The Tiny Bang Story
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The Tiny Bang Story - Walkthrough Guide (Objects, Pieces and Quests)
Από Farsight
This Guide covers the location of every puzzle piece, every quest object and every usable object.
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Introduction
I set about creating this Guide with the goal of sparing you the long arduous task of painstakingly clicking hundreds of dragonflies, required to unlock hints for missing Quest Objects.

This walkthrough will cut through all the hassle, allowing you to enjoy the game safe in the knowledge that should you hit a brick wall, you can just look here, instead of spending 5 minutes or more clicking dragonflies, which is a long and boring endeavor.
Chapter 1 - Grandmothers House
The broken plate corner will give you the Quest to find the Wrench.

Inside the Ground Floor Oven.

The broken Ladder will give you the Quest to find replacement parts.

The answers to the First Floor puzzle that gives the code for the ground floor hatch to the power switch.

Click both the empty Picture Frame and Chest to get two new quests.

Click the Telescope to start a mini-game where you must pop balloons to collect glass bottles that contain Picture Fragments.

How all the Picture Fragments connect togeather.

Once the Picture is complete, your Grandmother will drop a key for you to open the chest with.

Press the First Button a couple of times until red is lined up, then press the Second Button a couple of times until both green and purple are lined up.

The only difficult piece is the wheel, which is hidden on top of another wheel on the blueprint.

Upon completing chapter one you will be rewarded with some jigsaw pieces that are needed to bring color back to your world and to travel to the next area.
Chapter 2 - Train Station
Click the sign control switch and system to get the Quests to repair them.

The tree puzzle solution.


Open the middle window and click again to gain a Quest. Click the hatch below that will reveal a ladder to the underground living area.

Click the picture above the armchair to gain access to a puzzle.

The gear is clickable after you've clicked the green teck and returned to the living area.

Inside the chest.

Inside the Larder.

Clicking the signal tower will activate a Quest. Complete the puzzle at the base to guide the boat to your location. Click the hatch on left and then the revealed piping to reveal the pipe puzzle.

The solution puzzle to the pipe puzzle.

The puzzle accessed via the middle window.
Chapter 3 - Apple Tree
Packages can't be collected until you've guided the plane to the launch pad via the flight simulator (don't get too excited).

Clicking the camera reveals the area behind the desk. Left door to shop (recommened you go there first), left to the launch pad and the elavator leads to flight control.

A few Quests can be aquired and completed here.

Once the four control dials have been gathered you can skip the time dial and cypher puzzles if you so choose, and use the passcode I provided.

The crossed out piece is part of the time dial repair Quest.

Click the twin circle map to access a fairly simple puzzle.

How to complete the win planet puzzle. (Solution written on the actual picture.)
Chapter 4 - Harbor
Click the weight reader to activate the luggage collection Quest. The lever at the bottom makes the light go on.

Inside the green bottle.

The luggage puzzle solution.

Clicking on the five empty dice slots reveals the Quest to collect them.

Completing this quest and pulling the lever reveals a ladder to the teapot house above.

Click the incomplete Aztec puzzle to start a collection Quest. Completing the puzzle opens the doors below. Clicking the padlock will unlock it's quest.

How to complete the Aztec turn dial.

Inside the Aztec Puzzle House

Complete the Tetris puzzle to aquire the missing section of the boat map puzzle.

How to complete the ship connection puzzle.

How to complete the tetra puzzle.
Chapter 5 - Town Hall
The object on the far right next to the entrance is the fountain control system. You'll need to collect 5 handles access it in order to deactivate it.

Click the door to start the key Quest, and the portrait to start collecting the pieces for it.
Clicking on the fountain reveals a picture piece and a handle.

How to complete the portrait.

How to complete the waterworks puzzle to drain the fountain.

Once the fountain is drained, the key is revealed.

The piece behind the mocking jay can only be obtained once the clock is functioning. Also the safe code is B-1 C-3.

Click the clock to start the last Quest of the game.

Learn that the safe code is B-1 C-3.

Complete the last puzzle of the game.
Chapter 6 - The Tea Party
Enjoy a nice tea party with your grandmother and the rest of your family, while you kick back and listen to the games soundtrack.

Relive some of your favorite puzzles all over again without restarting the game.
Updates
Update 1 (24/07/2018) - Added new picture solutions for four of the very easy / simple puzzles.
Update 2 (27/09/2018) - Made a few grammar/spelling corrections, and added two solutions.
Update 3 (08/02/2019) - One user made a complaint about being too lazy to click on the provided screenshots, so the safe code is now also mentioned in text form.
Update 4 (24/05/2020) - Minor Grammar corrections.
Epilogue
For the Greater Good, please Like, Favorite & Follow.

If you found my Guide useful or simply enjoyed reading it, then why not join my Guide Makers Club? It's a group dedicated to helping would-be Guide makers, but if you liked my Guide and want to see me make a Guide for a specific game, then you can make a request there.

Cheers!
38 σχόλια
jimmyclyde 27 Αυγ 2024, 12:51 
Thats great and all but I don't trust opinions of Tau.
Farsight  [Δημιουργός] 25 Ιαν 2019, 9:13 
I went through all the images in chapter 4 and counted exactly 25 puzzle pieces, the best advice I can give is to go through each image in turn and check them off.

So here's how many is in each image.

First image = 5 (5)
Second image = 3 (8)
Third image = 0
Fourth image = 5 (13)
Fifth image = 0
Sixth image = 5 (18)
Seventh image = 0
Eighth image = 2 (20)
Ninth image = 5 (25)
Tenth image = 0
Eleventh image = 0
Clockworks Cogstone 24 Ιαν 2019, 22:13 
Uhm, the lightbulbes are randomised, so can you say in what way they're supposed to be aligned? Like, is green first, or red and does it have to be horrazontley or virticully.
fem2raven72 18 Ιαν 2019, 9:55 
In Chap 4-Harbor, I'm stuck!!! I'm missing one part and that's is the lever at the bottom turns on the light above it, but what does it do?? I'm done with evrything, but my red fly keeps going back to that lever. I can't find what it does? I've searched every possible scenario and nothing. Please help!!!!!
Farsight  [Δημιουργός] 5 Ιαν 2019, 15:38 
@ Hermes Passer: Yeah, that's not right, the pipes are supposed to be jumbled up, so that you the Player can then turn each section around manually to complete the puzzle.

I'd say post it on the forums, but I don't think the Developers are still working on this game anymore.
Farsight  [Δημιουργός] 16 Νοε 2018, 1:27 
I know it.

It wasn't really that difficult for me, I don't know what to suggest.
Poobah Gorg 16 Νοε 2018, 1:25 
On the scene where you go to the pipe puzzle, there's a computer over on the right side of the screen. In there you launch the mini-game I'm talking about.
Poobah Gorg 16 Νοε 2018, 1:23 
There are three buttons you have to click to move your boat up, down or through a gate (a key I think). If you hit anything (including the walls) you die and have to start the mini-game over.
Farsight  [Δημιουργός] 16 Νοε 2018, 0:52 
I'm not familiar with that game.
Poobah Gorg 16 Νοε 2018, 0:40 
The toughest thing in the game was what I call "Mario's Flappy Bird Knock-Off." The part where it's (hopefully) almost done has you going up and immediately hitting the key. Which of course are the two buttons furthest away from each other. Can this game be done via the keyboard? I use a trackball (mice give me carpal tunnels) and it's not easy to get from one to the other in time.