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Segnala un problema nella traduzione
to fix it remove these 3 lines from the engine.ini.
[/script/engine.engine]
bUseFixedFrameRate=True
FixedFrameRate=120
By setting it lower you're changing the color grading thus changing the look of the environment, most noticeable in the ice cave maps. IMO this amounts to a change in artistic vision the devs had for the game.
With a value if 0.35 the floor in caves looks like rock while with 0.5 it looks like frozen water or ice frozen over rock, huge difference.
Players can always change brightness settings.
Also would you care to share how you figured out the cvars for the game? Several you have used are not part of UE4 cvars (grass/foliage/a few others)
consider my brightness vale is already maxed as u suggest
http://www.alexbaffo.com/upl_scr_shot/home_pc_2023-08-12_09.48.01.jpg