Last Call BBS

Last Call BBS

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[X'BPGH: The Forbidden Path] Spoiler-free Guide and Walkthrough
By P R E T Z L
Tutorial, Spoiler-free Tips and Walkthrough for X'BPGH: The Forbidden Path
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Introduction
Want to figure out the solution yourself but can't stop brainfarting? Can't figure out how the game works or just want to copy my solution to each level? Well come on in, you've come to the right place!

The hints get progressively more useful with each one so if you feel like you're close you might not want to spoil it for yourself. Try to work with what you've got.


If you just came for the walkthrough then scroll down to the bottom where I've included solutions in the form of screenshots. The rest of you curious flesh manipulators can stay up here for a lesson in walking the Forbidden Path.
Specimen A (Column I)
I strongly suggest you try this one by trial and error just to see which button does what. Don't be afraid to mess up, you can start over at any time.

The solution to this puzzle won't tell you anything that you couldn't easily figure out for yourself.

UI Explanation:
The 12 grids in the top half of the screen show the path your flesh is going to take. Change the outcome by writing rules left to right in the alien double helix near the bottom of the screen. The large screen on the right displays what your final product should look like. The Minecraftesque crafting interface lets you duplicate and specialize cells.

If you mess up and want to reset, use the tiny H button under the intended result screen.
Specimen B (Column I)
Hint #1:
The order of your reactions matters a lot.

Hint #2:
Try changing around the order in which things happen.

Hint #3:
If you mess up and want to reset, use the tiny H button under the intended result screen.
Specimen Γ (Column I)
Hint #1:
Try clicking around for new buttons to press. You might've missed something pressable.

Hint #2:
You can't win this level by filling every single space with seed.
Specimen Δ (Column II)
Hint #1:
Make sure your final product matches the intended result exactly.

Hint #2:
Specialize early so every skin cell is covered with hair.

Hint #3:
A new mechanic besides division has been made available.
Specimen E (Column II)
Hint #1:
Again, the order of events is very important.

Hint #2:
Try using any new mechanics. Trial and error, baby.

Neighbor explanation:
The neighbor mechanic works as an IF function. Basically, if the specified cell's neighbor (either left, right, up or down) is what you specify, then the chosen action will take place. The IF function and the outcome occupy a single DNA slot.

Hint #3:
Metal is your neighbor and fat is your name.
Specimen Z (Column II)
Hint #1:
There's a mechanic you probably haven't used before.

Hint #2:
The IF statement is not the only conditional statement.
Specimen H (Column III)
Hint #1:
Metal is your friend.

Hint #2:
Change the order of things.

Hint #3:
Once you have one cell of a certain kind, it's easy to spread it.
Specimen Θ (Column III)
Hint #1:
Do everything in a logical order.

Hint #2:
Try using some underutilized mechanics.

Hint #3:
The lower and upper parts each require a different approach.

Hint #4:
Start from the event horizon.
Specimen I (Column III)
Hint #0:
This one looks like crab sticks.

Hint #1:
Make sure you know how to use all available mechanics in this game.

Hint #2:
Try a new mechanic you might not have used before.

Hint #3:
Write a solution to Specimen Z from start to finish then come back and try again.
Specimen Κ (Column IV)
Hint #1:
It's easier than it looks.

Hint #2:
If it looks impossible to you then you're doing it wrong. I was stuck on this one for a while but it is actually straightforward.

Hint #3:
Use the neighbor function to look at cells that might've changed state.

Hint #4:
Write a solution to Specimen Θ from start to finish. Then come back and try again.
Specimen Λ (Column IV)

Hint #1:
This one is pretty straightforward. Just do everything step by step and rule things out in the order of easiest to hardest.

Hint #2:
There are more neighbor statements than regular divisions. Try changing up the order in which things happen.
Specimen M (Column IV)
Hint #1:
It's obvious which part of the level you have to start in.

Hint #2:
If you're the type to think over possible courses of action without even trying them then just try completing the level. Once you're close the solution will be obvious.
Specimen Ν (Column V)
Hint #1:
Play Specimen Z and then come back.

Hint #2:
The solution is made to perfectly end on the last screen.

Big Hint #3:
This is a big hint so don't look if you feel like you're close. Basically, you should know that 'while loops' can trigger off of other loops after they've ended.
Specimen Ξ (Column V)
Hint #1:
Time is very important in this level. I cannot stress that enough.

Hint #2:
There are 2 parts to this puzzle. Whether or not you want them to be independent of each other is your choice.

Hint #3:
Find the sweet spot for your starting seed. This might take a bit of trial and error.

Hint #4:
There's no shame in ending a while loop right after starting it.
Specimen Ο (Column V)
Hint #1:
This level is pretty easy.

Hint #2:
That's the hint. I wounded your ego cause this level literally is easy. Go back and try again.

Hint #3:
Just because it's the final level doesn't mean there's some crazy strategy to it.

Hint #4:
I'd say do Specimen Z and Specimen I again if you really can't figure it out. Reset your solution and start anew.
Full Walkthrough (SPOILERS)
Here are all the levels in screenshot form. It's okay to give up or just grind out the achievement. We're all friends here.

My solutions aren't the most efficient but they worked for me. Just copy my moves from the pictures and go on with your day.



Spoilers btw:

Specimen A (Column I)

Specimen B (Column I)

Specimen Γ (Column I)

Specimen Δ (Column II)

Specimen E (Column II)

Specimen Z (Column II)

Specimen H (Column III)

Specimen Θ (Column III)

Specimen I (Column III)

Specimen Κ (Column IV)

Specimen Λ (Column IV)

Specimen M (Column IV)

Specimen Ν (Column V)

Specimen Ξ (Column V)

Specimen Ο (Column V)

v No spoilers below this line! v
-----------------------------------------
Afterword
Basically, this game is very cool.

I really like the sci-fi biological horror aesthetic.

This section is purely to divide the spoilerful solution screenshots from the (hopefully) spoilerfree comment section.


Special thanks to:
https://steamcommunity.com/id/philipisbest
https://steamcommunity.com/id/darkie2410
for hints
https://steamcommunity.com/profiles/76561199119051439
for recommending my guide

Thanks for reading my guide! Hopefully it helped you figure out a thing or two.
18 Comments
P R E T Z L  [author] May 16 @ 8:24am 
Lmaoo that's hilarious. I don't even remember what I meant by that
TinKelp May 15 @ 3:56pm 
"Specimen Θ (Column III) Hint #4: Start from the event horizon. "

What? Start from the surface of a black hole? What?
P R E T Z L  [author] Mar 19 @ 10:17am 
Thanks! I appreciate it when people share my love for attention to detail.
Cluelesson Mar 19 @ 9:33am 
Ah, I was wondering if I was missing something as I keep seeing people use the specimen names like it was common knowledge! You really put in the work for this guide! That 'thumbs up' at the end is such a nice touch!
P R E T Z L  [author] Mar 19 @ 8:43am 
@Cluelesson That's exactly what I did. I solved the levels and recorded gifs of them :)
Cluelesson Mar 19 @ 6:03am 
This is probably a dumb question, but how did you get the specimen names? The only method I know is by recording a gif of the level, but that's rather inconvenient, and on top of that you can only do that for levels you've solved.
大家,早安 Mar 11 @ 6:26am 
Came for Specimen N, was told to use while loops , didn't even know this game had those, and gave up .-.

I feel like I've solved all previous puzzles wrong :(
Terezi_pyrope Jan 13 @ 11:11am 
I did a completely different solution for N, I couldn't figure out how to get just those eyes, so I used Meat as a conditional switch, that kills itself when to the left of an eye.
P R E T Z L  [author] Mar 19, 2023 @ 1:14pm 
@cduffy The code runs itself automatically. The 12 screens show your steps being performed in real-time. The UI is a bit confusing at first (which is the point) but once your last screen matches the expected result image, a glyph button will appear next to the target image.
cduffy Mar 17, 2023 @ 9:45pm 
I get the general idea. I _don't_ get how to submit my solution when I think I've finished a level successfully (used to having a "run" / "evaluate" button somewhere, or some way for the game to notify me when I've completed it successfully).