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Auto Sacrifice: Fully AFK Garden
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10.161 KB
29. aug. 2022 kl. 9.46
26. okt. 2022 kl. 19.57
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Auto Sacrifice: Fully AFK Garden

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Note: this mod is no longer under active development. I'm happy so many people are using it, but I don't have any plans to update this further.

Automates the entire process of finding mutations and eventually sacrificing the garden. It automatically plants and harvests, switches soil, removes weeds, and sacrifices full seed logs, making the garden fully AFK. It takes just over 4 days to sacrifice on average when Supreme Intellect is enabled, which amounts to about 2.8 bonus sugar lumps per day.

There are two requirements for using the mod: a fully upgraded (6x6) garden, and a very large amount of cookies relative to your CpS. The first is because coding this for all garden sizes would be a nightmare, and I also think it's best from a player experience standpoint to sacrifice manually at least once. The large bank requirement is just due to many plants being pretty expensive (the 32 queenbeet setup to unlock the JQB is particularly pricy). Therefore, the ideal time to use this mod is after you've done an endgame combo and only have sugar lump related achievements left. Steam achievements are not disabled because of these requirements.

The mod adds a button at the bottom of the options menu to enable the effect -- click that to start the process. It will take action only after every garden tick (or if you try to modify the garden) and notify you when it's targeting a new seed. It should be compatible with whatever current plants you have in the garden, but it's probably best to remove anything you've planted manually. It should be a given, but always back up your save before using this mod or any other.

I hope you enjoy the mod! If you run into bugs or have feature requests, let me know.




Seed order: this is the result of a fair amount of work -- if you have ideas for how to make this more efficient, let me know!

=== Queenbeets ===
1. Baker's wheat
2. Meddleweed
3. Bakeberry
4. Thumbcorn
5. Cronerice
6. Crumbspore
7. Brown mold
8. White mildew
9. Chocoroot
10. Queenbeet
11. Juicy queenbeet

=== Drowsyfern and Elderwort ===
12. Gildmillet
13. Ordinary clover
14. Green rot
15. Shimmerlily
16. Elderwort
17. Keenmoss
18. Drowsyfern
19. Wardlichen

=== Everdaisy and Ichorpuff ===
20. White chocoroot
21. Tidygrass
22. Everdaisy
23. Ichorpuff

=== Crumbspore Stuff ===
24. Doughshroom
25. Wrinklegill
26. Glovemorel
27. Cheapcap
28. Fool's Bolete

=== The Rest ===
29. Whiskerbloom
30. Chimerose
31. Nursetulip
32. Duketater
33. Shriekbulb
34. Golden clover




v1.1: Moved controls to the bottom of the options menu and added controls for not automatically sacrificing when the seed log is complete and not planting when buffs are active. The start button also no longer needs to be pressed every time the game is opened.

v1.2 Reworked seed order, added a check to remove duplicate non-unlocked plants (e.g. multiple Duketaters cluttering up the JQB setup), and added a setting to disable automatic soil rotation.

v1.3: Made a few seeds more efficient by suggestion. Shriekbulbs now use immature Duketaters instead of Elderwort if they don't arise from the JQB setup, Wardlichen uses Keenmoss instead of White Mildew because Keenmoss doesn't spread and therefore decrease the overall mutation chance, and the setups for Everdaisies and Ichorpuffs have been revised to increase the number of mutation plots available. Finally, when the only plants left growing are an Everdaisy and/or a JQB (this is almost always the final state of the garden before sacrificing), they're surrounded with Elderwort to slightly speed up the process.

v1.4: Added support for parlay mutations: certain plants with a long maturation time and high mutation chance will be used as a mutation opportunity before it’s harvested for the first time. For example, the first Bakeberry is used to attempt a Queenbeet mutation if Chocoroot is already unlocked by the time it needs to be planted, and the first Cronerice is used to attempt a Gildmillet mutation. Combined with an improved order placing Everdaisy earlier, the average time to sacrifice has shorted from just under 5 days to just over 4. Parlay mutations can make the garden look pretty chaotic, but everything is still kept careful track of under the hood. Finally, notifications now use more appropriate icons and are permanent (if the fast notifications setting is off).

v1.5: Switched the JQB setup to a 5x5 so it can multitask and made the JQB be surrounded by Elderwort, along with a handful of smaller changes — check the changelog for all the details.
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283 kommentarer
OCDecaf 13. apr. kl. 9.48 
Not working as of now, please update. :espresso:
Mekkie 18. mars kl. 5.50 
Anyone have an updated version of this?
Mwalls 1. mars kl. 20.30 
hey it keeps toggling itself out in the options even if I didn't touch anything garden related, what do I need to do to avoid it toggle it self out, editing some ini json file or something
Ch1k1nP0tP13 7. feb. kl. 11.25 
mod worked for about a day then completely stopped working. unsubscribing then resubscribing, and also disabling the mod in ccse and reenabling got it to turn back on.
ridddle 25. nov. 2024 kl. 2.44 
@The_Pastmaster You need to have a large bank with spare income (days of CpS) for the mod to work correctly. Please read requirements.
The_Pastmaster 23. nov. 2024 kl. 23.10 
I'm having an issue where the mod keeps wasting my cookies. From what I can tell it tries to plant a full set of plants to grow but if it can't plant all of them, it just immediately clears the plots.
ridddle 21. nov. 2024 kl. 23.25 
No problems whatsoever, except small inefficiencies with Ichorpuff where it abandoned growing it for something else. Fully recommended even if you're not mass-sacking. It can show you some efficient layouts and strats when mutating plants.
Alder 19. aug. 2024 kl. 5.42 
after a restart of the game it turns off the "AutoSacrifice" setting. any workaround?
JuJu 2. juli 2024 kl. 21.18 
This worked fine, but then it suddenly stopped working when my queenbeets mutated a duketater. Since the tater was harvested the garden keeps planting and uprooting itself, and the formation of the qbs is wrong (all in a line instead of the grid its meant to make)
I'm going to try fixing this on my end by just making the code forget the JQB exists. Though I doubt I'll be successful (or that it wont tragically break something else) :steamsad:
Weiss 31. mai 2024 kl. 20.53 
自动化整个寻找突变并最终牺牲花园的过程。它会自动种植和收获,切换土壤,清除杂草,并牺牲完整的种子日志,使花园完全实现挂机。启用“至高智慧”后,平均需要4天多一点的时间来牺牲,这相当于每天大约2.8个额外的糖块。

使用此模组有两个要求:一个是完全升级的(6x6)花园,另一个是相对于你的每秒饼干数(CpS)来说非常大量的饼干。第一个要求是因为为所有花园尺寸编写代码将是一场噩梦,而且我认为从玩家体验的角度来看,至少手动牺牲一次是最好的。大量饼干的要求仅仅是因为许多植物非常昂贵(解锁JQB的32个女王甜菜设置尤其昂贵)。因此,使用此模组的理想时间是在你完成了终局组合并且只剩下与糖块相关的成就之后。由于这些要求,Steam成就不会被禁用。