Stellaris
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Ad Astra Technology Mod [3.14]
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18.050 MB
1 set. 2022 às 13:54
19 de fev. às 4:39
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Ad Astra Technology Mod [3.14]

Numa coleção por FirePrince
FirerPrince Stellaris 3.14
46 itens
Descrição
Per Aspera Ad Astra
Through adversity to the stars.

This is a continuation of the old great Ad Astra Technology Mod by Phoenix Star (f. changes s. Notes). I’ll not continue to develop this mod substantially, so if someone wants to extend, go ahead.

DESCRIPTION


As technology progresses, its possibilities become endless. This mod adds and alters Stellaris research options to reflect improvements across your Empire; primarily, ground military and colony habitability improvements.
New armor improvements result in colonies having stronger, better shelters able to withstand harsher conditions – body, vehicle and aerospace craft armor able to withstand greater punishment.
Power improvements such as Fusion Power result in better, more powerful life-support systems and environmental control, in addition to more powerful armor suits, drones, vehicles and so on.
Suffice to say, the list is massive – but the end result is that by the endgame, to less advanced Empires, everything you do will seem like magic (or it might just be – who knows? Only you do). And to challenge you, will seem madness.

The list of changes is fairly large, so a summary:

– Researching technologies unlocks further off-shoot technologies that are a result of further applications your researchers discovered for them in a myriad of various fields. Fusion Reactors work well on ships – but once standardized, they vastly improve industrial output across the board.

– A number of new armies and defense buildings, including three Leviathans / Utopia Exclusive ones that are extremely powerful compared to vanilla armies.

– A large number of new buildings – some of which can be upgraded in Ecumenopolis or Ringworlds to account for their now significantly increased capacity.

– Ascension Perks may have an additional technology or two to them, some repeatable.

– Leviathans and Utopia are entirely optional; the mod doesn’t require either, but it supports both with extra technologies.

LOCALIZATION


The localization for the mod is English and serves as a stopgap solution for all other localizations. If you want/have a localization patch, just put it on the Workshop (once verified, I’ll make room for the patch and provide a link for everyone else).
• 🇷🇺 Rus Perevod – Creatoris
• 🇨🇳 MC驻群星汉化 – 卡尔文迪斯梅特

COMPATIBILITY


This mod is 100% stand-alone, which means vanilla files are unaffected (except of some name-lists). It should work with every single mod out there, barring a few extreme exceptions that I have yet to encounter. Savegame compatible, but not all empires may receive the special techs.
– Harmonized with Stellaris Evolved (since v3.14)
– with Additional Vanilla Buildings (since v3.14)

KNOWN ISSUES


– You need to hover over a lot of the new technologies to see their effects, as many have a lot of bonuses (some may display as 0, but their effects are still active). A few that add trait bonuses have the issue with modifier description (this may need to be reworked, consider it work in progress), but nothing major.

– The game might be imbalanced as the AI might not make full use of the technological additions (not sure here, this point was made long time ago). On the other hand, getting attacked by a much more advanced civilization or – whatever goes for you help you – a Fallen Empire/Awakened Empire will now be quite a bit worse now.

– Due to potential compatibility issues, the AI doesn’t know how to use the new offensive armies – yet. It does know how to beat your invasion army over the head with the new Defensive Buildings, though.

– May have minor issues here and there. Nothing game breaking, but expect hotfixes as I locate them.

TO-DO
Originalmente postado por Willem:
More Ascension Perk Technologies, since it’s all about applying the technology you get in creative ways. Seems perfect to add tech trees to AP given how much they (are supposed to) change your society, seems like a societal change should have some applications regarding tech focus and development.
– Reduce redundancy with other big mods.

Credit
Phoenix Star creating this mod
Alan Kraskow updating all building icons
FirePrince maintaining this mod
VittorioVeneto Chinese (workshop)
Inny [The Merger of Rules] (workshop)
MrRoAdd (updating + compat Stellaris Evolved)

Minor Recommendation
Ad Astra! – An Origin Mod Inspired by Andre Norton

[discordapp.com]
Discussões Populares Ver todos (1)
23
13 de fev. às 9:53
Bugs? Issues? Incompatible mods? List 'em here.
FirePrince
140 comentários
Francisco 6 de mai. às 3:13 
Awesome mod man!
WhatTheForecast 14 de abr. às 15:45 
Would it be possible to make a couple technologies for nsc ship classes? Like, vanilla ships have the hull technologies that make them build a little slower in return for tougher hulls. Makes me kind of not want to use nsc ships with that in mind because it makes things like cruiser spam better than, say, a handful of dreadnoughts. If not, that's fine, I can just cope, ig.
regis619 9 de abr. às 17:28 
Ну вроде как ACOT убивает и некоторые другие моды на технологии и перки вознесения.
Marchiel Graham 14 de mar. às 7:26 
love the mod mayn, this one adds a lot to my role-play aspect of the game fr
The_Illusive_Man22 6 de mar. às 5:04 
@FirePrince give me more techs and my life is yours!
FirePrince  [autor] 19 de fev. às 4:44 
@Theta-6: TY, there was something in the buildings trigger, updated.
@Onyx Knight: IDK
Theta-6 13 de fev. às 12:01 
Hey, Loved This Mod in the Past. Im wondering if this has Compatability Issues with Additional Vanilla Buildings - Unofficial. As If i recall, Both Upgrade the Same Stuff?
Onyx Knight 12 de fev. às 3:34 
Amazing mod. It gives the feeling of a far more more complete system to the tech cards. However I was wondering if the ringworld variations would be available for the Alderson Disk, Birch World, and Frameworld from Gigastructures?
FirePrince  [autor] 11 de fev. às 6:25 
Wow, amazing, big THANKS, they are now in! ;)
alankraskow 10 de fev. às 19:18 
I can send it on Discord. I'm on both, official one and in modding den. You can find me under my real name Alan Kraskow.