DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Definitive Xenoverse 2 Transformation stats 2024 (Updated with DLC 17 Changes)
By ObamaCare
I have found lately that there still isn’t an up-to-date definitive transformation stat list for Xenoverse 2 that lists ALL benefits and drawbacks of each form. Most youtubers or forum sites just say the main benefits, but don’t cover everything. For example, I always thought that Super Saiyan forms have a stamina recovery debuff as well as a ki debuff, but apparently that’s just Super Saiyan 3. So to clear up any further confusion, I put this information together myself in the hopes that it is more accessible and more google-able in the future.

My primary source: DemonBoy (@o0DemonBoy0o on twitter)
(Note: this list is 95% the work of DemonBoy, who is an absolute legend in the Xenoverse community. I simply added my own notes to it and organized it for greater clarity. I also wanted to make it easier to google as I forget where to find this information every 5 months or so).

Additionaly @TheRechow is a highly well-regarded dataminer in the Xenoverse 2 community. Follow these fellas if you are interested in patch notes translations, stat numbers, changes/buffs made to the game, datamined supersoul previews, and other helpful Xenoverse information.

Secondary Sources: DBX2 Wiki, and the following Youtubers: Steedoj, Burcol, supersaiyancabby28. ( I used these sources just to compare what things are said about various transformation. For example, SSG was the trickiest to pinpoint exact stats for).

Transformation stats 2023 (categorized by race alphabetically)
Update: Now with Ultra Instinct transformation stats as of patch 1.21.

Also see: The Numbers Guide By Archmage MC. It;s always good to compare and contrast information with other sources, and Archmage's guide is very solid.
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General Information about Transformations
  • Every transformation can have their stamina broken during its animation (some with larger windows of opportunity than others)
  • Most transformations requires a certain amount of ki to activate. In the case of Kaioken and Super Saiyan, you need increasing amounts of ki to activate higher levels of the transformation.
  • The benefits and drawbacks of transformations stack with base character traits, skill point allotment, and super soul effects.
  • The majority of transformations have built-in pro's and con's that have to be weighed with their use. Each of them has strengths and weaknesses that need to be taken into consideration to best optimise their use. Even examples such as Super Saiyan God and Potential Unleashed encourage specific play styles, despite their lack of inherent downsides.
All Races
Kaioken

Benefits:
  • Decrease Vanish Stamina Cost | -25%
  • Increase Enemy Stamina Damage | +10%
  • Increase all Attack Damage | +2.5
  • Increase Ground Speed | +5%
  • Increase Air Speed | +5%
  • Increase Boost Speed | +5%
  • Increase Dash Speed | +2.5%

Drawbacks:
  • 1 bar of ki (100 ki) required to activate
  • Activates Stamina Auto-Drain | -6%
  • Increase User Stamina Damage Taken | +5%

X3 Kaioken

Benefits:
  • Decrease Vanish Stamina Cost | -50%
  • Increase Enemy Stamina Damage | +15%
  • Increase User Stamina Damage Taken | +10%
  • Increase all Attack Damage | +7.5%
  • Increase Ground Speed | +10%
  • Increase Air Speed | +20%
  • Increase Boost Speed | +10%
  • Increase Dash Speed | +5%"

Drawbacks:
  • 3 bars of ki (300 ki) required to activate
  • Activates Stamina Auto-Drain | -12%
  • Increase User Stamina Damage Taken | +5% (meaning the stamina penalty for blocking attacks is increased)
  • Increase all Damage Taken | +10%

X20 Kaioken

Benefits:
  • Decrease Vanish Stamina Cost | -100% (vanishes are free)
  • Increase Enemy Stamina Damage | +30%
  • Increase all Attack Damage | +15%
  • Increase Ground Speed | +15%
  • Increase Air Speed | +25%
  • Increase Boost Speed | +25%
  • Increase Dash Speed | +10%
Drawbacks:
  • 5 bars of ki (500 ki) required to activate
  • Increase all Damage Taken | +30%
  • Activates Stamina Auto-Drain | -46% (stamina bars drain rapidly, potentially leaving the user vulnerable if stamina depletes completely)
  • Increase User Stamina Damage Taken | +25% (meaning the stamina penalty for blocking attacks is increased dramatically)

Potential Unleashed

Benefits:
  • Increase all Attack Damage | +15%
  • Decrease all Damage Taken | -5%
  • Increase ki recovery from combos | +6.67% ->Note: While the gain is marginal, it is technically 91.67% better ki recovery than Super Saiyan 3. This is worth noting as these transformations tend to be compared to one another.
  • Increase Ground Speed | +11%
  • Increase Air Speed | +7%
  • Increase Boost Speed | +11%
  • Increase Dash Speed | +7%
  • No Super Saiyan vanish effect for combos and supers (arguably a benefit)

Drawbacks:
  • 5 bars of ki (or 500 ki) required to activate
  • No Super Saiyan vanish effect for combos and supers (arguably a drawback)

Beast Transformation
-> Info provided by steam user Torston, verified by my own testing as well as dataminer TheRechow

Benefits:
  • Increase all Attack Damage | +30%
  • Increase ki recovery from combos | +20%
  • Custom Heavy attack string
  • Has Vanish Attack in combos, regardless of player character race
  • Custom hair transformation for the first time in this game (if applicable- you won't suddenly grow hair as a Namekian, Majin, or Frieza race)

Drawbacks:
  • Increase all Attack Damage taken | +20%
  • Does not have Vanish Supers like SSJ
  • 500 Ki consumed upon transforming
  • Hair so comically tall that it makes me feel like anime Marge Simpson

Tips for transforming into Beast without having your guard broken:
-Activating a super soul limit burst with the Super Armor effect would help you transform safely
- Using the strike skill Justice Blade and transforming during the animation will stall your opponent from retaliating for a short time

Additional notes about Beast:
- The transformation actually swaps out the player's hair AND eyes for models based on Gohan's. If your character features a scar over their eye, then it will disappear while the transformation is active. It will add hair despite baldness, add pupils to those who lack it, whitens the black eye sclera of Majins and shrinks the pupils of Namekians (info courtesy of Torston).

- It seems that this transformation does not increase movement speed, which is a notable departure from the trend set by most other transformations in this game.

- As of May 2024, Beast's animation speed was increased slightly in the beginning of the animation. Super armour ilimit burst is still recommended to avoid being stamina broken.

Ultra Instinct
-> Note that this transformation is brand new, so not all of it's benefits and quirks are known yet. Below is what I have found from initial testing.

Benefits:
  • Ultra Instinct auto-dodge becomes enabled (roughly at a cost of 1/2 bar of stamina per basic attack)
  • Can activate a unique counter move with additional input while dodging
  • Unique counter move activates if you are attacked while transforming
  • Regular charged ki blasts become Soaring Fist super, can dash after opponent to continue combo
  • Charged ki blasts become Spirit Pulse super
  • Surging Spirit charge move is available while blocking, no longer need to take up a move slot just to charge on your character

Drawbacks:
  • No attack buffs whatsoever
  • No noticeable change in speed
  • Dodging attacks drain stamina
  • You revert to base form when stamina is broken
  • Ki blast super changes may actually turn out to be weaker than regular ki blasts, as it appears to count basic ki bast damage boosters rather than super or strike buffs

Additional notes about Ultra Instinct:
- This ability functions differently from other transformations in that it seems to be more about changing your base CaC's behaviour rather than enhancing their damage potential.

- Female Majin CaCs benefit from UI the most as they have extremely fast stamina break recovery. Combining UI's auto-counter while transforming with a super soul like "GAAAH" or "I like you better when you're mad" will probably make Female Majins absolutely busted with this skill.

As of May 2024:
- UI no longer costs 500 ki to transform. It simply requires the 500 ki to activate.

- Additionally, normal ki blasts were added back to the transformation, with charged ki blasts resulting in soaring fist/ spirit pulse effect.
Earthlings
Power Pole Pro

Benefits:
  • No ki required to activate
  • Activates Super Armor (Damage) | 5% of Max HP
  • Increase Basic Melee Damage | +5%
  • Increase Strike Skill Damage | +5%
  • Increase Boost Speed | +5%

Drawbacks:
  • Widely regarded as the worst awoken in the game-> It is an unconventional awoken that changes earthling combos in a manner that is unintuitive and inconsistent with regular gameplay. It is a difficult skill to extract meaningful damage from, does not utilize any of the strengths of earthling playstyles, and it is easy to get knocked out of.

Note: you can perform a standing combo loop with it at close range by tapping HHHHH > Guard cancel ("H" being "Heavy" attack inputs for those not familiar with fighting game language). It limits your mobility but the step cancel input that does the circular vertical flip also gives a ton of invincibility frames. - info courtesy of Demon Lord
Frieza Race
Turn Golden

Benefits:
  • Increase Basic Ki Blast Damage | +20%
  • Increase Ki Skill Damage | 30%
  • Increase Ground Speed | +15%
  • Increase Air Speed | +15%
  • Increase Boost Speed | +15%
  • Increase Dash Speed | +5%
  • Changes basic ki blasts to a completely unique style (Ki blasts become straight shooting purple blasts, charged ki blast becomes a death beam)

Drawbacks:
  • 3 bars of ki (300 ki) to activate
  • Decrease Ki Restoration Rate | -10%
  • Increase all Damage Taken | +15% (this is especially rough as Frieza race has one of the lowest health pools in the game)
  • Charged basic ki blast no longer has paralysing ability inherent to the Frieza race
Majin Race
Purification

Benefits:
  • Increase Basic Melee Damage | +20%
  • Increase Basic Ki Blast Damage | +20%
  • Increase Strike Skill Damage | +15%
  • Increase Ki Skill Damage | +15%
  • Increase all Damage Taken | +25%
  • Increase Ground Speed | +10%
  • Increase Air Speed | +7%
  • Increase Boost Speed | +10%
  • Increase Dash Speed | +7%
  • Stamina recovery is not interrupted by user attacks (meaning your stamina is in recovery essentially at all times)

Drawbacks:
  • 300 ki (or 3 bars of ki) to activate
  • Increase all Damage Taken | +25%
  • Stamina breaks knock the user out of the transformation
  • User becomes locked to Kid Buu’s entire moveset while in this form (including combos, ki blast variations, and ki/strike supers). You are effectively a different colored copy of Kid Buu.
Namekians
Become Giant

Benefits:
  • Activates Ki Auto-Recovery | +40%
  • Increase Basic Melee Damage | +15%
  • Increase Basic Ki Blast Damage | +10%
  • Increase Strike Skill Damage | +15%
  • Increase Ki Skill Damage | +10%
  • Super Armor
  • Stamina is damaged instead of health

Drawbacks:
  • 300 ki (or 3 bars of ki) to activate
  • Activates Stamina Auto-Drain | -40%
  • Decrease Stamina Restoration Rate | -50%
  • Increase User Stamina Damage taken | +35%
  • Large target (hard for opponents to miss supers and ultimate attacks when targeting you)
  • User is knocked out of transformation when stamina is drained or broken
Saiyans
(Note: I include the vanishing effect of Saiyan specific transformations applied to combos and charged signature supers as both a benefit and a drawback. Many players dislike the effect as it can make their combos slower/ less reliable due to the additional animation frames).

Super Saiyan

Benefits:
  • Increase Basic Melee Damage | +10%
  • Increase Basic Ki Blast Damage | +5%
  • Increase Strike Skill Damage | +10%
  • Increase Ki Skill Damage | +5%
  • Increase Ground Speed | +3%
  • Increase Air Speed | +1%
  • Increase Boost Speed | +3%
  • Increase Dash Speed | +1%
  • Decrease Basic Melee Damage Taken | -5%
  • Decrease Strike Skill Damage Taken | -5%
  • Vanishing effect for starting combos and for charged signature ki blast supers

Drawbacks:
  • 3 bars of ki (300 ki) required to activate
  • Decrease Ki Restoration Rate | -35%
  • Some people aren't crazy about the vanishing for starting combos or for charged signature ki blast supers, as it can be unreliable for supers and slow combos down

Super Saiyan 2

Benefits:
  • Increase Basic Melee Damage | +15%
  • Increase Basic Ki Blast Damage | +7.5%
  • Increase Strike Skill Damage | +15%
  • Increase Ki Skill Damage | +7.5%
  • Increase Ground Speed | +7%
  • Increase Air Speed | +5%
  • Increase Boost Speed | +7%
  • Increase Dash Speed | +5%
  • Decrease Basic Melee Damage Taken | -10%
  • Decrease Basic Ki Blast Damage Taken | -5%
  • Decrease Strike Skill Damage Taken | -10%
  • Decrease Ki Skill Damage Taken | -5%"
  • Vanish effect for combos and supers (arguably)

Drawbacks:
  • 4 bars of ki (400 ki) required to activate
  • Decrease Ki Restoration Rate | -60%
  • Vanish effect for combos and supers (arguably)
Super Saiyan 3

Benefits:
  • Increase Basic Melee Damage | +20%
  • Increase Basic Ki Blast Damage | +10%
  • Increase Strike Skill Damage | +20%
  • Increase Ki Skill Damage | +10%
  • Increase Ground Speed | +11%
  • Increase Air Speed | +7%
  • Increase Boost Speed | +11%
  • Increase Dash Speed | +7%
  • Decrease Basic Melee Damage Taken | -15%
  • Decrease Basic Ki Blast Damage Taken | -10%
  • Decrease Strike Skill Damage Taken | -15%
  • Decrease Ki Skill Damage Taken | -10%

Drawbacks:
  • 5 bars of ki (500 ki) required to activate
  • Decrease Ki Restoration Rate | -85%
    Note: there used to be a stamina debuff to SSJ3 where you would not recover ki faster when on the ground. This debuff has been removed and SSJ3 now has normal stamina recovery as of the Beast transformation update 1.20.

Super Vegeta:

Benefits:
  • Increase Basic Melee Damage | +5%
  • Increase Basic Ki Blast Damage | +10%
  • Increase Strike Skill Damage | +5%
  • Increase Ki Skill Damage | +10%
  • Increase Ground Speed | +3%
  • Increase Air Speed | +1%
  • Increase Boost Speed | +3%
  • Increase Dash Speed | +1%
  • Decrease Basic Melee Damage Taken | -5%
  • Decrease Strike Skill Damage Taken | -5%

Drawbacks:
  • 3 bars of ki (300 ki) required to activate
  • Decrease Ki Restoration Rate | -35%
  • Vanish effect for combos and supers (arguably)

Super Vegeta 2

Benefits:
  • Increase Basic Melee Damage | +7.5%
  • Increase Basic Ki Blast Damage | +17.5%
  • Increase Strike Skill Damage | +7.5%
  • Increase Ki Skill Damage | +17.5%
  • Increase Ground Speed | +7%
  • Increase Air Speed | +5%
  • Increase Boost Speed | +7%
  • Increase Dash Speed | +5%
  • Decrease Basic Melee Damage Taken | -5%
  • Decrease Basic Ki Blast Damage Taken | -12.5%
  • Decrease Strike Skill Damage Taken | -5%
  • Decrease Ki Skill Damage Taken | -12.5%
  • Vanish effect for combos and supers (arguably)


Drawbacks:
  • 4 bars of ki (400 ki) to activate
  • Decrease Ki Restoration Rate | -50%
  • Vanish effect for combos and supers (arguably)

Future Super Saiyan

Benefits:
  • Increase Stamina Restoration Rate | +15%
  • Increase Basic Melee Damage | +10%
  • Increase Basic Ki Blast Damage | +5%
  • Increase Strike Skill Damage | +10%
  • Increase Ki Skill Damage | +5%
  • Increase Ground Speed | +3%
  • Increase Air Speed | +1%
  • Increase Boost Speed | +3%
  • Increase Dash Speed | +1%
  • Vanish effect for combos and supers (arguably)

Drawbacks:
  • 3 bars of ki (300 ki) to activate
  • Decrease Ki Restoration Rate | -35%
  • Inability to transform into higher tiers of super saiyan
  • Vanish effect for combos and supers (arguably)

Super Saiyan God
(Note: this is sourced from the dbx2 wiki, so take with a grain of salt. It is also not clear if there are differences between the Male and Female vairants.)

Benefits:
  • Increase Basic attacks | +40%
  • Increase Ki recovery | +50%
  • Increase Ground Speed | +12.5%
  • Increase Air Speed | +12.5%
  • Increase Boost Speed | +12.5%
  • Increase Dash Speed | +12.5%
  • Light combos ending with a heavy attack deal between 20% and 36% more damage on the final strike (this exact damage boost seems to be disputed). When the inputs are timed correctly, you will hear a sharp sound that confirms whether the final strike lands.
  • Vanish effect for combos and supers (arguably)

Drawbacks:
  • 3 bars of ki (300 ki) to activate
  • Combo inputs need to be timed carefully in order to maximize damage output (this is barely even a downside as it’s still an excellent skill whether this mechanic is optimally utilized or not)
  • *** Needs verification*** - Male and female variants are different (reportedly female variant has a greater movement speed buff and combos ending with a heavy attack send opponents to the ground)
  • Vanish effect for combos and supers (arguably)


Super Saiyan God Super Saiyan
-> updated since the Beast Awoken free DLC, changes noted courtesy of TheRechow and thanks to Torston who brought these changes to my attention


Benefits:
  • Increase Stamina Restoration Rate | +30%
  • Increase all Attack Damage | +25%
  • Decrease all Damage Taken | -5% (formerly increased damage taken by +10%)
  • Increase Ground Speed | +11%
  • Increase Air Speed | +7%
  • Increase Boost Speed | +11%
  • Increase Dash Speed | +7%
  • Vanish effect for combos and supers (arguably)


Drawbacks:
  • 500 ki (or 5 bars of ki) to activate
  • Activates Ki Auto-Drain | -10% (formerly 20%)
  • Decrease Ki Restoration Rate | -40%
  • Stupid transformation name
  • Vanish effect for combos and supers (arguably)


Super Saiyan God Evolution
-> updated since the Beast Awoken free DLC, changes noted courtesy of TheRechow and thanks to Torston who brought these changes to my attention

Benefits:
  • Increase Stamina Restoration Rate | +40%
  • Decrease all Damage Taken | -10%
  • Increase all Attack Damage | +35%
  • Increase Ground Speed | +15%
  • Increase Air Speed | +15%
  • Increase Boost Speed | +15%
  • Increase Dash Speed | +7%
  • Vanish effect for combos and supers (arguably)

Drawbacks:
  • 500 ki (or 5 bars of ki) to activate
  • Activates Ki Auto-Drain | -18% (formerly 28%l)
  • Decrease Ki Restoration Rate | -40%
  • Vanish effect for combos and supers (arguably)
Non-CaC/Cast Character Specific
SSB Kaioken (Goku)

Benefits:
  • Decrease Vanish Stamina Cost | -75%
  • Increase all Attack Damage | +15%
  • Increase Ground Speed | +12%
  • Increase Air Speed | +12%
  • Increase Boost Speed | +11%
  • Increase Dash Speed | +11%

Drawbacks:
  • Activates HP Auto-Drain | -25%
  • Increase all Damage Taken | +15%

x10 SSB Kaioken (Goku)

Benefits:
  • Decrease Vanish Stamina Cost | -100%
  • Increase all Attack Damage | +35%
  • Increase Ground Speed | +17%
  • Increase Air Speed | +17%
  • Increase Boost Speed | +15%
  • Increase Dash Speed | +15%"

Drawbacks:
  • Activates HP Auto-Drain | -46%
  • Increase all Damage Taken | +30%

Pure Progress (Hit)

Benefits:
  • Increase Ki Restoration Rate | +10%
  • Increase all Attack damage | +10%
  • Increase Speed | +5%"
Drawbacks:
  • None, as of the Beast Transformation update 1.20. Formerly there was a 10% stamina recovery penalty at this stage.

Pure Progress Stage 2 (Hit)

Benefits:
  • Increase Ki Restoration Rate | +30%
  • Increase all Attack damage | +30%
  • Increase Speed | +10%"

Drawbacks:
  • None, as of the Beast Transformation update 1.20. Formerly there was a 30% stamina recovery penalty at this stage.

Gogeta (DBS) Super Saiyan
* This list needs verification, please comment below if you have information to modify here. Credit to Steedoj's video "Why Is TRANSFORMING Gogeta So Strong? (All Hidden Buffs & Fast Transform) | Dragon Ball Xenoverse 2" for helping cross-reference my gameplay experience for this entry.

Benefits:
  • Increase Basic Melee Damage | +20%
  • Increase Basic Ki Blast Damage | +20%
  • Increase Strike Skill Damage | +35%
  • Increase Ki Skill Damage | +35%
  • Decrease Damage Taken | -10%
  • Increase Movement Speed | +12.5%
  • Vanishing effect for starting combos and for charged signature ki blast supers
  • Can transform instantly as part of a combo

Drawbacks:
  • 3 bars of ki (300 ki) required to activate
  • Decrease Ki Restoration Rate | -75% (Estimated)
  • Reduced Stamina Recovery | -20% (estimated)
  • Super armour for transformation in mid-combo is very brief

*Note: Many sources suggest that Gogeta (DBS)'s damage is a flat 30%, but the testing I have done does not reflect this data. It appears that his normal attacks are closer to 20% damage, but his supers and ultimate attacks hit around 35%. For his ki recovery, base combos recover 4 bars, whereas transformed recovers only 1. It's hard to tell exact stats with his ki recovery super soul active, so I put -75% as a conservative estimate. His stamina recovery is still good while transformed, but compared to his base state its like the difference between SSB and base for CaC saiyans. Hence, the estimate of -20% to stamina recovery.

Super Sonic Transformation (Dyspo)
Note: These are tentative stats, and needs further confirmation. Credit to CGvideoz for his breakdown video that measures stats such as speed increase and stamina drain (titled "SUPERSONIC MODE TRANSFORMATION BREAKDOWN AND TEST | WHAT DOES IT ACTUALLY DO? | XENOVERSE 2 DLC 14").
*I have now done my own testing on this character, and can confirm the following info*

Benefits:
  • No ki requirements to activate
  • Increase Basic attack Damage | +15% (damage is variable as certain combo finishers deal bonus damage approaching 25%, so 15% is the most consistent baseline I have found)
  • Increase Strike attack Damage | +10%
  • Increase Ki attack Damage | +10%
  • Increase Movement Speed | 62.5% (approximately)
  • Justice Blade teleports to the opponent
  • After grabbing, you are now able to follow up with a combo or a super.

Drawbacks:
  • Stamina drain (1 bar of stamina every 8 seconds)
  • No free vanishes like Kaioken, so stamina drains even quicker if vanishing
  • Heavy stamina break when stamina is depleted

Tips for this transformation's use:
•Your stamina can't be broken when doing ultimates
•You can combo after a grab
•You can cancel more combos meaning more loops
•His blade attack tracks

(Credit to a fellow who goes by Toon, I took these tips from his comment below SeeReax's "My Name DYSPO!!" YouTube video).

DBS Gohan (Potential Unleashed) *Note: This is what I have found to be concretely observable. The main takeaway here is that DBS Gohan's version of PU is more or less the same as DBZ/Custom mentor Gohan.

Benefits:
  • The miracle of sight- he no longer needs his glasses
  • 15% increase to all attacks
  • Slightly faster movement speed, noticeably faster boost dash (likely the same as regular Potential Unleashed)
  • Cool stance and hair change
  • No Super Saiyan vanish effect for combos and supers (arguably a benefit)


    Drawbacks:
  • Slightly longer transformation animation than regular Potential Unleashed
  • 500 ki to activate
  • No Super Saiyan vanish effect for combos and supers (arguably a drawback)
  • Becomes blind again when untransformed (puts his glasses back on)

    Notes:
    - Again I need to stress this- DBS Gohan probably just has regular Potential Unleashed with a new transformation animation. I can't say for sure though, so I only wrote the information that I could concretely observe with my own testing. You are welcome to cross reference this entry with the CaC version of PU at the front of this guide if you want the most detailed numbers possible.

    DBZ Broly (Restrained) *Needs further verification, as these stats come from my own testing exclusively.

    Benefits:
    • Gain 5 additional bars of ki capacity
    • 25% increase to all attack damage (5% from his version of Super Saiyan, 20% from super soul effect)
    • 10% damage reduction (approximately)
    • No ki recovery penalty (before transformation ki recovery rate is 0.75 due to super soul)

    Drawbacks:
    • Consumes 300 ki to activate
    • Debuffed when untransformed (due in part to his super soul effect)
    • Long transformation animation
    • Cannot turn Super Saiyan off
    • Gigantic Explosion not usable unless he is transformed

      Notes:
      - Broly's version of Super Saiyan is different from the CaC or Cast Character variants. It extends his ki capacity and does not seem to offer any debuffs. Most of his strengths and weaknesses actually come from his super soul.
      - I found no observable speed differences in either dashing or boost dashing. This is consistent with regular Super Saiyan, as the speed boosts for it's variants tend to be marginal if any.
      - Many of his moves gain additional benefits when Broly his transformed. They are not listed here however, as the changes come from the moves themselves and have nothing to do with Broly's version of Super Saiyan specifically.