Left 4 Dead 2

Left 4 Dead 2

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Double-Barreled Shotgun Scripts
   
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Game Content: Weapons, Scripts
Weapons: Shotgun
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4.556 KB
21. aug. 2022 kl. 14:35
13. sep. 2022 kl. 6:08
32 ændringsbemærkninger ( vis )

Abonner for at downloade
Double-Barreled Shotgun Scripts

I 1 samling af 祈禱
scripts
9 genstande
Beskrivelse
Special script for the double-barreled shotgun
Replace the Auto Shotgun_scripts

Of course, there is no forced collocation, you can find the Auto Shotgun collocation without the script file by yourself

«Adjustment item» ‹ item original › [raw data] To (modified data)


«Vertical Reaction Force» ‹VerticalPunch› [3] To (30)
«Shot Ballistic Spread» ‹SpreadPerShot› [20] To (5)
«Ballistic Maximum Spread» ‹MaxSpread› [5] To (30)
«Diffusion recovery rate» ‹SpreadDecay› [5] To (15)
«MinDuckingSpread» ‹MinDuckingSpread› [0] To ()
«Standing Minimum Spread» ‹MinStandingSpread› [0.8] To ()
«MinInAirSpread» ‹MinInAirSpread› [2.5] To (25)
«Walk Max Spread» ‹MaxMovementSpread› [1.5] To ()
«Switching takes time» ‹DeployDuration› [] To ()
«Toggle Dual Duration» ‹DualDeployDuration› [] To ()
«Vertical Spread of Shotgun» ‹PelletScatterPitch› [4] To ()
«Horizontal Spread of Shotgun» ‹PelletScatterYaw› [8.5] ​​To (15)
«It takes time to reload» ‹ReloadDuration› [0.396] To (0.1)
«Appearance rarity» ‹Tier› [2] To ()
«Shot Noise Factor» ‹Noise Factor› [] To ()
«Shooting noise factor» ‹Rumble› [10] To (50)
«Maximum number of penetrations» ‹PenetrationNumLayers› [2] To (15)
«Penetration Strength Coefficient» ‹PenetrationPower› [30] To (150)
«Penetration Barrier Distance» ‹PenetrationMaxDistance› [500] To (3000)
»Penetration distance» ‹CharacterPenetrationMaxDistance› [300] To (6000)
«Single particle damage» ‹Damage› [23] To (16.25)
«Number of particles per shot» ‹Bullets› [11] To (72)
«Maximum range of bullets» ‹Range› [3000] To (9000)
«Range Damage Falloff» ‹RangeModifier› [0.7] To (0.85)
«Consecutive Shot Interval» ‹CycleTime› [0.15] To (0)
«Magazine max capacity» ‹clip_size› [10] To (2)
«Default bullet type» ‹primary_ammo› [Auto shotgun] To (Hunting rifle)


The script will make it impossible to enter some servers. Even if the server has no restrictions, most of the server data will be used when using this weapon.
except [recoil]
Therefore, you will find that when you enter someone else's server and get this weapon, except for the scary recoil, the rest is the same as the original weapon (actual experience)
The damage is absurdly low and the recoil is huge, the ADC wants to hit people when he hears it (x


The first time I played a double-barreled shotgun, it was the twin silver wolves in the CSO. Although there were only two bullets, the power was extremely powerful (the recoil was also), and it could blast a zombie into the universe (?), this is the script The direction of the main adjustment

However, after adjustment, it was found that the characteristics of 2 bullets made its performance too embarrassing, especially in the face of corpse tide, so I hope he can quickly clean up a large area of ​​ordinary infected people, so reduce the particle damage and greatly increase the number of shot particles. (Refer to 12.ga bird bomb BB steel ball 72) and diffusion area to achieve large-area fire coverage


The final version is adjusted, hoping to remove common infected people in a large area without being too strong for special feelings, but still retain the characteristics of shotgun close-to-body shooting that can kill Witch in one shot

Recently I found a MOD test that can display the special blood volume. The original damage is only 1 point away from the spas of the Autoshotgun, and the damage of the close attack Witch is about 1111 points.

This time, the damage is adjusted from 16.25→15, and the total damage is 1170→1080, which is slightly lower than the original data for Witch but retains the feature of one-hit kill

And slightly lower the range attenuation from 0.98→0.85 (1.0 means no attenuation), I hope the damage to the Tank will not be too strong without taking the risk of sticking to the face

Replaced with shotgun bullets, slightly reduced the number of ammunition from 180→150


Although 150 is probably still too much, but if you want to directly move the number of ammunition and the type of ammunition, it will be affected. If you want less, you can only choose Autoshotgun bullets, but it will greatly lose the ability to clean up ordinary infected people (no penetration ability). ), you have to crank up the damage all the way up and still the same

The preview image is a test comparison. When attacking Tank at the same position, SPAS consumes 2.7 magazines (27 rounds), and double-barreled shotgun consumes 3.5 magazines (7 rounds).
14 kommentarer
祈禱  [ophavsmand] 27. mar. kl. 13:57 
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 如果不做任何補償只是把子彈改為2豈不是會相當的弱
祈禱  [ophavsmand] 12. sep. 2024 kl. 3:48 
腳本本來就要重開遊戲才會生效,所有的腳本都是這樣:steambored:
1722825122 9. sep. 2024 kl. 8:19 
你这脚本有毒取消还是两发
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 13. juli 2024 kl. 22:20 
I don't wanna sound demanding. But is there even a single double barrel shotgun scrip in the workshop that ONLY changes the clip size? not the damage or amount of pellets fired or spreading, none of that. ONLY the clip size.

I'm not trashing or anything btw. I kind of just pretty desperate. Still good mod anyways
multoman 12. mar. 2024 kl. 22:06 
it crashes with incendiary ammo lol
A Strange Guy Called Klaz 3. juni 2023 kl. 11:02 
It makes the Double Barrel so good it crashes the fucking game with incendiary ammo, 15/5 would use it everytime
祈禱  [ophavsmand] 17. mar. 2023 kl. 3:26 
Restart Game
Mxple4Leafs 14. mar. 2023 kl. 21:45 
Why does the script not work for me?
Night_Zx2807 2. feb. 2023 kl. 5:32 
a ideia é legal e tals mais n funciona kkkk
EgyptianGuard 9. sep. 2022 kl. 10:39 
nice! thanks for fixing !:steamthumbsup: