Factorio
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Factorio - 100% Achievements
От Taggrin
The definitive guide to completion
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How to effectively use this guide
Welcome to this guide! This section will give you a brief overview of what to expect and how to play as efficient as possible. Remember that you can always post a comment in case you have any questions.

Difficulty
You can make the game easier by changing map settings before you start. Increase ore yield and patch sizes to avoid having to use trains early on. You can also increase the size of the starting area, which results in less early biter attacks. It is also possible to alter the stats of the enemies, but this might lock you out of some achievements (see 'missable achievements' below).

Missable achievements
There are a few achievements which are missable. Most often related to not doing something during a playthrough. They can often be identified by having a red border in their icon, so make sure to read through all achievements before your start. You can of course have another attempt by starting a new save. Some achievements, like the speedrun ones, are disabled when you alter the enemy stats or turn them off completely (peaceful mode). Achievement you've been locked out of are marked red in the ingame achievement list, so you can always check that if you ain't sure. Playing with mods will disable achievements on Steam, so you can't use any.

Multiplayer
Playing the game with at least one other person will make most of the achievements a lot easier, so I highly recommend doing so. To be eligible for an achievement in multiplayer you must have played at least 50% of the total time of the save. So when you host a server, be sure you or your friends clock enough time (perhaps by idling all night) to not be locked out. Or simply only have the game running when you all actively play.

Downloadable content
To 100% this game you need to own the Space Age downloadable content (DLC). Achievements which can only be unlocked if you own this DLC are listed in their own section. Some recipes in the game change when you have the DLC enabled. For this guide I assume you play with the DLC, as it is required to complete everything. However, it can sometimes be beneficial to turn off the DLC to make some achievements easier. For example, the tier 3 modules now need items from three different planets with the DLC, but without you don't! You can turn the DLC off through the mods button in the main menu.

Blueprints
The game allows you to make blueprints of factories you made and import them into an other save. While you still need to acquire all resources, this greatly reduces the time required to plan things out, which is especially useful during your speedrun. You can also find plenty blueprints made by others online. I will try to link some good blueprints wherever it is relevant.

And remember: the factory must grow!

Rocket
Smoke me a kipper, I'll be back for breakfast
Launch a rocket to space.

You 'finish' the base game by launching a rocket into space, but you can still continue afterwards. Work towards the rocket silo through research, create rocket parts, and press the launch button. Once the rocket left the screen the achievement will pop.



Logistic Network Embargo
Finish research with space science pack for the base game or any planetary science pack for Space Age without building any active provider, buffer, or requester chests.

To be honest I got this achievement the first time I played, because I didn't know how the logistics robots worked. Usually at your first playthrough you are still figuring out how to use the transport belts and trains in the best way possible, so try to focus on that. You can also still use the passive and storage chest, which are most commonly used by simple logistic networks, so this really isn't that difficult.



Steam all the way
Launch a rocket to space without building any solar panels.

Steam power will easily suffice for the first couple hours if you focus on launching a rocket. Hard to miss when you go for the speedrun achievements. You are allowed to craft the panels, you just can't place them on the map. This achievement is disabled when you play in peaceful mode.



Raining Bullets
Launch a rocket to space without building any laser turrets.

If you play quick enough you won't have to deal with any biters way before you launch a rocket. Hard to miss when you go for the speedrun achievements. Generating a map with the largest start area will reduce early attacks and give you more time to prepare without locking the achievement. This achievement is disabled when you play in peaceful mode.



Lazy Bastard
Launch a rocket to space while manually crafting no more than 111 items.

While the name might be true for the late game veterans, this achievement is actually hard work early on! You need to use an assembling machine for everything. To get an assembling machine you need to craft the following things by hand:
  • Steam Engine
  • Boiler
  • Offshore Pump
  • Small Electric Pole
  • Lab
  • Automation Science Pack (10)
  • Assembling Machine 1

This strategy will bring you to 103 crafts, leaving a little bit of space for errors. Keep in mind that in multiplayer the crafts are shared, so have just one person do this.

You will need to setup a basic power plant near water and manually research Automation to be able to craft the assembling machine. From that point on you need to use machines for everything you wish to craft. It is wise to make a hub of assembly machines which create commonly used parts like transport belts, power lines and inserters.

Hub Blueprints[factorioblueprints.tech]

It's also wise to save a lot and keep the achievement pinned to the corner of your screen so you can reload when you accidentally mess up (believe me, you will). Alternatively you can type /permissions in the console to open the permission manager where you can disable crafting to prevent making this mistake.



So long and thanks for all the fish
???

You need to launch a rocket into space with a fish as cargo. You can get a fish by right clicking one in the water. If you don't want to waste your rocket parts you can save the game before launching the rocket and reload after getting the achievement.



No time for chitchat
Launch a rocket to space within 15 hours.

There's no spoon
Launch a rocket to space within 8 hours.

Probably one of the hardest base game achievements. While speedrunners can beat the game in under 2 hours, you'd probably be aiming at something like 5-6 hours. To be honest this is really complex and difficult to write down in a text guide, as you need to adapt to your play style and map seed. These achievements are disabled when you play in peaceful mode. However, some world settings will not lock this achievement, but are extremely helpful. These include: disabling pollution, disabling enemy expansion, disabling enemy evolution, increasing the starting area size and increasing the resource yield. While the biters are not disabled using these settings, they are rendered so useless that you don't have worry about them at all.

There is also the Express Delivery achievement, where you need to complete the whole game within a certain amount of hours. When following the steps for that achievement you will likely also unlock these achievements.

You can consider the following things to improve your chance on success:
  • Finish the game at least once; you probably won't get in on your first playthough.
  • Play together with someone else to give yourself a bit more room for error.
  • Learn common factory building techniques, like a modular production hub or main bus.
  • Look online for a good speedrun map seed which fits your play style.
  • Fiddle with the map generator settings without locking the achievement.
  • Prepare blueprints for things like your main bus, hubs, smeltery and science packs.
  • Learn keyboard/mouse shortcuts to play the game more efficiently.
  • Watch a speedrunner play the game to learn some tricks you might didn't know.
  • Plan ahead on what research to focus on first, depending on your needs.
  • You don't need a perfect factory; just something that can launch a rocket within time.
  • Always be busy! Collect, build, fight. Idle time is wasted time.

Research

Research with automation
Research a technology using automation science packs.


Research with logistics
Research a technology using logistic science packs.


Research with chemicals
Research a technology using chemical science packs.


Research with military
Research a technology using military science packs.


Research with production
Research a technology using production science packs.


Research with utility
Research a technology using utility science packs.


Research with space
Research a technology using space science packs.

Science packs are used to research new technology. You will start with the automation (red) packs quite early, and expand to more advanced packs with more difficult crafting materials as you go. The achievements are ordered in the most likely way you will encounter them while playing, but there isn't a strict path. The final space science packs are acquired through space platforms.



Eco Unfriendly
Research oil processing.

This research is required to beat the game, so you will get this automatically as you progress through the game. The research only requires red and green science packs, so you will get this quite early on.



Tech Maniac
Research all technologies.

Go through the whole tech tree and unlock everything. When playing the base game this is of course an easier task. There are a few researches, for example weapon damage, which can be researched indefinitely. These are marked with the infinity symbol (∞). In that case you only need to research till the point the endless cycle begins. For example, if a research shows "5-∞", you need to research that tech to level 5.

Combat
It stinks and they don't like it
Trigger an alien attack by pollution.

As your factory grows you will pollute more and more, causing the biters to attack (as long as you are not playing on peaceful mode). "I'm not under attack, but it still popped!", you might say. Well congratulations, you are about to be attacked.




Pest Control
Destroy a biter spawner.

Spawners are the circular nests of the biters which you can find in their bases around your factory. You can shoot them, or simply run them over with a tank, which is also required for an other achievement.




Art of Siege
Destroy an enemy structure using artillery.

Artillery is a late base game weapon. Build an artillery piece, load some ammo and they will automatically target nests if they are within range.




Keeping your hands clean
Destroy your first enemy structure using artillery.

The text can be somewhat confusing. It means the first out of all spawners you destroyed in your world must be destroyed by artillery. It's not about destroying a spawner with artillery for the first time, because that's what the Art of Siege achievement is. Since you can't craft it early, you might have trouble keeping the enemies away from your base long enough. This achievement is disabled when you play in peaceful mode.

Do it the easy way! Play on an island seed so the enemies can't reach you. Take your time, prepare all research needed, then move to other land by either using landfill, elevated rails or the mech suit to reach the enemy.



Steamrolled
Destroy 10 spawners by impact.

You will need to destroy spawners with your vehicle by driving over them. The buggy deals minimal damage and easily gets destroyed, so you definitely want to use the tank for this.




Arachnophilia
Build a spidertron.

The spidertron is a endgame vehicle you can construct using various rocket and exosuit parts. You will first need to research this, and is located near the bottom of the tech tree.




I am the destroyer of worlds
Use an atomic bomb.

Unleash your inner Oppenheimer and show your neighbours who is boss. Nukes are an endgame weapon you can craft. You will also need a nuclear power setup in your factory to provide yourself with enough enriched uranium before you can craft this.



Golem
Survive a hit of 500 damage or more.

First you need to acquire some power armor and put three Energy Shield MK2 in it, which gives you 450 extra health on top of your 100 base health. Make sure they are also charged up by a power source. Next, make a decently sized circular train track with one station. Stand on the track some distance away from the station and let the train depart. Once it hits you, check how much of the energy shield bar has been depleted and choose a new position based on that. You need to lose your entire shield and half your health bar. If not enough health was depleted, move further. If you died, move closer. Rinse and repeat until you got it right for your armor setup.



Minions
Have 100 combat robots or more following you.

These are the throwable capsules and not the constructor/logistics robots. The cheapest option is the defender capsule. To get 100 robots at once you need to have the robot follower tech at level 11. The capsule robots despawn after a while, so make sure to prepare 100 of them and use them all in one go.

Trains
Getting on track
Build a locomotive.

First you need to research railway, which gives you access to the locomotive and train track recipes. This is available quite early in the game. Place down some tracks and then put the locomotive on it. The achievement will pop as soon as you place it on the tracks.




Getting on track like a pro
Build a locomotive within the first 90 minutes of the game.

This achievement really is not that difficult, but normally you are focusing on other things during a playthrough. I suggest to make a throwaway save for this in peaceful mode. Quickly grind the research, place the train and continue with your other saves.



Trans-Factorio Express
Have a train plan a path 1.000 tiles or longer.

If you are an avid train user you will have no problem getting this. Otherwise just pump out some tracks with an assembling machine and make some random path.



Watch your step
Get killed by a moving locomotive.

You'll probably get this accidentally when you weren't paying attention in your factory, but otherwise it's fairly easy to do this on purpose with a small track.

Robots
Automated Construction
Construct 100 machines using robots.

When you have construction robots unlocked and a roboport, your little friends will start constructing any blueprint you place down (if you have the required materials that is). Everything counts, including the transport belts and chests, so you should get 100 fairly easy.



Automated Cleanup
Deconstruct 100 objects with the construction robots.

With the red button in your hotbar you can mark structures to be removed by your robots.



You've got a package
Supply the character by logistic robot.

Delivery Service
Supply the character with 10.000 items delivered by logistic robots.

Once you have your logistics network going you can mark in your inventory that for example you always want to have 500 iron plates. The logistics robots will then bring them to you if you have less than that. You can make them send junk items back and forth if you want to farm this.



You are doing it right
Construct more machines using robots than manually.

The difficulty of this one kinda depends on your playstyle. If you placed a lot by hand you may have several thousand manual constructions, so it can take a while to catch up. If you are really far behind you can just make a grid of transport belts in a blueprint. Then let the robots place it, remove it, and repeat to farm.

Production
Note: Whenever an achievement in this section tells to produce something 'per hour', it means you actually need to produce that amount within the hour. Just hitting the production speed amount for a split second in your statistics screen does not suffice.

Iron Throne 1
Produce 20.000 iron plates per hour.

Iron Throne 2
Produce 200.000 iron plates per hour.

Iron Throne 3
Produce 400.000 iron plates per hour.

You need between two and three blue transport belts as output for the highest tier. Of course you will also need a similar amount of ore input, either by train or a bunch of ore belts.

Basic Smelting Blueprint[factorioblueprints.tech]
Advanced Smelting Blueprint[factorioblueprints.tech]



Mass Production 1
Produce 10.000 electronic circuits.

Mass Production 2
Produce 1.000.000 electronic circuits.

Mass Production 3
Produce 20.000.000 electronic circuits.

The last tier is probably one of the last achievements you will unlock. The progression is shared between all your saves. Two full blue transport belts (which is a somewhat decent start), will give you just 324.000 circuits per hour, which sums up to almost three real days. By the time you are finished with the other achievements you are probably somewhere near halfway. At that point I just let my computer run over night to farm it. Make sure to dump them into a tier 3 module factory so the production keeps going.

Electronic Circuits Blueprint[factorioblueprints.tech]



Circuit Veteran 1
Produce 1.000 advanced circuits per hour.

Circuit Veteran 2
Produce 10.000 advanced circuits per hour.

Circuit Veteran 3
Produce 25.000 advanced circuits per hour.

For the highest tier you need slightly less than half a yellow transport belt as output, so this one is fairly easy to do. It unlocks way earlier than the other production achievements.

Advanced Circuits Blueprint[factorioblueprints.tech]



Computer Age 1
Produce 500 processing units per hour.

Computer Age 2
Produce 1000 processing units per hour.

Computer Age 3
Produce 5000 processing units per hour.

These are really slow to craft, but once you get a rocket part and upgrade module factory going, you will be producing quite a lot of them. You should be able to get this without really trying once you progress far enough.

Processing Units Blueprint[factorioblueprints.tech]



Solaris
Produce more than 10 GJ per hour using only solar panels.

About 50 solar panels should be enough, but you actually also have to use the power. You could set up a bunch with accumulators and place enough objects around it to consume the power. You are also not allowed to generate power through any other source during the entire hour for the particular power network your panels are connected to. Networks are connected by power lines. Usually for most people their entire factory is just one power network. So either disable, disconnect or destroy your steam engines and nuclear reactors, or place the solar panels somewhere away from your factory to let them have their own network. This one tends to not really cooperate to unlock, so keep it running for a while and double check that you are not using a different power source and whether you consume or store enough power.

Miscellaneous

Automate this!
Build an assembling machine.

This is one of the first things you will do, so kinda hard to miss. You get it as soon as you place the first machine in the world.




Steam Power
Start producing electric power by steam engine.


Solar Power
Start producing electric power by solar panels.


Nuclear Power
Start producing electric power by nuclear powerplant.

As you progress you will learn new ways to generate power. Should be unlocked eventually by just playing, though you might want to hold off solar panels temporarily for the Steam all the way achievement.




Crafting with speed
Craft a speed module 3.


Crafting with efficiency
Craft an efficiency module 3.


Crafting with productivity
Craft a productivity module 3.

Later in the game you will learn to make modules to upgrade your machines. There are 3 types in the base game with each having 3 tiers. You will need to craft these eventually if you want to make efficient setups, but since they are pretty expensive to craft this will be likely in the endgame.




Mining with determination
Completely deplete a resource patch.

Should come naturally as you expand your factory. With resource patch the game means things like coal, stone, copper and iron, all mined by your drills. If you increased the yield of resources in the world generator settings it might take a long while to deplete a patch. Optionally you can also generate a world with a decreased yield. Keep in mind that you need to deplete the whole patch, not just a single tile, so make sure your drills cover all tiles. Patches near the starting area are generally smaller in size.




Terraformer
Destroy a cliff.

After researching explosives you can research cliff explosives. These blue colored dynamite sticks can destroy cliffs in your world. Before you start make sure you didn't turn off cliff generation in the world generator settings.



Run Forrest, run
Destroy 100 trees by impact.

You need to hit 100 trees with vehicles. You can choose between the buggy and the tank. The buggy is easier to create, but takes a lot of damage and slows down heavily on each hit. Personally I'd suggest to first unlock the tank as that makes it less of a hassle.



Pyromaniac
Destroy 10.000 trees with fire.

Unlock the flamethrower, stock up on some ammo and go crazy. You might want to save beforehand, as burning trees causes a lot of pollution (and thus more biter attacks), so you probably want to reload afterwards.
DLC - Spage Age
https://store.steampowered.com/app/645390/Factorio_Space_Age/


Reach for the stars
Create a space platform.

You need to create these platforms to travel in space towards the other planets in the star system. Place turrets, catch debris, create fuel and explore new worlds with them.




Visit Vulcanus
Travel to planet Vulcanus.


Visit Fulgora
Travel to planet Fulgora.


Visit Gleba
Travel to planet Gleba.


Visit Aquilo
Travel to planet Aquilo.

There are four new planets to be discovered, so you basically need to visit them all at least once. You need to use space platforms to reach them. Each planet has it's own unique resources and challenges you need to 'finish' the game. The first three planets can be completed in any order. Aquilo can only be reached with research from the other planets.

Space Age Blueprints[www.factorio.school]




Research with metallurgics
Research a technology using metallurgic science packs.


Research with electromagnetics
Research a technology using electromagnetic science packs.


Research with agriculture
Research a technology using agricultural science packs.


Research with cryogenics
Research a technology using cryogenic science packs.


Research with promethium
Research a technology using promethium science packs.

Each planet has it's own science pack, which can exclusively be crafted on that planet. You will eventually use them all at least once. The final science pack is an post endgame item which is acquired at the shattered planet. For this you need an advanced spaceship.

Promethium Science Spaceship Blueprint[factorioprints.com]




Rush to space
Research a technology using another planet's science pack before unlocking production or utility science packs.

Be warned: this achievement is all about not unlocking the production (purple) and utility (yellow) science packs before you used at least one science pack of the other planets. Simply not researching anything that requires them is not enough. You need to keep these science packs locked in your tech tree. Get a rocket in space, then research using any of the new planet specific packs (e.g. metallurgics from Vulcanus). Once you get this achievement you can unlock the packs to continue.




Get off my lawn
Disturb a demolisher by building on its territory.

On Vulcanus you will see marked areas on the map outside the starting area. These are the territories of demolishers. You will eventually be forced to build in these areas to collect tungsten. Start mining and wait for the inevitable to happen.




If it bleeds, we can kill it
Kill a small demolisher.


We need bigger guns
Kill a medium demolisher.


Size doesn't matter
Kill a big demolisher.

Demolishers spawn on Vulcanus in marked areas. Near the spawn area they are small, but they will increase in size the further you move away from it. They have a lot of explosive resistance, so those weapons aren't really effective. For the small ones a tank with non-explosive uranium shells usually does the trick. For the medium ones you can use a dozen artillery cannons and rain down a barrage. For the big ones you should get stronger weapons like the rail gun from Aquilo. Aim for the head or tail to deal more damage to them. It's also wise to invest in weapon damage and attack speed research.




It stinks and they do like it
Attract a group of pentapods using spores.

On Gleba spores are a similar system like pollution of your factory on Nauvis. Once you start processing fruits and expand your operations you will eventually trigger an attack just like you did with the biters.




Fusion Power
Start producing electric power by fusion powerplant.

Fusion power is acquired on Aquilo. You first need to finish research from Vulcanus, Fulgora and Gleba before you can reach this planet, so you will only use this in the last stages of the game.

DLC - Spage Age (Continued)

Make it better
Insert a quality module into a module slot.

Inserting quality modules allows you to get items with quality. The tier 1 modules are pretty easy to make quite early in the game. It's wise to insert these in your gun turrets and solar panel factories to make migrating to other planets in the earlier stages easier.




Crafting with quality
Craft a quality module 3.


My modules are legendary
Craft a legendary quality module 3.

The tier 3 modules require items and research from Fulgora to be unlocked, but the crafting recipe isn't that difficult. Getting a legendary one is a different story. First you need to unlock the legendary quality tier with research from Aquilo. Then you need to grind for a legendary one by putting quality modules in a machine, either hoping for a lucky legendary craft, or by getting legendary materials.




Look at my shiny rare armor
Equip rare or better quality of power armor MK2 or mech armor.


No room for more
Fill every tile of legendary mech armor with legendary equipment.

You can kinda ignore the first achievement, as you will also get it by getting the second one. The mech armor is unlocked through research from Fulgora, but you also need to unlock the legendary quality from Aquilo. It's best to start with this after getting the My modules are legendary achievement, as having access to legendary tier 3 quality modules makes this a lot easier.

You don't need a perfect armor setup to get the achievement! You can just massively farm a cheap item and completely fill your armor with it. The legendary armor has a 15x17 equipment grid, so you need to fill 255 slots. I went for the energy shield and the belt immunity equipment, as they both require only steel and advanced circuits, which you both should be able to get from your recyclers on Fulgora. You need 56 energy shields and 31 belt immunity equipment to fill the grid.




Today's fish is trout a la creme
Eat a legendary fish.

You can't craft fish with quality (the recipe does not support these modules), so the only strategy is to scrap them. Based on the quality of your quality modules you only have a 10-25% chance to tier up. That leaves you at a ~0.025% chance to get a legendary fish at best, assuming base quality. If you scrap your uncommon, rare and epic fish as well you have a higher chance of course.

I made a simple machine that converted biter eggs into nutrients and then started to breed fish. The machine kept a few spare fish (to keep the breeding process going), the other fish were inserted into a recycler with tier 3 quality modules. Any fish that was not legendary quality would be inserted back into the recycler, while I had an a box ready for legendary fish. Fish spoil after some hours, so I connected a speaker to the box that would sound a global alarm if a legendary fish would be inserted to notify myself. Took about two hours to get a legendary one. Might not be the most efficient way to do it, but it served me well. You can find my little contraption below.

Legendary Fish Breeder Blueprint[factorioprints.com]




Second star to the right and straight on 'till morning
Finish the game.


Work around the clock
Finish the game within 100 hours.


Express Delivery
Finish the game within 40 hours.

You 'finish' the game by going to the edge of the solar system. First you need to visit Vulcanus, Fulgora and Gleba in any order you prefer to unlock Aquilo through research. With research from Aquilo you can discover the solar system edge and prepare a ship capable to survive the 100.000km trip through asteroids. Make sure the player is actually on board of the ship, or it won't count. These achievements are disabled when you play in peaceful mode.

The same rules kinda apply as There's no spoon, but now you just need to continue longer. You can also read through these tips to perhaps get some ideas. Keep in mind you just need some basic bases on the planets to get enough science to continue. No need to set up a complicated highly optimised system. To be honest this achievement isn't as strict as the previous mentioned one. If you managed to do the base game speedrun you definitely will manage this one. I did a run playing quite leisurely and made a few major mistakes. Still I managed to complete it in about 20 hours, so with plenty time to spare.

Another valid option is to follow this video and blueprint[factoriobin.com]. I thought it provided a lot of important info while also being enjoyable to watch. Keep in mind though that this blueprint collection uses ships with mines, which were heavily nerfed, so you will need to find an alternative for the Aquilo and solar system edge ships.




Going to shattered planet 1
Travel 10.000km towards the shattered planet.


Going to shattered planet 2
Travel 30.000km towards the shattered planet.


Going to shattered planet 3
Travel 60.000km towards the shattered planet.

The shattered planet is a destination unlocked after finishing the game. While you can technically reach the end of the 4.000.000km trip, you are just supposed to go back and forth to collect asteroid chunks to craft promethium science packs with. These are used for post endgame research. You need to design a ship with enough firepower from rail guns, rocket launcher and other turrets to reach at least 60.000km for the achievement.

To be honest the first 50.000km or so towards the shattered planet aren't that difficult. If your ship can reach the solar system edge quite decently, you can probably also complete this goal with it. And otherwise you definitely will when going for the promethium science achievement.


Комментариев: 39
Taggrin  [создатель] 19 фев в 3:03 
@Isteru If you don't have enough play time the ingame achievement list will show a warning about this and also show a progress bar on how much you need to catch up. The restriction is also listed in the version 0.15.11 patch notes.

Over the years the system has been broken and patched a few times, so your mileage may vary. But in general I would try to avoid dealing with this, especially for the more difficult achievements.
Isteru 19 фев в 0:39 
@Taggrin Where did that info about needing 50% playtime on a save come from?
I did the launch a rocket in 8 hours achievement last night in 7 hours, had 2 of my friends join last minute and they both got the achievement
Taggrin  [создатель] 17 фев в 10:21 
@Greedlink I see. I thought they made protection for sharing files as well, but if that works it's all fine by me to make it available to whoever wants to use it. I won't try it myself as I'm still planning to do the speedrun some day and personally don't like to unlock achievements that way.

If you can post a download link here similar the blueprints (not sure if you can upload saves there, don't think those are commonly shared) I will add it to the guide.
Greedlink 15 фев в 5:36 
@Taggrin As far as I know, this protection works if I were to share my saves through a multiplayer solution. I propose to give you my safe so that you can load it into the game and log in as if it were your own. Looks like this should work. My passage took 25 hours. If this doesn’t work, I can give you a save where I was at the 20th hour and you can complete the 5 hours and finish your adventure with the achievement.
Taggrin  [создатель] 15 фев в 2:35 
@Greedlink The game has a build in protection that you need at least 50% of the playtime of a save to get achievements. Unless you finished it within 20 hours and players would idle for at least as long it's not going to work.

You can get around this for some of the base game achievements by downgrading the game. But for the Space Age achievements this of course not possible.
Greedlink 14 фев в 12:26 
@Taggrin Hello, I have a save for completing the achievement Express Delivery
Finish the game within 40 hours. I can give it to you so that you can attach it to the guide, for those who don’t have that much time and have completed everything except it.:steamhappy:
Tommzilla 15 янв в 1:05 
Hi @Taggrin me and my buddy used your ship yesterday to finish the achievements we had left, the ship was sitting in nauvis for a long time and filled all belts with ore and carbon, and the left hand grabber that helps produce copper caple's didnt work, just disconnected the arm and it only pulled in metal astroids, and we went 60km with no problem what so ever, the trip back was kinda slow because we never had a full belt of 10 backup railgun ammo. but anyway your ship is fine
James101 14 янв в 20:05 
@taggrin thank you! i found a different blueprint that seemed possible. it started to struggle around 70,000km so i advise to avoid the "Juggernaut Spaceship" blueprint aswell (maybe i preloaded to much ammo but it also was missing pieces that were sent up)
Taggrin  [создатель] 14 янв в 7:32 
@Aether @James101 Thanks for the heads up. I didn't play recently; quite a bummer they nerfed it as it was a pretty neat design. I will remove the blueprint from the guide for now to avoid confusion. I still need to do the speedrun myself, so I will a replacement when I have one.
James101 13 янв в 10:52 
good to know. also, maybe im crazy but it looked like the asteroids were going under my platform? (i had multiple at one stop, could that be why?)