Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
questions - down special is supposed to be a counter, but it activates without being hit, and doesnt seem to do anything differently if it is hit, whats supposed to happen?
also i looked at the transformation files for the compatibility, and while base cast has small sprites, the touhou chars are scaled up - which size should i use for my character?
Now if only the damned little Tanuki would stop slapping them out of stuns XD (joking)
I know my list of critiques was long but I only really have issues with the specials. Pretty much all her normals feel great (save for down strong it really feels useless tbh) and I love the hover in her jump. I just think her specials need some kind of overhaul.
for myself though i think i'll be buffing d-strong since there seems to be 0 reason to use it over u-strong the range just feels so bad and payoff doesn't seems worth it. also find 0 reason to use d-special over the games built in counter mechanic i could just be bad though.
still love the character though it's one of my favorite workshops the kit is nice for sure.