Cartel Tycoon

Cartel Tycoon

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Production Numbers/Calculations/Cheat Sheet
By lembos-hauser
I just exported all the production data/numbers and put it on the same denominator: 24hr or 1day. Use it to easily calculate, how man buildings you need for a balanced prodution chain.
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Introduction
Pretty straight forward: I exported the ingame data and put it on the same demoniator:

24 Hours

Just use the numbers to calculate the perfect prduction chain.

Because it is a very long guide due to a lot of tables, feel free to use the table of content on the right to navigate.
Farms
Farms are the first and basic way to get crops to grow. The production interval stays always the same, but you can research for more output. Those number are on 100% fertility. If you consider building farms on less, just use the corresponding factor:

Fertility 60% = Daily throughput * (1 - 0,6) = x * 0,4


Opium

Level
Output
Durationl
24hr/day
I
2
13,6hr
3,529
I upraded
3
13,6hr
5,294
II
4
13,6hr
7,059
II upgraded
6
13,6hr
10,588
III
6
(yes, there is also just 6)
13,6hr
10,588
III upgraded
10
13,6hr
17,647


Vegetable

Level
Output
Duration
24hr/day
I
14
24hr
14
I upraded
15
24hr
15
II
16
24hr
16
II upgraded
17
24hr
17
III
18
24hr
18
III upgraded
20
24hr
20


Coffeebeans

Level
Output
Duration
24hr/day
I
6
40,8hr
3,529
I upraded
7
40,8hr
4,118
II
8
40,8hr
4,706
II upgraded
9
40,8hr
5,294
III
10
40,8hr
5,882
III upgraded
11
40,8hr
6,471


Cannabis (Level II required)

Level
Output
Duration
24hr/day
II
19
8,4
54,286
II upgraded
21
8,4
60,000
III
23
8,4
65,714
III upgraded
25
8,4
71,429


Peel the Avocado (Level II required)

Level
Output
Duration
24hr/day
II
6
40,8
3,529
II upgraded
7
40,8
4,118
III
8
40,8
4,706
III upgraded
9
40,8
5,882


Coca (Level III required)

Level
Output
Duration
24hr/day
III
25
8
75
III upgraded
31
8
93


Chicken (Level III required)

Level
Output
Duration
24hr/day
III
7
48
3,5
III upgraded
8
48
4


Quinoa (Level III required)

Level
Output
Duration
24hr/day
III
8
55,2
3,478
III upgraded
11
55,2
4,783
Plantages
Plantages are bigger, cannot be built everywhere, because the surface must be flat, but have fairly higher throughput than farms. In the end you need to calculate, if (according to fertility and space) one Plantage is better than maybe 4 Farms - also put into account, that your vans need to adress maybe just one building instead of multiple farms. Plantages have the same production time, but a higher output and are on Level I already better (without considering the space you need to build) than a Farm Level III with upgrade (except for Opium).

Those number are on 100% fertility. If you consider building farms on less, just use the corresponding factor:

Fertility 60% = Daily throughput * (1 - 0,6) = x * 0,4


Opium

Level
Output
Duration
24hr/day
I
8
13,6hr
14,118
I upraded
no upgrade
II
12
13,6hr
21,176
II upgraded
no upgrade
III
20
13,6hr
35,294
III upgraded
30
13,6hr
52,941


Vegetable

Level
Output
Duration
24hr/day
I
56
24hr
56
I upraded
no upgrade
II
64
24hr
64
II upgraded
no upgrade
III
72
24hr
72
III upgraded
80
24hr
80


Coffeebeans

Level
Output
Duration
24hr/day
I
24
40,8hr
14,118
I upraded
no upgrade
II
32
40,8hr
18,824
II upgraded
no upgrade
III
40
40,8hr
23,529
III upgraded
44
40,8hr
25,882


Cannabis (Level II required)

Level
Output
Duration
24hr/day
II
76
8,4
217,143
II upgraded
no upgrade
III
92
8,4
262,867
III upgraded
102
8,4
291,429


Peel the Avocado (Level II required)

Level
Output
Duration
24hr/day
II
28
40,8
16,471
II upgraded
no upgrade
III
50
40,8
29,412
III upgraded
55
40,8
32,353


Coca (Level III required)

Level
Output
Duration
24hr/day
III
100
8
300
III upgraded
110
8
330


Chicken (Level III required)

Level
Output
Duration
24hr/day
III
28
48
14
III upgraded
31
48
15,5


Quinoa (Level III required)

Level
Output
Duration
24hr/day
III
32
55,2
13,913
III upgraded
38
55,2
16,522
Chemistry
Close to rivers those buildings generating substances for high price drugs - in general they can generate three substances: H, O and C - like level I, II und III. Here it is the other way around: upgrades shorten the duration and increase the daily throughput that way.

Chemic: H

Level
Output
Duration
24hr/day
I
11
8,8hr
30
I upraded
11
8hr
33
II
13
8,8hr
35,455
II upgraded
13
8hr
39
III
14
8,8hr
38,183
III upgraded
14
8hr
42


Chemic: O (Level II required)

Level
Output
Duration
24hr/day
II
20
12,8hr
37,5
II upgraded
20
12hr
40
III
23
12,8hr
43,125
III upgraded
23
12hr
46


Chemic: C (Level III required)

Level
Output
Duration
24hr/day
III
15
12
30
III upgraded
15
11,5
31,304
Dryer
To get dried Coca, Opium or Cananbis you need to dry those thing in the Dryer #you dont say. Same procedure as above: Upgrades decrease the amount of time needed for one operation, but upgrading the Level also incrases the amount of final product you get per operation.

So E.G.:
If you do the time research for a Dryer, you will need to step up you Cannabis production, since you now need lees time to process the Cannabis, so you need to provide more Cannabis per day.
If you just do the Dryer research from level I to II, you dont need to imporve your Cannabis production, since you need the same amount of Cannabis per day, but get more Dried Cannabis out of it.

Dried Cannabis

Level
Output
Duration
24hr/day
Cannabis needed per Day
I
3
2,8hr
25,7
291,4
I upraded
3
2hr
36
408
II
5
2,8hr
42,3
291,4
II upgraded
5
2hr
60
408
III
6
2,8hr
51,4
291,4
III upgraded
6
2hr
72
408


Dried Coca (Level II required)

Level
Output
Duration
24hr/day
Coca needed per Day
II
50
4,4hr
272,7
501,8
II upgraded
50
3,6hr
333,3
613,3
III
60
4,4hr
327,3
(note: Lvl II with upgrade is better)
501,8
III upgraded
60
3,6
400
613,3


Dried Opium (Level III required)

Level
Output
Duration
24hr/day
Opium needed per Day
III
30
12hr
60
180
III upgraded
30
11,2
64,3
192,9


Spices (Level III required)

Level
Output
Durationl
24hr/day
Veggies needed per Day
III
9
24hr
9
35
III upgraded
9
23,2
9,3
36,2
Lab
Let's do the good stuff! Breaking Bad at its finest. You can increase you production per day either by doing some research or adding some chemics. The tables are getting more complex, but you will get it.

Cocain

Level
Output (3)
Duration
24hr/day
Dried Coca needed per Day
24hr/day by adding "H" (increasing output to 5)
Chemic "H" needed per Day
I
3
4hr
18
330
30
30
I upraded
3
3,4hr
21,2
388,2
35,3
35,3
II
(basically like Level I
3
4hr
18
330
30
30
II upgraded
3
2,8hr
25,7
471,4
42,9
42,9
III
(basically like Level I)
3
4hr
18
330
30
30
III upgraded
(basically like Level II upgraded
3
2,8hr
25,7
471,4
42,9
42,9


Meth (Money Printing) (level II required)
(according to my research Level III and its upgrade does not improve anything)

Level
Output (7)
Duration
24hr/day
Chemic "O" needed per Day
Chemic"H" needed per Day
24hr/day by adding "C"
Chemic "C" needed per Day
II
7
11,2hr
15
70,7
15
30
17,1
II upgraded
7
7,8hr
21,5
101,5
21,5
43,1
24,6
III
7
11,2hr
15
70,7
15
30
17,1
III upgraded
7
7,8hr
21,5
101,5
21,5
43,1
24,6


Heroin (level III required)

Level
Output (6)
Duration
24hr/day
Dried Opium needed per Day
Chemic "C" needed per Day
24hr/day by adding "O" (increasing output to 10)
Chemic "O" needed per Day
III
6
14,4hr
10
143,3
10
16,7
80
III upgraded
6
10,1hr
14,3
204,4
14,3
23,8
114,1
Workshop
This buidling is underestimated - at first you think that it is to hide your illegal stuff in legal goods. Basically it is, but after a while you might ask, why bothering with it if I export through an Airfield or small Port? There I don't need to hide anything, Fear will not rise.

True.

But: You don't simply hide your stuff, you also increase your export volume, because if you pack your drugs in legal goods, you can sell more!

E.G.:
At the small Port you can sell 10 dried cannabis per slot at level one.
But you can also sell 18 Coffee per slot at level one.
And you guessed it: You can pack 5 Dried Cannabis in 1 Coffee each, wich increases your export volume to 90 dried cannabis per slot at level one instead of 10, which is STONKS!

So: I would go for Coffee, see the table down below for my reasons.

Workshop rates

Level
Durationl
Packs per day
equals legal goods needed per day
I
8hr
3
I upgraded
5,6hr
4,2
II
4,8hr
5
II upgraded
4
6
III
3,2hr
7,5
III upgraded
2,1hr
11,4


Workshop Packing Quantitiy

It does not matter which drug you want to pack - it is all about the package itself.
Always consider where to get those goods to pack into - maybe it is easier for you to buy Coffee from a village and gaining Respect/Loyalty instead of harvesting from 30% Farms. Mostly it is cheaper, but needs a bit more maintenance (manual buy at villages).

Legal Good
Amount of Illegal Goods packed
Vegetables
Just do not bother
3
Chicken
Dont bother either: Only 3 Drugs and you need a Farm Lvl III or expensive prices at Villages at higher Lvl
3
Coffee
Easy to get at Lvl I Farms and Lvl I Villages
5
Avocado
Imo better fertility spread than for coffee - swith after a while
5
Quinoa
Dont know, Farm Level III and slow production, I guess not worth it
5
Pet-Food
Small Increase of drugs compared to relatively easy to manage Coffee Packs, but way harder to produce, dont think it is worth it
6
Spices
Maybe in some situations a good choice
6
Gamingcontroller
Hard ot maintain, since you need a town building and manual buy
6
Sauce
Endgame Package I guess
10
TV
Hard ot maintain, since you need a town building and manual buy
10
Canning
Basically the endgame packaging: Sauce.

Just imagine selling 42 Sauces each Slot at a Level III Pier filled with 10 Heroin each: 42*10*5*1450$= over 3.000.000$ dirty money each ship.


Can Factory

Product
Needs
Output (Lvl I/II)
Duration/Upgraded
Needs per Day
Output per Day
Pet Food
9 Chicken

15 Veggies
Level I:5

Level II:8
12hr / 10,8hr
Chicken: 18 Normal
20 Upgraded
Veggies: 30 Normal
33,3 Upgraded
I: 10
I up: 11,1
II: 16
II up: 17,8
Sauce
18 Avocado

3 Spices
3
(Level II required)
18hr / 16,4hr
Avocado: 24 normal
26,3 Upgraded
Spices: 4 Normal
4,4 Upgraded
II: 4
II up: 4,4
Last Words

Enjoy this guide and the game!


Just a playaround:

For this: Just imagine selling 42 Sauces each Slot at a Level III Pier filled with 10 Heroin each: 42*10*5*1450$= over 3.000.000$ dirty money each ship. you would need rounded up:

210 Sauces packed with 2.100 Heroin.

  • For the Sauces you need:
  • 48 Canning Factories Level II upped producing Sauces.
  • 3.780 Avocado per day coming from 117 Level III Plantages upped or 643 Level III Farms upped at 100% fertility
  • 630 Spices per day coming from 68 Level III Dryers upped using 22.050 Vegetabeles per day coming from 276 Level III upped Plantages at 100% fertility.

  • For the Heroin you need:
  • 89 Level III upped Labs using
  • 10.067 Chemicals "O" produced by 219 Level III upped Chem-Factories
  • 1.261 Chemicals "C" produced by 40 Level III upped Chem-Factories, so 259 Chem-Factories in total
  • 18.036 Dried Opium produced by 281 Level III upped Dryers (so in total 349 Dryers) using
  • 54.205 Opium coming from roughly 1.024 Level III upped Plantages at 100% fertility - so just about 1417 Level III Plantages.

I guess there is not enought space on the map.

But it is just a wild guess.
Changelog
First Release: 21.08.2022
Fixing Typos: 23.08.2022
Fixing Typos: 09.11.2023

Maybe in the future:
Costs per Unit (hint: Farms are cheaper)
16 Comments
lembos-hauser  [author] Nov 9, 2023 @ 11:15am 
I understand, that the guide is not suitable for your request, but I refer to the last two lines in my guide: Maybe in the future: Costs per Unit (hint: Farms are cheaper). I promise: I wont update the guide anymore ;) But to answer your question: It really depends! Plantations have higher througput, but they are harder and way mor expensive to research and build. Some fertile areas hold only 1 plantage at 100%, but you could fit 8 farms at 100% there. Also: The logistics only need to adress 1 building instead of 8 buildings in this example. So you cant just argue from the "production cost"-site-wise, you need to put into account the other factors aswell (like usable space, fleixibility, buildings per logistics, and maybe more.
A quick access to google: As I mentioned above already, a Plantage I w/o upgrade is already "faster" than a Farm III incl. upgrade. If you run the math, you will see, that in that case 1 Unit Coffebean costs 2,73 at a Farm III+ and 2,36 at a normal Plantage I.
RaRa Nov 9, 2023 @ 3:47am 
I was hoping to learn if it is worth upgrading farms or use plantations but the guide does not account for production cost at all making it fairly useless...
lembos-hauser  [author] Nov 4, 2023 @ 5:46am 
Hi! I don't know if they are up to date, since I don't play the game anymore that much. So I won't update it I guess. I am sorry.
Incosto Oct 14, 2023 @ 10:45am 
Nothing has changed it seems 100% accurate
Infinite Justice Oct 9, 2023 @ 5:26am 
Is this guide updated ?
lembos-hauser  [author] Jan 26, 2023 @ 6:47am 
Glad to hear! Maybe I mixed up the numbers an it should be .6 - I dont remember anymore, but I dont play the game either anymore. If you want, you can try out a farm at 100% and then at 60%. Then let me know the true values and I correct the Guide!
Psycholeon Jan 23, 2023 @ 8:23am 
Hi amazing work! Also confused about your fertility calculation - why is fertility 60% = daily throughput * .4 ?
lembos-hauser  [author] Aug 30, 2022 @ 12:41pm 
Thank you! Updated it.
Strahle Aug 26, 2022 @ 6:19am 
Hi, I found a small error in your numbers :).
At the Can Factory the value for Chicken in Needs per Day is 30 (upgraded), according to the calculation it should be 20. :)
lembos-hauser  [author] Aug 25, 2022 @ 4:44am 
... If you don't pack your goods :) but you also have to consider that the upgrade from lvl II to III costs 100.000 clean money (and that's without the research costs)