Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
Instead of registering the 'create' hook (for some reason, this entire hook doesn't work if CCSE is enabled), you can use nothing.
Literally, removing the Game.registerHook and just running the code right when the mod initializes works (and I have tested it, though if it does fail to work, having a small wait by using:
setTimeout(() => {code here}, 500)
should work (as it waits half a second before running the code where 'code here' is)).
(CCSE is really odd)
if it doesn't make a offline version
Not to speak for or in behalf of Klattmose, maybe the backend changes are necessary for CCSE to work, but it feels silly that you basically make a mod that essentially replaces Cookie Clicker with a custom version. This makes most mods have to work around yours or etc, when most mods use yours as a base for theirs.