Have a Nice Death

Have a Nice Death

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Handbook Guide: Hall of Eternity Thanagers
By Crevice A. S.
A guide on how to dodge the attacks from the Hall of Eternity Thanagers. (This guide will get updated as more Thanagers are added.)
   
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Introduction
Its been a while hasn't it? I was putting this guide off to avoid getting betting burnout myself, but since the Natural Disasters update is just around the corner, now is the best time to write it. This time we will be focusing on Leon Clean and Will Hung.
Movement Tips
Since I will be using a few terms that may or may not be what the techniques are called by most others, I will be storing them here (and I will put this is any future Have a Nice Death guides that I make).

1. Upperslash
What I call the "upperslash" is one of the most important techniques when it comes to dodging. It is performed by doing an up attack, simple. The height can also be increased by jumping when performing the upperslash. This is useful when trying to get high into the air or to dodge attacks that cover the entire ground.

2. Air combos
They have as much utility as they have combat, as they can be used to extend airtime. These are useful for lingering attacks or when there isn't enough safe space to land.
Disclaimer
All attacks mentioned are not the official names, and are what I call them.
Leon Clean

Attacks:
  • JunkBall: Leon will kick up a ball of junk from his vacuum before using the nozzle like a baseball bat, hitting the ball and launching it towards Death in a straight line. When the ball hits a surface or Death, it will split in several smaller pieces that fly in a small arc before hitting the ground. This attack can be dodged by jumping over the ball and moving away from the impact zone to avoid the smaller balls.

  • Flip: Leon will hop and perform either a front-flip or back-flip depending on how close Death is after Leon does his little hop. If the reaper is within scythe range, Leon will perform a back-flip, if the distance if further than that, the janitor will execute a front-flip instead. Sometimes Leon will walk towards the center of the arena after a back-flip and perform a front-flip. Back-flips can be dodged by either dashing away from Leon or through him and walking backwards while the front-flip can be dodged by doing the opposite.

  • Vacuum Swing: Leon will wind up and swing the tank of his vacuum cleaner towards Death. This attack can be dodged by performing an upperslash to get above the vacuum or by moving away from Leon.

  • Vacuum Stab: Leon will stab his Vacuum like a spear twice before sucking up a massive junk ball from the end of the arena and slamming it behind him. The ball moves at a set speed and will always reach Leon at a specific point of his attack, which consequently means that the ball will be present in the arena for different amounts of time depending on where Leon is. This can be dodged by moving away from Leon and jumping over the junk ball when it appears on the arena.
Will Hung

Attacks:
  • Rope Punch: Hung will attempt to headbutt Death three times. This cam be dodged be either moving away from Hung or going above him.

  • Rope Grab: Hung will create a hoop with his rope and launch it towards Death, and if he grabs the reaper, he will headbutt Death rapidly. This can be dodged by simply moving away from Hung, but if he grabs Death, there is no escape from the second part of this attack.

  • Rope Stretch: Hung will put his head into the ground, summoning several ropes from the walls, floor, and ceiling, each telegraphed by yellow lines. There are far too many variants for me to keep track of, but dodging each of them is as simple as moving to the spaces where the yellow lines aren't present.

  • Rope Clock: Hung will stand in the center of the arena, put his head into the ground, and summon several ropes that move in a circular motion, much like a clock, and will end after one full rotation. This attack is extremely rare in my experience, but can be dodged rather easily by following the open spaces while performing air combos, upperslashes, and dashes if necessary to avoid the streams of rope.
Pump Quinn Omega

Attacks:
  • Vine Leap: Pump Quinn move to one end of the arena, and stick their arm into the ground before climbing it high above the ground and jumping off of it. As soon as they hit the ground, vines will appear around the area of impact. This can be dodged by moving to the far end of the arena or jumping above the vines after Pump Quinn lands.

  • Vines of Wrath: Pump Quinn will stick their arms into the ground and summoning vines in front of them. This can be dodged by jumping over the vines or dashing behind Pump Quinn.

  • Vine Slam: Pump Quinn will move to one end of the arena, stick their arm into the ground, and let it slam down like a fist. This can be dodged by moving away from Pump Quinn.

  • Pumpkin Mines: Pump Quinn will spit out two pumpkin seeds towards Death that grow into explosive pumpkins when they hit the ground. These pumpkins detonate after around 3-4 seconds. The seeds can be dodged by dashing behind Pump Quinn, and the pumpkins themselves can be destroyed.
The End
Now that this guide is done, there is nothing on my schedule in the way of the Natural Disaster Department boss and mini-bosses, both of which will be the next guides in the Sorrow and Thanager guide series.
1 Comments
Crevice A. S.  [author] Dec 15, 2022 @ 4:28pm 
Major Update: Added Pump Quinn Omega