A Total War Saga: TROY

A Total War Saga: TROY

186 oy
Extended Factions Mod - PHASE XXIV - NEW UPDATE!
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Ödül
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Etiketler: mod, overhaul
Dosya Boyutu
Gönderilme
Güncellenme
1.018 GB
14 Ağu 2022 @ 8:16
20 May @ 8:07
58 Değişiklik Notu ( görüntüle )
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İndirmek için abone ol
Extended Factions Mod - PHASE XXIV - NEW UPDATE!

Açıklama
Current features:
- 23 new playable factions in campaign and custom battles.
- 294 new custom units.
- 3 new mythic creatures.
- 53 new custom heroes.
- 3 new endgame invasions.
- Over 115 new building chains.
- 23 new Epic Missions chains (230 new missions and dilemmas).
- 3 new mission chains for new mythic creatures.
- Early game generic missions for new factions.
- Autoresolve bonus to all playable AI factions (only in AI vs AI battles)
- New traits and ancillaries.
- New Helen dilemma.
- 111 new heroes and gods related incidents and dilemmas.
- 12 new generic dilemmas.
- Changes to AI to make AI recruit better units.
- Small intros for new factions.
- Minor changes to battle balance.

New playable factions in the campaign:
- Pylos - Achaeans - Nestor
- Knossos - Achaeans - Idomeneus
- Dorians - Dorians - Cleodaeus
- Mysia - Phrygians - Telephos
- Athina - Ionians - Menestheus
- Ilion Imbrasos - Pelasgians - Troilos
- Meliboea - Aeolians - Philoctetes
- Boeotians - Aeolians - Thersandros
- Aetolians - Achaeans - Thoas
- Maeonians - Maeonians - Mesthles
- Rhodes - Achaeans - Tlepolemos
- Narykos - Aeolians - Ajax the Lesser
- Abantes - Ionians - Palamedes
- Paeonians - Thracians - Asteropaios
- Aethria - Pelasgians - Helenos
- Lycomedes' Dolopians - Aeolians - Lycomedes
- Aegaan Pelasgians - Pelasgians - Deiphobos
- Perrhaebi - Aeolians - Machaon
- Phaiacians - Dorians - Alcinous
- Cicones - Thracians - Euphemos
- Lelegia Minoa - Lelegians - Proteus
- Antheada - Aeolians - Protesilaus
- Carians - Lelegians - Amphimachus

Planned features in the future (they can change):
- CAI submod. Longer battles submod.

Authors:
- RafSwi7
- Partofla
- Eruner
- 통구이볶음밥
- Revanchismo
- Hecleas

Special thanks:
- Amulet of Kings - for letting me using his mod as a base for my mod.
- Crimson, Eruner, Rico, revanhchismo, JonnyPlaysTroy, Lucifer, Ulfhedinn, Il-Khan of Persia, Horbake, Jean Danjou and Teusaquillo for unit/heroes/campaign testing and general feedback.
- Sethos for general feedback.
- HappyCompyTW for letting me to include his "Formations for Minor Factions" in my mod.
- Amulet of Kings and Ganossa for advices and help regarding mod issues.
- Ganossa for letting us use his intro script as a base for our mod.
- CA Sofia for creating Troy.

Join Troy discord for updates and testing: https://discord.com/invite/nCUZ4EUvCH

Mod's thread on official Total War forums: https://community.creative-assembly.com/total-war/total-war-legacy/forums/35-modding-corner/threads/1093-extended-factions-mod

Mod's thread on Total War Center: https://www.twcenter.net/forums/showthread.php?816211-Extended-Factions-Mod
322 Yorum
Pavlinho 20 May @ 8:47 
then I looked at the factions, squads again and it seemed to me that the characteristics of, well, almost all elite ones are overstated....
but, I repeat, this is a subjective opinion, I can also be wrong....
PS I mean that because of my opinion alone, you do not need to change the mod if others players are satisfied with this option)))
Pavlinho 20 May @ 8:44 
Oh, you know, I won't say for sure... I've overlooked almost all the new factions. I played with your mod for the "Peonians" faction - there didn't seem to be any super strong ones. Then I started playing for one of my favorite factions, Ethiopia...I remember for sure that I had such problems with Athens in battle (when they had elite units, especially archers), and someone (supporting the Achaeans) attacked my elite army at sea...so there was no chance at all, although my army had all the units - "sherdan warriors", even Achilles in the standard game could not fight them...There is a caveat - I did something stupid at sea and left the army in the "increase the distance traveled" mode..so the army was tired and the hero was not the main one....but still, I thought that 19 detachments of "sherdan warriors" would cope, because the enemy had different detachments, elite, but not the 19 strongest detachments....
rafswi7  [yaratıcı] 20 May @ 8:10 
Minor update - new secondary heroes for Thaca (Eurylochus), Aethiopia (Aesop) and Thrace (Acamas). Thracian hero is unlocked via Epic Missions in the campaign (after you complete mission #6).
rafswi7  [yaratıcı] 20 May @ 8:09 
@Pavlinho any particular units?
Pavlinho 19 May @ 10:58 
The mod is great! the work on the mod has been done a lot!
but in my humble opinion, although minor factions are no longer like that, their new units are too strong compared to the best units of the standard game ...
there may also be too many events that have negative effects on the campaign... the standard game already has enough "all kinds of destruction because of Zeus"...
rafswi7  [yaratıcı] 12 May @ 3:58 
@julky You mean to play the mod without new units? No, there is no way to do that.
julky 12 May @ 3:33 
any way for run this nice mod wicht out custom units?
rafswi7  [yaratıcı] 10 May @ 7:24 
The mod has been updated. Carians are now playable in the campaign!
herobrinethief 14 Nis @ 15:14 
Oml how did I not realize this mod existed ;-;
rafswi7  [yaratıcı] 14 Nis @ 1:29 
I have released the update that adds playable Carians to the custom battles.