NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Quick Reference Guides
By YoungPup
This guide contains a summary of quick reference material for playing Nebulous Fleet Command.
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How Much Ammo to Bring
A frequent Question is how much ammo to bring.
  • Based on 20mins of firing for Offensive weapons and 4mins for Defensive weapons (PD etc)
  • Numbers are for one weapon/PD. Multiply these numbers base on how many of each you bring. See example at the bottom of each picture.
  • Points rounded up to the nearest multiple of each ammo type so you get the most out of your points.
  • Considers the base weapon/PD and then up to 3 buffing modules (such as the ammo elevators or EREGs) as after three I believe the efficiency drops off.

Updated the original numbers post Modular Missile Update.



Gun Reloading Terms

Autoloader - the internal magazine of a weapon.
Recycle time - the time taken for the gun to reload using ammo from the autoloader
Reload time - the time taken to reload the guns autoloader


Full explanation see video
https://www.youtube.com/watch?v=0d0wFJ3o6NA
Expected Radar Detection Ranges
These reference guides will show expected ranges at which each hull will be detected by each radar.

MAX RCS (Radar Cross Section) - Generally the broadest/flatest part of the ship.
Angled - minimised RCS possible based on heading and roll.
with ARR (Adaptive Radar Receiver) - helps detection, used in testing only on corvettes and frigates as they are the smallest and hardest to detect.


see video for breakdown of Radar Mechanics
https://www.youtube.com/watch?v=cYKCGP6YRnk

see video for testing method and visualisation
https://www.youtube.com/watch?v=Uc9KiQmR2yE