World War Z

World War Z

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Co-op Campaign Mode Classes Tier List
By Kikubaaqudgha
This is a tier list of 8 playable classes in the WWZ:Aftermath Co-op Campaign mode. Note that this tier list is based on my personal experience of playing the game for over 400 hours and it summarizes my opinions of each of the classes.
   
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Introduction
Hello everyone.


This is a simple tier list guide for 8 playable classes in the Co-op Campaign mode. This guide is a summary of my personal experience with each of the classes where I have played over 400 hours of. I have indeed prestige'd 5 all, but two of the eight classes - and I feel confident in creating this tier list which I cannot seem to find others do on the steam. My hope is that any new players (or veterans) can get some idea as to how each of the classes perform as I explain the placement of the classes.


In this list, I try to consider multiple aspects of the classes - but main focus is on the "Co-op" and what kind of utility + fire support that it brings to the 4 man team. For instance, there are classes where they have perks which allows them to recover when pin'd down my the special zombies. This perk would be incredibly useful if you are solo type of player, but if you play as team, this is basically wasted perk. Also, there are added challenges on dailies where it changes the nature of how the game plays. For instance, in the challenge where you won't find any primary guns, a class like Vanguard would suffer immeasurably where Vanguard would have to finish the game with its starting shotgun. In this guide, I try my best to capture all of this aspects.


Disclaimer: please understand that this tier list is my subjective opinion - I try to be as neutral and objective as possible but your experience and opinion may differ widely. I respect your opinions!
Tier List
Breakdown of Classes
Here are the breakdown of my choices on how I placed each of the classes:

S Rank
Medic

Medic is undoubtedly best "Healer" support you can ask for in your team. Having a medic in your team changes the dynamic of the game and frankly, can make the game a bit too easy.

Its equipment is a stim pistol with incredible amount of utility packed into one: (1) it gives temporary boost to health which almost doubles your effect HP; (2) can also give Masking effects for 5 seconds (Perk: Secret Ingredient); and (3) immediately brings up the down'd ally (Perk: Fighting Chance).

Some of its perks also makes it incredibly easy to refill your equipments/med-kits and manage your team's health (Perk: Combat Medic, Pickpocket).

Only down side one can say about the classes is that Medic's fire power is mediocre at best and weak in horde situation - but this is also mitigated by perks such as In the Zone or Fighting Fit which boosts your team's damage output. Also, it takes some experience to find the best spot to cover all your team mates in timely manner.

Fixer

Fixer brings godly amount of utility to the team that frankly no other classes quite do it like Fixer can. It has choice between two equipment: Smoke Grenade or Supply bag. And they are both incredibly useful in each situation that I wouldn't mind seeing two Fixers in my team that brings them separately.

Smoke Grenade grants a masking effect to anyone who enters into the area, and this can be such a clutch in many occasions that can save the team. On top of masking effect, the smoke grenade can also provide further utility by granting extra health boost or ammo which is always appreciated. Or, it can even be used to kill the zombies en mass.

Supply bag provides explosive rounds for about a mag and half to anyone who interacts with it - instantly reloading their primary weapon. The firepower provided by the explosive rounds (while it lacks penetration) is awe-inspiring where it simply melts the Bull in mere of a second or two. This is useful in all around situation and in particular challenges where you cannot find any primary weapons or ammos; or encounter with more special zombies (such as Nemesis mod where Bull is constantly following the team).

One thing to note is that Fixer does takes some experience to use as it constantly has to swap the perks and choose the best tools depending on the map and challenges.


A Rank
Slasher

An inexperienced player may find Slasher on high ranking perplexing one - but in the hands of an expert, Slasher is a one man crew that simply cannot die. With variety of incredible melee weapons to choose from (i.e. Tomahawk), it deserves its place in the A rank despite its lack of support capabilities for the team. This is a class that can enjoy staying at close range with the zombies whereas every other class would simply have to relocate and find better ground.

Another downside could be that Slasher is weak in the horde situation - but it can deal with hordes surprisingly well with perks such as Heavy Metal II.

Exterminator

Exterminator is my go-to choice for the horde clearing class because of its equipment, Molotov Cocktail. A toss of Molotov can effectively block a section of the horde entry and can also make quickly dispose of special zombies as well.

Also, the amount of good perks that it has against horde is staggering. Combat Engineer allows Exterminator a chance to not deplete its Defence Kit. Third Hand instantly reloads your primary weapon upon killing 15 zombies. Daredevil increases firepower by 25% when there are 30 zombies in the area.

Additionally, with amount of damage boost it gains from swarm situation, this is perhaps the class that can get the most out of Thumper GL.

Also, it has Rooted perk that is incredibly useful against one particular challenge Pinned Down which I thought it was worth mentioning.

Hellraiser

In the hands of an expert, I wouldn't mind putting the Hellraiser even in the S tier. Hellraiser not only brings incredible firepower to the team, but the utility in C4 with attract capability (perk: Here Kitty). A masterful Hellraiser is always a treat to watch. Also, did I mention that it starts with Thumper GL?

B Rank
Gunslinger

I find Gunslinger painfully average in what it can do. Almost everything that Gunslinger can do, I feel that Hellraiser does it better with more utility. If you are good at FPS games and can get that consistent head-shots to proc its perks such as Headhunter Reward, then I can wholeheartedly recommend the class. Otherwise, I honestly find that there are other classes that are just better.

C Rank
Dronemaster

Dronemaster while its concept is cool, the amount of near useless perks that it has about Drones just makes it one of worst picks in the game. Its drone does bring some utility to the team - but do you really need this type of utility? The main selling point of the class is the stun that is provided by the drones and honestly, in a decent team, your team mates should cover each other as not to get pin'd down by the special zombies nor normal zombies. And in the swarm, the drone simply is outgunned and under-powered.

It does bring some firepower and defensive boost to people being followed by the drones; but honestly, that is maximum two players and the numbers are nothing to write home about.

Vanguard

One of my favourite class to play in the game as you gotta go fast. Only charm of the class is simply that it is good for...speed-run? It's shield charge utility is clunky and you will rarely find the situation to use them. It does have a clutch perk such as Inspirational, but to bring a Vanguard just for its rare occasional hope that it can clutch save the team appears to be a poor team building decision.



In Closing
As I am near completing prestige 5 for all the classes, I wanted to simply consolidate my thoughts and feelings on the classes. Perhaps, someone can find this useful and gauge how each class' performance is like.


I will have to reiterate again as every tier list brings heated debate: if you disagree with me, you are right. Know that I respect your opinion and willing to change my mind about any of the placement here. This here is a simple snapshot of my thoughts at the moment, and it can change anytime as I play more.


Thank you very much everyone and hope you have a good time!



16 Comments
Azusa Aug 8, 2024 @ 2:57am 
isnt actual anymore
RealZapling Feb 4, 2024 @ 8:58am 
drone master is the best in my opinion because the high rank skills like the one if you are incapacitated and you have a spare drone you can defend yourself with drone
Arclight Jan 5, 2024 @ 9:18am 
honestly i see Dronemaster as a 'loner' class, in that they can have the drone protect them from disablers when they are securing objectives. obviously they're weakness lie in horde defence, but the same could be for Slasher, and slashers a decent class. i say it probably would sit next to gunslinger as while it cant handle hordes or give clutch perks, it allows a player to go without a battle buddy for a limited time.
NeoBushido Dec 9, 2022 @ 3:08pm 
I wouldn't say that medic is low on firepower as generally as long as you are good at the game you will be set on that department, its just that classes have niche boosts in certain departments but you can totally do a slasher without relying on melee which i am finding fun doing thanks to the special sniper u get from the highest diff in combi with the taser.
One thing i think is a shame is that the devs didn't put a custom class or build your own class feature with all perks to choose between atleast for custom games or one that required you to fully prestige the normal classes to unlock their respective perks in. WWZ is great for experimentation and you can totally play off meta and do just as well which is rare in games nowdays.
NeoBushido Dec 9, 2022 @ 3:02pm 
Vanguard is S tier for solo botting the highest difficulty , not as good as medic but pretty good with the right setup, its shield is straight busted due to how buggy the game is and can mow down entire hordes without the player taking any damage. I would put gunslinger in A as its a jack of all trades class thats good for picking up the game initially before you diversify into other classes.
Insane Nov 12, 2022 @ 3:38pm 
Dronemaster is top rank for me. It can remove FF from yourself and an ally. Protecting a medic with a spare drone is just so valuable.
Cooptimus Prime Aug 22, 2022 @ 11:23am 
Also yeah, Dronemaster loooooooool.

I actually love the class, but I'm of the opinion that you must bring the stun gun variant, with the ability to give someone else a drone too and to block 100% of friendly fire for whoever has a drone. With those three things, I actually really like the class, and it's great for griefers and Crossbow Fiesta, but the gun variants are terrible, only getting 15 normal zed kills, most often when you don't need them, and likely won't kill specials that have grabbed you. There's way too many useless skills.

With the stun gun variant, you'll likely have the drone most of the map, but with the gun ones, you'll constantly be needing a new one. I find it hard to balance these with skills that consume your drone.............because then I have no perks without my drone looool
Cooptimus Prime Aug 22, 2022 @ 11:17am 
Didn't like Vanguard at first, but that's because I was too focused on the charge. The real star of the show is the block, and you can combo so many skills with it on either the melee or firearm route. With the block, get in the the rhythm of blocking one or two hits to knockback enemies and create space, then attack while you have that space, blocking again when you lose it. I use this with melee skills and the medic fireaxe (for the spin attack, but also medkit chance is nice) and can take hordes solo with very few hits taken. The shield also blocks all specials as long as you're facing the right direction, and blocks 100% friendly fire.

You get the equipment regen skill early on, which makes block nearly infinite, but even without it, block lasts so long that I'll use Vanguard in Rookie challenges.

Save the charge for quick revives, clearing a path, clearing spit, or in challenges where you can't run, it's great for mobility.
Kikubaaqudgha  [author] Jul 5, 2022 @ 9:48am 
I am giving the Vanguard a fair shake right now. I will play as Vanguard for some time before I future update. Thanks for your insight Alpha.
AŁpHa⚡ℤ⚡Pr0pheT Jul 2, 2022 @ 7:09pm 
#Kikubaaqudgha

For the 50 dmg bonus, yes its tricky at start but then you do it automatically, and depending on your location against zed, your shield will provide you invulnerability, even a short amount of time after holstering it i noticed, zed tend to not even been abble to touch you.
and on some gun you will destroy entire swarm pyramid like butter. your team even notice it, but in the end if you win and stopped the timer gate, you know its because of you.
Say thanks to the ACW 50% for exemple.

why vanguard and not slasher ? (imagine the irony, that a slasher main, who say you this)

well slasher do also all other work i mentionned but its take longer, and work only with the smoke perk. 1 action per smoke perk activated. i did it multiple time, carried my team multiple time like this while being last survivor, and yes its a pain in the ass.
vanguard can do this at each 10 second cooldown.