Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Small thing, the down-smash of the mech is not usually applicable because of its minuscule range, maybe making the arms spin too to make it more ranged.
Also, forward-smash feels a bit short ranged, I'm not good at balance, but I think a bit of forward momentum during the forward-smash would help with that.
Thanks for reading
She can use it to easily turn around into a neutral jab if neutral jab is her most recent move.
If tilting the right stick is your first action after entering the Business Suit, she'll use Suit Up, which could probably be used to dodge an attack since the Business Suit disappears for a moment when doing it.
If her taunt is her most recent action, the right stick can be used to turn around without moving or attacking.
Another unrelated bug: If she jumps while grounded in the Business Suit & touching a wall, she automatically wall jumps.