Fobia - St. Dinfna Hotel

Fobia - St. Dinfna Hotel

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Post Processing deactivation (DoF, Blur, Bloom, etc)
作者: Lord_Bowler
Diabling some of the post processing stuff like
Motion Blur
Depth ot Field
Bloom
Film Grain
Image Sharpening
Chromatic Abberation
Lens Flares

Also discussing the high gamma (washed out look) issue of the games initial release with a way to tone it down.
   
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Intro
Since this is an UE4 Engine game you can disable stuff like Motion Blur, Depth of Field, Film Grain, etc via the games own Engine.ini file.

Where to find the file and editing it
1. Location of the file (copy & paste into Windows Explorer):
%localappdata%\Fobia\Saved\Config\WindowsNoEditor

2. open up "Engine.ini" with your favorite editor (i prefer Notepad++)

3. Copy & paste this to the bottom of the opened file and do not delete the stuff already in there (explanation see below):

[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=0

4. Save the file.

5. (optional) Make the file "Engine.ini" readonly.

6. Start the game and play.
Explanation of the values
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
-> disabling Motion Blur

r.DepthOfFieldQuality=0
-> disabling DoF

r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
-> disabling Chromatic Abberation

r.DefaultFeature.Bloom=0
r.BloomQuality=0
-> disabling Bloom

r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
-> disabling Lensflares

r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
-> disabling film grain

r.Tonemapper.Sharpen=0
-> disabling image sharpening

Feel free to adopt what you like and ignore what not. You can sharpen the image via post processing by increasing the value of r.Tonemapper.Sharpen

Washed out look
On the issue of the washed out look you can open the file again and put this at the end (my config atm):
r.Color.Max=0.3
r.Color.Mid=0.2
r.Color.Min=0

Engine-Default values would be (or simply delete them for games default values):
r.Color.Max=1.0
r.Color.Mid=0.5
r.Color.Min=0

I tried different values by going higher on r.Color.Max and lower on r.Color.Mid but either it would be too dark or too washed out. Since the game is really dark anyway i figured bringing the values more closer to each other is the best way to have a non washed out look and still seeing stuff. The ingame gamma value is still at 2.2. I hope the devs fix this issue with an update.

Feel free to post your values after tinkering around, i'm no software engineer nor do i have a deep understanding for the UE4 engine itself so i'm eager to get better results from anyone.

Have fun playing the game.
6 件のコメント
Raiz 4月15日 20時41分 
top
NØT WYATT 2022年10月29日 20時19分 
Gamma set at 2.2 as well
NØT WYATT 2022年10月29日 20時19分 
Oddly enough to retain the contrast yet make shadows darker I had to turn the value up to this - r.Color.Max=1.5
r.Color.Mid=0.5
r.Color.Min=0
Vich 2022年9月27日 21時12分 
Cleans up the image quality nicely, thanks!
MySoulToTake 2022年7月28日 14時08分 
Thank you. This really helped, since, for some reason I started to feel sick while playing, and usually this happens due to somethings on the screen, like motion blur, fov, etc.
Unfortunately, albeit being a good game, the devs could have put this under Accessibility, but I guess they forgot.
iGoblin 2022年7月11日 17時05分 
Great guide