World War Z

World War Z

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World War Z: Aftermath ~~ The Overview
By Gamer2012© <~ 龙凌霆 ~>
only a quick Overview:

- Overview
- Episodes
- Characters
- Classes
- Classes - Perk List
- Enemies
- Weapons
- Equipment etc.

Did you like this Guide, and did it help you?
Then I would be happy and appreciate it when you LIKE, FAVORITE, and SHARE it.
~~ Thank you and Happy Gaming.

“Lies are neither bad nor good.
Like a fire they can either keep you warm or burn you to death,
depending on how they're used.”
― Max Brooks, World War Z: An Oral History of the Zombie War
   
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WWZ:A ~ and this is how it begins
WWZ:A ~ Save File from Epic Games to Steam
How to transfer your Epic Games Save File to Steam
a Quick Step-by-Step Guide!!


Warning:
Please note that this is NOT the Official Way to do so,
so do it on your own RISK!!

Make sure to make a backup for your "Storage" Folder before making the transfer.

So here are the Step-by-Step:

1. Launch WWZ Aftermath on Steam once and quit it.

2. Head to:

C:\Usersusername\AppData\Local\Saber\WWZ\client\storage\509380f868fd4399a75020e60a2ad79c\
Folder after storage (in this case 509380f868fd4399a75020e60a2ad79c) is your unique ID folder and will be named differently.

3. Copy file named “user_progression.dat” into folder:

C:\Program Files (x86)\Steam\userdata[your user Id]\699130\remote

This is a default Steam installation folder, it could be different in your case.

User ID is different for each user, normally if there is only one folder so you can’t miss anything.
699130 is "World War Z - Aftermath"-ID, it will be identical on all Steam-Accounts.

4. Delete the old “user_progression.cfg” created by Steam.

5. Rename “user_progression.dat” into “user_progression.cfg”.

6. Launch "World War Z - Aftermath" on Steam, if you get a Pop-Up about "Cloud Saves Conflict" - select the "Local Files"-Option.

You're done - you've successfully deleted your Steam account ;)

Kidding - you now have your old Epic saves in Steam.
So no laggy Epic and such - just "World War Z - Aftermath", Steam, and you, of course.

Have fun playing.
WWZ:A ~ Overview
Overview:

Episods
7
Charakters
28
Classes
8
Difficulty Level
5
Weapons
47
Equipment
10
Defense Systems
7
WWZ:A ~ Episodes
Episode 1: New York

  • Chapter 1: Descent
  • Chapter 2: Tunnel Vision
  • Chapter 3: Hell and High Water
  • Chapter 4: Dead In Hte Water

Episode 2: Jerusalem

  • Chapter 1: Brain Surgery
  • Chapter 2: Dead Sea Stroll
  • Chapter 3: Tech Support

Episode 3: Moscow

  • Chapter 1: A Sign from Above
  • Chapter 2: Key to the City
  • Chapter 3: Battle ov Nerves
  • Chapter 4: Resurrection

Episode 4: Tokyo

  • Chapter 1: Setting Sun
  • Chapter 2: Final Call
  • Chapter 3: Cruise Control

Episode 5: Marseille

  • Chapter 1: French Resistance
  • Chapter 2: Missile Command
  • Chapter 3: Last Bastion

Episode 6: Rome

  • Chapter 1: Holy Ground
  • Chapter 2: Call to Arms
  • Chapter 3: The Final Push

Episode 7: Kamchatka

  • Chapter 1: Dead of Winter
  • Chapter 2: On the Grid
  • Chapter 3: Atomic Alliance


Horde Mode
WWZ:A ~ Characters (Episodes)
Episode 1 ~ New York:
  • Angel Flores
  • Tashaun Burnell
  • Bunko Tatsumi
  • Arnetta Larkin

Episode 2 ~ Jerusalem:
  • Judd Whitaker
  • Dina Mizrahi
  • Ethan Wolfe
  • Daniel Alahey

Episode 3 ~ Moscow:
  • Oksana Orloskaya
  • Ivan Dovchenko
  • Timur Yushkevich
  • Sergei Popov

Episode 4 ~ Tokyo:
  • Sho Sugiyama
  • Kimiko Monura
  • Tatsuo Matsumoto
  • Horoji Okada

Episode 5 ~ Marseille:
  • Eloise Durand
  • Raoul Diallo
  • Marine Leblanc
  • Karim Wahid

Episode 6 ~ Rome:
  • Daniela Martín
  • Giovanni Gallo
  • Sogia Lombardi
  • Marco Conti

Episode 7 ~ Kamchatka:
  • Sho Sugiyama
  • Kimiko Nomura
  • Tatsuo Matsumoto
  • Hiroji Okada



WWZ:A ~ Character -->> Episode 1 ~ New York:
  • Angel Flores
  • Tashaun Burnell
  • Bunko Tatsumi
  • Arnetta Larkin







WWZ:A ~ Character -->> Episode 2 ~ Jerusalem:
  • Judd Whitaker
  • Dina Mizrahi
  • Ethan Wolfe
  • Daniel Alahey








WWZ:A ~ Character -->> Episode 3 ~ Moscow:
  • Oksana Orloskaya
  • Ivan Dovchenko
  • Timur Yushkevich
  • Sergei Popov








WWZ:A ~ Character -->> Episode 4 ~ Tokyo:
  • Sho Sugiyama
  • Kimiko Monura
  • Tatsuo Matsumoto
  • Horoji Okada








WWZ:A ~ Character -->> Episode 5 ~ Marseille:
  • Eloise Durand
  • Raoul Diallo
  • Marine Leblanc
  • Karim Wahid








WWZ:A ~ Character -->> Episode 6 ~ Rome:
  • Daniela Martín
  • Giovanni Gallo
  • Sogia Lombardi
  • Marco Conti









WWZ:A ~ Character -->> Episode 7 ~ Kamchatka:
  • Sho Sugiyama
  • Kimiko Nomura
  • Tatsuo Matsumoto
  • Hiroji Okada








WWZ:A ~ Classes
Gunslinger
"Post-apocalyptic soldier with a flair for firearms"

Hellraiser
"With a talent for blowing things up, the Hellraiser is a master of explosives"

Medic
"Patch 'em up and keep 'em in the fight. The combat doctor is the lifeline of every squad"

Fixer
"Always on hand to keep the war machine running"

Slasher
"There's nothing like cold steel to put the enemy down"

Exterminator
"Excels at crowd control, thinning out swarms and keeping them at a distance"

Dronemaster
"Set and forget flying firepower support unit"

Vanguard
"A shield wielding powerhouse that excels in both offense and defense"
WWZ:A ~ Gunslinger Class - Perk List
Regular Perk

Rank Level
Perk
Description
00
Gimme a Reason
Start with Frag Grenade and Compact SMG. Movement has no effect on weapon accuracy, recoil effect also reduced
01
Fire in the Hole
Frag Grenade can kill 25% more targets (base: 14)
02
Impact Grenades
Frag Grenades explode on impact. They deal 100% more damage but have 50% smaller explosion radius
03
Power Nap
Unequipped weapon automatically reloads after 7 seconds
04
Swapping Mags!
Reload speed increased by 25% on all weapons
05
Front Line Supply
Headshots made with primary or secondary weapons automatically restore 5% rounds to the magazine
06
Adrenaline
Reloading a weapon with less than 25% ammo in the magazine provides a 50% reload speed boost for 5 seconds
07
Heavy Metal
Start with improved MAG5 Machinegun that deals 50% more damage, and has 50% more ammo. All MAG5 machinegun pickups also improved
08
Gunner
Start with Sporting Carbine PAC-15
09
This is My Rifle
Start with ARK-103 Assault Rifle
10
Seek and Destroy
All active special zombies within a radius of 20 meters will be automatically marked
11
Bounty Hunter
Deal 25% more damage to special zombies
12
Wheatgrass
Health increased by 25%
13
Sleight of Hand
Switch weapons 150% faster
14
Gun Fanatic
Draining primary and secondary weapons' magazines automatically reloads primary weapon
15
Concentration
Killing 5 zombies consecutively with only headshots grants temporary health boost (cooldown 30 seconds)
16
Judo
When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 180 seconds)
17
Welcoming Committee
Stationary machinegun ammo increased by 25% for all teammates
18
S890 Shorty
Start with a S890 Shorty in your secondary weapon slot
19
Senjata
Start with a Senjata PDW in your secondary weapon slot
20
My Bad
Deal 50% less friendly fire damage to your teammates
21
Deep Pockets
Carried ammo capacity for primary and secondary weapons increased by 25%
22
Action Hero
When you become the last of your team still standing you gain ability to shoot with your primary and secondary weapons without spending rounds in its magazines for 7 seconds
23
Free Refill
Restore 3% of primary weapon ammo for each kill made with equipment
24
Work Belt
Max number of Frag Grenades increased to 3
25
Pocket Factory
You won't be able to pick equipment bags on the mission, but your equipment will be constantly regenerating (150 seconds to replenish to maximum)
26
Headhunter Reward
Killing 5 zombies consecutively with only headshots refills one equipment charge (cooldown 15 seconds)
27
Annihilator
Primary, secondary and heavy weapons deal 15% more damage.
28
Switcheroo
Switching to primary or secondary weapons increases firearm damage by 50% for 5 seconds
29
Thrifty
Reloading a weapon with less than 25% ammo in the magazine provides a 50% firearm damage boost for 3 seconds
30
War Face
Killing 25 zombies in rapid succession grants 50% firearm damage boost to entire team for 20 seconds

Prestige Rank Perks

Rank Level
Perk
Description
01
Swapping Mags II
Reload speed increased by 10% on primary weapons
02
Swapping Mags III
Reload speed increased by 15% on secondary weapons
03
Deep Pockets II
Carried ammo capacity for primary and secondary weapons increased by 10%
04
Fire in The Hole II
Frag Grenade can kill 20% more targets (base: 14)
WWZ:A ~ Hellraiser Class - Perk List
Regular Perk

Rank Level
Perk
Description
00
Demoman
Start with C4, Shotgun and Hailstorm MGL
01
Throwing arm
Throw distance of a C4 increased by 50%
02
Here Kitty
C4 will attract zombies for 5 seconds after being planted but can kill 35% less targets (base: 14)
03
Not Today
You may become incapacitated 1 additional time before dying
04
Welcome Mat
Upon trigger Claymores will attract zombies for 3 seconds before explosion. Start with Claymores
05
Green Fingered
Planting speed of Claymores is increased by 50%. 25% chance to plant the Claymore at no cost to your equipment. Start with Claymores
06
Welcoming Committee
Any mortar used by you or teammates can kill 25% more targets (base: 40)
07
Unshakeable
Self-inflicted explosive damage reduced by 100%
08
Directed Blast
You deal 100% more damage to zombies with all explosives
09
Nimble Thumbs
All shotguns' reload speed increased by 50%
10
Demolition Squad
Explosive equipment can kill 25% more targets. Applies for the whole team
11
Bounty Hunter
Deal 25% more damage to special zombies
12
Wheatgrass
Health increased by 25%
13
Walk Softly
Start with a S890 shotgun
14
Tooled Up
Increase Claymore capacity to 4 and C4 capacity to 3
15
Pickpocket
Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds)
16
I’ll Take That
Killing a special zombie restores one equipment charge (cooldown 60 seconds)
17
Free Refill I
Restores 1% of primary weapon ammo for each kill made with equipment
18
Free Refill II
Each kill made with equipment restores 1 round to your primary weapon magazine
19
Third Hand
Killing 15 zombies in rapid succession instantly reloads your primary weapon
20
Hollywood
Explosive and fire damage dealt to yourself and your teammates reduced by 30%
21
Scorched Earth
Claymore and C4 explosions will set the nearby area on fire
22
Deep Pockets
Carried ammo capacity for heavy weapon increased by 35%
23
Hole Punch
Shotgun range increased by 50%
24
Senjata
Start with a Senjata PDW in your secondary weapon slot
25
Thumper
Start with a Thumper GL in your secondary weapon slot
26
Heavy Rain
Start with improved Hailstorm MGL that does 50% more damage, and has 50% more ammo. All Hailstorm MGL pickups for you also improved [base: 8 ammo]
27
Knock Knock
Start with a Breaching Charge
28
Job Satisfaction
Killing 15 zombies in rapid succession grants a temporary health boost
29
Predator
Killing special zombies boosts firearm damage by 50% for 10 seconds
30
Technician
C4, Claymore Landmines and MGL can kill 25% more targets

Prestige Rank Perks

Rank Level
Perk
Description
01
Throwing Arm II
Throw distance of a C4 increased by 25%
02
Sleight of Hand
Switch weapons 25% faster
03
Directed Blast II
Your explosives can kill 10% more targets
04
Thumper II
Carried ammo capacity for Thumper GL increased by 1
WWZ:A ~ Medic Class - Perk List
Regular Perk

Rank Level
Perk
Description
00
Booster Shot
Start with a Stim Pistol, Compact SMG and free Medkit. Using Medkit on a teammate will also apply 25% of its effect to you
01
Doctor in the House
Medkits heal 10% more (base: 70%)
02
Triage
Apply Medkits 50% faster [base: 4 seconds]
03
Sugar Coated
Healing a teammate with a Medkit also grants them a temporary health boost
04
Patch Up
Restore 30% health to a teammate after reviving them (base: 20%)
05
Paramedic
Revive speed increased by 50%
06
Pick Me Up
When you revive a teammate, both of you gain temporary health boost
07
Big Pharma
Max number of Stim Pistol charges increased to 4 [base: 3 charges]
08
Painkiller
Stim Pistol gives 25% more temporary health and its effects last 50% longer
09
Empathy
Using the Stim Pistol on a teammate will also apply 50% of its effect to you
10
Tenacity
All incapacitated team members will stay alive for 30% longer (base: 40 seconds)
11
Bounty Hunter
Deal 25% more damage to special zombies
12
Wheatgrass
Health increased by 25%
13
Navy Seal
Start with SMG TMP5
14
Efficiency
30% chance of using a Medkit without depleting your supply
15
Good Karma
Using Medkit on a teammate will also apply 50% of its effect to you
16
Combat Medic
Kill 15 zombies in rapid succession gives 50% chance to receive a Medkit (cooldown 180 seconds)
17
Free Hugs
25% chance of using the Stim Pistol without depleting its charge
18
Pickpocket
Killing 15 zombies in rapid succession refills one equipment charge (cooldown 20 seconds)
19
I'll Take That
Killing a special zombie restores one equipment charge (cooldown 30 seconds)
20
Fighting Chance
Using the Stim Pistol on a teammate who is pinned will get them to their feet
21
Forgive and Forget
Friendly fire damage reduced by 25% for all team members
22
In the Zone
Using a Stim Pistol or Medkit adds a 50% firearm damage boost for 10 seconds
23
Fighting Fit
Firearm damage increased by 25% when your whole team have more than 50% health
24
Battle Surgeon
Stim Pistol heals 10% of health in addition to the boost effect
25
Emergency Rescue
When your health drops below 25%, you gain temporary health (cooldown 180 seconds)
26
Secret Ingredient
Stim Pistol grants additional masking effect lasting 5 seconds
27
Lobotomy
Restore 2 rounds in magazine for each headshot made with SMG
28
Swapping Mags!
SMGs' reload speed increased by 25%
29
Adrenaline
Reload speed increased by 50% when health is below 35%
30
Doctor's Bag
Medkits used by you and your teammates restore 10% more health

Prestige Rank Perks

Rank Level
Perk
Description
01
Painkiller II
Stim Pistol effects last 25% longer
02
Triage II
Apply Medkits 25% faster [base: 4 seconds]
03
Remote Healthcare
Stim Pistol range increased by 25%
04
Navy Seal II
SMG range increased by 25%
WWZ:A ~ Fixer Class - Perk List
Regular Perk

Rank Level
Perk
Description
00
Mule
Start with a Supply Bag and Scout Rifle. Increase carried ammo capacity for primary and secondary weapons by 10% for all teammates
01
Kickback
When a teammate uses your Supply Bag there is a 20% chance you will also gain explosive ammo
02
Armory
Using a Supply Bag gives a 20% chance to restore one equipment charge. But the bag owner can only restore his equipment when someone else gains this benefit from his bag
03
Stand by Me
Increases firearm damage by 100% for 10 seconds when reviving or unpinning a teammate
04
Night Owl
Masking Grenades grant an additional temporary health boost. Start with Masking Grenades
05
Side Effects
Masking Grenade gas is lethal to zombies. Start with Masking Grenades
06
Give 'em Hell
Reviving a teammate grants explosive ammo for both of you
07
Knock Knock
You start with a Breaching Charge
08
Paramedic
Revive speed increased by 100%
09
Cloakroom
Reviving a teammate grants masking effect for 3 seconds for both of you
10
Please Stand Up
If everyone in a team is incapacitated or pinned by a zombie then the Fixer is able to stand up (cooldown 60 seconds)
11
My Round I
Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates
12
Wheatgrass
Health increased by 25%
13
Gunner
Start with Sporting Carbine Pac-15
14
One for the Road
Max Masking Grenade and Supply Bag capacity increased to 2. However Masking Grenade effect duration decreased by 3 seconds and Supply Bag contains 25% less explosive ammo
15
Pickpocket
Kill 15 zombies in rapid succession refills one equipment charge (cooldown 90 seconds)
16
Scavenger
Killing special zombie restores one equipment charge (cooldown 90 seconds)
17
Instant Replay
Anyone that uses your supply bag restores 20% of their primary weapon ammunition (base 10%)
18
Under the Table
Anyone entering Masking Grenade gas cloud restores 10% of primary weapon ammo
19
Go Get 'Em
Reviving a teammate will restore 25% of primary weapon's ammunition for you and your teammate
20
Efficiency
Supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 2 seconds
21
Lightning Hands
All semi automatic rifles’ reload speed increased by 25%
22
Power Shot
All semi automatic rifles gain increased penetration
23
Casull 6
Start with a Casull 6 in your secondary weapon slot
24
Fourth of July
Your Supply Bag can be used 1 more time(s) before depleting (base 4 uses)
25
Shadow Walker
Masking Grenade effect duration increased by 2 seconds (base 6 seconds)
26
Darkness Falls
Masking Grenade gas cloud duration is increased by 7 seconds (base 5 seconds)
27
My Round II
Increase carried ammo capacity for heavy weapons by 10% for all teammates
28
Bandolier
Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team [base: 4 Mortar ammo, 200 machinegun ammo]
29
The Big Five 0
Start with improved BF25 Payload Rifle that deals 50% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved [base: 6 ammo]
30
Corporate Power Nap
Unequipped weapon automatically reloads every 10 seconds for all teammates

Prestige Rank Perks

Rank Level
Perk
Description
01
Knock Knock II
10% chance of using Breaching Charge without spending it
02
Paramedic II
Revive speed increased by 25%
03
My Round III
Carried ammo capacity increased for primary and secondary weapons by 5% for you and all teammates
04
Bounty Hunter
Deal 10% more damage to special zombies
WWZ:A ~ Slasher Class - Perk List
Regular Perk

Rank Level
Perk
Description
00
Shock Troops
Start with Stun Gun and Compact SMG. Melee strikes damage two targets and do twice more damage when you're not tired. Melee attacks are not slower when tired
01
Crowd Control
Push radius from melee attacks increased by 50%
02
All Elbows
Movement speed penalty when zombies are very close reduced by 100%
03
Rooted
You can never be pinned down by usual zombies (does not affect special zombies)
04
Juiced Up
Stun Gun effect duration increased by 100%
05
Zeus
Increase Stun Gun range by 50% and target count to 20 (base range: 12 m, base target count: 15)
06
High Voltage
Stun Gun damage Increased by 150%
07
Bullet-dodger
Take 100% less friendly fire from bullets while performing melee attacks
08
Nimble
Take 50% less damage while performing melee attacks
09
With My Last Breath
Melee strikes damage 2 more targets when health is below 35%
10
Slice and Dice
You and all teammates can perform more melee strikes (+2) before becoming tired
11
Trophy Hunter
Deal 25% more damage to special zombies
12
Wheatgrass
Health increased by 25%
13
Silent Killer
Start with a TMP5 SMG with silencer upgrade
14
Vigour
Killing 10 zombies in rapid succession with a melee weapon grants temporary health boost (cooldown 30 seconds)
15
Cloak and Dagger
Killing 10 zombies in rapid succession with a melee weapon grants a masking effect (cooldown 30 seconds)
16
Third Hand
Killing 5 zombies with melee strikes in rapid succession instantly reloads your primary weapon
17
Heavy Metal I
Starts with improved Forrest Warrior Chainsaw deals 50% more damage and has 50% more fuel. All Forest Warrior Chainsaw pickups for you also improved [base: 8 fuel]
18
Heavy Metal II
Starts with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved [base: 50 ammo]
19
Battle Cry
Automatically stand up from being pinned after 5 seconds
20
Executioner
Perform 1 more melee strike before becoming tired. Melee damage increased by 50%
21
Shock Therapy
You will not become fatigued when melee attacking zombies electrified by the Stun Gun
22
Samurai
Killing 15 zombies in rapid succession allows you to hit 1 more target per melee strike for 10 seconds
23
Bloodlust
Killing special zombies with a melee weapon will increase firearm damage by 100% for 15 seconds
24
Spare Batteries
Max capacity for Stun Gun charges increased to 4 [base: 83 charges]
25
Pickpocket
Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds)
26
Loan Shark
Killing a special zombie gives a 50% chance to restore one charge to your equipment
27
Flash Sale
Using the Stun Gun restores 1% of your primary weapon's ammunition for every target you stun.
28
Swapping Mags!
SMGs' reload speed is increased by 25%
29
Adrenaline
Reload speed increased by 50% when health is below 35%
30
Blade Master
Melee strikes damage 1 more target

Prestige Rank Perks

Rank Level
Perk
Description
01
Juiced Up II
Stun Gun effect duration increased by 15%
02
Zeus II
Increase Stun Gun range by 15% [base: 12 meters]
03
Executioner III
Perform 1 more melee strike before becoming tired
04
Nimble II
Take 10% less damage while performing melee attacks
WWZ:A ~ Exterminator Class - Perk List
Regular Perk

Rank Level
Perk
Description
00
Firestarter
Start with Molotov and Shotgun. You deal 25% more damage during swarm attacks
01
Pyromaniac
Molotov's fire damage increased by 50%
02
Hangover
Molotovs burn 75% longer
03
Crowd Control
Push radius from melee attacks increased by 50%
04
Rage Mode
When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 300 seconds)
05
All Elbows
Movement speed penalty when zombies are very close reduced by 100%
06
Rooted
You can never be pinned down by usual zombies (does not affect special zombies)
07
Dragon Hide
Fire resistance increased by 100%
08
Heavy Metal
Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved
09
Heavy Metal II
Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved
10
Bandolier
Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team
11
Deep Pockets
Carried ammo capacity for primary and secondary weapons increased by 25%
12
Wheatgrass
Health increased by 25%
13
Rifleman
Start with ARK-103 Assault Rifle
14
Green Fingered
Your Claymores are rigged to explode only when there are at least 5 targets in the blast area. Start with Claymore
15
Fire Trap
Claymore explosions set fire to surrounding area. Start with Claymore
16
Combat Engineer
20% chance to restore an expended Defense Kit. (10% for Horde Mode)
17
Second Wind
Instead of becoming incapacitated you will regain 25% health and keep going (cooldown 120 seconds)
18
Job Satisfaction
Killing 15 zombies in rapid succession grants temporary health boost (cooldown 30 seconds)
19
Cloak and Dagger
Killing 15 zombies in rapid succession grants masking effect for 3 seconds
20
Hollywood II
Explosives and fire damage dealt to yourself and your teammates reduced by 50%
21
Broad Shoulders
Heavy weapon ammo capacity increased by 25%
22
Bullet Rain
All fully automatic weapons' reload speed increased by 25%
23
Third Hand
Killing 15 zombies in rapid succession instantly reloads your primary weapon
24
Party at my Place
Maximum Molotov capacity increased to 3 and Claymore capacity to 4
25
Pickpocket
Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds)
26
Pocket Factory
You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum)
27
Know-How
Molotovs and Claymores can kill 25% more targets
28
Hot Sauce
Molotov's splash damage increased by 100%
29
Ghost
Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned)
30
Daredevil
When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigued increased by 2

Prestige Rank Perks

Rank Level[/th]
Perk
Description
[/tr]
01
Wheatgrass II
Health increased by 5%
02
Bullet Rain II
Shotgun and semi automatic weapons reload speed increased by 10%
03
Know-How II
Molotovs and Claymores can kill 10% more targets
04
Deep Pockets II
Carried ammo capacity for primary weapons increased by 10%
WWZ:A ~ Dronemaster Class - Perk List
Regular Perk

Rank Level
Perk
Description
00
Flying Start
Start with a Scout Rifle and Quadrocopter that will stun single zombies at short range. 12 shots per full charge but stunning a special zombie costs 5 shots
01
Go The Distance
Quadrocopter charge (the number of stun shots or kills the Quadrocopter can perform) is increased by 15%
02
Take a Load Off
Quadrocopter's charge increased by 30%, but you carry 20% less ammo for primary and secondary weapons
03
Longshot
Quadrocopter's attack range increased by 100% (base: 2 meters for stun gun, 15 meters for pistol)
04
Silent Stinger
Your Quadrocopter will be equipped with a silenced pistol and will attack zombies in a 15 meter radius. 15 kills per full charge
05
Firecracker
Your Quadrocopter will be equipped with an unsilenced pistol and will attack zombies in a 15 meter radius. Shot damage increased by 100%. 15 kills per full charge
06
Lightning Storm
Your Quadrocopter's stun gun's fire rate is increased by 50%
07
Overdrive
Tapping "Use Equipment" button increases Quadrocopter's rate of fire by 100% for 6 seconds. It cannot be depleted during this time but will be depleted as soon as the effect is over
08
Well Trained
Tapping "Use Equipment" button toggles active Quadrocopter between "follow" and "stationary" modes. Quadrocopter damage in stationary mode increased by 50% (applies to both stun gun and handgun versions)
09
The Big Five 0
Start with improved BF25 Payload Rifle that deals 50% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved [base: 6 ammo]
10
Rechargeable
Active Quadrocopter will passively restore its charge by 1% per seconds after 5 seconds from its last shot
11
Burst Pro
Reload speed of firearms with burst fire mode increased by 25%
12
Wheatgrass
Health increased by 25%
13
Weapon of Choice
Start with Le Clairon Bullpup Rifle
14
Backup Plan
When you are grabbed, if you have no Quadrocopter following you but have one in your inventory, a Quadrocopter will automatically be launched (cooldown 180 seconds)
15
Parting Gift
Receive small amount of temporary health when the Quadrocopter is depleted (applies to the person it's following)
16
Saving Grace
If a player followed by a Quadrocopter is hit and about to be incapacitated, the Quadrocopter will grant a masking effect for 6 seconds (cooldown 180 seconds)
17
Pied Piper
Holding "Use Equipment" button commands Quadrocopter to fly to the point you're aiming at. After it reaches that point it will attract zombies for 5 seconds and will then be depleted
18
Sharing is Caring
Holding "Use Equipment" button commands Quadrocopter to follow a teammate you're aiming at. You must have a spare Quadrocopter and you can't have more than two Quadrocopters active at the same time
19
Coming in Hot
Holding "Use Equipment" button commands Quadrocopter to fly to the point you're aiming at and explode there
20
Payload Power-Up
Quadrocopter automatically defuses enemy landmines and captures hostile automatic turrets in 10 meters radius
21
Housekeeping
Quadrocopter automatically defuses enemy landmines and captures hostile automatic turrets in 10 meters radius
22
Keep It Down
Active Quadrocopter will automatically target the Screamer if he's not killed within 20 seconds after his first scream. Quadrocopter will be depleted after the Screamer is dead
23
Eye In The Sky
All active special zombies within a radius 14 meters around your Quadrocopter will be automatically marked
24
Pocket Factory
You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum)
25
Flight of Fury
Killing 15 zombies in rapid succession restores one Quadrocopter to your inventory (cooldown 180 seconds)
26
Special Prize
Killing a special zombie restores one Quadrocopter to your inventory (cooldown 180 seconds)
27
Multitasking
Automatically reload primary weapon on Quadrocopter launch
28
Not On My Watch
Friendly fire taken is decreased by 100% for person followed by your Quadrocopter
29
Next Best Thing
Start with Geist 17MP machine pistol as secondary weapon
30
Out With A Bang
Quadrocopter stuns up to 10 zombies in 5 meters radius when it is depleted (also applies for handgun version)

Prestige Rank Perks

Rank Level
Perk
Description
01
Ammo Drop
Person being followed regains 10% of primary ammo when Quadrocopter is depleted
02
Unfettered
Movement speed penalty when zombies are very close reduced by 50% for person followed by your Quadrocopter
03
Spotter
Firearm damage increased by 15% for person followed by your Quadrocopter
04
Guardian Angel
Person followed by your Quadrocopter will take 10% less damage
WWZ:A ~ Vanguard Class - Perk List
Regular Perk

Rank Level
Perk
Description
00
Safeguard
Start with Mobile Shield and M500 Shotgun. Take 100% less friendly fire damage while using Shield Charge or Blocking
01
Quick Hands
Blocking zombie hit or performing Shield Charge reloads your primary and secondary weapons
02
Adrenaline Rush
Blocking zombie hit or performing Shield Charge fully restores melee stamina
03
Fancy Footwork
Better maneuverability when using Shield Charge and you can move 30% faster while blocking
04
Passive Aggression
Shield Block can withstand incoming hits for 3 more seconds (base: 5 seconds)
05
All-Round Defense
For the first 3 seconds Shield Block protects you from all directions
06
Residual Defense
Take 50% less damage from zombies for 3 seconds after Shield Block ends
07
Conditioning
You can perform 2 more Shield Charges per full shield energy (base: 2 charges)
08
Recuperation
You won't be able to collect equipment bags, but your Shield energy will constantly recharge (140 seconds to replenish to maximum)
09
Pickpocket
Killing 15 zombies in rapid succession refills one equipment charge (cooldown 30 seconds)
10
Armor Plated
You gain passive shield protection for 3 seconds when you start interacting with something (cooldown 10 sec)
11
Stronger Together
Health for you and all teammates increased by 7.5%
12
Outer Shell
When your health is below 30% incoming damage depletes Shield energy before health. Full Shield energy prevents damage up to 50% of health
13
Juggernaut
Health increased by 35% but sprint stamina decreased by 50%
14
Rolling Refill
Passing near an Ammo Crate during a Shield Charge automatically refills your ammo
15
Magnet
Restore 2% of primary weapon ammo for each enemy killed with a Shield Charge
16
Supply Train
Passing near a teammate during a Shield Charge reloads their primary weapon. You receive 5% ammo for your primary weapon for each teammate reloaded
17
Freight Train
You can kill 40% more zombies with a shield charge (base: 14 zombies)
18
Shake It Off
Performing a Shield Charge removes all negative effects received from special zombies
19
Long Run
Your Shield Charge speed and covered distance increased by 20%
20
On Your Feet
A single incapacitated teammate within 2 meters of where you finish a Shield Charge will get back up on their feet
21
Elbow Room
When you, or a teammate within 2 meters of you, starts reviving an incapacitated character, surrounding enemies will be pushed back (cooldown 60 seconds)
22
Placebo Effect
Heal 10% of max health when someone uses a medkit within 2 meters of you and you're not the target of healing
23
Inspirational
Killing 15 zombies in rapid succession while you are the only member of your team still standing respawns a randomly selected dead teammate (cooldown 60 seconds)
24
Sturdy
When your Shield Block is completely expended, you gain a temporary health boost (cooldown 60 sec)
25
Hurry Back
Respawn time for the whole team decreased by 15%
26
Centre of Attention
Activating Shield Block will force all zombies within 3 meters in front of you to target you instead of your teammates
27
Trail Blazer
Finishing a Shield Charge sets enemies in front of you on fire (distance 2 meters)
28
You Made me Mad
Melee attacks and firearms deal 50% more damage for 5 seconds after you holster the Shield
29
Avenger
Firearm damage increased by 20% for each dead or incapacitated teammate
30
Breathing Room
Automatically push back nearby zombies when you are hit and about to be incapacitated (cooldown 60 seconds)

Prestige Rank Perks

Rank Level
Perk
Description
01
Peripheral Vision
Increase angle at which attacks will be blocked by your Shield by 10% (base: 220 deg)
02
Steadfast
All zombie damage is reduced by 25% when using Shield Block
03
Secret Stash
Carried ammo capacity for secondary weapons increased by 15%
04
Linebacker
Shield Charge allows you to run for an additional 1 seconds (base: 5 seconds)
WWZ:A ~ Regular Enemies
Zeke

Zekes are fast-moving, highly aggressive undead humans that stop at nothing to infect the living. While weak by themselves, they are rarely fought alone. Zekes always rely on their strength in numbers to overwhelm survivors.

Gender
Male & Female
Abilities
  • Occasionally dodge sideways to avoid incoming attacks
  • Form pyramids against vertical surfaces to reach higher locations and upper floors quicker
  • Pin someone down if enough of them manages to surround and attack a survivor
  • Arrive in hordes when enough noise is made
  • Arrive in hordes and swarms during pivotal moments
Attacks
  • Swipe
  • Rip/Tear
Other Names
Zombies

The common zombie and the main undead force of the virus that plagues the world over. Most, if not all zekes show signs of having been infected for some time. While barely a threat on their own, they pose a serious problem when in larger groups. They take advantage of greater numbers to overwhelm and decimate survivors. When attempting to reach targets at elevated levels, they will stack on each other to form a pyramid that allows them to quickly climb up to the players' level. If enough zekes manage to surround a survivor, they will be pinned down to the ground in a unique downed state and will likely require the help of others to clear them off to get back up. When sighting a survivor aiming down a weapon, zekes will sometimes dodge out of the way of survivor gunfire to throw off their aim. On higher difficulties, they become much smarter, more resilient against damage, and arrive in far greater numbers.

Zombified Survivor

When a survivor is incapacitated and not rescued in time, has been incapacitated too many times (the number of incapacitations depending on the difficulty and class perks), or fails to disinfect themselves from infection, they will writhe uncontrollably on the ground for short while before getting back up as a freshly turned zeke. Having been very recently turned, zombified survivors are slightly faster and more resilient to damage, making them noticeably harder to kill, but otherwise act just like regular zekes. If the survivor was carrying a Medkit, a defense kit, or other supplies when they turned, it will be dropped for other living survivors to pick up. If the survivor was carrying a Virus Sample when they turned, it will be lost.

Zombified Soldier

Soldiers (and in some cases, armed or unarmed civilians) can be attacked during certain scenarios during a chapter. Should they not be immediately supported back up by clearing away the zekes around them, or they have suffered too much damage, they will be infected by the zekes that attacked them and become a zeke themselves soon after. Having been very recently turned, zombified soldiers are slightly faster and more resilient to damage, making them noticeably harder to kill, but otherwise act just like regular zekes. Soldiers will usually yell out if they are infected, surrounded, or bitten to serve as a warning to the survivors that they are about to turn.
WWZ:A ~ Special Enemies (Lurker)
Lurker

The Lurker attacks unsuspecting players by pouncing on them, forcing others to come to their aid to free them as once he grabs hold of his victim, he will not let go.

Gender
Male
Abilities
  • Pounces on survivors
  • helplessly pinning them once caught
Attacks
  • Maul
  • Swipe
Other Names
Creep, Creeper, Creepy Bastard, Hider, Jumper, Rat Food, Sneaky Zeke, Stalker, Ugly Mother, Zombie Pervert

Special zekes in red track pants. The Lurker is often found hiding in places where players will not be able to spot him right away such as around corners or behind cover. He stays crouched, monitoring his surroundings in wait for someone to pass by. When the Lurker spots his victim, he will pounce on them and ruthlessly attack them while they are on the ground. The Lurker will not let go of his victim until he is killed, the caught survivor is incapacitated/killed, or they are freed from his grasp by a number of different methods. If the Lurker is spotted by a survivor out in the open or is attacked, the Lurker will come out of its sneaking position and attempt to lunge towards the player who discovered him more directly. The presence of a Lurker in an area is often given away by the hissing/growling noises he makes. Lurkers can sometimes appear during the middle of swarms and take advantage of the frenzy to pounce on anyone close by.
WWZ:A ~ Special Enemies (Gasbag)
Gasbag

The Gasbag's suit is full of deadly gas that, when released, can harm anyone if they linger in it for even a second.

Gender
Male
Abilities
  • Releases some toxic gas around himself when damaged enough,
  • Releases a large toxic gas cloud depending on how he was killed,
  • Gas can harm and obstruct survivors' vision if they stay in it long enough
Attacks
  • Maul
  • Swipe
Other Names
Hazmat, Hazmat Suit, Hazmat Zeke

Special zekes in yellow air-fed suits. The Gasbag wears bright chemical protective coveralls that makes him easy to spot in the middle of a firefight. When attacked, the suit releases a dangerous and toxic gas around himself that is capable of slowly damaging players caught in it. Once killed, all the gas is released as a large cloud on the spot where it died. From there, it will act as a large green smokescreen for several seconds before eventually wearing off. If any survivor walks into the gas, they will have a brief window of opportunity to get out before they begin to take constant damage and have their vision obscured by green liquid droplets. Although more noticeable while in the gas, standing close to but not enough to be harmed by it will cause players to constantly cough and wheeze. Since the gas is dangerous to be in, it acts as a form of area denial until it disappears. Shooting Gasbags clean in the head will result in no poisonous gas being leaked. After being killed, shooting his corpse will cause some gas to come out, but it will not do anything.
WWZ:A ~ Special Enemies (Bull)
Bull

The Bull charges towards his victim at full speed, grabbing them up before pummeling them against the ground over and over until an ally intervenes to free them from his vice-like grip.

Gender
Male
Abilities
  • Charges towards survivors at full speed
  • helplessly pinning them once caught
Attacks
  • Smash
  • Swipe
Other Names
Big Bull, Big Boy, Big One, Hamburger Meat, Heavy

Special zekes in riot armor. The Bull is very dangerous due to its fearsome attack and protective gear. When spotting a player within range, he will slam his fists on the ground while roaring loudly in rage before charging at their chosen victim at breakneck speed. If the Bull is successful, the caught player will be grabbed into the air for a second by the chest before being mercilessly smashed onto the ground nonstop. The Bull will not let go of his victim until either he is killed, the caught survivor is incapacitated/killed, or they are freed from his grasp by a number of different methods. If the Bull slams into a wall or other obstacle in his path during his charge, he will stumble in place momentarily. The Bull doesn't always charge at survivors on sight and will sometimes try to melee them a few times instead before doing so. Thanks to his body armor, damage taken is greatly reduced. However, Bulls are susceptible to headshots from the front once the helmet's visor is shattered with enough damage. Attacks to his vulnerable and exposed back are also very effective.
WWZ:A ~ Special Enemies (Screamer)
Screamer

The Screamer tends to stay away from the main fight, instead opting to call out to others towards the location of the survivors with the aid of his megaphone.

Gender
Male
Abilities
  • Screams immediately alert nearby passive zombies
  • Periodically summons more zombies towards the survivors' location
  • Screams can disorientate players that are too close to him when he screams
Attacks
  • Scream (Non-Damaging)
  • Swipe
Other Names
Howler, Loudmouth, Loud One, Noisy One, Screecher

Special zekes in high visibility uniforms. The Screamer possesses a megaphone attached to him at all times, causing his noises to be magnified to an earsplitting level. As a result, his presence becomes apparent to everyone both living and dead whenever he performs his signature scream. Due to his extremely loud screeches, the Screamer attracts more zekes to swarm in towards the survivors' position. Taking too long to kill him will result in more zekes to deal with than a group can handle, so killing him as quickly as possible should be prioritized. The Screamer tends to appear in inaccessible but visible areas. In some cases, they appear in areas where they can be physically approached. While performing their signature scream, a shockwave is sent out in a large circular area around them. If a survivor manages to get close enough to be in the Screamer's shockwave radius when they scream, they will become disorientated for a few seconds.
WWZ:A ~ Special Enemies (Infector)
Infector

The Infector's toxic saliva will quickly turn any living person unfortunate enough to get spat on into a zombie if they do not clean it off in time.

Gender
Female
Abilities
  • Spits out a saliva ball projectile that can infect players from a distance
  • Runs from survivors to safely recharge her saliva if far away enough from her after spitting
  • Regenerate back to full health if taken down without being properly finished off and can do so multiple times
  • Spews her infectious saliva while attacking, infecting players up close
Attacks
  • Spitball (Non-Damaging)
  • Spewing swipe
Other Names
Spitter

Special zekes in straitjackets. The Infector can attack survivors from short distances by spitting out a deadly fluid projectile. When coming into contact with the Infector's saliva, the player's vision is partially obscured with dark blotches that soon disappear. From there, they are forced to disinfect themselves or risk the consequence of instant zombification if they are not quick enough to act. While infected, the borders of the player's screen will pulsate and turn dark while dark red veins slowly grow bigger and closer towards the middle. The player's vision will also become increasingly blurry as time passes. The Infector will fall to the ground after taking enough damage from survivors. However, should she be left alone or players fail to properly dispose of her in time, she will rise back up to full health where she will continue to fight and infect some more. When the Infector is downed, finishing her off with further gunfire, explosions, or a melee attack/finisher will prevent her from coming back. Since a downed Infector is fairly resilient to damage, using the melee execution is the quickest and easiest option to put her down for good. Added in the Undead Sea Update.
WWZ:A ~ Special Enemies (Bomber)
Bomber

The Bomber brings valuable goods and an explosive surprise; the actions that are taken to put him down determine which one is received.

Gender
Male
Abilities
  • Triggers a self-destruct countdown when near survivors or shot in the chest, exploding once the timer is up or when attacked again
  • Explodes after taking enough damage or bullets to the body
  • Always drops a random primary or heavy weapon, and drops a Virus Sample the first time he is carefully defused via carefully-placed shots and a melee finisher
Attacks
  • Explosion
  • Swipe
Other Names
Explosive Zeke, Explosive Zombie

Special zekes in military gear. The Bomber is a walking explosive with a delicate trigger. As such, Bombers should be treated with care or from a distance since getting close enough to survivors will trigger a countdown to a nasty suicidal explosion that deals massive damage to everyone near him when he blows up. At a distance, the Bomber's explosive vests can be triggered to explode immediately with a few well-placed shots to the chest that can easily kill him and other nearby zekes, including other special zombies. When close to survivors or shot a few times, the explosives on his vest will start blinking red and a countdown is triggered where the Bomber will self-destruct after a few seconds. Since the Bomber chases down players, scattering in different directions can help to mitigate the amount of damage the explosion can do to the team or possibly even avoid it entirely since he can only follow one player at a time. If the Bomber is taken down with precise shots to the legs or anywhere besides his chest, he will collapse and become vulnerable to a melee finisher which automatically defuses his explosives. If the Bomber is killed this way, he will drop helpful loot as a reward for the players' efforts. Should he not be defused on time, the beeping noise will begin to speed up, indicating he is about to explode. If he is shot while on the ground, he will explode instantly. In both cases, his loot will be destroyed as well. After being defused, shooting his corpse will not cause him to explode. Added in the Horde Mode Z Update.
WWZ:A ~ Special Enemies (Booster)
Booster

The Booster emits potent fumes all around himself that make any nearby zekes resilient to damage and tougher to kill.

Gender
Male
Abilities
  • Emanates viral fumes that cause regular nearby zekes to become temporarily stronger by making them tougher to kill and capable of pinning down survivors by themselves
  • Attacks with swipes that can infect players with enough hits
Attacks
  • Infectious Swipe
Other Names
Reeker

Special zekes in torn hazardous material suits. The Booster strengthen the zekes with a fog that he emits from the damaged virus samples he carries. The boosted zekes become strong enough to pin down survivors on their own without the help of the other zekes. While the Booster doesn't get strengthened on his own, he however infects the survivors after a few swipes, similar to the Infector's spit. Infected survivors and civilians/soldiers can also get a boost from the Booster's fog. Once the Booster is killed, his fog disappears, but the boosted zekes will still remain until the effect wears off or is killed as well. Added in the Booster Zombie Update.
WWZ:A ~ Special Enemies (Rat Packs)
Rat Packs

Rat Packs, much like zekes, overwhelm humans by swarming them until they fall, forcing the survivors to pick them all off before they do the same.

Gender
--
Abilities
  • Swarms the survivors
  • helplessly pinning them once caught
Attacks
  • Swarm
Other Names
Rats, Rat Pack

Rat Packs are a tightly-packed group (otherwise known as a mischief) of black rats that are constantly running around one another. Added in the Booster Zombie Update.
WWZ:A ~ Weapons
Tier 1

  • Scout Rifle
  • Compact SMG
  • Shotgun
  • Pistol
  • Machine Pistol
  • Flaregun

Tier 2

  • Assault Rifle
  • Sporting Carbine
  • Classic Battle Rifle
  • Classic Bullpup Rifle
  • Light Automatic Weapon
  • SMG
  • Combat Shotgun
  • Sniper Rifle
  • PDW
  • Compact Shotgun
  • Double-Barreled Shotgun
  • Revolver

Tier 3

  • Assault Carbine
  • Battle Rifle
  • Bullpup Rifle
  • Advanced Combat Weapon
  • Advanced SMG
  • Special SMG
  • Assault Shotgun
  • Crossbow
  • Grenade Launcher
WWZ:A ~ Melee Weapons
Light Melee Weapons

  • Dual Knives
  • Dual Sickles
  • Dual Cleavers

Medium Melee Weapons

  • Machete
  • Wakizashi
  • Lobo
  • Tomahawk
  • Hammer
  • Fire Axe

Heavy Melee Weapons

  • Heavy Fire Axe
  • Baseball Bat
  • Sledgehammer
  • Chainsaw
WWZ:A ~ Equipment
Equipment

  • Frag Grenade
  • Masking Gas Grenade
  • Molotov Cocktail
  • C4
  • Claymore Mine
  • Supply Bag
  • Stun Gun
  • Stim Pistol
  • Quadrocopter
  • Mobile Shield
WWZ:A ~ Defense Systems
Defense Systems

  • Autoturret
  • Barbed Wire
  • Fence
  • High Voltage Grid
  • Mortar
  • Sound Trap
  • Stationary Machinegun
WWZ:A ~ Pick-Ups
Pick-Ups

  • Medkit
  • Adrenaline
  • Virus Sample
  • Bandage Kit
  • Breaching Charge
WWZ:A ~ The End

The "Jewel of the Pacific"


3 Comments
Gamer2012© <~ 龙凌霆 ~>  [author] Oct 8, 2022 @ 8:32am 
added ""Save File from Epic Games to Steam""
猴子D.路飞☠ Aug 20, 2022 @ 10:05pm 
:steamthumbsup::OPWS_MonkeyDLuffy:
ThatRedDevilGuy Aug 20, 2022 @ 5:56pm 
Extra Helpful! :healthsd: