intuitive if you have a little familiarity with code cracking and can make informed guesses. There's only so many words of a certain length that start with a certain letter. For example, the sixth word ME is two letters long and it's first code word, Monstrous, is a clear connection to demons. The second code word is less intuitive, but the word we're trying to decode is two letters long and starts with M, and there's only two words that match that description, "Me" or "My," and there's no words starting with E in that line, so it has to be Yell
bearsbearsbears  [tác giả] 31 Thg07, 2024 @ 3:30pm 
@BadaBoooM
I've been wondering if I should add a hint for that, bc it seems a lot of people struggled with it:ChadPeter:
Since the decoding symbol is a demon, take the first letter on each line of the word relating to demons/hell/suffering. Each paragraph of lines makes up a word. So Infernal/Fire, Yelling/Ordeal/Unenviable, Fear/Agony/Infernal/Limbo = IF YOU FAIL
It's also a little easier when you figure out the series of events and have the context that it's telling the heirs that the toxic cricket is in the demon statue mouth. When I did it the first time, it took me a second to figure out which words (Misery/Odious/Unclean/Terror/Horror) made up the final word of the message, but I connected the dots of a five letter word starting with M and the rest of the message being IF YOU FAIL LOOK IN MY, realized it had to be "MOUTH," and went from there
BadaBoooM 31 Thg07, 2024 @ 2:03am 
I was able to solve the second case of DLC myself, but how the hell do you decode the message. I understand that you take first letter of the related word, but how to identify "related" word?
trihan 19 Thg02, 2024 @ 1:44pm 
@jonmon6691 What makes you so sure it's *years*? What other measure of time might she give/take 36 of that would be harder to notice visually?
Dogsbody 11 Thg02, 2024 @ 2:15pm 
Appreciate it. The last case was a bit convoluted to work out and this nudged me in the right direction without spoiling hardly anything.
jonmon6691 13 Thg01, 2024 @ 7:35pm 
What doesn't make any sense to me in the Lemurian Vampire, is that the command the Sentries have been giving takes 36 years of life (Bol-Bazur = 3 * 12) from them. . But in chapter 2, you can see at some point between part 1 and 2, that the idol has been commanded to give life force. And in the next chapter you can see in the command log that it is always commanded to give 36 years back after each time its commanded to take that same amount by a sentry. But if that happened when it did, wouldn't everyone notice that Lavu Mata is suddenly 36 years younger all of a sudden? We already know from the original game that you can pass as a totally different person And yet Lavu Mata has been doing this for 300+ years. I know she has been teaching the kids to not ask for someone's age, but an instant 36 year reversal would be obviously noticed
bearsbearsbears  [tác giả] 7 Thg09, 2023 @ 6:04pm 
@† datAss †
I honestly don't have a solid answer, mainly because it's not relevant to the main case. I feel like we don't have enough information for a good answer. I can't tell if the trick is that he pulled a card from the deck or if he drew the same picture as her?

My main guesses, sight unseen, are either a trick deck (there's a greyish smudge on the cards, maybe they're all the same picture and it's a ink trick) or a transfer paper trick (the back sides covered in crayon, so it imparts onto the next card when she draws her answer).
https://www.youtube.com/watch?v=_Ti7GXriw0Y
https://craftwhack.com/crayon-transfer-technique/

Any way I had fun reading about mentalism and magic tricks for an hour :csd3perfect:
† datAss † 7 Thg09, 2023 @ 11:53am 
Do you know how Oberon Geller performed the mind-reading trick in the last act?:ChadPeter:
Kobest 5 Thg09, 2023 @ 9:44am 
Thank you for this guide, it was really helpful!

@Pooge: I felt the same way. I loved the DLCs as much as the main game but I felt like there were some instances in the second DLC where I had the scenario figured out in my head but there was very specific wording that I needed to get in order to progress.