The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

107 ratings
Ascended
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.073 MB
Sep 24, 2022 @ 7:06am
Nov 29, 2022 @ 7:51am
23 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Ascended

Description
Ascended is a mod that implies to spice up your gameplay by introducing new stacking difficulty mode, which is heavily inspired by Eclipse from Risk of Rain 2 and Ascensions from Slay the Spire.

Ascension effects (total of 14 at this moment)
  • I - Discharged active items
    All newly encountred active items and starting ones as well will be discharged by default.
  • II - Worse pickups
    Certain consumable drops are replaced with their worse counterpart:
    Counterfeit Penny (25%) - 50/50 chance to gain you money or do absolutely nothing and disappear on pickup. Useless coins can be detected by Guppy's Eye or when playing as Cain.
    Broken Key (35%) - You'll need to find another part of a key to get yourself whole one. Note: the first key in the entire run is guaranteed to not be replaced.
    Wet Bomb (25%) - This kind of bombs is usable only on the next floor.
  • III - Higher shop prices
    All shop items cost 35% more.
  • IV - Emptier floors
    25% chance to replace any non-vital special room with the empty one.
  • V - Full heart damage since ch. 3
    Speaks for itself
  • VI - Weaker soul hearts
    Soul hearts will now receive full heart damage. Isn't affected by previous ascension.
  • VII - Broken destiny
    All characters (except T. Keeper) start with three broken hearts (or one in case of regular Keeper)
  • VIII - Items don't heal you on pickup
    Disables healing for picking up items in any shape or form.
  • IX - Extra Boss Room each floor
    Every floor will now have additional boss fight just like with the Curse of Labyrinth. Though, beating this extra boss won't award you with an item.
    This should work for modded bosses too, but I haven't tested it that much.
  • X - Room may not gain you charge
    Each third room doesn't charge your active item(s).
  • XI - Worse beggars and blood donation
    Almost every beggar now has worse payouts.
    Blood donation machine though will work just like if you were playing as the Keeper.
  • XII - Less room for consumables
    Speaks for itself, but I'd like to note that this one is worked quite well.
  • XIII - Less invulnerability
    Isaac will now take damage twice as frequently.
  • XIV - Chased by Death
    A Spelunky-styled ghost will now appear on each floor after a certain time threshold.

Additional notes
  • To make this work, you need to start a new hard mode run. Beating the game with Ascended active will increase ascension level for current character that will persist between every run.
  • All effects and any progress are disabled in: Normal mode, Greed/Greedier mode, Challenges.
  • This mod uses DeadSeaScrolls as config menu - this means you don't need to install any additional mods. Press [C] or [f1] to configure stuff.
  • You can enable freeplay mode in DSS options, which makes progression optional part.
  • It's possible to change Ascension number thru `ascend x` console command, where the `x` is a needed ascension.
  • Works in multiplayer (both local and through networktest, though through the last one all players need to sync their ascension levels if needed (how? - see above))
  • Should work fine for most modded characters (unless you're constantly installing or removing ones).
  • This gamemode does its best mostly during Eden streaks.

Special thanks
Warhamm2000: Epic Spookster spritesheet and workshop thumbnail
fly_6: Coding help and playtesting
sodda, Nogisto, ProjectTZ, Danial: Suggestions & playtesting

Twitter (I post nothing interesting there)
Source code[github.com]
Popular Discussions View All (2)
18
Nov 30, 2022 @ 2:40am
Bugs, Issues & Suggestions
toncho_
0
Sep 24, 2022 @ 8:17am
Discussion
toncho_
33 Comments
IamAGameMakerr Feb 21 @ 10:41am 
I thought this was from Dead Cells!!!
hipposeducer28 Jan 18 @ 6:27pm 
pog
bayers21 Mar 18, 2023 @ 8:20pm 
i think i might handle against this mod
Merchant Dec 20, 2022 @ 9:12am 
Also the double boss room ascension effect is incompatible with revelations, causing the player to go to the catacombs if they were to try and enter the glacier. Turning off the double boss room ascension solves this however.
Merchant Dec 16, 2022 @ 4:22am 
Is there an option to set a timer for the ghost for when it appears? Also have it not follow you into boss rooms?
Sodda Nov 26, 2022 @ 4:08pm 
finally ghost is fair :drybones:
HalvedDead Nov 26, 2022 @ 1:21pm 
pog
bayers21 Nov 26, 2022 @ 12:29pm 
does it get harder
toncho_  [author] Nov 26, 2022 @ 12:27pm 
Long-[un]awaited patch dropped:

Changes:
- Revisited worse pickups, now these should look more natural
- A14 ghost can no longer kill you. Instead it only applies fear
- A14 ghost is no longer considered a familiar which should resolve several issues
- Added visual feedback when A10 prevents active item from being charged
- More consistent effect of A1 on pedestal items
- Discharging the Book of Virtues no longer activates it
- Fixed ascension icon position when playing with Bethany

hopefully will be finally adding new stuff in next update so yeah see you soon
bayers21 Nov 13, 2022 @ 5:45am 
does that image look cursed