Stellaris
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Star Wars: Legacy of the Old Republic Mod Guide
Richard 님이 작성
Covering factions, ships, techs, economy, and events in the Star Wars: Legacy of the Old Republic mod. (Work in Progress)
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어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
New Game setup
If playing the large 1,300 star wars galaxy set Habitable Worlds to .5X to reduce late game lag.

No DLCs are necessary for the mod.

Economy
Manpower: Used by ships, starbases, and armies.
Produced by pop, military academies, and starbases crew training center.
  • Rulers provide no manpower
  • Specialist provide a small amount +0.3 manpower
  • Workers provide the most +0.45 manpower
  • Military Academy +20% Manpower from pops on planet.
  • Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good
  • Fleet Academy +2 Manpower
  • Battle Thrall Pops give +1 manpower as Soldiers
There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back.

Medical Supplies: Used by hospitals
Produced by Medical supply factory (Must research Hospitals Society Tech) and deposits

Space Fuel: Used by ships.
Produced by fuel deposits and fuel refinery.
Spice: Used by for Criminal branch offices and planet decision Negotiate with Crime Lords
Must Research Spice extraction

Spice Shortage Penalties
Can Invest in Spice Production
+5 Spice
-20% Trade Value
I
  • +7 Crime
  • -5% Happiness
  • -5% Trade Value
II
  • +15 Crime
  • -10% Happiness
  • -10% Trade Value
III
  • +22 Crime
  • -15% Happiness
  • -15% Trade Value
IV
  • +30 Crime
  • -20% Happiness
  • -20% Trade Value
New Planet Features
Wild Nerf Herds
+10% Food from Jobs
+4 Trade Value
+5 Food
+4 Society Research

Local Orray Population
+1 Ranger
+2% Resources from Jobs

Wild Bantha Herds
+1 Ranger Job
+2.5% Resources from Jobs

Acklay Hunting Grounds
-1 Districts
-2 Stability
+2% Amenities
+3 Trade

Energy Spider Nest
-15% Energy from Jobs -2% Pop Growth
Clearing +500 Food +250 Society Research +500 Spice

Kowakian Monkey-Lizard Territory
-5% Happiness
-3% Amenities
+1 Ranger
+3 Trade
Clearing +1,812 Food +765 Society Research

Laigrek Hive
-1 District
-2 Stablity
+1 Ranger
+2% Amenities
+3 Trade
Clearing +1,812 Food +765 Society Research

Lesser Krayt Dragoon Nest
-1 District -2% Pop Growth
Clearing +500 Food +500 Society Research

Nexu Hunting Grounds
-1 District -5% Pop Growth
Clearing +500 Food +500 Society Research

Reek Nesting Area
-1 District
-2 Stablity
+1 Ranger
+2% Amenities
+3 Trade
Clearing +1,812 Food +765 Society Research

Gundark Nesting Area
-2 District
+1 Ranger
+2% Amenities
+3 Trade
Clearing +1,812 Food +765 Society Research

Sandwom Infested Area
-1 District
+1 Ranger
+2% Amenities
+3 Trade
Clearing +1,812 Food +765 Society Research

Rancor Nesting Area
-2 Districts
-4 Stability
+2% Amenities
+3 Trade

Wild Opea Sea Killers
-2 Districts
-4 Stability
+2% Amenities
+3 Trade

Krayt Dragoon Hunting Grounds
-3 District -15 Stability +15% Building Upkeep
Clearing +1,000 and Relic Pearl of a Krayt Dragoon

Shredder Bat Invested Caves
-1 Districts
-2 Stability
+1 Ranger Job
+1 Society Research from Rangers

Dragonsnake Lair
-1 Districts
-2 Stability
+2% Amenities
+3 Trade

Tuk'ata Infested Ruins
-1 District -3 Stability -10% Pop Growth

Wild Terentateks
-2 District -3 Stability -10% Pop Growth

Scatrium and Fravisite Deposites
+4 Max Mining Distrusts
+10% Trade

Wild Tauntan Herd
+1 Ranger Job

Salt Flats
-2 Max Agriculture Districts
+10 Trade
+5% Building Upkeep
+5% District Upkeep

Stormy Plateau
+2 Max Generator Districts
+10% Energy Credits from Jobs

Rubyflame Lake
+2 Max Generator Districts
+10% Energy Credits from Jobs
Megastructures
Hyper Space Beacon
Every hyperspace beacon will connect to any neighbouring hyperspace beacon in your empire
  • Cost 3,000 Credits 25 Influence 500 Alloys
  • Upkeep 3 Credits
Upgrade Major Hyper Space Beacon
  • Need to be on a major traderoute
  • Cost 6,000 Credits 100 Influence 1,000 Alloys
  • Upkeep 6 Credits

Orbital Fuel Depot
  • Cost 100 Influence 2,500 Alloys
  • +3,000 Fuel Storage
  • Upkeep 3 Credits
Upgrade Large Fuel Depot
  • Cost 150 Influence 4,000 Alloys
  • +6,000 Fuel Storage +10% Fuel Production
  • Upkeep 25 Credits

Communication Relay Gives all planets in system +10% Unity and +5 Amenities Modifier
Cost 100 Influence 1,250 Alloys
Must have a colonized planet in system to build
  • +5 Unity
  • -2% Empire Size from Pop
  • -2% Empire Size from Planets
  • Upkeep 8 Credits
Upgrade Communication Relay Nexus
  • +6 Unity
  • -5% Empire Size from Pop
  • -5% Empire Size from Planets
  • Upkeep 20 Credits

Tech Communication Relay Improvement II
Relay produce additional unity
Traditions
Coruscantii Union
Coruscantii Pride
Adoption Effect: +2% Research Speed
+2% Alloys
+2% Consumer Goods
+2% Unity
+1 Envoy

Military Professionalism: +1 Unity from Soldiers
+10% Manpower
+1 Soldier per 20 Pop
Stalwart Defender: -20% Orbital Bombardment Damage -20% War Exhaustion
The Galactic Core: -5% Empire Size
Durasteel Infrastructure: -10% Building Upkeep
-10% District Upkeep
Protective Bastion: +2 Starbase Cap
-25% Strabase Upgrade Cost
Finisher Effect: +10% Trade Attractiveness
-5% Market Fees

Galactic Republic (Available only after the Galactic Republic has formed)
Adoption Effect:
+1 Envoy
-25% Diplomatic Influence cost

Senators of the Galactic Republic
+1 Senator Job on Capital
Unlock Councilor Republic Senator
Officials assigned to the Galactic Republic generate +.1 Influence per level
Skilled Negotiations
-25% Influence cost to veto a proposal
Officials assigned to the Galactic Republic give +2.5% Diplomatic weight per level
Officials of the Supreme Chancellor
-25% Veto Cooldown
-25% Emergency Measure Cooldown
Republic Admiralty
Unlock Republic Crew Type
+1 Commander Level Cap
All Stars Burns As On
-20% Pop Demotion time
-20% resettlement cost
-5% Empire Size from Pop
+1 Leader Pool Size
Finisher Effect:
+10% Diplomatic Weight

Houses of Alderaan
Major House
Adoption Effect: Unlocks Edict Diplomatic Grants, -50% Diplomatic Influence Cost
House Ulgo: Unlocks Diplomatic option form Federation, +1 Envoy
House Thut: +100% Federation Naval Capacity Contribution
House Panteer: +3 Unity from Embassies, +1 Artisan Job per
House Alde: +50 Trust Cap, +33% Trust Growth, +15% Trade Attractiveness
House Organa: +5 Diplomatic Acceptance, +1% Envoy Improve Relations chance to gain favors.
Finisher Effect: +10% Diplomatic Weight +1 Envoy

Minor Houses
Adoption Effect: +1 Influence
House Antilles: +10% Amenities
House Rist: +1 Codebreaking +2,500% Operation Speed
House Girard: -10% Empire Size from Districts
House Baliss: +10% Food from Farmers
House Cortess: -25% orbital Bombardment Damage +20% Defensive Army Heath
Finisher Effect:+50 Edict Fund

Corellia Technocracy
Corelliam Engineers
Adoption Effect: +15% Planetary Build Speed -10% Building Cost
Hyperdrive Mastery: +35% Survey Speed +50% Science Ship Disengagement Chance, +15% FTL Speed
Highly Technological Society: +20% Research Station Output
Famous Engineers: +1 Research Alternatives, +2 Scientist Level Cap, +10% Ship Build Speed.
Military Contracts: +25% Leader Experience +1 Admiral Level Cap, +25% Ship Experience, +1 Mercenary Enclave Cap
Civilian Markets: +5% Monthly Consumer goods, +5% Amenities
Finisher Effect: +10% Research Speed, +2% Engineering Research Speed

Commonality of Duro
Legacey of Rana
Adoption Effect: +2 Starbase Cap, +25% Starbase Upgrade Speed, -25% Starbase Upgrade Cost
No Surrender: Defensive Armies Produce +0.5 Unity, +25% Defensive Armies Health
Unyielding Resistance: -30% Bombardment Damage Taken, -30% War Exuhation, +30% Hostile Claim Influence Cost
Master Navigators: Unlocks Astrologian Leader Trait
Reverse Engineering Experts: When in a defensibe war with another empire +33% Ship Build Speed, +15% Home Territory Fire Rate
Orbital Habitat Mastery: Unlocks Early Space Habitat +3 Max Early Space Habitats
Finisher Effect: +50% Defensive Platform Cap, 20% Starbase Upkeep

Czerka Corporation
Businesses Venture
Adoption effect: 5% Trade Protection, +1 Trade Collection Range, +5% Weapon Damge
Czerka Arms: Unlocks Holding Czerka Weapons Factory
  • +5 Alloys (Private Military Industries gives +3)
  • Upkeep -3 Credits
  • +2 Clerk Jobs
+1 Trade and Amenities from Clerks
Exclusivity: +2 Amenities from Traders, More trader jobs from Commercial Zones Commercial
Segments and Commercial Districts
Regional Occupation: Unlock Consumer benefits and Market place of Ideas, -10% Empire size from Branch Offices
Czerka Mining and Industrial: +5% Alloys +5% Minerals +5% Alloys, +5% Mining station output, +5% Trade Value
Secret Weapons Division: +10% Army Damage, +10% Army Health, +10% Army build speed, Gain tech Class 5 Labor Droid Brain
Finisher effect: +10% Trad Value

Arkanian Dominion
Meritocracy
Adoption Effect:
Unlock Edict Map the Stars
+20% Anomaly Research Speed
+20% Biology Research Speed
Adascorp: Unlock Edict Research Subsides
+20% Research Station Output
The Adascorp Surveying Teams: +30% Survey Speed
+50% Science Ship Disengage Chance
Adascorp Science Division: Unlock Researcher Trait Arkanian Geneticist
+1 Research Alternative
+2 Scientist Level Cap
+25% Leader Experience
Arkanian Micro Technologies :
+2 Gene Modifecation Points
-33% Modify Specie Cost
Czerka Corporation Bailout:
-10% Researcher Upkeep
+10% Army Damage
+10% Army Health
Gain Tech Class 3 Combat Droids

Finisher Effect: Add Adascorp Research Facilities to Arkanian
+2 Researcher Jobs
+1 Pharmacy Technicians Job
+1 Clerk Job
+5% Pop Growth
+10 Year leader Lifespan
+10 Society Research
+2 Medical Supplies
10% Research Speed

Mandalorian
Mando'ade
Adoption Effect: +.25 Alloys from Metallurgists
+5% Heavy Alloys
History of Taung
-15% Claim Influence Cost
+10% Governing Ethic Attraction
-5% Pop Amenities Usage
Mando;alor
+40 Edict Fund
-10% Empire Size from Pop
The Legend Of The Mythosaur: -33% Clear Blocker Time and Cost
Gain Tech
Mandalorian Identity: Unlock Madolrian Recruitment Camp Building give +2 stability, 2 Mandalorian recruit jobs, -20% Pop Empire Size on planet
+10% Manpower
Underground Contract: +10% Infestation Speed
+1 Codebreaking
Finisher Effect: Unlock Naval Recruitment Policy Mandalorian Volunteers
+20% Home Territory Fire Rate
Overwhelm
Adoption Effect: +20 Naval Cap
+20% Army Damage
Mandalorian Warfleet: -10% Ship Upkeep
+20% Naval Cap
MandalMotors: +25% Ship Build Speed
Unlock MandalMotors
Unleash Armageddon: +20% Orbital Damage
+10% Ship Fire Rate
Leadership: +20 Fleet Command Limit
+20% Commander Experaince
Improved Warheads: +20% Damage Vs Starbase
Unlock Missile Weapons
Finisher Effect: Unlock War Doctrines

Survival
Adoption Effect: Capital provides +1 Mandalorian Recruit Jobs
10% Pop Housing usage
Mandalorian Camps: -15% Building and District Strategic Resources Cost and Upkeep
Clan Strongholds: -25% Orbital Bombardment Damage
-10% War Exhaustion
+10% Army Health
+10% Army Damage
Bio-Dome Cities: +10% Habitability
Uniquer Architecture: +1 Building Slot
5% District Upkeep
Mandalorian Frontier: -50% Resettlement Cost
Finisher Effect: Increased Conley Designation Bounce

Remnants of the Sith Empire
A New Sith Order
Adoption Effect:+1 To each Leader Cap,
+1 Max Rivalry
Gain Tech Sith Shrines
+25% Tech Progress to Sith Academy
Shadow Presence: +5% Unity
+15% Leader Upkeep
Path of Forbidden Knowledge: +10% Research Speed to Biology, Military Theory, and Particles
Path of Ruthless Dominion: Unlock Sith Warrior Army and Sith Inquisitor Army
+25% Piracy Suppression
-10% Crime
Path of Unbridled Passion: +1 Envoy
+5 Diplomatic Acceptance
-10% Diplomatic Agreement Upkeep
Shadows Embrace: +5 Max Infiltration level
+10% Infiltration speed
+10% Operation Speed
Finisher Effect: Unlock Feature Sith Trails
-20% War Exhaustion
-20% Claim Cost

Imperial Agents
Adoption Effect: Subterfuge techs appear at 5 times the normal rate
+1 Encryption
-15% Spy Network Decay
Skilled Slicers:
+1 Codebreaking
+1 Operation Skill
+5 Chance to Evade
Imperial Counter Intelligence
+1 Hostile Operation Difficulty
+20% Hostile Operation Infiltration Requirement
+10% Time to taken for other empires gain intel on your empire.
Spheres of Influence
+25 Subjugation Acceptance
+15% Diplomatic Weight
Destabilize
+50% infiltration Speed
+10% Operation Speed
-10% Operation Cost
Long Term Infiltration
+1 Envoy
+10 Max Intel
Finisher Effect:
+1 Cloaking Strength
+1 Defense against hostile operations
+10% Infiltration required for Hostile Operation
Traditions Part 2
Tion Hegemony
Legacy of Xim
Adoption Effect:
+1 Max Rivalies
+10% Home Territory Fire Rate
Guardian Corps
Unlocks Tech Class 3 Combat Droid Brain and Guardian Corps Droids
Former High End Warfleet
+5% Armour Hitpoints
+5% Shiphull Points
+5% Shield Hitpoints
+25% Ship Cost
Noble Houses of Tion
+25% Ruler Pop Happiness
+25% Ruler Pop Political Power
+10% Ruler Pop Output
GenoHaradan
+2 Code Breaking
+2 Encryption
+1 Defense Against Hostile Sabotage
+1 Defense Against Hostile Economy
Hostile Operation Sabotage and Economy Difficulty +1
Proud Heritage
+10% Amenities
+5% Happiness
Proud Heritage
+10% Diplomatic Weight
+10% Edict Fund
+1 Leader Level Cap
Finisher Effect
Unlock Decision : Declare Throne World
+5 Stability
-25% Empire Size from Pop

Hutt Empire
Glorious Empire
Adoption Effect: Unlock Decision Menagerie
Cost 1,000 Credits
Removes Hostile Midlife
Menagerie Gives -15% Crime and +5 Stability
Benevolent Overlords
+0.5 Influence
+1 Official Cap
+1 Official Starting Level
Hutt Law Enforcement
Unlocked Edict Enhanced Surveillance
+1 Unity from Enforcers
Place of the Hutt Lords
+1 Housing from Capital Buildings

Workplace Motivators
+5% Worker Output
+5% Slave Output
Unlocks Tech Energy Whips
+5% Slave Output
-5% Slave Political Power
Supreme Dominion
+10% Diplomatic Weight from Fleet
+10% Naval Capacity
Hutt Grand Council
+10% Experience for Councilors
+50 Edict Fund
+10% Council Agenda Speed
Finisher Effect
-10% Empire Size from Pop
Unlocks Hegemony Federation

Chiss Ascendancy
Ascendant Might
Adoption Effect: Unlock Navel Recruitment Policy Chiss Elite Selection
+12.5 Ship Damage
7.5% Hull/Armour/Shield
7.5% Disengage Chance
-50% Manpower

+1 Leader Pool Size
The Families
+10% Specialist Happiness
+25% Specialist Political Power
+1 Noble per 20 Pop
Shrouded in Secrecy
+25% Time for other empires to gather Intel on you
+2 Encryption

Word of the Syndicure
+50 Edict Fund
-20% Edict Upkeep
Shrouded in Secrecy

Expansionary Defense Fleet
+10% Home Territory Fire Rate
+1 Sensor Range
Master Of Chaos
Unlocks Crew Sky Walker Navigators
Finisher Effect: +5% Research Speed
+5% Resources from Jobs

Killik Hive
Killik Hivemind
Adoption Effect: Gain Tech Gene Tailoring
Loyalty to the Queen: +10% Max Districts
+1 Building Slots
A New Generation: +5% Pop Growth
-5% Pop Housing Usage
+1 Pop for New Colonies
Protectors of the Nest: -25% Orbital Bombardment Damage
+10% Army Health
+10% Army Moral
+10% Home Territory Fire Rate
Tools of the Architects: +15% Starbase Building Speed
+15% Ship Build Speed
+15% Planet Build Speed
+15% Magestructure Build Speed
Hivemind Communications: +5 Encryption
+5% Society Research from Jobs
+5% Unity from Jobs
Finisher Effect: +1 Queen Drone Jobs

Exchange, Pyke
Criminal Industires
Adoption Effect: +5% Trade Value
-15% Spy Network Decay
Strategic Ventures:
+5% Branch Office Value
-5% Spy Network Decay
-10 Trust Cap
Cover Seizures:
-10% Building Cost
-10% District Cost
Underworld Enterprises
+10% Crime from Branch Office Buildings
Shadow Games:
+10% Infestation Speed
+2 Codebreaking

The Exchange Syndicate
+5% Research Speed
Or
The Pyke Families
+.1 Spice From Spice Miners

Finisher Effect: -15% Branch Office Cost

Authoritarian Empires
Sentient Property
Adoption Effect: +10% Slave Output
Indentured Being:
Unlock Edicts
Slave Reinforcement
Illegal Testing
-5% Pop Upkeep
Specialized Slaving Guild:
-10% Pop Housing Usage
-25% Slave Upkeep
Slave Driven Infrastructure:
Slave Processioning Facility +5 Stability
Harsh Rule:
Unlock Edict Efficient Management
-33% Slave Political Power
Pleasure Slaves:
Effect depends on faction
Hutt Empire
4 Twi'lek Slaves
-10% Pop Amenities Upkeep

Hsskor Domion
4 Wookiee Slaves
+5% Biological Pop Happiness

Zygerrian Slavers
4 Togruta Slaves
+1 Oversee Job for ever 10 Pop

Finisher Effect:
-10% Slave Market Cost
-5% Empire Size from Pop

All Empires
Ship Engineering
Adoption Effect: Unlock Agenda Orbital Construction Program
+10% Voidcraft Research Speed
+10% Propulsion Research Speed

Orbital Shipyards
Unlocks MegaStructure Orbitals Shipyards

Shipyard Logistics
+5,000 Alloys Storage
-10% Ship Upgrade Cost

Modular Components
-10% Ship Component Cost
-10% Ship Component Upkeep

Kuat Only
Kuat Drive Yards
Unlock Starbase Modular Kuat Drive Yards Manufacture

Massive Warships
+5% Armour Hit Points
+5% Shield Hit Points

Mandalorain Only
MandalMotors:
Unlock Starbase Modular MandalMotors Manufacture
+5% Armour
+5% Fire Rate
Armourclad Raiders:
+5% Armour
+5% Fire Rate
Ascension Perks
Base Delta Zero Directive
+25% Orbital bombardment Damage
+10% Ship Weapon Damage
+100% Border Friction
Unlock Armageddon Bombardment

Droidsimths Specialization
+20% Research Droids Research Speed
+10% Pop Assembly Speed
-10% Droidicist Upkeep

Hyperspace Mastery
-20% Hyper Jump Charge Time
+20% Combat Disengagement Chance
+20% FTL Speed
Gain Tech Ancient Hyperlanes

Imperial Resilience
+25% Ship build speed in Defensive wars
+2 Subjects Monthly Loyalty
+10% Home Territory Fire Rate

Pioneering Warship Construction
+10% Voidcarft Research Speed
+1 Engineering Research From Shipyards
Gain Tech Cruisers
Gain Modifier Warship Research Prioritization
-10% Engineering Research for 10 Years

Experimental Gravity Projector
150 Power used
Cost 45 Alloy 9 Dark Matter
+100% Emergency FTL Cooldown
-20% Combat Disengagement chance

Individual Cloning
Tech Experimental Cloning
Cloning Vats
Upkeep 2 Credits 30 Food 1 Medical Supply
+3 Organic Pop Assembly
+10% Manpower from Jobs
Can Clone Leaders.
  • Cost 1,500 Credits and 500 Medical Supplies
Isotope 5 Extraction

Slave Rigging
Crew Component: Slave Rigging System
Corvette 10.35 Manpower
Frigate 21.15 Manpower
Cruiser 90 Manpower
Heavy Cruiser 135 Manpower
Battleship 180 Manpower
Battlecruiser 270 Manpower
450 Manpower

-5% Ship Fire Rate
-5% Shield Nullification
-15% Disengagement Chance
-5% Evasion

Additional Early Space Habitats
+3 Early Space Habitats

Base Delta Zero Protocol
+25% Orbital Bombardment Damage
+10% Ship Weapon Damage
+100 Border Friction
Unlock Armageddon Bombardment Policey

Hyperspace Mastery
-20% Hyper Jump Charge Time
+20% Combat Disengagement Chance
+20% FTL Speed
Gain Tech T-2 Hyperdrive Generator

Pioneering Warship Construction
+10% Vodcraft Research Speed
+1 Engineering Research from shipyard Modules
Gain Tech Frigates
Gain Modifier Warship Research Prioritization for 10 years

Imperial Resilience
+25% Defensive War Ship Build Speed
+2 Subject Monthly Loyalty
+10% Home territory Fire Rate

Droidsmith Specialization
+20% Droid Tech Research Speed
+10% Pop Assembly Speed
-10% Droidicist Upkeep

Criminal Underworld
Branch Office can not be closed down without war
-33% Branch Office Value

Transdoshan Shko-Yagu
+3 Gene Modification Points
-25% Modify Species Cost

Anomalies
A Reason to Kill
No honor among thieves.
Results
Scientist gains +80 Exp and the manic trait
+250 Spice

Icy Discovery
Build it
-500 Credits -200 Minerals
+3 Medical Supplies Deposit

Or
We Can't afford it
52% of +1 Medical Supplies Deposit
36% of +2 Medical Supplies Deposit
10% of +3 Medical Supplies Deposit

Abandoned Station
Rent It
Deposit of +10 Credit +8 Trade Value
Or

Destroy It
+250 Minerals +350 Engineering Research +100 Alloys

Ancient Debris
Assemble a team
Unlock Special Project Ancient Debris Cost: 2,000 Engineering Research

Asteroid Mining Base
Repair it
-1,000 Credits
50% Chance of Scientist Dies
+1 Heavy Alloy Deposit
50% Chance of

Or
Research It
Deposit of +5 Engineering Research and +1 Heavy Alloy

Hollow Asteroid
Study it
Deposit of +5 Engineering Reserch

Or
Restore it
-1,000 Credit
Deposit of +5 Alloy


The Lost Inn
I think we just need the funds
+850 Credits
Or
It belongs in a Museum
+250 Minerals +50 Influence +2 Artifact

A Starbound Fate
The Alloy Rich Surface of the asteroid will suffice.
+250 Alloys +50 Heavy Alloys

Or

Whatever lay inside the asteroid is too valuable to pass up.
+50 Alloys +250 Rare Crystals
Little Helper
Just take the F1 Explore
Scientist gains +100 Experience and Custom AI Assistance Trait ( +5% Research Speed +10% Survey Speed +15% Anomaly Research Speed)

Or
Buy the Surveyor
-350 Credits
Scientist gains +150 Experience and Sapient AI Assistance Trait ( +10% Research Speed +20% Survey Speed +30% Anomaly Research Speed)

Master of the Past
Best we forget about that happened
Gain +3 Artifacts
50% Chance of Scientist becomes Paranoid (-5% Research Speed -10% Anomaly Research Speed)
50% Chance of Scientist gains +250 Experience

The Arch-Being
Bah! Don't frighten us with your sorcerer ways.
+100 Influence +180 Heavy Alloys
Empire Modifier Arch-Being Grave Desecrated -10 Stability for 5 Years

Or
The Beskar is enough
+50 Influence +5 Artifacts
Old Mining Network
50% Chance of Scientist becomes Substance Abuser (-20 Years Lifespan)
+150 Spice
50% Chance of Scientist gains Spark of Genius (+210% Research Speed)
+250 Spice

Cave Network
The brightest star have hearts of kyber.
52% of +1 Rare Crystals Deposit
36% of +2 Rare Crystals Deposit
10% of +3 Rare Crystals Deposit
Relics
Freedon Nadd's Holocron
Passive Effect: +30% Materials Research Speed
Active Effect: Freedon Nadd's Alchemist Modifier for 10 Years
+15% Gas Refiner Output
+10% Metallurgist Output

Pearl of a Krayt Dragoon
Passive Effect: +10% Trade Value
Active Effect: Glory of the Dragon Pearl
+5% Unity
+5% Happiness
Technology
Improved Specialist Conditions
+5% Specialist Output
+5% Specialist Happiness

Improved Working Class Conditions
+5% Worker Pop Resource Output
+5% Worker Happiness

Broader Recruitment Programs
+1 Manpower from Soldiers
-10% Leader Cost

Cybernetic Limbs
+5% Army Damage
+5% Worker Output

Standardized Crew Training
+2% Fire rate
+10% Manpower

Emergence Escape Pods
Destroyed Ships destroyed small amount of manpower

Atmospheric Calculations
+25% Orbital Bombardment Damage

Integrated Cybernetics
+5% Habitability

Civilians Ship Construction Methods
-15% Colony Ship Alloy Cost
-15% Science Ship Cost
+15% Science Ship Build Speed
+15% Colony Ship Build Speed

Galactic Holonet Reconnection Protocol
+1 Amenities
+2.5% Unity
-2% Empires size from Pop

Modern Corvette Design
Corvette MK II
Cost 6.75 Alloys
+150 Shield
+150 Armour
+2% Range
+2 Chance to Hit

Modern Frigate Design
Frigate MK II
Cost 13.5 Alloys
+250 Shield
+250 Armour
+2% Range
+2 Chance to Hit

Modern Cruiser Design
Cruiser MK II
Cost 27 Alloys
+400 Shield
+400 Armour
+2% Range
+2 Chance to Hit

Modern Heavy Cruiser Design

Modern Battleship Design


Rare Tech
Experimental Cloning
+10% Pop Growth

Dioxatrene-11 Adrenline Boosters
+35% Assault Army Damage

Colony Ranger Program
+10% Ranger Output
-10% Ranger Upkeep

Station Social Atomation
-25% Starbase Manpower upkeep

Station Engineering Automation
-15% Starbase Building Cots
-15% Starbase Module Cost
-15% Starbase Manpower Upkeep


CN-03 Enhanced Targeting Array
+2% Tracking
+2% Accuracy

Sith Alchemy Lighting Catalyst
Damage 1-175
Cooldown 6
Accuracy 100%
Tracking 30%
Range 10-80
+100% Shield Penetration
-25% Armour Damage
+25% Hull Damage

Class 5a Battery Droid
+2.5% Energy from Technicians
-2% District Energy Upkeep
-2% Building Energy Upkeep

Class 4a Computer Droid Brain
+1 Research Alternative

Class 4c Probe Droid
+1 Codebreaking
+5% Intel Gain on Empires

Class 5z - Claw Machine Droids
+1% Amenities

Class 2B Research Droids
+5% Researcher Output
-5% Researcher Upkeep

Energy Whips
+10% Slave Output
-10% Slave Political Power
Tech Specialization
Shield
Deflector shield
SHR-1 Deflector shiel
  • +8% Shield Hitpoints
  • +40% Shield Regen

SHR-2 Deflector shiel
  • +16% Shield Hitpoints
  • +80% Shield Regen

SHR-3 Deflector shiel
  • +24% Shield Hitpoints
  • +120% Shield Regen


Regenerate shield
SHR-1 Regenerate shield
  • +4% Shield Hitpoints
  • +80% Shield Regen

Layered shield
SHR-1 Layered Shield
  • +20% Shield Hitpoints
  • +20% Shield Regen

Hybrid Shields
SHRY-1
  • +6% Shield Hitpoints
  • +25% Shield Regen
  • +3% Shield Hardening

Missiles
Explosive Missiles
Balanced
MK 1 Concussion Missile
  • Damage 16 - 24
  • +100% Shield Penetration
  • +25% Hull Damage

MK 2 Concussion Missile
  • Damage 21 - 32
  • +100% Shield Penetration
  • +25% Hull Damage

Dibber Missiles
    V/1 Dibber Missile
  • Damage 8 - 12
  • +100% Shield Penetration
  • +25% Shield Damage
  • -25% Armor Damage


Breacher Missiles
Must be Chiss Ascendancy
Early Breacher Missile
  • Damage 27 - 36
  • +25% Shield Penetration
  • +50% Armor Damage
  • +25% Hull Damage

Atomic Missiles
Must be either Mandalorian, Sith, Criminal syndicate, Xenophobic, or Gestalt Consciousness
Early Atomic Missiles
  • Damage 24 - 32
  • +50% Shield Penetration
  • +30% Shield Damage
  • +50% Armor Penetration

Torpedo
Proton Torpedos
Experimental Proton Torpedo
  • Damage 60 - 120
  • -15% Shield Damage
  • +25% Armor Damage
  • +25% Hull Damage

Ion Torpedos
Experimental Ion Torpedos
  • Damage 60 - 120
  • +75% Shield Damage
  • -25% Armor Damage
  • -6% Hull Damage


Army
Clone Army: Cost 75 Minerals
Damage:
Morale Damage:
Collateral Damage: 125%
Health:
Upkeep: .75 Credits
Gene Warrior Army: Cost 300 Minerals
Damage:
Morale Damage:
Collateral Damage: 75%
Health:
Upkeep: 3 Credits
Infantry Assault Platoon Cost: 100 Minerals 100 Manpower
Damage: 1.5 - 3
Morale Damage: 1.5 - 3
Collateral Damage: 100%
Health: 200
Morale: 200
Upkeep: 0.5 Credits Manpower 0.25
Light Armour Vehicles Cost: 180 Minerals 25 Manpower 20 Alloys
Damage:
Morale Damage:
Collateral Damage: 110%
Health:
Upkeep: 1.2 Credits Manpower 0.25
Heavy Armour Vehicles Cost: 300 Minerals 40 Manpower 60 Alloys
Damage:
Morale Damage:
Collateral Damage: 250%
Health:
Upkeep: 10 Credits Manpower 0.3
Planetary Assault Craft: Cost 120 Minerals 20 Manpower 30 Alloys
Damage:
Morale Damage:
Collateral Damage: 120%
Health:
Upkeep 2 Credits .25 Manpower
Mark IV Assault Droid Cost: 200 Credits 140 Alloys
Damage:
Morale Damage:
Collateral Damage: 300%
Health:
Upkeep: 4 Credits
Jedi Knights Cost: 200 Minerals 150 Manpower
Damage:
Morale Damage:
Collateral Damage: 120%
Health:
Upkeep: 1 Credits Manpower 0.25
Jedi Consulars Cost: 200 Minerals 150 Manpower
Damage:
Morale Damage:
Collateral Damage: 120%
Health:
Upkeep: 1 Credits Manpower 0.25

Coruscantii Union, Houses of Alderaan, Corellian Technocracy, Commonality of Duro
Republic Infantry Platoon: Cost Cost 100 Minerals 100 Manpower
Damage: 1.5 - 3
Morale Damage: 1.5 - 3
Collateral Damage: 100%
Health: 200
Morale: 200
Upkeep: .5 Credits .25 Manpower
Light Republic Walker Cost: 180 Minerals 25 Manpower 20 Alloys
Damage:
Morale Damage:
Collateral Damage: 110%
Health:
Upkeep: 1.2 Credits .25 Manpower
Heavy Armored Republic Tank Cost: 200 Minerals 40 Manpower 100 Alloys
Damage:
Morale Damage:
Collateral Damage: 250%
Health:
Upkeep: 10 Credits .3 Manpower

Mandalorian
Mandalorian Warriors: Cost 100 Minerals 100 Manpower
Damage: 2.25 - 4.5
Morale Damage: 2.25 - 4.5
Collateral Damage: 100%
Health: 230
Morale: 200
Upkeep: .5 Credits .25 Manpower
Mandalorian Swoops: Cost
Damage:
Morale Damage:
Collateral Damage:
Health:
Upkeep:

Remnants of the Sith Empire
Sith Infantry PlatoonCost Cost 100 Minerals 50 Manpower
Damage: 1.5 - 3
Morale Damage: 1.5 - 3
Collateral Damage: 100%
Health: 200
Morale: 200
Upkeep: .5 Credits .25 Manpower
Sith Warrior Army: Cost 125 Minerals 255 Manpower
Damage: 5.61-11.25
Morale Damage: 4.21- 8.43
Collateral Damage: 125%
Health: 500
Morale: 500
Upkeep: 2.8 Credit .62 Manpower
Sith inquisitor Army: Cost 100 Minerals 220 Manpower
Damage: 3.75-7.5
Morale Damage: 11.25-22.5
Collateral Damage: 120%
Health: 400
Morale: 400
Upkeep: 2.2 Credit .5 Manpower

Tion Hegemony
Guardian Corps Droid Squad: Cost 200 Alloys
Damage: 4.5 - 9
Morale Damage: 11.25 - 22.5
Collateral Damage: 400%
Health: 800
Upkeep: 2 Credits
Guardian Corps Commando Squad Cost 250 Alloys 3 Artifacts
Damage: 7.5 - 15
Morale Damage: 37.5 - 75
Collateral Damage: 300%
Health: 1,000
Upkeep: 6 Credits

Hsskor Dominion
Trandoshan Hunter Group: Cost 150 Minerals 200 Manpower
Damage: 3.01 - 6.03
Morale Damage: 3.77 - 7.54
Collateral Damage: 125%
Health: 400
Morale: 460
Upkeep: .3 Credits .35 Manpower

Hutt Empire
Hutt Scoundrels: Cost 100 Minerals 100 Manpower
Damage: 1.5 - 3
Morale Damage: 1.5 - 3
Collateral Damage: 100%
Health: 200
Morale: 200
Upkeep: .5 Credits .25 Manpower
Galactic Republic
The Galactic Republic will be founded by Coruscantii Union, Houses of Alderaan,Corellian Technocracy, and Commonality of Duro.
The Galactic Constitution event creates the Galactic Republic after a year. The event will appear around 20 years after the game start.

The Galactic Republic will begin with a Supreme Chancellor who is similar to the base game custodian.

If you are already the Supreme Chancellor you must pass the Extended Supreme Chancellor Term Resolution to be elected a consecutive term.

Supreme Chancellor gets
-50% Veto Cost
-50% Veto Cooldown
-50% Emergency Measures Cool down

Republic Membership Application
To Apply to join the Galactic Republic you must
  • Have good relations with any member of the Galactic Republic
  • Cannot be a Corporate Empire unless the Republic passes the Corporate Membership Resolution
  • Spend 200 Influence

Enable Defensive Protection
If resolution passes then Galactic Republic members will join the members defensive war.

Enable Galactic Emergencies
Allows republic to declare a empire a cries.

Introduce Galactic Standard
+1 Influence
-2% Credits

A Call to Unification
Republic founding members will become a special vassal type (republic member world)
Jedi Order
The Jedi Order is south of the Coruscantii Union at Tython.

Negotiate further corporation.
Effect will the Jedi will build an enclave.
Jedi Enclave
-25 Influence
+25 Trust with Jedi Order

The Jedi Temple
Remove Sacred Spire
Adds Palace of the Jedi
-10% Crime
+2 Jedi Monk Jobs (+1 Society Research, +6 Unity, +4 Amenities)
+7 Unity

Give 100 Kyber Crystals
+10 Opinion
Allow recruitment of Force sensitive children
Can lose a pop on planet but gain 1 Opinion for each pop given to the Jedi

Jedi Guardian
Cost 2,500 Credits
Get a level 5 Scientist
Jedi Guardian Trait
+30 Lifespan
+35% Experience
+3 Leader Cap

Allow Jedi Order to take root in empire
Requires 100 Opinion
Unlocks Tradition The Jedi Order
The Jedi Order
Adoption Effect:
+1 Leader Level Cap
+10% Envoy Harm Relations
+10% Envoy Improve Relations
Lessons of the Ancestors
-5% Pop Amenities Upkeep
+5% Unity
A New Generation of Jedi
Unlock Force Sensitive Leaders
Jedi Knights
-15% Crime
Unlocks Jedi Knight Armies limited to 6 at a time.
Jedi Scholars
+1 Research Alternatives
Jedi Councilars
+0.25% Espionage Operation Speed
Unlocks Jedi Councilars Armies
Finisher Effect:
-25% Leader Upkeep
Events
Establishment of Swoop Racing/b]
Approve Swoop Racing.
Results
+250 Credits
New Swoop Race Track

We eagerly await the first race
-1 District
+2 Trade
+1 Racer Job

Or
Outlaw Swoop Racing!
Possible Illegal Swoop Racing

Or
Outlaw it and use local anchorites to prevent it.
-75 Influence

Swoop Crash on Planet
Truly devastating.
1 Pop Dies

Swoop Crash on Planet
Rebuilding has to take priority
+10 Devastation

Drawing Larger Crowds on Planet
It's worth a shot,not like it would hurt attendance.

Swelling Crowds on Planet
Increased Swoop Racing Audience! for 12 Years
+5% Trade
+25% Immigration Pull

Failure on Planet
Maybe we should try spinning next time?
Dwindling Race Enthusiasm for 12 Years
-5% Trade
-25% Immigration Pull

Illegal Swoop Racing discovered on planet
We made a Mistake.
Add Illegal Swoop Racing
+2 Trade
+2 Criminal Racer Jobs

Exciting Culinary Opportunity
Welcome the spice of intergalactic cuisine
results


Culinary catastrophe
A tasteless disaster
-10% Happiness for 1 year

Or
Prioritize Safety and regulation
-50 Influence

Amazing Food Deal!
Allow the food.
Results
Delicious Delicacy!
Lets hope there's enough bantha meat to go around.
Planet get modifier Medium Rare Bantha Meat
+10% Food from jobs
+10% Happiness
Or

Results

Deny the merchant.
Results
-50 Influence

HoloNet Communications Established
Xenophile
Great cultural Exchange awaits us
+858 Unity

Or
Materialist
New Ideas will benefit us all
+564 Physics Research

Or
Egalitarian
Let us greet them with open arms
+40 Influence

Or
Dominance through alliances is key
Authoritarian
+40 Influence


Frozen Discovery
Build It
-500 Credit
-200 Minerals
+3 Medical supple Deposit

Or
We can't afford it
52% +1 Medical supple Deposit
36% +2 Medical supple Deposit
10% +3 Medical supple Deposit

A Speeding Bullet
Keep it for ourselfs they do not need to know
Gain Tech
+750 Physics Research

Or
Return it
Republic Events
Coruscantii Union
Aftermath of the Hyperspace War
Lets reopen the Hyperlanes!
Starts Situation Birth of the Republic
Stage 1 Exploration
+10% Speed
+20% Survey Speed
+20% Anomaly Research Speed

The Jedi Enclave on Coruscant
There is a sacred place for your enclave, Jedi.
-25 Influance
+25 Jedi Order Trust

The Arch Enemy
At least the Sith are vanquished...

The Jedi Temple
An impressive sight on Coruscant
Remove Sacred Spire from Coruscant
Add Palace of the Jedi to Coruscant
-10% Crime
+2 Jedi Monk Jobs
+8 Unity

First Contact with House Alderaan
It's good to meet our old allies again.
+782 Unity
Stage 2 Birth of the Republic
+10% Speed
+20% Survey Speed
+20% First Contact Speed

First Contact with Corellian Technocracy
It's good to meet our old allies again.
+793 Unity

First Contact with Commonality of Duro
It's good to meet our old allies again.
+770 Unity

Unifying the Core
Let us unite!
+770 Unity
Stage 3 Birth of the Republic
+1 Envoy
-10% Starbase Influence cost
+1 Influence

Spectacular Meeting
Onward to a Galactic Republic
+20 to Birth of the Republic Situation

Or
Thanks to the great contribution of the other founders
+10 to Birth of the Republic Situation
+100 Opinion House Alderaan
+100 Opinion Commonality of Duro
+100 Opinion Corellian Technocracy

The Republic
A Republic for the Galaxy
+729 Unity
Stage 4 Birth of the Republic
+1 Envoy
+20% Diplomatic Weight Stance Effect
+1 Influence

The Galactic Constitutions
For a millennia of Peace and Property!

The Birth of the Galactic Republic
A great day for the Galaxy

After the Galactic Republic Forms get the event
Residence for the Supreme Chancellor
Let us build it!
Can now build the Presidential Place on Coruscant
Cost 100 Influence, 2000 Alloys
+2 Politician Jobs
+1 Bureaucrat Jobs
+1 Envoy

The Axis and the Spin
For the spine of Corusant
-25 Opinion Alsakan Monarchy

Or
For the Axis of Alsakan!
+25 Opinion Alsakan Monarchy

Or We will watch these events unfold before picking a side.
+25 Influence

A Language for the Galaxy
Promote Galactic Basic Standard to all our colonies
-25 Opinion Alsakan Monarchy
Promote Galactic Basic modifier for 5 years
+10% Xenophilic attraction
+5% Trade Value

Or
We will never remove are beautiful High Galactic Language
+25 Opinion Alsakan Monarchy
Promote High Galactic modifier for 5 years
+10% Xenophobic attraction
+5% Unity

Or

Take no official stance on the matter.
+25 Influence

Aliens in the Republic
We must welcome all aliens if we wish for the republic to grow.
-25 Opinion Alsakan Monarchy
Promoting Alien Culture modifier for 5 years
+10% Xenophilic attraction


Or
We must preserve the human high culture of the core worlds.
+25 Opinion Alsakan Monarchy
Promoting Human High culture for 5 years
+10% Xenophobic attraction

Colonization of the Galaxy
We will accept the financial contribution of the Grand Compaine
Gain 1 colony Ship
Corporate Sponsored Colonization modifier for 5 years
-33% Colony Build Cost
+33% Colony Ship Build Speed
+20% Materialist attraction
+20% Pacifist attraction

Or
Colonize should be in the hands of the Republic only
+1 Human Pop
State funded Colonization modifier for 5 years
+25% pop growth form immigration
+20% Egalitarian attraction

The Power of the Chancellor
We stand behind the principal of ta strong Supreme Chancellor

Or
The Power must lie with the Republic member states

The Alaskan Negotiations
Offer Tax cuts to the worlds following the Spine of Coruscant
Political Concessions to the Spine modifier for 5 years
-5% Energy
-5% Unity

Or
Offer Tax cuts to the worlds following the Axis of Alsakan
Political Concessions to the Axis modifier for 5 years
-5% Energy
-5% Unity

Or
Their can be no comprises
+25 Influence

Membership for Alaskan! If enough pro Axis of Alsakan supported or given Political Concessions
Unification at last
Alaskan Monarchy joins the republic
New hyperlane between Utrost and Alaskan

Petitioning the Republic
Best not to get their hopes ups.

The Manmade Ice Caves
Intresting

Ice Crypts
Amazing find!
Add Ice Crypts to Coruscant
+3% Trade Value
+5% Society Research
+1 Culture Worker Jobs

Massive Groundquakes
+55 Devastation to Coruscant
Destroyed Infrastructure add to Coruscant
-25% Max Districts
-25% Building Speed

Potential Solution
Rebuilding of Coruscant Empire Modifier
-10% Minerals
-10% Credits
Planet Decision Rebuilding of Coruscant
Turns Coruscant into an ecumenopolis and removes the Rebuilding of Coruscant Empire Modifier
Cost free
Time 1,800 Days

The Fist Planet City
Coruscant becomes a ecumenopolis with 1 Residential Arcology, 1 Factory Arcology , 1 Foundry Arcology, and 1 Leisure Arcology
Adds Marvel of engineering to Coruscant
+50% District Energy Upkeep
-25% Max Districts
-100% District Statrigic Resource Upkeep


Shawken Spire Rebuilding Effort
Cost 200 Credit and 2,000 Alloys
Rebuilt Shawken Spire
+10% Engineering Research from Jobs
+20% Trade Value
+10% Unity from Jobs
Get Empire Modifier
+5% Trade Value
+3% Unity
Mandalorian Events
A New Dawn
Understood.
Situation The Way of the Mandalore
Stage 1 Shattered
-10% Administration
-10% Naval Capacity
-10% Governing Ethics Attraction

Expanding our empire
Goal Establish 6 Colonies

Expanding Our empire
This is a great day for are vode!
Results
+277 Unity
+40 Influence
+40 to The Way of the Mandalore Situation

Abandoned Warfleet
Begin the Study
+10 to The Way of the Mandalore Situation

Regain our Military Prowess
+10 to The Way of the Mandalore Situation
Special Project Weapons Configuration Test
Cost 1,250 Engineering Research

Weapons Configuration Finished
Victory awaits us!
+467 Engineering Research
+10 to The Way of the Mandalore Situation

Ship Crews Trained
For Mandalore!
Results
+265 Manpower
+10 to The Way of the Mandalore Situation

+10 to The Way of the Mandalore Situation

Salvaging Operation
Salvage the materials
+208 Alloys
+40 to The Way of the Mandalore Situation

Or
Salvage the Technology
+404 Engineering Research
+40 to The Way of the Mandalore Situation

Or
Repair the ships
-500 Alloys
Gain 5 Draishya Battleships
+40 to The Way of the Mandalore Situation

The Colony
They will gain no charity from us
+40 to The Way of the Mandalore Situation

Or
We will invest in rebuilding
-250 Energy Credits
-250 Minerals
-250 Food
Concord Dawn Gains One Mandalorain Pop, +1 City,
+40 to The Way of the Mandalore Situation

Beyond are Borders
Situation The Way of the Mandalore
Stage 2 Search for the mask
+10 to The Way of the Mandalore Situation

Mandale Motors
Our Crafts will have no peer.
+716 Unity
+40 to The Way of the Mandalore Situation


Reclaim the Mand'alor's Mask
The Hunt
There's is no need to provoke them.
Results
Ask Onderon for permission to land.
result
Event Compensation
The return of Mand'alor is too important.
-5,000 and Theocracy of Onderon opinion of Mandalorians +100
Get next event Landing Site

Or
The Mand'alor belongs on Mandalore.
Results
-5% Administration
-5% Naval Capacity
-5% Governing Ethics Attraction


Landing Site
Results
Be mindful of your surroundings.

Crossroads
Explore the cave and get out of the rain.
Results
Caves
Kill those damned things!
Then
Cave Discovery
Could it be...?

Or
Go Deeper in the jungle and hope the rain stops.




The Ultimate
Results
A new Mand'alor has finally arisen.
Gain Mand'alor the Ultimate as ruler
Starts at level VII
Has the Immortal Trait
Gain a fleet with Mand'alor the Ultimate as its' admiral with the trait March Forward, for Mandalore!
+25% Ship Fire Rate
-100% Ship Upkeep
-100% Combat Disagreement Chance

Mand'alor
+100 Edict Fund
+50% Border Friction
+20% Naval Capacity

Pre Crusade
Preparations
Results
A Mandalorian never forgets, our vengeance burns brighter still.

Base Building
Results
Establish a base on Mandalore
-28.37 Credits
Add Crusader Outpost to Mandalore
Gives +20 Army Experience and +3 Unity

Or
Establish a base on Thisspias
-28.37 Credits
Add Crusader Outpost to Thisspias
Gives +20 Army Experience and +3 Unity

To Shogun
Results
May he find the answers he is looking for.

The Vision
Results
Family is more than blood.

Vode An!
Results
Mand'alor the Ultimate gain the Lord of the Clans Trait
+10% Unity from Soldiers

A Sith Visitor
Results
An interesting turn of events...

A Proposal
Results
Very well we will head to Rekkiad and begin the search.

Or
Ensure the Mand'alor and his team is well supported.

The Frozen Hell of Rekkiad
Results
Onwards to the Twin Spears.

The Twin Spears
Results
Focus on the First Spear.
Results
We found it! inform the others!
+500 Unity

Or
Focus on the Second Spear






The Tomb
Results
There is an eerie silence in the tomb.

The Prophecy
Results
Our work here is done. The Sith are aware of are ambitions...
Mand'alor the Ultimate Gains +1,250 experience
+250 Influence
+2,000 Unity
Special Project Prelude to the Mandalorian Crusade
Cost Free but takes 1,000 days

Opening Moves
Results
Enable the Great Crusade War Goal
Begin the Great Crusade Event Chain

Gain 10 Mandalorian Neo Crusader Armies

Great Crusade
Objectives
The Conquest of Cathar
To Cathar!
Results
Hyperlane to Cathar created.
Cathar Reached
Excellent!
Severing Revenge
Ever last traitorous soul shall keel in our shadow.
+250 Influence
+5,000 Unity

The Siege on Taris


Revenge on Onderon


Destroy the Drengir


Requests
Note all request have a cooldown of 5 years

New vode
Turn 5 Aliens into Mandalorians
-1,500 Unity

New akaanse
Gain 5 Mandalorian Neo Crusader armies
-2,500 Unity
Onderon Events
The Sons of Modon
+35 Devastation to Onderon

An Uncertain Population
Sympathy with the attackers, but condemn their actions.

+1 Beast Rider Group
Dived Population modifier
-10% Happiness
-20% Unity from Jobs

Or
Condemn those who attacked and alienate them.

+1 Infantry Assault Platoon
People of Iziz modifier
+250 Unity
+5% Happiness
-5% Amenities usage
+5% Resources from Jobs


Finding The Sons of Modon
We will provide extensive funding and manpower
-743 Energy Credits
-334 Manpower
Progress in between 3 - 3 Years and 180 days

Or
We will provide moderate funding and manpower
-445 Energy Credits
-334 Manpower
Progress in between 3 and 180 days - 4 Years

Or
We will provide moderate funding, but no manpower
-445 Energy Credits
Progress in between 4 and 180 days - 4 Years

Or
We will provide manpower, but no additional funding
-334 Manpower
Progress in between 4 and 180 days - 5 Years

Or
We will not spare any funding nor manpower
Progress in 6 Years

Secrets of the Royal Palace
Creates a archaeology site on Onderon
Archaeology Site Reward: Freedon Nadd's Holocron

Onderon Civil War
A Request For Aid.
Send aid to the Republic
-460 Manpower and -2,970 Food
Results
+50 Opinion with all Republic Members
Or
Withhold our resources, we are in greater need.
Results
-50 Opinion with all Republic Members

A Hooded Visage
Allow Kavar refuge with us.
Results
Jedi Holocron Modifier +25% Leader Experience gain.
+100 Opinion with all Republic Members
Or
Tell the Jedi to Hide else were.
Results
-50 Opinion with all Republic Members

Assisting the Republic
Provide the Republic the support they need.
-155 Manpower and -4,031 Food
Results
+5 and +150 Opinion with all Republic Members
Or
Tell the Republic we can provided nothing.
Results

A Divide Opinion
Results
Can now see Political Party Power of Queen Talia and General Vaklu.

With Best Intentions I
Very well, Keep us informed.

The Civil War
What does the future bring for our Kingdom...

Sky Bridge Lost
+ Devastation to Onderon

Decisions
We side with Talia, our Queen.
Or
We side with Vaklu, our new King.

Fight!
We can only hope we choice wisely...
General Vaklu's Separatist Fleet Size 188 Spawns at the edge of the system.

Queen Talia's Onderon Royalist Flee Size 80 Spawns over Onderon
Republic Reinforcements for Talia Flee Size 107 Spawns at the edge of the system.

Mandalorian Reinforcements allied with you Size 80 Spawns over Dxun

End Of The Civil War
Finally some peace...
+40 Devastation to Onderon

If you sided with Vaklu he becomes King
Vaklu is level V and gets two random traits.
Onderon's government changes to a Fanatic Militarist and into a Military Junta (Oligarchy)

Civil War Aftermath
If you sided with Queen Talia
Results
A Kingdom of New Ideas Modifier
+15% Research Speed
+25% Xenophile Attraction
+30% Ethic Shift Chance
+5,000 Unity

If you Sided with General Vaklu
Results
A Kingdom of Traditions Modifier
+10% Unity
+5% Ship Fire Rate
+10% Army Damage
+20% Governing Ethics attraction
+25% Xenophobic Attraction
-30% Ethic Shift Chance
+5,000 Unity
Remnants of the Sith Empire Events
More survivors arrived
Great!
Results
Get 2 Human Pop
+500 Manpower
+2 to Return of the Sith Situation

Rebuilding the Empire
For the Emperor!
Results
Rebuilding the Empire modifier for 10 years
+25% Ship Build Speed
-5% Ship Build Cost
+25% Colony Development Speed
+5 to Return of the Sith Situation

Stranded Army
They are welcome!
Results
Get 5 Sith Infantry Platoons
+2 to Return of the Sith Situation

Lost Survivors
Spawns after surveying the Stenos System
Gain Colony with 5 Sith Pop and 1 City District
+5 to Return of the Sith Situation

A Dangers Planet
After adopting the Rebuilding Tradition the event will spawn
It shall be done, my lord.
Results
Situation Starts Return of the Sith

Planetary Pacification Started event after 15 days.

Planetary Pacification Started
Very well, see to it that they are given their assignments
Results
Loss 100 Manpower
Get the Mostly Pacified event in 50 Days
+5 to Return of the Sith Situation

Or
This is not necessary
Results
Get the Mostly Pacified event in 120 - 145 Days
+5 to Return of the Sith Situation

Mostly Pacified
See to it that Vaiken gets the supplies he needs.
Results
-500 Credits
+5 to Return of the Sith Situation

Get the Dromund Kaas is ours! event in 50 days
The first step toward are revenge.
+1,250 Unity

No need to waste resources when victory is within are grasp.
Results
+2 to Return of the Sith Situation
Get the Dromund Kaas is ours! event in 120 - 145 days

Dromund Kaas is ours!
The first step toward are revenge
+160 Unity
Remove Aggressive Wildlife from Dromund Kaas
Remove Wild Terentateks from Dromund Kaas

Taerab Shipyard
After finishing the Rebuilding Tradition the event will spawn
Very well, seek out the properer shipwright.
Special Project Establish the Shipyards
Cost 1,000 Engineering Research

Growth of Power
The Sith will rule the galaxy. One world at a time...
Return of the Sith advances to stage 2
Unlocks new hyperlanes
+10% Sublight speed
+20% Survey speed
+20% First Contact Speed

Path to Immorality
Prepare the Emperor's shuttle.
Results will spawn The Dark Dark Side Creature event and spawns Vitiate's Shuttle that will travel to Yavin IV
+2 to Return of the Sith Situation

The Massassi Temple of Yavin IV
Spawns after Vitiate's Shuttle reaches Yavin IV
Forces on the legacy of Sadow.
Results
+250 Unity

Forces on the legacy of Kun.
Results
+246 Society Research

The History of Sadow and Kun
There is potential here.
+2 to Return of the Sith Situation

The Dark Dark Side Creature
To Malachor.
Results
+250 Unity
Add Wild Terentateks to Yavin IV
+2 to Return of the Sith Situation

The Dark Side Nexus of Malachor V
Spawns after Vitiate's Shuttle reaches Malachor V
Dark Places Where Few Tread...
+5 to Return of the Sith Situation

The abandoned Academy
There's Always Some Truth to Legends.
+2 to Return of the Sith Situation

The barren wastelands of Nethema
Spawns after Vitiate's Shuttle reaches Nethema
But what if it was possible to do it again...
Results
+774 Engineering Research
+730 Physics Research
+2 to Return of the Sith Situation

Or
But what if it was perfected...
Results
+480 Unity
+2 to Return of the Sith Situation

The Ritual Of Nethema
Maybe it's time to return to Dromund Kaas and dwell on this further...
Results
Darth Vitiate gains the Dark Sorcerer trait
+10% Experience
+.5 Influence
+5% Government Ethic Attraction
+2.5% Unity from Jobs
Gain
+50 Influence
+5 to Return of the Sith Situation

Dromund Kalakar Shipyard
Very well, seek out a proper shipwright
+5 to Return of the Sith Situation

Another Dark Side Power
It shall be done, my lord.
Results
+2 to Return of the Sith Situation
Special Project The Growing Disturbance
Send a science ship

The Station
I have a bad felling about this.
+2 to Return of the Sith Situation

Unknown Transmission
+2 to Return of the Sith Situation

The Harvest
Ready the fleet. They will face the Emperor's wrath.
+2 to Return of the Sith Situation

The Root of the Problem
We will end this madness were it began.
Unlock Special Project Annihilation
Send 4 Military Ships and 4 Troop Ships to Troos
+2 to Return of the Sith Situation

The Unknown Creature
For the Empire!
+2 to Return of the Sith Situation

Weeding the Garden
Hold them at bay!
+2 to Return of the Sith Situation

The Solution
As you wish, my lord.
Darth Vitiate loses the Dark Sorcerer trait
Darth Vitiate gains the Nexus of Darkness trait
+20% Experience
+1 Influence
+10% Government Ethic Attraction
+5% Unity from Jobs
Gain
+50 Influence
+5 to Return of the Sith Situation

The Ancient Fortress world of Ziost
Good... good...
+2400 Unity
+33 Influence
+2 to Return of the Sith Situation

Making Preparations
An Immortal Emperor...
+2 to Return of the Sith Situation

Ziost Gambit
For the Emperor!
Unlocke Specail Projcet Ziost Ritual
Ziost gets modifer Ziost Ritual Rumor
-10 Stability
+20% Emigration Push
+2 to Return of the Sith Situation

Final Stages
The scores of dead will nourish him...
+2 to Return of the Sith Situation

Ziost Transformed
He is Awakened...
Ziost becomes a barren world
+5 to Return of the Sith Situation

Ziost New Fate
He brings death...
Darth Vitiate loses the Dark Sorcerer trait
Darth Vitiate gains the Nexus of Darkness trait
+30% Experience
+1 Influence
+15% Government Ethic Attraction
+5% Unity from Jobs
+10% Damage to Rivals
Gain
+5,000 Unity
+2 to Return of the Sith Situation

Hyperspace-War Shipyards
Spawns after surveying the Elom System
Results
+2 to Return of the Sith Situation
Results
Get a Starhold at Ziost
Special Project Repair the Elom-Station

Send a construction ship to complete
Get 2 Shipyards and 1 Crew Quarters at the starhold
+5 to Return of the Sith Situation

Battle debris near r
Spawns after surveying System
Results
+2 to Return of the Sith Situation
Special Project Battle debris in the Florrun-System
Send a construction ship to complete
Results
Integrate them into the fleet.
Get 3 corvettes with tier II tech.
+5 to Return of the Sith Situation

Or
Unfortunate
+1,000 Minerals
+200 Alloys
+50 Rare Crystals
+5 to Return of the Sith Situation

Wasteland of Kalsunor
Allow any Sith required to this project.
-250 Food
-150 Manpower
75% Beetle Army
25% Aggressive Beetle Army
+2 to Return of the Sith Situation

Or
Let the locals handle it.
45% Beetle Army
55% Aggressive Beetle Army
+2 to Return of the Sith Situation

Beetle Army
Very Good, commander.
Remove all Silooth Beetle Wasteland from Kalsunor
Add Silooth Beetle Guardian to Kalsunor
+33% Defensive Army Moral
+33% Defensive Army Health
+33% Defensive Army Damage
+5 to Return of the Sith Situation

Yavin Iv Landfall
Seek them out
+1,368 Unity
+2 to Return of the Sith Situation

The Massassi
Bring them into the fold once more.
Results Start Situation Massassi and add 3 Massassi Pre-sapient Pops
+2 to Return of the Sith Situation

Or
Leave them, they are twisted beyond use.
Add 3 Massassi Pre-sapient Pops to Yavin IV
+5 to Return of the Sith Situation

A Lost Legacy
+4 to Return of the Sith Situation

Sith Hatred
15 Massassi Rebel Brute attack Yavin IV (Army Strength around 118)

Security After defeating the Massassi Rebels
Wipe them out!
All Massassi die
+2 to Return of the Sith Situation

Or
Put them in chains!
Massassi became slaves set to indentured servants
+2 to Return of the Sith Situation

Sith Empire Events Part 2
Preparations
Its only a matter of time...
Return of the Sith advances to stage 3
Unlocks new hyperlanes
+1 Envoy
-10% Starbase Influence cost
+1 Influence

Whispers of Betrayal
Launch a covert inquiry
+2 to Return of the Sith

The Vanished Councilors
Deploy a Reconnaissance Fleet
+5 to Return of the Sith

Confrontation in High Orbit
Deploy our Agents.
+5 to Return of the Sith

Conspiracy Unmasked
Initiate one final communication attempt!
+2 to Return of the Sith

Purging the Dark Council
Pressure their positions for the time being
+9,280 Unity
+124 Ifluance
+5 to Return of the Sith


Or
Give the reaming councilors more autonomy.
Allows resection of unlocked council positions
+5 to Return of the Sith


A symbol of Power
Start the Project.
Special Project A symbol of Power
Cost 5,000 Physics Research

Gain
Harrower Battleship
Level 3 Commander Odile Vaiken
First Grand Moff Trait
+10% Ship Fire Rate
+10% Shiled
+5 to Return of the Sith
and 3 other traits

A Symbol of Strength
Th Sith Will Rise!
Results
Special Project A Symbol of Strength
Cost 5,000 Engineering Research
+2 to Return of the Sith

Build a Mega-Shipyard
Dromund Station upgrades to a Starfortress with the Dromund Kalakar Shipyards Manufacturing and 2 additional shipyards
+5 to Return of the Sith

Or
Upgrade it to a Bulwark upgrades to a Starfortress with 2 Missile Batteries
Dromud Station upgrades to a Starfortress
+5 to Return of the Sith

The Sith Resurgence
The power of the dark side grows!
Return of the Sith advances to stage 4

Final Preparations- Crisis
At last we will have are revenge
Unlock Special Project The Complete Preparations
Cost 10,000 Society Research or wait until the Return of the Sith Situation advance to the end.

Our Resurgence
Gain 3 Fleets at around 25K Power
Gain access to Glatice Trading Network
The Trials of the Sith
All Sith get
+10% Experience
+10 Lifespan

Sith Assassin
Officials


Commanders


Scientist
Science Ship
+10% Survey Speed
+10% Archaeology Speed
+1 Cloaking Strength

Sith Scorer
Officials


Commanders


Scientist
Planet Governor
+5% Resources from jobs
+10% Slave Pop Resource Output
-5% Amenities Usage

Sector Governor
+2.5% Resources from jobs
+5% Slave Pop Resource Output
-2.5% Amenities Usage

Sith Vizier
Officials


Commanders


Scientist
Councilor
-10% Researcher Upkeep
+2 Codebreaking
+2 Encryption
Hutt Empire Events
The Weequays
Provided them a place to stay
Get 2 Weequay on Varl

Or
Establish a presence
Gain Sriluur as a colony

Warehouse raided
Keepuna!

Pirates Captured
Audience Denied
Results Punished Pirates modifier for 5 Years
+5 Trade protection

Or
Lets here there case
Results Confronting the crew

Confronting the crew
This is nonsense, imprison them!

Results Punished Pirates modifier for 5 Years
+5 Trade protection

Or
Theses terms are acceptable for now.

Results Making Arrangements
U kulle rah doe kankee kung!
Converted Pirates modifier for 10 Years
+5 Trade protection
+5% Trade Value

A New Home Colones Evocar
Evocar is truly a glories jewel
+194 Unity

The Natives
Theses creatures already know who their superiors are
New Special Project Meeting the Elders
Cost 1,000 Society Research

A Good Deal
Give the Evocii meaningless trinkets.
+500 Credits
+1 City District
Or
Give the Evocii some practical technology.
+250 Physic, Engineering, and Society Research
+1 City District

The Contract
New Special Project Free Real Estate

Terms and Conditions
Evocar renamed to Nal Hutta
+1 Mining District
+1 City District
New Situation The Evocii
Evocii become slaves
The New Labor Event
+3 Event Pop on Nal Hutta
Or

Evocii granted Residence
Complacency

Bribery Attempt
I'm sure we can look the other way.
-7 Situation The Evocii
+180 Credits
Or
Imprison the chieftain!
+7 Situation The Evocii

Huttsbane I
Bring them in cold. No disintegrations.
-5 Situation The Evocii
+10 Devastation

Huttsbane II
Destroy their Settlements and agriculture
+12 Situation The Evocii
+20 Devastation
Or
Focus on their leaders
+6 Situation The Evocii

Huttsbane III
Evocii resistance starts to die down.
Good

The Katooinians
Provided them a place to stay
Get 2 Katooinians on Varl
Or
Establish a presence
Gain Katooinine as a colony


Planetary Aid
Provide aid to the local population
-1,000 Food -250 Consumer goods
Or
Provide aid to the local infrastructure
500 Credit -250 Alloys
Result +100 Unit +2,000 Food
Or
Provide a scientist to research these storms
Special Project Unusual Storms 1,000 Physics Research
Result +75 Devastation +200 Physics Research

Untapped Potential
Choice a Vassal Species to become a leader
-10 Influence -250 Unity
Get a Level 3 Leader with the Hutt Loyalist Trait
Governor
-15% Building Cost
-15% District Cost
+15% Build Speed
-50% Leader Cost
-50% Leader Upkeep
+1 Leader Level Cap

Admiral
+15% Fire Rate
-15% Ship Upkeep
-50% Leader Cost
-50% Leader Upkeep
+1 Leader Level Cap
Planet States
Non-major empire has the chance to spawn as a Planet State depending on the AI empire slider in the game start options.
A Planet State will behave similar to a Enclave. You can interacted using the Diplomacy Menu to purchase different resources or buffs like extra Research speed.

Arkanian Dominion
Experimental Growth Serum
+20% Pop Growth Speed
-10% Happiness
-15 Monthly Credits
Research Agreement (Requires 30 Opinion)
+5% Society Research
-15 Monthly Credits

Ahto High Court
+1 Medical Supplies for -10 Monthly Credits
+2 Medical Supplies for -20 Monthly Credits
+3 Medical Supplies for -30 Monthly Credits
Research Agreement (Requires 30 Opinion)
+5% Society Research
-15 Monthly Credits

Kuat Autocracy : Note Kuat begins with an extra powerful fleet including Titan Ships.
+1 Heavy Alloys for -10 Monthly Credits
+2 Heavy Alloys for -20 Monthly Credits
+3 Heavy Alloys for -30 Monthly Credits
Research Agreement (Requires 30 Opinion)
+5% Engineering Research
-15 Monthly Credits

Hisskor Dominion
Sells Wookiee slaves
1 Wookiee for 250 Credits
2 Wookiee for 500 Credits
3 Wookiee for 1,000 Credits

Convant of Togruta
Consumer Good Agreement
Environmental Impact Lessons
-15% Pop Consumer Good Upkeep
-20 Monthly Credits

Research Agreement (Requires 30 Opinion)
+5% Society Research
-15 Monthly Credits

Guardians of the Whills
Sells Minor Artifacts
1 Minor Artifact for 200 Credits
2 Minor Artifact for 250 Credits
3 Minor Artifact for 300 Credits
Unity Agreement
Free Meditation Course for 5 Years
+5% Unity
-5% Energy Credits
+5% Spiritualist attraction
Core Region Factions
Coruscantii Union
Civics
Coruscantii Resilience
-5% War Exhaustion
+2 Stability
+2% Resource from Jobs
Council Position
Urban Development Coordinator (Official or Scientist)
-2% Building and District Upkeep per Skill

Beacon of Liberty
15% Unity
-15% Empire Size from Pop
Council Position
Protector of Liberty (Commander)
+7.5% Egalitarian Attraction per Skill

Coruscant Size 20
Sacred Spire
+4 Unity

Houses of Alderaan
Great Houses of Alderaan
Holds Election on Rulers Death
+5% Happiness
Civics
Alderaanian Political Mastery
+20% Ruler Pop Resource Output
+20% Diplomatic Weight from per assigned leader Skill
+20% Envoy Improve Relations
Council Position
Royal Diplomat (Official or Scientist)
+5 Diplomatic Acceptances
+1% Diplomatic weight per assigned leaders Skill

Agrarian Idyll
Generator, Mining , and Agriculture Districts provide +1 Housing
City Districts -1 Housing
Farmers produce 2 Amenities
Every 4 Agriculture Districts gives +1 Building Slots
Council Position
Elder Farmer (Commander or Official)
+5% Farmer Output per Skill

Alderaan Size 20
Crevasse City
+5% Trade Value
+2 Housing
+1 Generator District

Corellian Technocracy
Ruling Council of Corellia
Hold Elections every 20 years
+5% Specialist Output
Civics
CEC
+1 Engineering Research from Researchers
+15% Propulsion Research Speed
Council Position
Director of Corporate affairs (Official or Scientist)
+2% Researcher Output per Skill

Technocracy
Replace some Politician Jobs with Science Directors
Scientist start with random expertise
Expertise traits have additional effects
Council Position
Senior Scientist Director (Scientist)
-2% Researcher Upkeep per Skill

Special Starbase Buildings
Both can can only be build at Corellian starport
Santhe Shipyard
Cost 150 Alloys
+2 Shipyard Capacity
Upkeep 2 Credits

Santhe Shipyard Manufacture
Cost 250 Alloys
Upkeep 2 Credits
+ 2% Ship Speed
+5% Evasion
-10% Ship Hitpoints

Corellia Size 20
Tursturin Rich Hills
+3 Alloys
+12.5% Credits from Jobs
+2 Generator District
Coronet City
+4 Housing
+5% Trade Value
+10% Unity

Commonality of Duro
Duro High Houses
Holds Election on Rulers Death
+1 Pop on new colony
+10% Mining Station Output
Civics
Duro Mining Corporation
+5% Trade Value
+1 Mineral from Miners
Council Position
Director of Interstellar Exploration (Commander, Official, or Scientist)
+1% Mining Station Output per Skill

Merchant Guilds
Capital Building Provides Merchant Jobs
Council Position
Director of Tarde (Official)
+.4 Trade value from Traders

Duro Size 20
Millennia of pollution
+10% Amenity Usage
+10% pop Upkeep
-5% Resources from Jobs
-5% Pop Growth
-20% Food from jobs
Cortosis Rich Caverns
+5 Alloys
+5% Defensive Army Damage
+5% Defensive Army Morale
+2 Mining Districts
Baradium Rich Caverns
+1 Volatile Materials Harvesting Trap
Valley of Royalty
+5% Society Research
+3% Unity

Alsakan Monarchy
Civics
Alsakan Axis
-10% War Exaustion
+10% Home Territory Fire Rate
Council Position
Grand Vizier (Commander or Official)
+1% Unity from Factions
+20 Edict Fund

Aristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+20% Chance for leaders to have another positive and negative trait
Council Position
Lord Steward (Commander, Official, or Scientist)
+2% Ruler Pop Output

Alsakan Size 20
Alsakan Mosaics
+10% Trade Value
+5% Unity
+5% Engineering Research from Jobs
Abandoned Killik Colony
+25% Immigration Pull
+10% Amenities

Czerka Corporation
Civics
Arms Dealer
+25 Trust Cap
-25% Border Friction
+5% Trader output
+1 Mercenary Enclave Cap
Council Position
Chief Financial Advisor (Commander, Official, or Scientist)
+2% Trade Value per Skill
-2% Leader Upkeep per Skill

Indentured Assets
+10% Slave Pop output
35% Pop Enslavement Ratio
Council Position
Asset Appropriation Officer (Commander)
+.2 Trade Value from Slaves

Pijal Size 20
Celestial Chalice
+10% Spiritualist Attraction
+15% Prosperity preacher output
+1 Envoy

Place of Pijal
+10% Authoritarian Attraction
+25% Ruler Pop Happiness
+2 Empire Wide Stability

Ahto High Court
Civics
Origins of Kolto
+25 Years Leader Lifespan
+25% Medical Supply from jobs
Council Position
Director of Kolto Extraction and Refinment (Official, or Scientist)
+.05 Stability from Medical Supply Extractors

Agrarian Idyll
Generator, Mining , and Agriculture Districts provide +1 Housing
City Districts -1 Housing
Farmers produce 2 Amenities
Every 4 Agriculture Districts gives +1 Building Slots
Council Position
Elder Farmer (Commander or Official)
+5% Farmer Output per Skill

Manaan Size 20
Hrakert Rift
+100% Medical Supplies from Pharmacy Technician
+1 Max Medical Supply Factories

Kuat Aristocracy
Civics
Naval Pioneers of Kuat
+20% Voidcraft Research Speed
+20% Materials Research Speed
-2.5 Ship Cost
Council Position
Director of Shipyard Operations (Commander, Official, or Scientist)
+30 Ship Starting Experience
+3% Commander Experience

Ruthless Competition
+10% Leader Experience
+1 Codebreaking
+1 Leader Pool
+1 Leader Trait Option
Council Position
Chief of Staff (Scientist)
-2% Leader Upkeep
-2% Leader Cost

Special Starbase Buildings
Kuat Drive Yards
+10% Armor Hitpoints
+10% Ship Hullpoints
+5% Build Speed
-5% Ship Build Cost


Herglic Trade Empire
Civics
Pioneering Mercantilists
+15% Commerce Pact Efficiency
+1 Merchant Job per 20 pop
Council Position
Trade Logistics Director (Commander, Official, or Scientist)
+2 Trade Protection
+1% Trade Value

Cutthroat Politics
-20% Edict Upkeep
+1 CodesBraeking
Council Position
Prime Speaker (Official)
+3% Faction Resource Output

Giju Size 20 Atoll World

Neimoidian Purse Worlds
Civics
Corporate Cartels
+10% Commerce Pact Efficiency
+10% Diplomatic Weight From Economy
+1 Envoy
Council Position
Trade Ambassador (Official)
+1% Trade Value
-2% Diplomatic Agreement Upkeep

Merchant Guilds
Capital buildings provide Merchant Jobs
Council Position
Director of Trade (Official)
+.4 Trade Value from Traders

Neimoidia Size 20
Capital City Koto-SI
+2 Housing
+1 Building Slot
+1% Trade
Manax Tree Forest
+2 Agriculture Districts
-1 Mining Districts
-1 Generator Districts
Harvester Beetle NestS
+1 Ranger Jobs
+5% Food from Farmers
Northern Dependencies Factions
Arkanian Dominion
Civcs
Master of Genetics
-25% Modify Spices Cost
+2 Gene Modification Points
Council Position
Director of Genetic Advancement (Scientist)
+1% Pop Growth Speed
-10% Modify Species Cost

Slaver Guilds
+10% Slave Pop Output
+35% Enslaved Pop Ration
Council Position
Labor Magistrate (Commander or Offical)
+2% Slave Happiness

Arkanian Size 20
Diamond Cave
+2 Max Mining Districts
+20% Trade Value

Echani Command
Civics
Combat Driven Society
+10% Army Damage
+10% Manpower from jobs
+1 Commander Staring Level
Council Position
Man at Arms (Commander)
+100 Army Starting Experience
+2% Commander Experience

Warrior culture
Replace Entertainer with Duelist
Replaced Conserved Fauna with Gladiatorial Beast
+20% Army Damage
-10% War Exhaustion
+1 Mercenary Enclave Cap
Council Position
Arbiter of Duels (Commander)
+10% Duelist Output

Eshan Size 20
Fortress City of Yusanius
+2 Housing
+25% Army Build Speed
-25% Orbital Damage
Castle of House Kae
+2 Stability
-10% Crime
+2% Militarist Attraction
Eshan Trail Grounds
-5% Leader Upkeep
+1 Commander Cap

Guardians of the Whills
Civics
Pilgrims of the Force
-25% Branch Office Cost
-25% Branch Office Value
+.5 Unity from Priest
+10 Trust Cap
+1 Envoy
Council Position
Keeper of Ancient Lore (Commander, Official, or Scientis)
+1% Unity
+1% Spiritual Attraction

Exhaled Priesthood
+1 Unity from Priest
Council Position
Archpriest (Official)
-2% Priest Upkeep

Jedha Size 20
Hydian Borderlands Factions
Mandalorian Space
Shattered Clans
Hold Elections every 20 years
+15% Unity
Civics
Army of Outcast
-10% War Exhaustion
+5% Manpower form jobs
+1 Mercenary Enclave Capacity
Council Position
Rally Master (Commander, Official, or Scientist)
+2% Manpower
+5% Army Moral

Warrior culture
Replace Entertainer with Duelist
Replaced Conserved Fauna with Gladiatorial Beast
+20% Army Damage
-10% War Exhaustion
+1 Mercenary Enclave Cap
Council Position
Arbiter of Duels (Commander)
+10% Duelist Output

Special Starbase Buildings
Mandal Motors Shipyard
+10% Armor Hitpoints
+10% Fire Rate
Starbase Modifier
+5% Ship Build Speed
-5% Ship Cost

Special Policy
Mandalorian Volunteers
Newly built ships get
+5% Damage
+2.5% Armour
+2.5% Disengagement Chance

Mandalore Size 20
Beskaer Rich Mountains
+4 Mining Districts
+10% Heavy Alloy Production
+1 Max Heavy Alloy Factory
Wild Vulptex Packs
+2 Society Research and +1 Rare Crystal
Begins with a Heavy Alloys Extractor

Remnants of the Sith Empire
Note the SIth start isolate and slowly unlock more hypelanes as you progress the Return of the SIth Situation

The Dark Council
Holds Election on Rulers Death
+10 Capital Planet Job Output
-1 Leader Pool
+0.25 Max Influence from Power Projection
+5 Edict Fund

Ruler Emperor Vitiate
SIth Lord
+10% Leader Experience
+20% Ruler Pop Output

Immortal

Civics
The Empire's Wrath
-10% War Exhaustion Gain
-10% Claim Influence Cost
-2% Ship Build Cost
-5% Empire Size
Council Position
Head of the Dark Counsel
+1% Ship Fire Rate
-1.5 Ship Upkeep

Cutthroat Politics
-20% Edict Upkeep
+1 CodesBraeking
Council Position
Prime Speaker (Official)
+3% Faction Resource Output

Modifiers
Devastated Shipyards
-33% Ship Build Speed

The Exudes Last 10 Years
-25% Amenities Usage
-25% Job and Pop Consumer Good Upkeep
-25% Pop Food Upkeep

Special Starbase Buildings
Taerab Starship Manufacturing must research Sith Architecture
Cost 250 Alloys
+10% Ship Damage
-10% Shield Hit Points
Upkeep 2 Credits

Buildings
Sith Shrine
+4 Sith Acolyte Jobs
  • Produces 6 Society Research, 35 Unity, +12 Amenities
  • Upkeep 12 Consumer Goods
+4 Housing
Upkeep 5 Credits

Droumund Kaas Size 20
Electrified Atmosphere
+10% Physics Research
+10% Credit Output

3 Aggressive Wildlife
-33% Build Speed
-10% Unity

Wild Terentateks
-15% Build Speed
-2.5% Unity from jobs
-10% Pop growth

Taris Civil Authority
Civics
Upper City Aristocracy
+10% Specialist Happiness
+.1 Specialist Political Power
+5% Specialist Output
-5% Worker Happiness
Council Position
High Justice (commander, Official, or Scientist)
+2% Administrator Output

Efficient Bureaucracy
-20% Administrator Upkeep
Council Position
Superintendent (commander, Official, or Scientist)
+2% Administrator Output

Taris Size 20

Telosian Council
Civics
Idealist Foundation
+10% Happiness
Council Position
Tribunal of Rights (Official)
-1.5% Pop Amenities Usage

Environmentalist
Can construct Ranger lodge
Ranger Jobs Produce Society Research, Amenities, and Unity for each natural planet blocker.
Unlocks Ranger Lodge holding
-20% Pop Consumer Good Upkeep
Council Position
First Warden (Scientist)
-1.5% Pop Amenities Usage

Telos IV Size 20

Zygerrian Slavers
Civics
Infamous Slavers
+25% Slave Output
-10% Slave Happiness
Council Position
High Prince (Official)
+2 Slave Output

Aristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+20% Chance for leaders to have another positive and negative trait
Council Position
Lord Steward (Commander, Official, or Scientist)
+2% Ruler Pop Output

Zygerria Size 20

Verpine Hive Society
Civics
Cutting Edge Engineers
+1 Engineering Research from researchers
+1 Consumer Good from researchers
+1 Alloy from researchers
+20% Researchers Upkeep
Council Position
Master Crafter (Official or Scientist)
+.5 Stability from Researchers

Mining Guilds
+1 Minerals from Miners
Council Position
Chairman of Mines (Official)
+.5 Stability from Miners
Roche Size 20
Slice Region Factions
Tion Hegemony
Civcs
Ashes of Xim's Empire
+10% Naval Capacity
-10% Empire Size
+25% Border Friction
Council Position
Border Control Commissioner (Commander)
+2% Home Territory Fire Rate

Byzantine Bureaucracy
+1 Stability from Administrators
+1 Unity from Administrators
Council Potion
Administrative Coordinator (Official)
-2% Administrator Upkeep

Tion Size 20
Dust Desert
+2 Volatile Material Harvesting Traps
Small Fuel Deposit
+2 Fuel
Wild Varactyis
+5% Unity
+2 Amenities
+4 Society Research

Mon Calamari Monarchy
Civics
Mon Calamari Engineering
+20% Voidcraft Research
+20% Field Multiplication
-2.5 Ship Cost
Council Position
Regent (Commander, Official, or Scientist)
+1 Stability
+20 Edict Fund

Functional Architecture
-15% Building and Distinct Cost
+15% Planetary Build Speed
+1 Building Slots
Council Position
Master Architect (Official)
+2% Build Speed

Dac Size 20
Aquatic World
+10% Food from Jobs
+10% Credits from Jobs
+2 Generator Districts
+2 Agriculture Districts
+15% Housing
+15% Building Upkeep
Mon Calamari also starts with Quarren pop

Hsskor Dominion
Civics
Trandoshan Hunting Culture
+5% Ship Fire Rate
+10% Assault Army Damage
+15% Army Morale
-5% War Exhaustion
Council postilion
Keeper of Hunting Records (Commander)
+1% Leader Experience
+1% Concealer Experience

Nationalistic Zeal
-20% War Exhaustion
-15% Claim Cost
+5% Diplomatic Weight from Rivals
Council postilion
Standard Bearer (Commander)
+1% Naval Cap

Trandosha Size 20

Bothan Space
Bothan Council
Civics
Bothan Intelligence Network
+2 Encryption
+2 Codebreaking
+1 Envoy
Council Position
Minister of Covert Operations (Commander, Official, or Scientist)
-5% Infiltration Requirement for Operations
+2.5% Defense Against Hostile Operations

Cutthroat Politics
-20% Edict Upkeep
+1 CodesBraeking
Council Position
Prime Speaker (Official)
+3% Faction Resource Output

Bothawui Size 20

Nobel Houses of Falleen
Civcs
Aristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+20% Chance for leaders to have another positive and negative trait
Council Position
Lord Steward (Commander, Official, or Scientist)
+2% Ruler Pop Output

Cutthroat Politics
-20% Edict Upkeep
+1 CodesBraeking
Council Position
Prime Speaker (Official)
+3% Faction Resource Output

Falleen Size 20

Theocracy of Onderon
Civics
Beast Rider Society
+25% Army Damage
-15% Pop Amenities Upkeep
-15% Governing Ethics Attraction
Council position
Royal Advisor (Commander, Official, or Scientist)
+1 Stability
+1% Biological Pop Happiness

Police State
+5 Stability
+1 Unity from Enforcers
+1 Unity from Telepaths
Council position
Chief of Secret Police (Commander)
+5% Governing Ethics Attraction

Onderon Size 20

Special Starbase Buildings
Onderon Royal Shipyards Architecture
+10% Ship Evasion
+10% Ship Hull Points
Starbase Modifiers
+5% Ship Build Speed
-5% Ship Build Cost

Rodian Realms
Tribal Council
Civics
Shielded Enclave
-25% Orbital Bombardment Damage
+20% Minimum Habitability
+4 Stability
+5% Building Upkeep
Council position
Bounty Hunter Guild Master (Commander or Official)
+2 Trade Protection
+2% Commander Experience

Warrior culture
Replace Entertainer with Duelist
Replaced Conserved Fauna with Gladiatorial Beast
+20% Army Damage
-10% War Exhaustion
+1 Mercenary Enclave Cap
Council Position
Arbiter of Duels (Commander)
+10% Duelist Output
Rodia Size 20
Hutt Region Factions
Hutt Empire
Five Hutt Families
+2 Leader Level Cap
Civics
Hutt Magnificence
+10% Ruler Pop Output
-10% Empire Size
+5 Stability
Council Position
Lord of Menageries (Official)
+2 Stability

Slaver Guilds
+10% Slave Pop Output
+35% Enslaved Pop Ration
Council Position
Labor Magistrate (Commander or Official)
+2% Slave Happiness

Varl Size 20
Ancient Paradise
+80% Habitability
+10 Amenities
Starts with Klatooinian and Weequay as slaves set to Indentured Servants

Pyke Syndicate
Civcs
Galactic Spice Harvesters
+25% Spice from jobs
-25% Slave Political Power
+10% Slave Output
Council Position
Spice Mining Overseer (Official)
+1% Spice from Jobs
+1% Minerals from Miners

Criminal Heritage
Cannot have Commercial Pacts
Can build Branch Offices on the planet of any regular empire they have no war or truce
-20% Branch Office Cost
+20% Infiltration Speed
+1 Codebreaking
+1 Clocking Strength
Syndicate Agency Officer (Commander)
+.25 Branch Office Trade Value from Criminals

Oba Diah Size 20
New Territories Factions
Muun Baking Clans
Civcs

Byzantine Bureaucracy
+1 Stability from Administrators
+1 Unity from Administrators
Council Potion
Administrative Coordinator (Official)
-2% Administrator Upkeep

Functional Architecture
-15% Building and Distinct Cost
+15% Planetary Build Speed
+1 Building Slots
Council Position
Master Architect (Official)
+2% Build Speed

Scipio Size 20

Iridonian Authority
Civics
Guardians of Territory
+10% Starbase Damage
+10% Home Territory Fire Rate
+30% Defense Army Damage
+30% Defense Army Health
Council Position
Clan Ambassador (Commander official , or Scientists)
+1 Stability
-1% Empire Size from Pop

Police State
+5 Stability
+1 Unity from Enforcers
+1 Unity from Telepaths
Council position
Chief of Secret Police (Commander)
+5% Governing Ethics Attraction

Iridonia Size 20
Ash World
+10% Mineral from Jobs
+10% Credits from Jobs
+2 Mining Districts
+2 Agriculture Districts
Acid Pools and Seas
-1 Agriculture Districts
+1 Mining Districts
+5 Trade Value

Dorian League
Ascensionists
+1 Ascension Tier at start
+25% Ascension Effects
-10% Ascension Cost
-25% Tradition Cost from Empire Size
Council Position
Minister Of Ascension (Official)
+2% Unity

Parliamentary System
+40% Faction Resource Output
Council Postion
Speaker of Parliament (Official)
+3% Counsel Agenda Speed

Dorin Size

Convant of Togruta
Civic
Isolationists
-15% Consumer Goods Upkeep
+15% Home Territory Fire Rate
+1 Encryption
Council Position
Environment Advocate (Official or Scientist)
+1% Habitability
-1% Pop Amenities Usage

Philosopher King
+5 Ruler Skill
Council Position
Lord Chancellor (Commander, Official, or Scientist)
+3% Councilor Experience
Shili Size 20

Ithorians Heards
Exhaled Priesthood
+1 Unity from Priest
Council Position
Archpriest (Official)
-2% Priest Upkeep

Iydilc Bloom
Can Build Gaia Seeder
Council Position
Bloom Herder (Scientist)
-5% Upkeep and Build Cost of Gaia Seeders

Ithor Size 20
Falls of Dessiar
+10% Unity from Jobs
The Mother Jungle
+10% Building Cost
-15% Leader Unity Upkeep

Trailing Sector Factions
Twilek Enclave
Civics
Symbiotic Harmony
+5% Habitability
-5% Pop Amenities Usage
-5% Pop Upkeep
Council Position
Pilgrim Guide (Official or Scientist)
+2 Stability

Idealist Foundation
+10% Happiness
Council Position
Tribunal of Rights (Official)
-1.5% Pop Amenities Usage

Ryloth Size 20
Beautiful Forest
+5% Happiness
+10% Food
Ryll Ore Veins x2
+1 Spice

Council of Malastare
Civics
Fuel Refinements Specialist
+25% Starship Fuel Production
+25% Diplomatic Weight from Economy
Council Position
Fuel Supply Overseer (Commander, Official, or Scientist)
+.05 Stability from Fuel Extractors

Merchant Guilds
Capital buildings provide Merchant Jobs
Council Position
Director of Trade (Official)
+.4 Trade Value from Traders
Malastare Size 20

Exchange Organization
Civics
Shadowy Business
-25% Border Friction
+2 Codebreaking
+2 Encryption
Council Position
Underworld Broker (Commander, Official, or Scientist)
+5% Operation Skill
+1% Trade Value

Cannot have Commercial Pacts
Can build Branch Offices on the planet of any regular empire they have no war or truce
-20% Branch Office Cost
+20% Infiltration Speed
+1 Codebreaking
+1 Clocking Strength
Syndicate Agency Officer (Commander)
+.25 Branch Office Trade Value from Criminals

Ord Vaug Size 20
Western Reaches Factions
Council of Elders
Civics
Agrarian Idyll
Generator, Mining , and Agriculture Districts provide +1 Housing
City Districts -1 Housing
Farmers produce 2 Amenities
Every 4 Agriculture Districts gives +1 Building Slots
Council Position
Elder Farmer (Commander or Official)
+5% Farmer Output per Skill

Inward Perfection
Cannot Engage in Diplomacy except for nonaggression pacts
Block Council Position Minster of State
+20% Unity
+10% Pop Growth
+50 Edict Fund
+5% Happiness
-1 Envoy
+1 Encryption
-1 Codebreaking
Counsel Position
Commander of the Watch (Commander)
+3% Defensive Platform Damage
+3% Defensive Platform Hit Points

Size 20 Cerea

Advosze Hegemony
Civics
Efficient Bureaucracy
-20% Administrator Upkeep
Council Position
Superintendent (commander, Official, or Scientist)
+2% Administrator Output

Mining Guilds
+1 Minerals from Miners
Councils Position
Chairman of Mines (Official)
+.05 Stability from Miners

Tayan League
Civics
Agrarian Idyll
Generator, Mining , and Agriculture Districts provide +1 Housing
City Districts -1 Housing
Farmers produce 2 Amenities
Every 4 Agriculture Districts gives +1 Building Slots
Council Position
Elder Farmer (Commander or Official)
+5% Farmer Output per Skill

Shared Burden
Unlocks Shared Burden Living Standards
+5 Stability
-45% Pop Demotion Time
Council Position
Head Arbiter (Commander or Official)
+2% Worker Pop Output

Atrisian Commonwealth
Civics
Pompous Purist
+25% Envoy Improve Relations
+1 Envoy
+15% Diplomatic Weight when opposing resolution
-1 Leader pool
Council Position
Grand Marshal (Commander)
+2% Diplomatic Weight

Aristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+20% Chance for leaders to have another positive and negative trait
Council Position
Lord Steward (Commander, Official, or Scientist)
+2% Ruler Pop Output

Sorosuub Corporation
Civics
Galactic Beauty Specialist
+5% Happiness
+5% Unity
+5% Consumer Goods
+2% Diplomatic Weight
Counciel Postion
Chief Cosmetologist (Official or Scientist)
+2% Pop Happiness

Brand Loyalty
+15% Unity
+25 Edict Fund
Counciel Postion
Brand Manager (Official)
+2% Branch Office Value

Sullust Size 20
Ash World
+10% Mineral from Jobs
+10% Credits from Jobs
+2 Mining Districts
+2 Agriculture Districts
Unknown Regions Factions
Only spawns if using the full 1,300 star, Star Wars Galaxy
Chiss Ascendancy
Nine Ruling Families
Hold Elections every 20 years
+25% Specialist Political Power
+25% Specialist Happiness
+1 Leader Level Cap

Unique Polices
Chiss Elite Selection
-50% manpower
Newly build ships get
+12.5 damage
+7.5% shields
+7.5% Disengagement Chance

Civics
Policy of Isolation
+3 Encryption
-50% Other Empire inlet gain on you.
-20% Trust Growth
Counsel Position
Speaker (Commander, Official, or Scientist)
-2% Empire Size from Pop

Aristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+20% Chance for leaders to have another positive and negative trait
Council Position
Lord Steward (Commander, Official, or Scientist)
+2% Ruler Pop Output

Kilik Hive
Civics
Kilik Joiners Culture
-35% Modify Species Cost
+1 Gene Modification Point

One Mind
+15% Unity
+25% Regulator Node Experience
-1 Leader Negative Trait
Yoggoy Size 20

Nikardun Destiny
Civics
Unknown Region Power
Distinguished Admiralty
Admirals and Generals start at level 3
+10% Fire Rate
+1 Admiral Level Cap
+10 Fleet Command Limit
Nikarduna Size 20

Paataatus Hiveborn
Civics
Unknown Region Power
Strength of Legions
Admirals and Generals start at level 3
+100 Army Experience
+20% Army Damage
-20% Army Upkeep
Nettehi Size 20
Karst Cave Network
+10% Minerals from Jobs
+10% engineering Research from Jobs
-30% Bombardment Damage
-20% housing
-5% Pop Growth

Paccosh Cooperative
Civics
Unknown Region Power
Functional Architecture
-15% Building and Distinct Cost
+1 Building Slots
Rapacc Size 20

Vak Combine
Civics
Unknown Region Power
Idealistic Foundation
+10% Happiness
Primea Size 20
Ship Choices
Frigates
Trimere
Assault Patrol
  • 2 Medium Weapons
  • 4 Small Weapons
  • 2 Point Defense

Assault Heavy
  • 4 Medium Weapons
  • 2 Small Weapons

Heavy Bruiser
  • 8 Small Weapons
  • 2 Point Defense

Heraklon
Patrol
  • 1 Medium Weapon
  • 2 Small Weapons
  • 2 Point Defense

Missile
  • 1 Torpedo
  • 2 Small Weapons
  • 2 Point Defense

Artillery
  • 1 Large Weapon
  • 1 Medium Weapon
  • 2 Point Defense

Scourge
Patrol
  • 2 Medium Weapon
  • 2 Small Weapons
  • 1 Point Defense

Missile
  • 2 Torpedo Slots
  • 2 Small Weapons
  • 1 Point Defense

Artillery
  • 1 Medium Weapon
  • 3 Small Weapons
  • 2 Point Defense

Strike I
Strike Patrol
  • 1 Medium Weapon
  • 1 Fighter
  • 2 Small Weapons
  • 2 Point Defense

Strike Carrier
  • 1 Fighter
  • 1 Bomber
  • 2 Small Weapons
  • 2 Point Defense

Strike Bruiser
  • 1 Medium Weapon
  • 1 Fighter
  • 4 Small Weapons

Interceptor IV
Patrol
  • 1 Torpedo Slot
  • 2 Small Weapons
  • 2 Point Defense

Missile
  • 2 Torpedo Slots
  • 2 Point Defense

Artillery
  • 1 Large Weapon
  • 1 Torpedo Slot

Cruisers
Longhorn
Patrol
  • 2 Large Weapons
  • 2 Medium Weapons
  • 4 Small Weapons
  • 2 Point Defense

Escort
  • 8 Medium Weapons
  • 2 Point Defense

Artillery
  • 2 Large Weapons
  • 4 Medium Weapons
  • 2 Point Defense

Rupture
Patrol
  • 3 Medium Weapons
  • 1 Torpedo Slot
  • 4 Small Weapons
  • 2 Point Defense

Suppression
  • 2 Medium Weapons
  • 6 Small Weapons
  • 2 Point Defense

Missile
  • 3 Medium Weapons
  • 3 Torpedo Slot
  • 2 Point Defense

Trotter
Light Patrol
  • 4 Medium Weapons
  • 1 Torpedo Slot
  • 2 Point Defense

Light Support
  • 2 Medium Weapons
  • 4 Small Weapons
  • 2 Point Defense

Light Missile
  • 2 Medium Weapons
  • 3 Torpedo Slot
  • 2 Small Weapons
  • 2 Point Defense

Vainglorious
Patrol
  • 1 Large Weapon
  • 2 Medium Weapons
  • 4 Small Weapons
  • 2 Point Defense

Defender
  • 4 Medium Weapons
  • 4 Small Weapons
  • 4 Point Defense

Artillery
  • 2 Large Weapons
  • 2 Medium Weapons
  • 2 Small Weapons
  • 2 Point Defense

Mere
Patrol
  • 4 Medium Weapons
  • 1 Torpedo Slot
  • 2 Small Weapons
  • 2 Point Defense

Suppression
  • 2 Medium Weapons
  • 1 Torpedo Slot
  • 6 Small Weapons
  • 2 Point Defense

Devastator
  • 1 Extra Large Weapons
  • 2 Point Defense

Strike II
Strike Patrol
  • 1 Medium Weapon
  • 2 Torpedo Slots
  • 1 Fighter
  • 4 Small Weapons
  • 2 Point Defense

Strike Carrier
  • 3 Medium Weapon
  • 1 Fighter
  • 1 Bomber
  • 2 Small Weapons
  • 2 Point Defense

Strike Bruiser
  • 3 Medium Weapon
  • 1 Fighter
  • 4 Small Weapons
  • 2 Point Defense

Heavy Cruisers
Phalanx
Assault Patrol
  • 2 Large Weapons
  • 4 Medium Weapons
  • 4 Small Weapons
  • 2 Point Defense

Assault Broadside
  • 6 Medium Weapons
  • 6 Small Weapons
  • 4 Point Defense

Assault Artillery
  • 4 Large Weapons
  • 2 Medium Weapons
  • 2 Point Defense

Bulwark
Super Heavy Patrol
  • 2 Large Weapons
  • 2 Medium Weapons
  • 1 Torpedo Slot
  • 2 Small Weapons
  • 2 Point Defense

Super Heavy Broadside
  • 4 Medium Weapons
  • 2 Torpedo Slots
  • 4 Small Weapons
  • 2 Point Defense

Super Heavy Artillery
  • 3 Large Weapons
  • 2 Medium Slots
  • 2 Small Weapons
  • 4 Point Defense

Neutron Bulk
Artillery
  • 3 Large Weapons
  • 2 Medium Slots
  • 1 Torpedo Slot

Broadside
  • 4 Medium Slots
  • 2 Torpedo Slots
  • 4 Small Weapons
  • 2 Point Defense

Carrier
  • 2 Medium Slots
  • 2 Fighters
  • 2 Bombers
  • 2 Small Weapons
  • 4 Point Defense

Galleon
Light Patrol
  • 4 Medium Slots
  • 1 Fighter
  • 1 Bomber
  • 2 Small Weapons
  • 4 Point Defense

Light Carrier
  • 4 Large Slot
  • 2 Fighters
  • 2 Bombers
  • 2 Small Weapons
  • 4 Point Defense

Light Missile
  • 2 Medium Slots
  • 2 Torpedo
  • 4 Small Weapons
  • 4 Point Defense

Tapani
Gunship
  • 5 Medium Slots
  • 6 Small Weapons
  • 2 Point Defense
Escort
  • 6 Medium Slots
  • 2 Small Weapons
  • 4 Point Defense
Artillery
  • 2 Large Weapons
  • 2 Torpedo Slots
  • 2 Medium Slots
  • 2 Point Defense

Battleships
Kuat
Broadside
  • 2 Large Weapons
  • 4 Medium Weapons
  • 4 Small Weapons
  • 2 Point Defense

Combat Carrier
  • 2 Large Weapons
  • 3 Medium Weapons
  • 2 Fighters
  • 1 Bomber
  • 2 Small Weapons
  • 2 Point Defense

Artillery
  • 4 Large Weapons
  • 2 Medium Weapons
  • 1 Fighter
  • 1 Small Weapon
  • 2 Point Defense

Bloodstar
Light Broad Side
  • 2 Large Weapons
  • 1 Medium Weapon
  • 2 Fighters
  • 1 Bomber
  • 2 Small Weapons
  • 2 Point Defense

Light Combat Carrier
  • 4 Medium Weapons
  • 2 Fighters
  • 2 Bombers
  • 2 Small Weapon
  • 2 Point Defense

Light Missile Carrier
  • 2 Large Weapons
  • 2 Torpedo Slots
  • 2 Fighter
  • 1 Bomber
  • 2 Small Weapons
  • 2 Point Defense

Battlecruisers
Procurator MKI
Artillery
  • 8 Large Weapons
  • 4 Medium Weapons
  • 2 Small Weapons
  • 2 Point Defense

Support
  • 4 Large Weapons
  • 8 Medium Weapons
  • 6 Small Weapons
  • 6 Point Defense

Gunship
  • 4 Large Weapons
  • 12 Medium Weapons
  • 2 Small Weapons
  • 2 Point Defense

Belaurs
Artillery

Gunship

Torpedo

Goliath
Support
  • 4 Fighter
  • 4 Bomber
  • 2 Small Weapons
  • 4 Point Defense

Carrier
  • 2 Medium Weapons
  • 6 Fighter
  • 4 Bomber
  • 6 Point Defense

Artillery
  • 3 Large Weapons
  • 2 Torpedo Slots
  • 2 Fighter
  • 2 Bomber
  • 2 Point Defense
Republic Ships
Republic Crew Type gives +5% Home Territory Fire Rate, +5% Accuracy
  • Unlocked by the Galactic Republic Tradition Admiralty

Republic Corvette
+5 Piracy supression
Cheap cost

Republic Frigate
Expensive cost
\\
Republic Cruiser

Republic Battleship

Republic Battlecruiser

Republic Colossus

Republic Juggernaut
Generic Ships
Generic Corvette

Generic Frigate

Generic Cruiser

Generic Battleship

Generic Colossus

Generic Juggernaut
Onderon Ships
Onderon Defensive Platform

Onderon Corvet

Onderon Frigate

Onderon Cruiser

Onderon Heavy Cruier

Onderon Battleship

Onderon Battlecruiser
Outer Rim Ships
Outer Rim Corvette

Outer Rim Frigate

Outer Rim Cruiser

Outer Rim Battleship

Outer Rim Colossus

Outer Rim Juggernaut
Kuat Ships
Kuat Corvette

Kuat Frigate

Kuat Cruiser

Kuat Battleship

Kuat Colossus

Kuat Juggernaut
Hutt Ships
Hutt Crew Type gives -25% Docked Ship Upkeep

Hutt Corvette
-10% Hitpoints
-10% Armour
-10% Shields
Cheap cost

Hutt Frigate

Hutt Cruiser

Hutt Battleship

Hutt Battlecruiser

Hutt Colossus

Hutt Juggernaut
Chiss Ships
Chiss Corvette
+15% Point Defense Fire Rate
+15% Point Defense Damage
Expensive cost

Chiss Frigate
-10% Fire Rate
+10% Shields
+10% Armour

Chiss Cruiser
+10% Shields
+10% Armour
-10% Evasion

Chiss Heavy Cruiser

Chiss Battleship

Chiss Battlecruiser

Chiss Colossus

Chiss Juggernaut
Mandalorian Ships
Mandalorian Corvette
+10% Armour Hardening
+10% Armour
-10% Speed
-10% Evasion
Vary Expensive cost

Mandalorian Frigate
+10% Armour Hardening
+10% Armour
-10% Speed
-10% Evasion
Expensive cost

Mandalorian Cruiser
+10% Armour Hardening
+10% Armour
-10% Speed
-10% Evasion

Mandalorian Battleship

Mandalorian Battlecrusier

Mandalorian Colossus

Mandalorian Juggernaut
Sith Ships
Sith Defense Platform

Sith Corvette
+5 Piracy Suppression
Cheap cost

Sith Frigate
-10% Hit Points
-10% Armour
-10% Shields
Slightly Cheap cost

Sith Cruiser
+25% Armour Hardening
+10% Armour
Cheap cost

Sith Heavy Cruiser
Standard

Sith Battleship
-15% Hyperdrive Charge Time

Sith Battlecruiser
+15% Damage
-10% Shields
-10% Armour

Sith Colossus


Sith Juggernaut
Mandalorian Crusades Mid-Game cries
Only happens if Mandalorian are a Computer Player, but a Human Player can complete a special Mandalorian event chain
Sith Endgame Crisis
Only happens if Sith are a Computer Player. but a Human Player can complete a special Sith event chain
댓글 10
Bane 2024년 8월 15일 오후 11시 59분 
Actually there is now!
In the ship designer on the bottom left you can click on Ship Blueprints or change ship blueprints
ParagonAesir 2024년 8월 15일 오전 9시 11분 
Is it possible to change ship type after you've made a decision?
Richard  [작성자] 2022년 11월 5일 오후 2시 29분 
@Bane Thank you for the offer but I never used discord. I don't really know how discord works.
Bane 2022년 11월 5일 오전 3시 41분 
@Richard if you want i can give you beta access once the next update is finished, should help you to update this a bit faster :) (if yes, message me on discord)
TheAnomaly 2022년 11월 5일 오전 3시 10분 
Strangely even when I play as Courscant I never get the option to nominate anyone, and even Courscant is just not Supreme Chancellor and I'm forced to vote for someone else.
Richard  [작성자] 2022년 11월 4일 오후 6시 12분 
@TheAnomaly When it's one year away from chancellor election you can nominate your leader as Supreme Chancellor in the Government tab. https://steamcommunity.com/sharedfiles/filedetails/?id=2884482158
If you are already the Supreme Chancellor you cannot nominate your leader unless you pas the Extended Supreme Chancellor Term Resolution.
I think the first Supreme Chancellor is always scripted to be the Coruscantii Union.
TheAnomaly 2022년 11월 4일 오후 12시 25분 
How do you become supreme chancellor?
Bane 2022년 9월 24일 오전 9시 38분 
Indeed very nice :)
Richard  [작성자] 2022년 9월 23일 오전 11시 38분 
Glad you like my guide. I'm still working on the guide. Still missing somethings like relics, event chains, more of the planet states, and info on the ships. It's a great mode for Stellaris. :spaz2happy::Gifting:
The24thDS 2022년 9월 23일 오전 10시 10분 
Amazing work! I'm impressed that someone took their time to come up with such a guide. Thank you!