太吾绘卷 The Scroll Of Taiwu

太吾绘卷 The Scroll Of Taiwu

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Taiwu Information Compendium (release version)
By Neyhoum
This is just a compendium/repository for various practical information. For starter it'll include :
- sect and associated alignments and elements list
- where to learn fine arts list
- sword tomb boss powers list
- sect services list
- skill power scaling in taiwu
- a half completed map
- a table of refinement bonuses
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1] The sects, their specifics and services
A) List of sects according to elemens and alignment

Earth Good Sect : Yuan Shuan
Earth Neutral Sect : Kong Sang
Earth Evil Sect : Bloodhound
Fire Good Sect : Wu Dang
Fire Neutral Sect : Sword Manor
Fire Evil Sect : Fu Long
Wood Good Sect : E'mei
Wood Neutral Sect : Ran Shan
Wood Evil Sect : 5-Immortals
Water Good Sect : Hundred Flowers Valley
Water Neutral Sect : Xuan Nyu
Water Evil Sect : Jie Qing
Metal Good Sect : Shaolin
Metal Neutral Sect : Lion's Gate
Metal Evil Sect : Vajra



B) Sect services (provided by highranked sect people on the sect HQ tiles only)

(NOTE : Some of this is speculation based upon EA. The verifies services will be noted with *** before the sect's name)

WuDang sect: removing all breath disorder.
***XuanNyu sect: alleviating negative born feature or amplify positive born feature.
KongSang sect: extending life span as well as getting severely poisoned
Shaolin sect: cut the duration of your current reputation
***RanShan sect: change the standpoint(Just, Kind, Even, Rebel, Ego) of a character
BloodHou sect: make a character enthralled or possessed
YuanShan sect: alleviate the entrallment of a character
E'Mei sect: level up resources in Village panel.
***Flower Valley: cure all wounds of a character
***Five Immortals: cure all poison of a character
JieQing Brotherhood: Hire assassin to kill a NPC by inputing his name(Don't know if it works for translated version)
Lion-Faced Clan: Increase the prestige(fame) of the player the amount is nearly 1000 with variances
Vajrayana: Gain money of 10000(with variances)
Sword Manor: Gain 3rd level toolkits for crafting
FuLong Altar: Get a loyal servant



C) Sect fine arts (where to learn X or Y art ?)



D) Birthplace Locations :
These are the resources you will acquire from each location choice when creating a character. Remember that blue resources are valuable and shouldn’t be removed unless you have extras that you don’t need.
Primary are guaranteed both common and rare resources of their type, while Secondary resources will appear at random based on the available options. This isn’t 100% accurate, bit the Primary’s are right and overall the Secondary’s will match.

Plains: Primary Weave / Carpentry ; Secondary Medicine / Toxicology / Cooking
Mountain: Primary Smithing ; Secondary Crafting / Carpentry / Cooking
Forest: Primary Carpentry ; Secondary Toxicology / Cooking / Weave
Wetlands: Primary Medicine / Toxicology ; Secondary Weaving / Cooking / Carpentry
Snowy Mountains: Primary Crafting ; Secondary Smithing / Medicine / Cooking / Weave
Seaside: Primary Smithing / Crafting ; Secondary Cooking / Carpentry / Toxicology (unique map in that it has more primary rare resources, but a lot worse common / secondary resource variety)

Credits to SlimePort for this part, thank you ! :)
2] Sword Tomb Bosses list (+powers and fight tips)
I've added some info about how they look to recognise which it is, and some info about what kind of damage their skills do. More precise info to come in the future. About whether this is accurate or speculation based upon EA, all bosses with *** before their name are "verified" to have the specified powers and scaling in this version.

  • Weaving of Mo'Nyu ==== The chance of follow-up attacks is greatly increased, and all damage from follow up attacks is increased by one degree
    Looks : Teenage lady
    Fight info : Hybrid damage boss, mostly internal. Her base attacks hurt, slow her down if you can. Counterstriking stunts work well.


  • Da Yue Yaochang, Vanquish Evil ===== His weapon attacks can interrupt your skills during their cast time.
    Looks : Big white-haired dude with a gigantic sword
    Fight info : METAL ELEMENT, External damage boss, Takes more dmg from fire main element, does more dmg to wood main element. Has a 2-6 range reflecting defensive stunt
    Tips : If you rely on kiting, his power counters you 100%, otherwise it doesn't change a thing.
    Glaring weakness : he can't cover 2-3 range, so at least in phase 1 you can exploit that. If this boss is really hard for you, use poisons and/or other debuffs and use phase 1 to stick like glue to 2-3 range and put a ton of poisons/debuffs on him, then play defensively in phase 2.


  • Jiu Han, Glacial Vessel ===== When you're in his attack range, you can't regenerate Exhale/Inhale
    Looks : Jiu Han, blueskinned with frozen body/armor
    Fight info : Mixture of external damage and glazed damage (white markers)
    Tips : Be fast. If you can't move out of his attack range, it'll be harder. Or have automated skills which don't cost stance/inhale, or any other way of recovering those, or lastly strong normal attacks + crazy defenses.


  • Jin Huang'Er, Pheonix Cocoon ==== Randomly gain true qi points (Break, Quick, etc.). When she achieves double of every true qi you have, becomes immune to damage.
    Looks : Fiery orange colours, smiling lady
    Fight info : FIRE ELEMENT, Hybrid damage, mostly external. Her basic attacks hit many many times.
    Tips : Fight her fast, don't let the fight linger too long. Slow builds beware. Very weak to counterstrike skills because of many normal attack hits.


  • ..., Spirit Smelting===== If she has more usable styles than the player, she deals x10 direct dmg and attacks cannot be reflected
    Looks : White haired ethereal clothes lady (with a Fox Pet)
    Fight info : Mostly glazed damage (white markers), good at kiting.
    Tips : Use stunts and skills which reduces glazed damage and good FOCUS (drink tea). She's rather fragile otherwise. Don't be too slow or be kited

  • Wei Qi, Draconic Anima ==== Rapidly regenerates all external/internal injuries, can't regenerate old injuries, poison markers, or mental damage.
    Looks : Old dude with brown hair and beard
    Fight info : MIXED ELEMENTS, External damage.
    Tips : has a stunt which gives more dmg done if he has more forces, more dmg taken if he has less, so reduce his forces and/or boost yours, as much as possible.
    Glaring weakness : he can't cover 2-3 range, so if you're melee bet on speed and stay VERY CLOSE at all times

  • ..., Anchorite ==== His Resolve stats (DIV PAR EVA FOC) increase when he has a lot of Stamina (movement bar).
    Looks : Thin male anime protagonist with chinese hat
    Fight info : Internal damage, all around good stats (...standard Anime MC, not just the looks)
    Tips : He hurts, is very fast, and on second phase often has crazy defenses. Time your skills for when his movement skill is ending, so your damage comes in after or at worst, while he's re-casting it


  • Xue Feng, Infernal Acerjail ==== Deals double damage, takes only half damage.
    Looks : Demon-like guy with fire, red colours and horns
    Fight info : FIRE ELEMENT, External dmg boss, big slow hard hitting weapons. Lots armor, weak to internal.
    Tips : Glaring weakness : he can't cover 2-3 range, so if you're melee bet on speed and stay VERY CLOSE at all times. If you rely on healing wounds, some of his skills make instant old wounds (unhealable in combat). Get a ton of external armour.


  • ..., Wonderglow ===== Reflects x100 dmg for the difference between the ext/int dmg you are doing
    Looks : Short-haired, blue-green silk cloth, hold a talisman in hand
    Fight info : Sound damage at range, sound and internal damage melee
    Tips : Fight melee ideally. Prep your weapons and skills to both have 50% internal 50% external damage. Use accessories to boost your pen if one of the two is too low. Get more Nadis (purple force) to raise internal ratio if you are nearly at 50/50 but can't reach it. Use passive stunts to resist glazed damage
3] Character creation info
Baseline female character creation for Divine look (not sure how much variance in options you can have).
This also works for male characters (but you do look a little funny)

Front hair (dark red) - 11
Back hair - 12
Eyebrow - 10
Eyes (light purple) - 21
Nose - 5
Lips - 1
First Trait - 10
Second Trait - 1
Clothes - 15

Credits @SlimePort, thanks !

4] Skill scaling in Taiwu
A) Base scaling

* When you hold ALT on a skill, you'll see the requirements for the skill. You need to lvl (=read books) the one or two fine arts skills associated, have good enough stats and attainement in the martial skill (swords in your case).
* When you breaktrough on your skill, pay attention to the blue and red chapters. Blue chapters can give a lot of skill power, red can give a lot of -%requirements. As an example, From blue alone you can get : +30% (big middle 3rd chapter), 10% and 20% (4th and 5th chapters). Plus some in golden circles, for a total of 160-180% skill power. NOTE : there is a difference between +%power and + max power%, and it's fairly obvious, one raises your skill power in all circumstances, the other one raises your cap, so it depends on how well you can fulfill the skill requirements.

That's it for base power scaling, but then what you want is a lot more of "skill power".


B) Additional power

where to get it? Here are a few/main sources :

* First Inner Art of every sect gives +%skill power limit to skills of the sect (orthodox) OR -% requirements (heterodox). Once you have enough skill power from many sources, the second effect is better, because requirements are super high on big skills.

* Skill Elements : Pay attention to the element of your skills. As an example, if your main attack skill is fine, get the Inner Art which boosts all fire skills (from Fu Long I think? second one), and later on get the mid/high level inner art which gives a lot of skll power from elemental conversion

* Specific skill scaling : Some skills receive additional power from their skill effect. For instance, the infamous t6 wudang "Pure Yang Sword" skill gives +% skill power depending on your "internal ratio %", and this can be raised with : passives, items and purple force.



C) Synergies

One can have a "simple build" by simply having good skill power on it's skills, and by optimising this should be somewhat able to complete the game on Difficult settings. But to go further, or to succeed without having to optimise to the end at everystep, one should also look at good synergies between various skills and playstyles.
5] Taiwu Travel Map
Incomplete map for now, but there's a good chunk of the roads already :














(That's it for now, more to come in the future)
6] Gear strengthening table
Someday i'll also add the strength of the boni depending on refinement material tier, but for now this simple quickly-made table should suffice to guide your early strengthening

2 Comments
mhv3 Oct 12, 2022 @ 11:58am 
ooh one more thing. I just checked and the armor diversion, evasion, focus, parry say they only apply to the body part covered (ie feet for shoes) and the accessory changes for whole body (as well as being 2x change) also despite saying % it's a raw number increase. So if you have 200 evasion pre equip trinket with 20% evasion boost you have 220 post equip
mhv3 Oct 12, 2022 @ 10:18am 
Nice, two notes on the gear refine table. The bonus on the ACC is double the bonus on weapon/armor.
and despite being a positive +% to weight it does decrease weight.