Kenshi
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The Bastion Rebuild
   
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9 Tem 2022 @ 22:03
10 Tem 2022 @ 14:31
3 Değişiklik Notu ( görüntüle )

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The Bastion Rebuild

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When I first found The Bastion I thought it was one of the worst designs and location of all the fortifications in Kenshi. I cringed every time I saw it so I took a hammer to it and rebuilt it in to a proper bastion for these Cannibal Hunters who cleanse the land of the cannibal swarms.

I've rebuilt this with vanilla assets and did not change or add anything to the NPC's, buildings, or factions. I tore down the walls and broken watchtower and found I could rotate the basic wall item and use them as a platform, enlarging the footprint and laying a nice foundation for the battlements.

I'm very happy with the result and now the Cannibal Hunters have a proper bastion HQ to aid them in their endless quest.
26 Yorum
Gevurah 5 Şub @ 0:26 
Hey, I've been thinking it would be neat if you could turn the cannibal bounties in to the Hunters as well as the major factions. It's a shorter trip than the UC and makes sense that this guild would want their enemies for themselves. Would you consider revamping the tower in the Cannibal Hunters' base to something like a shek police tower?
victor1957 24 Ara 2024 @ 10:07 
Well done! All builders in Kenshi take this modder as an example. Everything is perfectly level, it's a pleasure to look at!
Jäger  [yaratıcı] 11 Oca 2024 @ 11:01 
@cunk aint dead I am honored if want to included this in your mod. Please do so.
crunk aint dead 11 Oca 2024 @ 9:13 
Hey I was curious if i could include this in my architecture overhaul mod. I combined Cities Rebalanced with Vanilla Architecture plus and overhauled most locations in the game, this would fit perfectly in the mod~
PlayaCharacter 13 Ağu 2023 @ 1:00 
I have had this mod installed for a while, but only just now had a reason to visit the area where it's located. I'm not having any of the problems others are, and I just wanted to say it looks fantastic. For something that only uses vanilla assets, you can't really ask for anything better. Great work Jager, I hope you make more like this in the future.
timmercado1975 2 Nis 2023 @ 15:31 
Hmm, this might be due to a mod I'm using, "Reduce stones and some other foliage". It states that it alters worldspace as well as removing stones and boulders, which are probably why I have floating things in my game, and not having to do with your mod, I'm sorry. However, I'm still perplexed about the L-house inside the bar thing... That could't be the mod I just mentioned. Any other ideas? Also, if I find out that the mod above is what did cause trouble, I'll come back here and report that.
timmercado1975 2 Nis 2023 @ 15:20 
Unfortunately I have to 3rd this. I have NOT seen whether it's in the Bastion, but I HAVE seen it at World's End. I had a single L house inside the snail house bar that is closest to the entry gate that kept me from entering either. Also, there were at least 6 windmills that were floating around in the sky near and above the mountains that cradle that town. I am only posting this here, in the wrong mod, because it's quite similar to what I'm reading in the comments here. The only mod I can think of that I have installed that MAYBE alters world space like this is Living World. I've left a question on that mod's page to the Author asking if he changed these locations. However, with the floating windmills thing, it seems like he'd have had to alter the heightmap, which I dont think is the case (I tried a height map mod from the Nexus, same issue... removed that mod, imported, same issue). If it helps, I can submit further bug testing or my load order sorted modlist on Discord?
LazyestSloth 19 Eki 2022 @ 3:11 
So, I have the vanilla remastered - factions and the settlement mod of the ~same name, these are the only mods that could conflict in my mod list and neither states any changes to the bastion or the cannibal hunters...
LazyestSloth 19 Eki 2022 @ 3:04 
Same as Richard here, tried disabeling the mod but it doesn't change anything
Jäger  [yaratıcı] 17 Eki 2022 @ 9:48 
If I understand you correctly, you're saying you have both vanilla buildings and the new placement of the buildings from this mod in your play-through. This mod removes the original buildings and replaces them. I suspect you have another mod that does something to this area, intentionally or unintentionally, which causes the duplication. Please check you mod list at let me know which one(s) you find/suspect conflict with this one. Please also identify the location of the suspected mods and this mod in your load order. Thanks.