Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
shadowwalk is super op defensively, but generally it's faster to just use a damage buff in the up slot. especially early game, when level 1 magic and natural m.att gain hasn't fallen off in comparison to your phys build yet
bleed also procs 100% of the time on crit, and the first tick occurs immediately. so even if you're not letting the bleed run, it's like an extra crit multiplier
extra focus time is useful for early game. not for bosses, but for spamming SC dashes to travel quickly. the benefits fall off a bit later once you have a good run speed bonus from agi
Did agility use to straight up increase damage, or was there some sort of combo where you skill cancel, shadow walk, and make a big crit and bleed from that? Now bleed damage is based on your strength.
the old meta was to just go full agi. run speed is always nice, and with so much armor ruin and burst damage to snapshot for bleed, almost all bosses get effectively 2-3 shotted in under 15s. might still be the fastest strat, even with the nerfs
Been trying to route out a possible faster way to do a glitchless Wyatt run, and I was wondering if going hybrid str/int would generally be better in terms of damage, especially when dealing with Gernot and how long his fight can take. Any personal ideas on the matter?