YOU DON'T KNOW JACK Vol. 1 XL

YOU DON'T KNOW JACK Vol. 1 XL

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YDKJ Prototype Page
By cwt10101
Here is a list of screenshots that were different from the final version of these games.
   
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Demo Differences
Volume 1 Demo differences

- The start-up slogan was moved slightly.
- The grooves starts slightly early after Nate explains all about the demo.
- The question segue for ONE is different, the NE is colored differently, and the question appearing from THREE is used.
- The font when typing it in after buzzing in too early is slightly different.
- Nate's respond when getting the answer correct after typing it in when buzzing in too early was delayed.
- Nate continues reading the question when pressing one of the answers without buzzing in, without interupting it.
- The "correct answer" sound plays before the animation of a player getting it right plays, which is not in the final version.
- The Intro has the Logo sliding like after the Final Score, instead of a ball hitting the logo, shattering.
- Also, when the Logo slides, it plays a different sound effect.
the "wrong answer" where the question slides out is different.
- The correct answer also zooms in. It is also smaller, which in the final version, it appears without zooming it, and plays the "correct answer" sound.
there's no sound when the question of the category slide in.
- The multiple choices takes a little longer to appear.
- The Animation of the numbers moving during a category selection still plays when the Nate choices a category for you after taking longer to choose.
- The "+" when adjusting the volume was not programmed correctly.

Volume 2 Demo differences

- The intro music starts slightly early.
- The "+" when adjusting the volume was not programmed correctly.

Movies Demo differences

- The "+" when adjusting the volume was not programmed correctly.

Volume 3 Demo differences

- The "Logo Slam" sound effect was played differently.
- There's no sound effect when highlighting the correct answer.
- The "+" when adjusting the volume was not programmed correctly.

Television Demo differences

- The Intro theme from Volume 1-2 and Movies was used here.
- Unlike the final version, The Category Selection appears after Schmitty finishes his line after the Dis or Dat round.
- The "+" when adjusting the volume was not programmed correctly.

HeadRush Demo differences

- The "HeadButt" easter egg does not work.
- The "+" when adjusting the volume was not programmed correctly.

Offline Demo differences

- The High Score limit is 7 instead of 10. (although you can see the 8th rank for a split second)
- The "Logo Slam" sound effect was played differently.
- There's no sound effect when highlighting the correct answer.
- The "+" when adjusting the volume was not programmed correctly.

LFF Demo differences

- The High Score limit is 7 instead of 10. (although you can see the 8th rank for a split second)
- The "It's time for the show where high-culture and pop-culture collide!", plays during the start-up slogan instead of after the logo.
- The "Logo Slam" sound effect was played differently.
- There's no sound effect when highlighting the correct answer.
- The "+" when adjusting the volume was not programmed correctly.

PlayStation Lite Demo differences

- You cannot play the game with three players.

PlayStation OPM 23 Demo differences

- The "Standby" is black instead of Red.
- The controller has a cord attached and moves up and down during the instructions, which was removed and does not move in the final version.
- You cannot skip the instructions.
- Only a two player game can be played.
- The "Player 1" and "Player 2" names are seen in the numbers during a question, which is removed in the final version.
- The category name is slightly bigger after the question segue.
- only five questions in the demo.

Volume 1, Sports, Volume 2, Movies, Volume 3 and Television Lite Demo differences

- The Don't be a Wimp mechanic are not in those versions.

The Lost Gold Demo differences

- The "type in the answer" does not appear when buzzing in too early.
Beta 2 (September 1995)
Differences:

- 455 out of 807 questions are included in this built.
- Some of the segue animations has different colors. (e.g. The question segue for ONE is different, the NE is colored differently, and the question appearing from THREE is used.)
- When playing solo, you have to buzz in to answer the question during a general question.
- When picking a wrong answer, Nate will read out the correct answer instead of playing a sound effect
- There is a slurp and stretch sound effect in "Mc92" that was omitted in the final release.
- The "You Don't Know Jack" shout is different.
- Nate asks Cookie if the contestants wants to play again instead of Helen.
- A few questions has unprintable characters in the text.
- A few categories has some spelling mistakes.
- Gibberish Questions cannot be played, despite the files being included.
- Some of Nate's lines in the gibberish question are different in this built.
- There's no echo in one of Nate's lines in the Jack Attack (except for Me01)
- There's no screw sound in one of Nate's lines when a player who used the screw on another player answers it correctly.
- Some differences for the music, music and sound effect timing, and the fiber optic field trip intro
- there are 2 questions that crash the game.
- All the question titles have 3 letter id next to it; for the beta testers that can easily report the broken questions.
- When entering the name, there are forced capital letters on the first letters.
- Both the "INTRO1" and "INTRO2" files are known as "INTRO"
- The commercials are inside the "CREDITS" file.
- 8 questions in this built are included here that were omitted in the final release.

- June Cleaver & American Literature (AAD)
- Just a Spoonful of Sugar... (AFP)
- It's Really Kramden There (AJN)
- Music & Multiple Personalities (AKY)
- "Laugh-In" German Intellectuals (ANJ)
- Body Parts & Police Records (ARD)
- Keep On Your Toes, Man (FAB)
- States & Scandals (JAQ)
Question Pack (March 5, 1996)
Differences:

- 230 out of 400 questions are included in this built.
- This built still had the Gibberish Question easter egg from the Original.
- The "Press Space Bar to Skip" (both seen in the Round 1 and Jack Attack start up) is located in the left instead of the middle, and the color of the font is white instead of dark blue.
- The "Remember the Clue" is nowhere seen in this built.
- 13 questions in this built are included here that were omitted in the final release.

- All I Want to Do Is Have Some Buns (CAZ)
- The Main Vein (CBC)
- Black Belt Barbie (CBJ)
- Gastritis To Go (CCA)
- Whom Are We Going to at for Dinner? (CCF)
- Raki, the Flying Hurl (CDC)
- Oyl's Oil (CDN)
- Is that a Butterfinger or Are You Just Happy to See Me? (CEK)
- Flaming Characters in Christmas Specials (CGS)
- Romper Bomper Stomper Boo (CHF)
- "Cheers" & Sucker Bets (CHH)
- The Importance of Paper-Training Your Senator (CHJ)
- Let Me Be Your Lust Puppet (CIE)

Screenshots
Found in: MacUser September 1995
Difference: the NE is colored differently on the ONE, and the "Round 1 Icon" is missing, the "3" and the name and cash are colored in red during gameplay when having a negative score.

Found in: MacAddict 003
DIfference: The number when lightning up after buzzing in is different, and the question's category is not in the final version. There's also no comma on the "$2000"

Found in: InterAction Magazine - Summer 1998
Difference: The "dis or dat" logo is in small capitals instead of large capitals, the question's in Large capitals, and there's no comma on the "$1000".

Found in: PC Powerplay Issue 013
Difference: There's no comma on the "$2000".

Found in: Interaction Volume 10: Fall 1997
Difference: The timer font is different, and the names and cash on the numbers was moved up slightly, there's also no comma on the "$2000"

Found in: Computer Gaming World: Issue 161
Difference: There's a Question file on the category. (It was also like that when playing The Netshow (V1.5) on a WebTV)

Found in: InterAction Magazine - Summer 1998
Difference: The Gibberish Question's category is on top, which is nowhere seen in the final version.

Found in: Interaction Volume 10: Holiday 1997
Difference: the question's in Large capitals, no timer and the "$0" is nowhere to be seen.

Found in: MacAddict 016
Difference: The font for the question is different, the "-" sign is also on "$-4,000" instead of "-$4,000".

Found in: Computer Game Entertainment 05
Difference: There's a Question file on the category. (It was also like that when playing The Netshow (V1.5) on a WebTV)

Found in: Interaction Volume 10: Fall 1997
Difference: The "TELEVISION" logo is different.

Found in: Interaction Volume 10: Fall 1997
Difference: The Names and Cash for the numbers was moved up, the four possible answer choices and the category's font are different, and no comma on the "$2000".

Found in: Computer Gaming World Issue 158
Differences: The category selection is different, with a different background color, category font, and the TV being the round category.

Found in: MacAddict 016
Difference: The Names and Cash for the numbers was moved up, the four possible answer choices and the category's font are different, no round text on the TV, no Names and cash on the players, the numbers and buzzer keys are colored green instead of light blue, and no comma on the "$2000".

Found in: Computer Gaming World Issue 173
Difference: The question file is on the bottom left, which is not seen in the final version.

Found in: Next Level: Issue 3: March 1999 and the back of the PS1 version.
Difference: The buttons are different, the category text is colored green instead of yellow, and the player's name on the category uses a different font.

Found in: Next Level: Issue 3: March 1999, Official PlayStation Magazine Issue 14 trailer and the back of the PS1 version.
Difference: The buttons are different, and also the Dis or Dat display.

Found in: Next Level: Issue 3: March 1999, Electronic Gaming Monthly Issue 112 and the back of the PS1 version.
Difference: The font for the timer, category, question, four possible answers, and the cash are different, and also the buttons.

Found in: Electronic Gaming Monthly Issue 112
Difference: The "Please Stand By." bar was removed in the final version.

Found in: GamePro Issue 122, September 1999
DIfference: The font for the timer, category, question, answers, and the cash when getting it right or wrong is different.

Found in: GamePro Issue 122, September 1999
Difference: The font for the timer, category, question, four possible answers, and the cash are different, and also the buttons.

Found in: Back of the Movies Box
Difference: The question in the Dis or Dat uses Large Captials, and the two choices on top also uses a different font.

Found in: Back of the Volume 3 Box
Difference: The circle in the three-way, is slightly smaller.

Found in: Back of the Volume 3 Box
The four possible answers font is different and the "-" is on "$-" instead of "-$".

Found in: Back of the Television Box
Difference: The category when the sentence is longer is slightly more lower.

Found in: Back of the Television Box
Difference: The words on the category selection is slightly larger, and the word "CINDY" in the dis or dat is much larger.

Found in: Back of the Television Box
Difference: The font in one of the four possible answers is different, and the "-" is on "$-" instead of "-$".

Found in: Back of the Television Box
Difference: The question when the sentence is longer is slightly more lower.

Found in: Back of the The Ride Box
Difference: The Moral Dilemma question and two choices are in Large Capitals, and also has a different font.

Found in: Back of the The Ride Box
The Roadkill has a Large "WOOD" answer, along with a larger cash and the name color being white instead of black, The multiple choice question, has the cash you're playing color red instead of gray, the names being on the center instead of the left, and the cash being gray instead of yellow.
Box Art Differences
Found In: Computer Gaming World Issue 147
Differences: Sports has the Jack Head Greenish, a static background and Sports uses a different logo and has the CD-ROM background green instead of purple, while Volume 2, has a different pose of the Jack Head, with the Volume 2 logo different, uses a different slogan listed below, and uses the CD-ROM background red which is removed.

Found in: Next Generation: November 23, 1996
Difference: The color for the Sports Logo, as well as the CD-ROM being Orange instead of Purple. the slogan "The irreverent quiz show party game" is also different.

Found in: Interactive Spring 1999 and Back case of After Dark Games (The Ride only)
Difference: The Jack Head is Blue, and the Irreverent is colored yellow instead of red. The Ride, uses a different font and background.

Found in: PC Games - January 1997
Difference: Volume 2, has a different pose of the Jack Head, with the Volume 2 logo different, uses a different slogan listed below, and uses the CD-ROM background red which is removed. The XXL boxart uses the XL Boxart, but with an extra "X" added to the left next to the other "X".

Found in: Mac OS Software Print Ad 5
Difference: The "The irreverent quiz show party game" slogan color is orange instead of green, The background is plain orange instead of orange with yellow lines, the "New Question Types and Features, 800 All-New Questions and Celebrity Guest Appearances" and "NEW!" are not in the boxart and the Berkeley Systems logo was on the left instead of the right, while the "CD-ROM for Windows 95, 3.1, Macintosh" was on the right instead of the left.

Found in: PC Connection Catalog V205 1998
Difference: Uses a different font and background.
Screenshots Part 2
Found in: Back of the Offline Box and Information appliances and beyond : interaction design for consumer products
Difference: The font in the category selection is different, The numbers on the second top and both bottom are colored slightly different, and the cash color when getting it right or wrong is yellow instead of green.

Found in: Back of the LFF Box
Difference: The episode selection only has the title, with large words.

Found in: Computer Shopper Magazine (March 2001)
Difference: There's no comma on the scores.

Found in: Back of the 5th Dementia Box
Differences: There's no comma on the scores.

Found in: Back of the 5th Dementia Box
Differences: There's no comma on the scores, and player two's alter ego when buzzed in remains on when the screw goes into player 1's alter ego, which in the final version, it closes after choosing a player to screw.

Found in: Interaction Volume 11: Holiday 1998 and After Dark Games
Difference: Player Icons are seen in the Jack Attack, which were removed in the final version.

Found in: Interaction Volume 11: Holiday 1998
Difference: The early player's scores from the trailer were used in this built, and the clues are farther, the font for the clues is slightly different.

Found in: Interaction Volume 11: Holiday 1998
Difference: The early player's scores from the trailer were used in this built, as well as the font for the value being bigger which is shorter in the final version. The clues are also still shown when the numbers attached to the wire are seen, which disappears when the host says "press 1/2", the font for the clues is slightly different.

Found in: Interaction Volume 11: Holiday 1998
Difference: "Buzz in on the first letter of the answer to each puzzle above" appears, which is never shown in the final version.

Found in: Interaction Volume 11: Holiday 1998
Difference: One of the answers shown is smaller, and the color on the value is white instead of dark gray.

Found in: Sierra Press Kit
Difference: The Fonts for both the question and answers are different and is coloured differently, the size for the question is larger, the screw animations were reused from the previous Jack entries, and the players numbers are in eggcrates instead of shapes.

Found in: Sierra Press Kit
Difference: The screws are now in 3D, but animated and modeled differently, the shapes for the four possible answers are different, and the players numbers are still in eggcrates instead of shapes.
2 Comments
VolnuttHeroP64 Aug 31, 2022 @ 5:05pm 
@cwt10101
Steps to Uploading images to guides
1. Save to PC
2. go into edit guide infomation then select guide contents.
3. scroll down until you see images then select choose files, choose the image and select upload
4. Select Edit on a page
5. choose a preview thumbnail along with size and alignment, then click insert
6. Save to confirm changes
cwt10101  [author] Aug 31, 2022 @ 12:50pm 
If there's anything I missed, let me know!