SurrounDead

SurrounDead

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SurrounDead Better Graphics
By ICEBREAKER
I have greatly improved the graphics in a few points:

Grass, foliage and ground cutter no longer pop up. Fixed popping trees and bushes. Improved sky colors and cloud resolution optimized. Improved shadows, improved screen space reflections, optimized color in general. Ui scale adjusted (75%) and can be scaled to a different size as desired. Performance and lighting optimized and improved. Grass dynamic shadows disabled, better optics and performance. Grass smoother lod transition. Optimized fog density. Lod expanded and optimized for many details. Post process effects like motion blur, grain, chromatic aberration disabled. Faster Texture streaming.

I have tested the performance and it should run very well on all current 3-series gpus, I have no fps drops.

Go to the folder as follows:

C:Users/Name/AppData/Local/SorrounDead/Saved/Config/Windows/Engine and add the following below (copy and drag) :

[SystemSettings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.ViewDistance=5
r.ViewDistanceScale=5
r.MaxAnisotropy=16
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=5
foliage.forcelod=2
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
grass.DensityScale=1.0
foliage.DensityScale=1.0
r.HLOD=1
r.HLOD.DistanceScale=2.0
r.HLOD.MaximumLevel=1
r.Emitter.FastPoolEnable=1
r.EmitterSpawnRateScale=2.0
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-3
r.SkeletalMeshLODRadiusScale=0.01
r.LandscapeLODBias=-3
r.TessellationAdaptivePixelsPerTriangle=128
r.Water.WaterMesh.TessFactorBias=12
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.VolumetricFog.GridDivisor=30
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.VolumetricCloud.HighQualityAerialPerspective=1
r.VolumetricRenderTarget=1
r.TranslucencyVolumeBlur=0
r.TranslucentLightingVolume=1
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.LightFunctionQuality=1
r.LightShaftQuality=1
r.LightMaxDrawDistanceScale=3
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricCloud.ShadowMap=1
r.VolumetricCloud.ShadowMap.MaxResolution=2048
r.VolumetricCloud.SkyAO.MaxResolution=2048
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.ShadowQuality=5
r.Shadow.CacheWholeSceneShadows=1
r.Shadow.WholeSceneShadowCacheMb=500
r.Shadow.FilterMethod=0
r.Shadow.PointLightDepthBias=0.050000
r.Shadow.RadiusThreshold=0.01
r.Shadow.DistanceScale=3.0
r.Shadow.MaxNumFarShadowCascades=12
r.Shadow.CSM.MaxCascades=12
r.Shadow.TexelsPerPixel=16
r.Shadow.CSMDepthBias=20
r.Shadow.MinPreShadowResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MaxResolution=4096
r.Shadow.SpotLightTransitionScale=4096
r.Shadow.CSM.TransitionScale=2.0
r.Shadow.PreShadowResolutionFactor=1.0
r.CapsuleShadows=1
r.CapsuleMaxDirectOcclusionDistance=800.000000
r.CapsuleMaxIndirectOcclusionDistance=600.000000
r.CapsuleShadowsFullResolution=1
r.DistanceFieldShadowing=1
r.Shadow.PerObject=1
r.ContactShadows=1
r.AllowLandscapeShadows=1
r.Shadow.AllowForegroundShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.DistanceFieldAO=1
r.DFShadowQuality=3
r.DFFullResolution=1
r.HLOD.ForceDisableCastDynamicShadow=1
r.Shadow.FadeResolution=0
r.HighQualityLightMaps=1
r.LensFlareQuality=3
r.ParticleLightQuality=2
r.RefractionQuality=3
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.SceneColorFormat=4
r.TonemapperGamma=2.2
r.Tonemapper.Quality=3
r.TonemapperFilm=1
r.Tonemapper.Sharpen=0.33
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.Tonemapper.GrainQuantization=0

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

[/script/engine.userinterfacesettings]
ApplicationScale=0.75

If you don't see the appData folder, you have to activate advanced folder options: show all in the windows settings.

Have fun with the new graphics.

   
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