Rivals of Aether

Rivals of Aether

246 ratings
Mamizou Futatsuiwa
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1.490 MB
Aug 26, 2022 @ 5:46pm
Apr 23 @ 1:30pm
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Mamizou Futatsuiwa

Description
Mamizou Futatsuiwa, the Bake-danuki with Ten Transformations, joins from Touhou!

Tanuki Flight
Her tail acts like Raccoon Mario, where she is able to slow their descent a bit. Gravity lowers and the max fall speed is decreased.

NSPECIAL: Mark of the Tanuki
Mamizou will throw a leaf in an arc. If it hits the opponent they will become marked, which interacts with her other specials.
Leaf stacks go away when Mamizou is KO'd or parried.
You can press NSpecial again to ignite the opponent and cause collateral damage.

FSPECIAL: Tanuki Toss
Mamizou throws a Tanuki forward. The tanuki wanders around and attacks with its tail if an opponent is nearby.
They have a health pool and can be knocked back and killed by hitting it. Tanuki can also be marked by leaves!

USPECIAL: Substitute
Mamizou bounces upwards leaving a poof of smoke behind. If the opponent is marked it instead creates a log in her place and teleports to the opponent.
The mark will go away but will allow for a surprise follow-up attack if the opponent is in hitstun!

DSPECIAL: Futatsuiwa Clan's Curse
Mamizou focuses real hard to try to attack. If hit successfully the opponent will turn into a helpless animal!

Compatability
Optionally if a character has compatability, they will turn into their own helpless animal, or creature, or fumo, or whatever! Look in the thread below to find out how to add it to your character.

Thank you ZUN and Team Shanghai Alice for making funny touhous. Art and coding by Harbige12.
Popular Discussions View All (1)
5
May 10 @ 4:52pm
PINNED: Compatibility Tutorial
Harbige12
40 Comments
CEO Dec 28, 2024 @ 9:57am 
The character is great, but the down special seems kind of underwhelming. It would be interesting to see it turned into a counter that also temporarily affects the enemies skills (Kind of like the frog thing with Aerith,) and it would probably a bit more balanced. Amazing work though!
Pallukun Feb 27, 2024 @ 2:13pm 
love the sprite work and style on this character, its so good

questions - down special is supposed to be a counter, but it activates without being hit, and doesnt seem to do anything differently if it is hit, whats supposed to happen?
also i looked at the transformation files for the compatibility, and while base cast has small sprites, the touhou chars are scaled up - which size should i use for my character?
I crush da alien Oct 30, 2023 @ 3:16pm 
this is my favorite character I think
billybobtimjoeforshort Sep 19, 2023 @ 6:20pm 
Do love the new tweaks to the kit the up-special seems to jump higher giving you another good recovery option, the teleport seems to hit them interrupting them. along with the d-special seeming overall better now giving reason to use it. became accustomed to the d-strong it seems to exist to punish rolling though i still find its range a bit too low you need to be like right on them.

Now if only the damned little Tanuki would stop slapping them out of stuns XD (joking)
HP Office InkJet Pro 6978 May 3, 2023 @ 1:23am 
As for side special, honestly I just don't like it. They really just feel like their only purpose is to be marked and teleported to. It's like if a Luma was just walking around the stage and occasionally jabbed once when near an opponent. I saw a suggestion to just making them gordos and I'd say that's far more interesting than how they are now (though frankly I'd much rather an entirely new concept rather than reworking this attack). I haven't really got much issue with how neutral special works besides making that explosion a bit less underwhelming (10% and fixed knockback just feels so pathetic really I know it's probably got utility but god it really doesn't feel satisfying at all).

I know my list of critiques was long but I only really have issues with the specials. Pretty much all her normals feel great (save for down strong it really feels useless tbh) and I love the hover in her jump. I just think her specials need some kind of overhaul.
HP Office InkJet Pro 6978 May 3, 2023 @ 1:23am 
Neat concept for a character (one of my favorite 2hus too) and her animations are great, but I'm not really sure if I'm into that specials kit. They all feel kind of underpowered and not all that intuitive (especially her down special). I can see the utility in how her up special synergizes with her marking ability, but in practice it just didn't feel great to use at all. Sometimes it'd hit my opponent and cause hitstun, but often times it just wouldn't (even when they're standing perfectly still). Hell, one time I'm pretty sure up special's teleport hit my opponent and sent them barreling towards their death at a high percent and I've yet to be able to replicate that so idk if that's even intended. D-special just doesn't seem useful either. I feel like I get way more out of just parrying normally. I honestly don't really think a counter will work for this character, I'd rather it's just scrapped and replaced with something much more interesting.
SANBAI ICE CREAM!! Apr 28, 2023 @ 8:58pm 
Has anyone else been having problems using her online? I know everyone in the lobby I'm in has the same version of her as everyone else, but no dice. I know certain other characters on workshop have this same issue.
billybobtimjoeforshort Feb 23, 2023 @ 3:31pm 
love the character the air game is so nice floating goes well with it. the recovery can feel bad if you don't land the leaf and it's kind of predictable if you do so you can get punished if you use it.
for myself though i think i'll be buffing d-strong since there seems to be 0 reason to use it over u-strong the range just feels so bad and payoff doesn't seems worth it. also find 0 reason to use d-special over the games built in counter mechanic i could just be bad though.

still love the character though it's one of my favorite workshops the kit is nice for sure.
TheMonkeyRaceCar Oct 26, 2022 @ 10:28pm 
Wholesome umbrella woman
neurosis51 Oct 21, 2022 @ 8:08pm 
@mellow I mentioned the predictable recovery binary as well in my past comments. Idk what Harbige's vision is for the tanuki, but I think they'd be overall more useful if they just functioned as King Dedede Gordos or if he wants to not waste the AI make it so they don't die as easily or are more of a threat (or a combination of any of these). The n-special leaf could do hit stun and possibly combo into it's explosion at higher percents.