BROK the InvestiGator

BROK the InvestiGator

28 ratings
How to Attain Certain Choices (Updated for 1.1.1!)
By Taiyo
There are many choices in the game, and they can affect a lot of things - even moreso than you think. This guide will help you attain the choices you need to make to go down the branch you want - and ultimately attain the ending you want as well.
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Introduction
There are many choices in the game, and it can be confusing on how you can attain some of them - some of them has really low "% of players did this" which can leave people scratching their heads on how exactly to attain those choices to be able to go down that path.

This guide will help you go down those paths, even the obscure ones with really low percentages. This could also be regarded like a walkthrough in a sense, though it does not include all puzzle solutions - just simply the ones that will help you go down the path.

I have separated the guide into certain chapters as indicated in the game. Just search for the branch name you need help with by pressing CTRL+F, or use the Contents menu on the right.

Hope this guide will help you on being the best detective ever!
Updates
1.0.12
Added in new choices for Drone, Nightmare Fight and Pill Quest branches and, naturally, how to attain them. Removed a branch from Confrontation with Graff since it was removed from the game.

1.0.14
Added in a new choice - Hacker in Chapter 6 - End of Day.

1.1.1
Added in a new choice - Last Trial in Chapter 5 - (Graff) Final Trial.

Yes, I am aware that a lot of screenshots are missing - I have no idea what happened to them - they are missing from my images tab in this guide and when I try uploading the image, Steam gives me an error. I apologize, but it is out of my hands. : /
Before We Begin...
There are many choices that has icons next to the branches you have made. They will affect your stats and relationships.

Brains Up

The choice you made was clever, and as a result you are becoming smarter.

This will reduce your Violence stat.

Brains Down

Oof! That choice you made was really dumb, as a result you've lost some smartness. Try not to do it again, alright?

This will increase your Violence stat.

Violence

Sometimes violence is needed to get by in life, but it's a good idea not to be TOO violent. The choice you made is quite a violent one, but sometimes it's faster than using your smarts.

This will decrease your Brains stat.

(Character) has Died

The choice you have made has resulted in a death of a character. You will never see that character again in the story. Try to avoid this but sometimes it's inevitable.

(Character) likes you Less

Ooh, looks like the character doesn't like you very much after a choice you have made. They will likely make things harder on you by refusing to assist or even going as far as to stop you.

(Character) likes you More

Seems that the choice you have made has yielded some positive results - the character likes you more. They're more likely to assist you, or make things easier.
Chapter 1
Get Rid of the Cleaning Bot

Weapon - Get the Stick above the Musical Instrument and then use the Stick on the Cleaning Bot. Enter action mode and beat it up with the stick.

Fists - Just beat up the Cleaning Bot! You'll take damage but you should survive.
Tramp Attacked

Fight- Beat up the Squealers!

Escape - Either go back home or go up the elevator. Poor Tramp...
Tramp's Fate

Kill - After the Squealers has left, kill Tramp yourself.

Spare - Don't kill Tramp.
Sin's Entrance Code

Enter the Code- Enter the code. The code is 4098. Press the keypad in order: Left, left, middle, middle, right, right, middle, left, left, left.

Destroy - Beat up the keypad!
Bolt Saved

Yes - After talking with Bolt and offering to help, go see Shay and ask her if she needs an assistant. Agree to her terms and then go back to Bolt.

No - Ignore him after asking him to unlock the sorting console room.
Pyramid Lasers

Disable - Open up the triangular panel near the entrance with a Lever. Solve the puzzle within to disable the lasers. Supposing that the topmost circle above the circular O or X is the 12'o clock position and each adjacent circle in a clockwise direction is 2 hours ahead (2, 4, 6, 8, 10), the solution for each one from upper left to bottom right is: Black in 2, White in 12 and 6, White in 12 and 2, Black in 8 and 10, White in 2, White in 2, 4 and 6, White in 2, White in 2 and 6, and lastly White in 6 and 8.

Here's a diagram if you're more of a visual learner:


With the next puzzle, you need to pick shapes that will make a triangle. The correct pieces are the ones that has sharp, triangular pieces. The ones you want are at the far right, the one to the left of the circular piece, and the two non-purple pieces at the left part of the console.

Note: This path is likely not possible if you have not picked up the Lever at Shay's Garage.

Cross - Treat it like a platformer and reach the end. Solving the triangle puzzle is not needed (you would need to beat up a lot of tribots).
Tribot Cop

Killed - I think you should know this by now. Kill the Tribot Cop!

Out of Battery - Go back Home and go up the elevator to grab the Pred Toy if you haven't already. Go back to Drumer Street and toss the Pred Toy into the Fountain, and then quickly put it into the Pipe-mail. Wait for the Pred Toy to swell up and then quickly use the Apartment Key on the Power Socket while the Tribot Cop is distracted.
Open the Manhole

Buttons - You may have noticed that 6 of the buttons has varying number of red marks on them. Just tap buttons in sequential order starting at 1. Quite easy!

Fall - Get into action mode and jump up and down on the manhole!
Sewers Mines

Cross - Carefully cross the mines in action mode.

Disable - If you haven't done so already, go see Shay and have her repair the Broken Remote Control. With the now-fixed Remote Control, you can use it to temporarily disable the mines. After you have done so, run across quick!
The Squealers

Fight - Be threatening and then attack!

Tricked - Be threatening and then bluff. Back out and pick up the Broken Mine on the ground next to the green goo in the sewers where you found the Squealers. Next, go Home and use the Broken Mine on the Robot in Brok's Hall to load it up. Go back to Drumer Street and have the Pipe-mail discard the loaded mine.
Defeat Sin

Fight - Do the interrogation normally.

Drugged - Before you start the interrogation, go back to Drumer Street and buy some Hot Juice from a vending machine. Go into the Pharmacy and have the Machine identify Sin's Pill (you did get it from Sin's apartment earlier, right?). Go back to Sin's apartment and use the Hot Juice on the glasses on the table (not the one next to him) and then use Sin's pill. You will automatically give him the drink, and then begin the interrogation normally when you're ready.
Sin's Robbery

Denounce - Denounce Sin.

Forgive - Forgive Sin.
What Happens to Bolt

Killed - Kill Bolt anytime before you start your interrogation with Sin.

Taken Away - Don't help or kill Bolt before you start your interrogation with Sin.
Chapter 2 - Graff (First Exam)
Score Exam

Excellent - Ace the exam. The correct answers are: Do nothing, 11 and 24, Son in law, NOTHING, PU, Friend, 16, 3026 A.R. and Youthgain. You gain 2 extra points if you answer quickly. But don't do it TOO quickly or you'll lose 10 points!

Good - Do decently at the exam to keep up with the director's score requirement. Use a mix of correct and incorrect answers.

Awful - Fail the exam by either giving all incorrect answers or submitting a blank sheet, so to speak.
Chapter 2 - Brok (Interrogation)
Interrogation Replies

Silent - Don't answer most of the questions. Let the timer expire. Just keep an eye on your HP! Credit given to Hedrack.

Silly - Pick silly responses. Say you're a Dancer, for example.

Normal - Be honest with your answers.

Unexpected - Go crazy with your responses. Say that you're a killer. Say that Sin should die, so on.
How You Depicted Yourself

Non-Violent - When Wes asks you if you're a killer, say you're not.

Killer - When Wes asks you if you're a killer say you are.
Chapter 2 - Brok (Escape from Jail)
Cheer Up Sin

Yes - Cheer him up!

No - Or don't.
Escape from Jail

Fight - Keep beating up the sink until R.J. has had enough and opens up the cell to fight you. Knock him out.

Tricked - This is a long one. Grab the Cat Fur from the drain. Talk to Sin until you have exhausted all options, and then call for R.J. ask him to forgive Sin (but to no avail). Talk to Sin and he should have an option to be able to change his room's furnishings. Have him change his room into a bathroom, and click on his sink twice. Have Sin call for R.J and tell him that there's something wrong with the sink. While R.J. is fixing the sink, place cat fur on his hat.

After R.J. is knocked out, you'll notice quarter circles at the edges of your room. To enable them, tap on the panel that shows 3 lines, and then click on the book icon on the screen. Let it download, and check the book again. Flip to page 3 and you'll notice some pattern that looks very similar to the quarter circles in your room. Step on the circles in order (bottom left, top right, bottom right, top left). You'll see a new bug icon. Click on that.

Move the floating disc over to Sin's cell at the top and push against the bars. It will fizzle out and knock down his camera. Do the same to your own. Then use the floating disc to tap on your own cell's panel. You're finally free!
Escape Police Department

Alarm - Just have one of the Tribot Cops spot you as you're trying to escape.

No Alarm - Use the Remote Control (remember that thing?) to disable the Tribot Cops to make your escape.
Successfully Escaped

No - Take longer than 15 minutes.

Yes - Take less than 15 minutes.
Chapter 2 - Graff (Science Fair)
Klay Bickering

Fight - Punch Klay.

Ignore - Don't punch Klay.
The Inventions

Repair - Repair your invention.

Mess Up - Try to sabotage Klay and Stubot's inventions.

Go Nuts - After deciding to either Repair your own invention or to Mess Up others, just break everyone's inventions. Credit to Hedrack.
Drone

Ignore - Don't enter Sector 56X at all. This is only possible if you have wrecked everyone's inventions earlier in the chapter. Credit given to Mania.

Run Away - Leave Sector 56X. Credit given to Hedrack.

Fight - Fight off the Drone.

Pebbles - Pebbles will suddenly become clickable at the bottom of the screen near the duck's stand. Click on the pebbles. Credit given to Hedrack.
Brok Arrived on Time

No - Take longer than 15 minutes while trying to escape from jail.

Yes - Take less than 15 minutes to escape jail.
Score Fair

Good - Successfully repair your experiment or sabotage Klay and Stubot's experiments.

Awful - You will automatically get this if you break others' inventions during The Inventions branch. Credit given to Hedrack.
Chapter 2 - End of Day
Explanation Given

Truth - Tell Graff the truth of what you have been doing.

Lie - Lie to Graff about what you were doing.

Ignore - Just ignore Graff.
Prepare Dinner

Awful - Use a bad combination of ingredients. Cat Fur and Ants are two good items to use. Use whatever for the third.

Good - Use a good combination of ingredients. Antburger, Helios Energy Drink and Pampalos Fruit will get you a good combination.

Excellent - Use an excellent combination of ingredients. Antburger, Helios Energy Drink and Goat Cheese will do.
Selfie with Graff

Yes - Ensure your relationship with Graff is at 55% or higher. This is easily done if you are nice to Graff and attend his science fair on time.

No - Ensure your relationship with Graff is at 54% or lower. Just be cruel to Graff. But would you really want to do that???
Fight Against Dee

Won - Fight Dee and win. When she asks you to fight her again, do so.

Lost - Have Dee win. To speed up the process, get your HP low enough on the spikes in the arena.

Gave Up - Fight Dee and win. When she asks you to fight her again, refuse.
Nightmare Fight

Brok Captured - When you are fighting the Tribots in the nightmare, step on the triangle panels and wait under the cage.

Brok Killed - Have Brok be killed during the nightmare. Speed up the process by stepping on landmines.

Enemies Captured - When you are fighting the Tribots, step on the triangle panels and DON'T wait under the cage. They must also be successfully trapped using this method, or you will default to the Bad branch detailed below.

Enemies Killed - Destroy the Tribots!

Bad - Set up the trap but fail to trap any Tribot. Credit given to Sicmendor Darkaxe.
Child Graff

Explosion - Step on the landmines surrounding Graff. How could you?!

Save - Carefully go around the landmines to save Graff.

Run Away - Just run away from Graff.
Chapter 3 - Brok (Hacker and Police Department)
Given Glucosite

Yes - Gave Tramp some Glucosite. This can only be done in Chapter 1. 300 Unis are expensive, but you can alleviate some of the costs by selling the Cleaning Bot to Shay in Chapter 1. There is a quick way to collect Unis though - go to Drumer Street and beat up the Mail-pipe until they send Drones after you. Kill them all and pick up the Unis they drop. Then repeat. This can be done much quicker if you skip action scenes.

No - You didn't give Tramp some Glucosite.
Who has Priority

Graff - Choose Graff.

Wes - Choose Wes.

Note this is only available if Graff has fallen under the score requirements.
Meet the Director

Front of Hacker's - Meet the Director in front of Hacker's in the Hacker Back Streets.

School - Meet the Director inside the Center of Concussions. Note this is only available if Graff has fallen under the score requirements.
Accepted to Help?

Yes - Accept her request.

No - Refuse her request.

Gave Up - Accept the Director's request, and then Give Up while talking to the Hacker. Credit given to MapleKwan.
Hacker's Blackmail

Accept - Accept the Hacker's terms.

No - Do not accept Hacker's terms.

Note this is only available if you have refused the Director's request.
Enter Hacker's Place

Disguise - Talk to R.J. and exhaust all options. Do not Threaten him. If you haven't done so already, pick up the Lever in Shay's Garage and show it to her. Go back to Hacker Back Streets where R.J. is and use the Rubber Cutter on the Pipes to get a Pipe Chunk. Next, in the next screen set down the Plank, go into action mode and climb up to the clothesline to get some String. Go back down and go to the weird Dog Statue. Beat it up a little to make it drop the Wings. Combine the String and Wings to make Attachable Wings. Lastly, combine the Attachable Wings with the Pipe Chunk to make a Disguise. Use the Disguise on R.J.

Fight - Enter action mode and beat up R.J. Good luck though, he has a lot of HP to punch through!
Convince Hacker

Pay - Accept the Hacker's terms. Where are you going to get all the Unis, though?

Mission - Find another way.

Beat Up - Beat up the Hacker!

Note this is only available if you have accepted the Director's request.
Given the Chip

Yes - You gave the Director the Chip she has requested.

No - You did not give her the Chip or you were unable to obtain it.
Director's Decision for Graff

Reinstated - You have given the Director the chip she has requested AND Graff has not been keeping up with the score requirements.

Extra Points - You have given the Director the chip she has requested AND Graff has been keeping up with the score requirements.

Chip Not Given - You failed to give the Director the chip she has requested.
Penetrate Wes' Office

Tricked - There are several buttons on the floor. You need to step on them in order to fool the Blind Tribot, but first exhaust all conversation options on each button. Step on the button that looks like two hands to record "Mister Pork!". Step on the button that looks like a Human to record "Please!". Step on what looks like an arrow going into a square to record "Enter!". Lastly step on the rightmost button to record "My Office!". What does it tell you? It has granted you entry into Wes' office!

Killed - Oh hum. I'm sure you know what you have to do with this one, right?
Distract Ott

Tricked - Before entering Wes' office, pick up a Flowing Water from the Blind Tribot and the purple Speaker outside Wes' door. Enter the office and talk to Ott. Exhaust all options with him. Offer him some Flowing Water. Tap on the Assistant on the desk and change the environment to Waterfall. Enter action mode and knock the chair off the strange circle in the middle of the room. Lastly, put the Speaker in the circle.

Beat Up - Knock Ott out. Poor guy.
Access Wes' Computer

Puzzles - While Ott is out of the room, lock the door. If he is knocked out, you don't need to worry about it. Go to the Mess (the curtains) to revel a Printer. Check the Socket next to the printer to plug it in. Go to the Box to reveal an IdentiKit and turn it on, and begin to make Wes' face. The correct buttons to press from top to bottom are: 2, 3, 1, 3, 1 and then hit the Print button. Go to the Printer to get a printed image of Wes. Combine the Hacking Phone on the printed image. Go to the computer and use the Hacking Phone on the side view of Wes to make a Holographic Wes device. Lastly, use the Holographic Wes on the circle on the computer screen.

Punched - Punch Wes' computer a couple of times. Easy!
Chapter 3 - Graff (Bunker Alone)
Bunker Puzzles Solved

All - Solve all the Bunker puzzles.

There are 4 puzzles to go through, one in each room (center bottom, center top, left and right).

Right - Tic Tac Toe
You need to make 4 in a row to solve this puzzle. It's a lot harder than it sounds, however you can cheat the system. Step on one panel, and then go into your inventory and pick something you can place down on the ground, such as a Screwdriver, on the next panel. Keep doing it in a direction of your choice that is not currently blocked by the AI. Easy enough! Don't worry, you'll get all of your items back.

Left - Tubes
You need to bring the ball to the red circle in the blocked off room. You can do that by pushing buttons to change the direction the ball will go. Keep in mind the changes will not be permanent so you will need to change directions at the last second or a little bit beforehand. Press the following buttons in order: 1, 2 and 3. 4 is a trap, do not press it! Once the ball gets stuck, get into action mode and punch the glass panel next to where the ball is, and then quickly press 5 to lead the ball to the red circle.

Center Top - Scales
The scales has a number 17 at the bottom, and there are weights of varying weighs scattered all over. You will need to collect them all first. In the center bottom room, there is one on the floor. Just pick it up. Between the center bottom room and the left room, there is a green object stuck in some rock. Get into action mode and break the rock to get another weight. In the left room, there is a Trap. Click on it and then use your Apartment Key to get another weight. In the Tic Tac Toe room, around the back is another weight lying on the ground. In the south part of the same room, there is a crack on the floor. Switch into action mode and jump on it to reveal another weight. In the Scales room, there's a crate. Use action mode to hop up onto the wall above and collect the weight on the other side. Then break the crate to find another weight! You should now have all the weights needed.

What does the 17 signify? Look at the weights you've collected. They all have flowers on them with varying number of petals, right? They actually correspond to how heavy the weight is. A 8 petal weight, for example, would be heavier than a 3 petal weight. You need to put a combination of weights on each scale that is equal to 17. On one side, put 10+6+1 = 17. On the other, use 8+4+3+2 = 17. Bam!

Center Bottom - Triangles
I'm sure you're wondering what's with all the triangle sockets in this room. With all the triangular pieces you've been collecting, you can finally solve this puzzle! There is a hologram of a triangle in the Tubes room. Seems kind of familiar, doesn't it? It's telling you to put the triangular pieces in the same orientation as the holographic triangle in the sockets in the room.

Some - Solve some of them. 1 is enough. Tic Tac Toe is the fastest method.

None - Just leave without solving any puzzle.
Chapter 4 - Brok (Murder Investigation)
Access Dr. Mink's Room

Convince - Ask Dr. Mink nicely to open his door so you can investigate. You could even go as far as using Soft Threats, which is more than enough.

Break - Break down Dr. Mink's door!
Cleaning Bot

Kept - You kept the broken Cleaning Bot.

Sold to Shay - You sold the broken Cleaning Bot to Shay in Chapter 1.

Sold to Mink - You sold the broken Cleaning Bot to Dr. Mink in Chapter 4.
Investigation Solved

Charge Someone - Do the investigation normally.

Body Jump - Go into action mode and repeatedly jump on Dr. Hush's body in Dr. Mink's room before you conclude your investigation.

Fight - Beat up Dr. Mink until he calls the Guard in the room. Credit to Hedrack.
Who We Charged

Ott - Indict Ott of murdering Dr. Hush.

Tidy - Indict Tidy of murdering Dr. Hush.

Mink - Agree with Ott's assessment of what happened or indict Dr. Mink of murdering Dr. Hush.

Guard - Indict the Guard of murdering Dr. Hush.

Dr. Hush - Indict Dr. Hush of... murdering himself???
Bolt's Screw

Sold to Mink - Sell Bolt's Screw to Dr. Mink. For this to happen, though, you will need to kill Bolt in Chapter 1.

Kept - Kept Bolt's Screw.
Chapter 4 - Graff (Bunker with Klay)
Decide Who Gets Chained

Graff - Volunteer to be chained.

Klay - Volunteer Klay to be chained.
Who Really Gets Chained

Graff - Volunteer to be chained before the time is up.

Klay - Wait out the timer.

Note: This is only possible if you have volunteered Klay to be chained up.
Klay Session

Excellent - Be kind to Klay. Do not punch him or break his invention in Chapter 2.

Bad - Be mean to Klay in the Bunker, though do not punch him or break his invention in Chapter 2.

Awful - Break Klay's invention. Punch Klay. Be mean to Klay in the Bunker.
Graff Session

Nice - Answer questions nicely like Klay is your friend.

Bad - Answer questions rudely, Klay isn't your friend.

Kill - Kill Klay while he's chained up by pressing the button repeatedly.
Free Klay

Yes - Free Klay after the session.

No - Leave the Bunker without freeing Klay.

Note this branch only appears if Klay is the one being chained up.
Score Bunker

Excellent - You will need to be exceptionally good at the sound mini-game with no errors. Credit given to Chamelion.

Good - Do your best with the sound mini-game.

Awful - Don't play the sound mini-game at all.
Pill Quest

Director - You will need to kill Klay in the Bunker for this one.

Back Home - Head back Home.

Collapse - Wait until Graff's HP runs out. This will take a while... Credit given to Hedrack.

Buy - Buy a Toxout Pill from the Squealer outside the Bunker. You can request funds from Brok to pay for this, but before you do, there are a few things you can do to help alleviate the costs:
  • Calling Klay will have him wire you 500 Unis, ONLY if he likes you enough.
  • Talk to the Stubot in the Concussion Center. He will give you 200 Unis.
That way you would only need to request 300 Unis from Brok, which should be easily affordable at this point.

Credit given to Hedrack and Jujstme.
Chapter 4 - End of Day
A Pill for Graff

Inventory - Have one in your inventory when you head back home. You have been getting your daily pills, right?

Drone - Don't have one in your inventory.
Confrontation with Graff

Truth - Tell the truth.

Lie - Lie.
Item Given

Excellent - The Pred Toy would be perfect for him. It was his childhood toy, after all! Credit given to Hedrack.

Good - Give Graff an item he would like. Maybe the Pendant Brok has been wearing for a long time?

Awful - Give Graff something that has no value to him. Cat Fur, for example.
Write Message

Forgive - Choose the "Forgive You" option when writing your message.

Ignore - Choose the "Let's Forget This" option when writing your message.

Hungry - Choose the "I'm Hungry!" option when writing your message.
Materials Given

None - Don't bother finding materials for Shay.

Some - Find at least 1 material for Shay.

All - Find all the materials for Shay.

Here are the locations of each material you need to find:

Shay's Garage - It is in the Mess. Literally.

Outside Shay's Garage - The water wheel has a material hidden somewhere.

Border Post 001 - It's next to the small pyramid at the very top.

Drumer Street - It's inside the Garbage Collector at the far right.

Home - Check out the Mess in Graff's room.

Longarm Game - Play the Longarm game until you find the material. Save beforehand to save yourself Unis.

Hacker Back Street - It's somewhere in the mess of Pipes outside the Hacker's hideout.
Fight Against R.J.

Gave Up - Have R.J. whittle your HP to almost nothing. When Shay suggests that you Give Up, do so.

Fight - Fight and win against R.J. when you are given an option to Punch him, do so. Credit given to Hedrack.

Talk - Fight and win against R.J. when you are given an option to talk to him, do so.

Lost - Have R.J. whittle your HP to almost nothing. When Shay suggests that you Give Up, don't.
Bills

Paid - Remember the bill you got waaaaaaaaay back in Chapter 1? You sure did, since you remembered to pay it!

Fight - You didn't. Really? Credit given to Pelican.
Chapter 5 - Graff (Final Trial)
Last Trial

Timeout - Wait out an entire hour. Yes, seriously.

Gave Up - Tell Ott you want to quit the trial early.

Win - Complete the trial.
Did Ott Leave?

Yes - Beat up Ott a little so he leaves you. Credit given to Hedrack.

No - Do not beat up Ott at all.
Score Last Trial

Excellent - Solve all the puzzles at the Museum.

There are quite a fair few puzzles in the Museum. First things first, go to the Triangular stone near the middle of the room. Click on the blank screen and click on a shape (triangle, circle, half circle or rectangle). You need to keep clicking the same shape until the end. Clicking all Triangles will grant you the Triangular Prism. Circle will give you a Printed Sphere. A half circle will give you a Half Sphere. Rectangle will give you the Rectangular Slab. You will need all of them. Click on the Small Object just right next to the Triangular stone to get a Museum Piece.

Now it's time to solve all the puzzles in the Museum, from left to right.

Skull Stand - Take the Museum Piece you just picked up and put it in the Stand.

Sign - Use the Triangular Prism on the bottom right screw.

Untail Statues - Go back to Sector 56X and pick up another Untail Statue from the stand where the goose is or was working. Go back to the Museum and place it in the empty spot.

Dome - The one above the keyboard in the middle of the room - use the Half Sphere on it.

Left Shelf - There is a Parchment on top of it. Get into action mode and jump up there to pick it up. Then place the Parchment into the slot.

Steele - Go back to the Concussions Center and check Stubot's chair to get a Museum Key. Use the Museum Key in the keyhole.

Huge Slab - Either throw something (like your Printed Sphere, maybe?) at the switch between the laser gaps in action mode, or just beat up the Apparatus. Then go to the X on the wall and punch it in action mode.

Now that you've solved all the puzzles - wait, you're saying you didn't? I skipped over the gigantic keyboard? Nah, I saved it for the last. Each puzzle will give you a letter and a number if you have solved them. You cannot miss them - they are in bright pink. The combinations are D1, E8, G2, C6, 7B, 5I, 3H and F9. The keyboard has letters on the keys. Hmmm.

Keyboard - Use the Rectangular Slab on the sole key that doesn't have a slab. Now you finally got your final clue - A4.

Now you need to hit the letters on the keyboard in order. D1, for example, says that you should hit D first. C6 tells you that you should hit the C key 6th, so on. So hit the keys in this order: D, G, H, A, I, C, B, E, F and then hit the return key at the far right.

Congrats, you've finished all the puzzles in the Museum!

Good - Solve some of the puzzles at the Museum. One is enough. The Skull Stand is the fastest method.

Awful - Quit early (or wait out the timer if you really want...) without solving a single puzzle.
Last Bill Paid?

No - You did not pay the last bill. Tsh.

Yes - You paid the bill. For this to work, however, you will need to do Brok Chapter 5 first and have Dr. Gherkin repair the Pipe-mail in Sector 56X. On Graff, go to Consciousness Center for a scene then go to Sector 56X for another scene and Graff will confirm it's working now. Wire some funds from Brok (200 max) and use that to pay off the final bill.
Chapter 5 - Brok (Escort Dr. Gherkin)
Make Dr. Gherkin Come Out

Fix Bot - There is a Fix-bot at the far left part of the glass cage. Use the Remote Control to urge it towards the broken glass so the Fix-bot can repair them. There are 5 holes total.

Break - Just break down the door. He doesn't need it... right?
Escape with Dr. Gherkin

Hide - When you are given an option to Hide, do so. Hide behind the nearest bench.

Fight - When you are given an option to Fight, do so.
Get Rid of the Squealer on the Way

Intimidate - Intimidate the Squealer, but don't resort to violence.

Push - While the Squealer is distracted, enter action mode and punch, er, push him.

Run Away - Leave the screen and come back.
Saving R.J. or Dr. Gherkin

Dr. Gherkin - Go after Dr. Gherkin! He's back at his hiding place at the Factory.

R.J. - Poor guy needs a Toxout Pill. Good thing you have one on hand due to plot, huh?!
Does R.J. Survive?

Yes - Be kind to RJ. Opt to use Brainy moves to trick him so he doesn't get TOO angry at you.

No - Be cruel to RJ. It's... easier than you think.
Given Prescription

Yes - You gave one of the Doctors in the game Tramp's Prescription.

No - You didn't. Shame on you.
Who Renewed the Prescription?

Mink - You gave the Prescription to Dr. Mink in Chapter 4.

Dr. Gherkin - You gave the Prescription to Dr. Gherkin in Chapter 5.
Stubot

Alive - You left Stubot alive. You will automatically get this if you have not encountered Stubot at all during Chapter 5.

Killed by Brok - Stubot has been destroyed by Brok. This option is only available if you have accused Tidy for murdering Dr. Hush in Chapter 4. Credit given to Hedrack. Note: You can also do this on the Final Day when you are free to roam.

Killed by Graff - Stubot has been destroyed by Graff. You can do this any time during Chapter 5. Credit given to Hedrack.
Chapter 6 - Graff (Results)
Does Klay Apologize?

Yes - Your friendship with Klay was high enough to have Klay apologize to you.

No - Your friendship with Klay was not high enough.
Get Diploma

Total Failure - Your score didn't even beat Stubot's even before the 40 point penalty. Ouch! Credit given to Hedrack.

Here's a brief guide on how to get the Total Failure choice, thanks to Mania:
Chapter 2 - Graff (First Exam) - Cheat by trying to call someone. Submit a blank sheet.
Chapter 2 - Graff (Science Fair) - Break everyone's inventions.
Chapter 3 - Brok (Hacker and Police Department) - When the Director asks you to help her with the Chip she needs, deny her request.
Chapter 3 - Graff (Bunker Alone) - Don't solve a single puzzle.
Chapter 4 - Graff (Bunker with Klay) - Kill Klay.
Chapter 5 - Graff (Final Trial) - Don't solve a single puzzle.

Using all of those, your score should be low enough to get the Total Failure branch.

No - Your score was not high enough to meet the 50 point requirement, but is still higher than Stubot's even after the 40 point penalty.

Yes - You got 50 points or more even after the 40 point penalty? Congrats on your Diploma. Enjoy your time under the Dome, Graff! Note this leads to the Drumer Ending.
Squealers Ambush

Captured - Allow yourself to get captured.

Fight - Fight them off! Note this path will lead you to the Till the End of Time Ending.
Chapter 6 - Brok (Escape from Bunker)
Who Unlocks the Bunker?

Brok - Volunteer to unlock the Bunker. You will need to solve a puzzle to do so though. (I somehow managed to do this, the ad hints weren't particularly helpful).

Dee - Have Dee unlock the Bunker. Hope you're ready to fight off swarms of Tribots for a long time!
Who is being Chased by Tribots?

Dr. Gherkin - This is only possible if you have indicted anyone other than Tidy (or jumped on Dr. Hush's body to out Tidy) in Chapter 4. Credit given to Hedrack.

Brok - You will automatically default to this path if you successfully outed Tidy as Dr. Hush's killer in Chapter 4.
Escape the Bunker

Puzzles - Solve the puzzles within. It's pretty easy, even for your croc brain!

Fight - Nah, let's just fight our way out instead!
Rescue Sin

Infiltrate - Let's use our Brains and try to enter the Prison undetected. Be sure to use your trusty Remote Control!

Fight - They're just Tribots. Let's beat them up on the way to Sin!
Sin's Fate

Alive - Be kind to Sin. Forgive him. Don't suggest he be put to death. Cheer him up. You can even visit him in Prison cheer him up during certain periods of the story!

Killed - Be cruel to Sin. Denounce him. Suggest that he die. Don't cheer him up.
Chapter 6 - Graff (Kidnapped)
Bomb Choice VS Exam

Truth - Tell the Chief that you will save Ott.

Lie - Tell the Chief that you will save everyone else.
Graff beats Chief

Fight - Free yourself by using the Hook, and then get out of the chair. Go into the hallway and fight the Squealers off.

Surprise Attack - Free yourself by using the Hook, but stay on the chair. Go to the right side of the cell and pick up the Pipe. Then go back to where you originally were and wait. When the Chief is distracted by what is going on in the hall, do a surprise attack!

No - You didn't do anything.
Escaping

Ott and Graff - Either hobble over to Ott's room on the chair or free yourself, and sneak into Ott's room without the patrollers noticing. If you are still on the chair, hobble over to where Ott's hands are so you can free each other. Otherwise, skip this step. At this point, you can just run towards the Ladder. However if there are Squealers in the way use the Hole in Ott's room to throw things at them to knock them out.

Beat All Squealers - Free yourself and run into the hallway. Then knock them down!

Only Ott - Stay in your room. Ott will eventually escape on his own.
Brok's Choice

Save the Slums - When Dee asks you, tell her that you will save the Slums with her. Note this will default to the Fight Together Ending if you did not escape with Graff earlier. To get the Rupture Ending that follows this choice, you must escape with Graff and Ott without being detected. R.J. must also be dead. Credit given to Hedrack.

R.J. - You will automatically default to this path if R.J. is still alive.

Save Graff - When Dee asks you, tell her that Graff has to come first. R.J. must also be dead. Credit given to Hedrack.
Chapter 6 - End of Day
Hacker

Alive - You left the Hacker alive.

Kill - On Day 6 when you're free to roam as Brok, head to Hacker's. After a small scene, you will leave. Go back in and beat up the Hacker. The Hacker will hide but eventually come out a few seconds later. Finish the job.
Who Goes to Rescue Graff

R.J. - You will automatically default to this path if R.J. is still alive.

Brok - When Dee asks you to help her save the Slums, opt to save Graff instead. Graff must still be kidnapped. R.J. must also be dead. Credit given to Hedrack.

No One - When Dee asks you to help her save the Slums, agree to her request. Graff must have escaped from the Squealers Hideout with Ott. R.J. must also be dead. Credit given to Hedrack.
Fight Chief Squealer

Yes - You fought the Chief. To get this branch (and the following Fight Together Ending), you need to not let Graff escape and when Dee asks you, tell her that Graff has to come first.

No - You didn't fight the Chief.
Find the Truth

Yes - You have successfully interrogated Wes.

No - You have failed to interrogate Wes. Note this leads to the Broken Detective Ending.
Dee Fights

Alive - Ensure Dee is still alive. Tell her that the Slums are more important.

Killed - Either hang back and wait until Dee dies, and then finish the fight or tell Dee that Graff is more important.
Defeat Wes

Fight - Fight him normally.

Remote Control - Use the Remote Control while Wes is standing in a puddle of water.
Defeat the Huge Bot

Fight - Fight the bot normally.

Remote Control - Use the Remote Control while the bot is standing in a puddle of water. Note you will have to do this repeatedly!
Last Words

Normal - Say "I hate you, piece of junk!"

Silly - Say "I love you, Wes!"

Graff - Say "Please spare Graff!"
Chief Squealer Fate

Alive - Ensure that your Violence stat is at 79% or lower. Throughout the story, use mainly Brainy choices.

Killed - Ensure that your Violence stat is at 80% or higher. Throughout the story, use mainly Violent choices. Note this leads to the Fall Ending. Credit given to Hedrack.
Graff and Brok

Excellent - You and Graff are very close! Yay! Note this leads to the Slumer Ending. Credit given to Hedrack.

Not Enough - You didn't get close enough to Graff. Too bad...
Secret Drawer

Locked - Don't unlock Shay's drawer.

Unlocked - Unlock Shay's drawer and read her Diary. The code is 35298. Note this leads to the Diary Ending.
In Front of the Machine

Enter - After setting things up, enter the Egg-Shaped Machine.

Escape - After setting things up, leave Shay's Garage. Note this leads to the Out of Loop Ending.
It Worked

Yes - Enter the time machine when you're ready. Note this will lead to the Canonical Ending.

No - Do one final act of Violence and... let's wipe the time machine out of existence, shall we? Note this will lead to the Cynical Ending.
Chapter ??? - Credits
I want to thank Hedrack (extra big thanks to them!), Chamelion, Pelican, MapleKwan, Mania, Sicmendor Darkaxe and Jujstme for helping me "fill in the blanks" so to speak.
34 Comments
Millebooy Jan 10 @ 2:50am 
You don't need the rubber cutter aka lever to open the panel in chapter one, you can use the apartment key to open it
Char89 the Charizard Nov 23, 2023 @ 4:41pm 
Turns out the timer was removed by accident, hopefully the next build will restore it.
Char89 the Charizard Nov 22, 2023 @ 4:12pm 
I think the Silent branch in Chapter 2 - Brok (Interrogation) is bugged. I tried waiting for the timer to drop to zero, but for some reason, no shock even after 10 seconds are up. I don't even see a timer during that segment either. What am I doing wrong?
秦天蓝羽 Apr 3, 2023 @ 6:29pm 
Hello, I think your guide is great and I would like to translate and organize it into Chinese. I will mention your name at the beginning of the text and hope to obtain your permission.
badlymadetraveler Mar 7, 2023 @ 2:29pm 
Thanks. What could have given the idea one of the benches was it?
COWCAT  [developer] Mar 7, 2023 @ 3:32am 
No, you need to hide behind the pipemail on the left.
badlymadetraveler Mar 6, 2023 @ 7:00pm 
"Hide behind the nearest bench"... and then?

One of the bots goes back there and looks both ways.
COWCAT  [developer] Mar 4, 2023 @ 8:56am 
You never have to lock the door. If you don't, just make sure to be near the door when he's about to open it, and it will be fine.
badlymadetraveler Mar 4, 2023 @ 7:49am 
There appears to be other "choices" based on speed. Like finishing in the office before Ott works out that you locked the door.
kjk81 Feb 21, 2023 @ 6:22pm 
I was able to get the ??? choice ("No Talk"). Like the developer said, your relationship with Graff has to be very low at the time. Mine was 34% (104 points). I don't know what the threshold is.