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Ilmoita käännösongelmasta
Also I have a small correction. In Ch. 4.1 you mention that in Oblivion you have to use an ingredient to see what effects it has, as in Skyrim. This is inaccurate; Oblivion is more similar to Morrowind in that you can't see the effects of an ingredient until reaching that Alchemy threshold (although in Oblivion it's 0/25/50/75). Although Oblivion does differ in that you can't make a potion unless you know the effects.
It is the subject of a Telvanni fetch quest, so the game expects you to turn it in to Master Neloth ... but it is the last quest in his sequence, so you don't lose much by hanging on to the robe and ignoring the quest.
I am aware of the OpenMW 'optional nerfs' to Enchant. The main issue that still stands however is that it takes next to no skill investment to use enchanted items half-well. Even with the insta cast & money making issues aside, it's not difficult to find and use a number of very powerful Cast When Used items at early levels if you know what you're doing. Which output similar magnitude numbers to spells requiring close to 100 spellcasting skill + a very large magicka pool to use consistently. It's kinda still 'cheating' even with the nerfs.
That said: if you're after a consistent method of recharging Cast When Used items, Azuras Star + soul trapped Ancestor Ghosts (23Hp, easy to kill) are a good way to go. This is also the best method to 'naturally' practice Enchant skills AFAIK.
Anyway. Glad to hear you're getting mileage out of the guide. Even with your use of cheap enchanted imitations on the side. ;)
Not sure if you've noticed, but OpenMW 0.48 has, in the advanced tab, a couple of things that may change your mind a bit on 'on use' enchantments - in the graphics tab, you can turn on animations for on use enchantments, slows them down to spell casting speed so no more machine gun. In another tab, you can choose to reduce the cost inflation of filled soul gems, it seems to be enough to slow down the 'instant billionaire' route.
Lastly, I may have found a non-game-breaking use for the 80% chameleon amulet.... it recharges *very* slowly and has a *huge* 'battery' capacity. So, if you have enchant as a major skill, getting 5xp per loaded petty soulgem used to refill it is a somewhat less tedious route to leveling the skill naturally. Of course if you actually use it very often in play for its chameleon effect... eh well lol.
In any event, absolutely awesome job, thank you.