Call of Duty: Black Ops III

Call of Duty: Black Ops III

431 ratings
All Around Enhancement Mod Description And Info
By NikkMann and 2 collaborators
A list of gameplay changes, base game fixes, quality of life improvements, new options, and new weapons offered by the All Around Enhancement mod. Put into this guide because it wouldn't fit in the mod's description.
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Introduction
Join the discord here to submit feedback/bugs and get access to beta versions of the mod with new features![discord.gg]

Welcome to the all-encompassing Zombies All-Around Enhancement mod. This mod aims to add in optional quality of life features present in newer COD zombies games, put several fixes for common vanilla Black Ops 3 issues into one mod, and adds in a whole bunch of customizable new weapons and options to make this the definitive zombies mod.
All this while adding as few resources to the game as possible to make the mod useable on as many custom maps as possible.


Mod made largely by k7Ysh5A_4.1.

https://steamcommunity.com/sharedfiles/filedetails/?id=2631943123/
Note
This mod may not be compatible with some custom maps, either because the map may already have too many weapons and adding more through this mod will make the game crash, or because a script in the map will conflict with the mod. If you notice a conflict, please report it!

Menu Options And General Additions Part 1
Thanks to help from TescoFresco, his TF main menu has been integrated into the mod, meaning all the following new features can be toggled on or off before a match, along with all the options that were originally present in his mod!

Weapon Restore
  • When you are disconnected from the current host, they will store your weapons, perks and points. After reconnecting, you will regain what you lost.
  • Regain weapons after respawn and re-gain Mule Kick weapon after re-buying the perk
Clear Loadout On Bleedout
  • Added an option to clear your saved weapons after bleedout so that you will respawn only with the pistol like normal. You can use this with the “Weapon Restore & Mule Kick Weapon Restore” option enabled so that Mule Kick will still save your mule kick weapon if you lose the perk or bleedout.
Weapon kits extended
  • Adds new camo from other Call of Duty games, such as Diamond in Infinite Warfare, Dark Aether in Cold War Zombies, and X-ray in Advanced Warfare
  • All weapons are unlocked by default, and every camo (including Blackmarket camos) will be under the Extra tab
  • The PAP camo on all maps can be overwritten to any of the new camos added, or it can be disabled completely so your gun will keep its customized camo/default look after PAPing
  • When using the suppressor to kill the zombies, there is a higher chance of getting Power-Up drops, similar to Cold-War
  • All attachments are unlocked and have their Black Market variants unlocked too. It will show as locked on the menu but you will still be able to select and use it
  • The attachment limit for all weapons has been increased to 5
WeaponLocker and Bank (Thanks JariK for the savedata script)
  • WeaponLocker and Banks from Black Ops 2 can store your weapons and points between matches.(The WeaponLocker and the Bank are in different locations on each official map, and are at the spawn point for custom maps)
  • The following mod options will lock the bank and weapon locker with an “Illegal Scores” message so that they cannot be abused: Starting points higher than default, Kill bonus points higher than default, Improved nuke, Starting points for a custom map are above 500, Modifying scores through external programs
Drop Points For Friends
  • Drop 1000 of your points as a Power-Up, will need an extra 10 points to pay the drop tax ;)
After competing 20 official map main easter eggs in total, you can unlock unlimited bank usage and share points with no extra cost

Box Weapon Sharing When Knifed
  • Knife the box to share the weapon with teammates like in Black Ops 4
Weapon Trading
  • Trade weapons with your teammates! Walk up to each other and look at each other’s weapons. You will see a prompt trade, you must both hold that prompt until the bar is full and then the weapons will be traded.
Black Ops 4 Pack-A-Punch Repack Option
  • The re-PAP system from BO4 has been added as an option. Your first PAP will give the normal amount of damage PAP always gave in BO3. After that, you can re-PAP up to 4 more times to get a total of another 80% increase to the normal BO3 PAP damage. You will see an indicator in the bottom right of the screen below the weapon telling you its PAP level, with the highest being EPIC (Yellow Text).
Unlimited and Random Gobblegums
  • ALL gobblegums are available and unlimited
  • You can enable random gobblegums
  • You can limit the amount of gobblegums that can be bought per match, or completely disable them
  • Always Done Swiftly, Arms Grace, Armamental Accomplishment, Firing On All Cylinders, and Arsenal Accelerator are removed as their effects have already been added back in other forms throughout this mod
Brand New Hitmarkers
  • Dynamic hitmarkers have been implemented, with options for Black Ops 4, Modern Warfare 2019, Advanced Warfare, Vanguard, or Cold War hitmarker sound effects
Cold War Zombies Score Events
  • Like in Cold War Zombies, score events will show how you got the score next to the crosshair
Timed-based Perk Loss From Black ops 4/Advanced Warfare
  • Perks will not all be lost when entering last stand, but will gradually be lost one by one.
  • When you hold more perks, your loss speed will increase, and when you hold fewer perks, the loss speed will decrease. The perk that will be lost next will flash.
Nazi Flag Restoration
  • Replaces a majority of the red axis cross flags on maps like Kino and Der Eisendrache with high quality nazi flags like in World At War and Black Ops 1. This will also carry over to any custom maps which use these flag models.
Health Options
  • Adds options to change your health value
Report Your Status In Subtitles (Thanks to Sphynx's subtitle scripts)
  • Your actions will be shown in subtitles to all players, such as:
    Buying or picking up a weapon, Trading a weapon with another player, Buying a door, perk, gobblegum, Killing the last zombie, etc.
Mystery Box Filter
  • Allows you to disable weapons added to custom maps from other COD games, so that only Black Ops 3 weapons appear. This does NOT add weapons from other games into the box.
Menu Options And General Additions Part 2
End the Game With C4
  • With the newly added C4 grenade, if you use it while you have 150,000 points and are past round 34, the game will end. This gives an option to finish the map in a similar method to a buyable ending, instead of having to die. Can be disabled.
Roamer
  • Integrates the Roamer mod by Markgasus, which allows you to specify a rest period in between each round so you can do anything you need to before the next round starts. The length in-between each round can be customized, and the next round can be manually started before the length is over by following the prompt in-game.
Gambler
  • Spawns a floating Lucky 8 ball at the player spawn location which can be interacted with for 1000 points to have a random effect happen. Some are good, some are bad, some are in-between, it’s a gamble! Can only be bought once per round.
Grief Mode
  • When on, players hit with friendly fire will have their screen stunned and be physically moved by the damage. Their health will not be damaged, but any Friendly Fire mode can be enabled on top of Grief Mode to cause health damage.
Rocket Jump
  • Adds an option to have your own explosives move you. Can be paired with the new explosive resistance added to Widow’s Wine to allow for damageless Rocket Jumping.
  • The distance explosions move you can be adjusted with the command /rj in the console. The default value is 300, so if you wanted to double the distance, you would enter /rj 600 in the console.
"Finish Match On This Round" option
  • Set a round limit where the game will finish
End Game Challenge Option
  • After finishing the round specified in the "Finish Match On This Round" option, put your skills and gear to the test by surviving an endless wave of instantly spawning zombies for the time limit specified to finish the match. Face the additional horror of new Super Sprinter and Tranzit Sprinter zombies if launching the End game Challenge below Round 40. The penalty for failing the End Game Challenge is knowing you let the horde best you.
  • You can trigger the End Game Challenge once already in a game. To do so, before the match you must first have the “Finish Match On This Round” option set to anything other than 1 (just set it to 200 to be safe).
  • Then make sure you have some time chosen for the End Game Challenge option.
  • The command to change the round is /autoend. Once in a match, open the console with the ~ key and type “/auto end” then a space and the round where you want the end game challenge to trigger, then press Enter. So if I wanted to trigger it at the end of round 25, I would type “/autoend 25” without the quotes, then press Enter.
Zombie Juke
  • Option to have zombies randomly juke left and right instead of coming at you in a straight line, similar to Black Ops 1
Zombie Speed Options
  • Can force zombies to either default speed, sprinting speed, or new super sprinter speed
Zombie Healthbars
  • Added an option for zombie healthbars. Fairly glitchy, can break when teleported on maps.
8 player zombies
  • Enables 8 players to play a game together
  • Gobblegums get disabled due to Black Ops 3 engine limits
  • All zombie chronicles maps are fully working and able to have their easter eggs completed
  • Der Eisendrache is less stable, but able to have it easter egg completed
  • All other official maps not mentioned are unplayable
  • Not tested on all custom maps, bit of a crapshoot
Developer Console Support
  • Allows you to open and use the console in-game with the ~ key
Bots
  • Very basic bot support is available. You can find commands for it in the “Additional Commands” section. You will need to use the console to type the commands, which you can open with the ~ key.
Added Cabcon's GSC modmenu from his github (requires Advanced Features On)

Option to enable exo-movement

Option to disable sliding

Enable Time-based gameplay where zombies spawn nonstop

Enable several different Friendly Fire options

Perk limit can be changed above 4

Shadows of Evil easter egg can be completed solo

Option to display damage values on zombies in-game (only useful for debugging, does not look pretty enough for normal play lol)
General Gameplay Changes
  • Custom Walk and Jump Animations

  • Toggleable flashlight which casts full shadows

  • Toggleable night vision from the campaign

  • HD Shell Ejects from MW2CR

  • New Perk Drinking Animation

  • Explosion sound effect updated to Black Ops 4 version

  • New hint string style

  • Added stylized loading movie subtitles to all official maps

  • Tranzit sprinters and Black Ops 4 Super Sprinters will spawn beginning at round 40, meaning they run as fast as your sprint without stamin-up (with new animations). Can be disabled.

  • Added weapon raise animation when first starting a match

  • Ranked Game will be permanently turned on (only affects Der Eisendrache)

  • Some of the axis eagle banners in the game on maps such as Kino have been restored to their original swastika textures from the older games.

  • After bleeding out, you can now use a freecam to move your view around the map instead to having to spectate other players

  • Changed default zombies menu music to this orchestral version of the zombies theme: https://youtu.be/ddWHSnQhHKQ
Fixes and Quality-Of-Life Improvements
  • Revelations Easter Egg RK5 Unlocked. Can be disabled.

  • Server browser will show users who are using the mod, which round they are on, and who the host is.

  • Out of bounds will no longer force the player to be killed, but will be teleported back to the map (not 100% working on all maps)

  • When the zombie’s health is higher than 2000 and is damaged by a frag grenade, the zombie’s health will be changed to 30. This makes grenades still useful on high rounds.

  • You will be temporarily invulnerable when drinking perks or eating a gobblegum

  • You can sprint or slide while interacting with Pack a Punch, Perk machine, or the gobblegum machine

  • The muzzle smoke trail effect from newer CODs like ColdWar has been added to all guns with bullets. After shooting a few rounds, when you stop shooting you will see a smoke trail come from the gun's barrel.

  • Fix the invisible zombie glitch of the GKZ-45 MK3 in the base game

  • Implements john dog’s Bloodsplatter mod to cause blood to appear on your hands and gun when damaging a zombie up close

  • Implements the XModelAlias Fix by ApesxSPG to fix the zombie randomizer system Treyarch broke and never fixed

  • Implements the weapon soundfix from ModMe attempting to fix broken sounds for some guns on custom maps such as the PPSH, GKZ-45 MK3, etc

  • Improved the rendering quality of long distance models without losing performance with the /r_modellodbias 10 command (thanks NikkMann)

  • Add Black Ops 4 broken shield sound effect

  • Perks can be removed by knifing the perk machine while holding the interact key (returns 100 points)

  • Removes the camera rotation limit when prone

  • Gorod Krovi game timer for all maps

  • Mulekick indicator for mulekick weapon

  • BO4 Max ammo (refills clip as well)

  • BO4 Carpenter (In order to ensure maximum compatibility, the shield will be repaired after carpenter is over)

  • BO4 Wallbuy ammo refill (refills clip as well)

  • BO4 Style Coop Pause (No vote needed, there is an option in the Host’s pause menu).

  • Free Perk power up as a standard power up drop from zombies. Can be disabled.

  • Lucky Crit gobblegum gives 100% AAT activation chance

  • Improved Nuke: Gives you points per zombie killed by the nuke rather than just a flat 400 points. Will never give you less than 400 points. Also instantly kills all zombies on the map like it did in older games, instead of slowly killing them 1-by-1 like in normal BO3. Can be disabled.

  • Option to Instant Quit a map and immediately return to the menu

  • Option to Restart the current map

  • Players will be auto revived at the end of round and will gain full health. Can be disabled.

  • Option to have dead spectating players auto revived 5 minutes after bleeding out

  • Added Pack-A-Punch to official maps that did not have them

  • Added Widows Wine to official maps that did not have them, except Shi No Numa and The Giant due to issues with random perk spawns

  • Zombie Counter (Thanks DuaLVII)

  • When you are down, there will be a progress bar showing how much longer until you bleedout, and revive progress when someone is reviving you, like in BO4

  • Adds the ability to change the vertical and horizontal Safe Areas of the HUD (so its closer/farther towards the screen edges). Normally not available on PC.

  • Ping monitor is now available on the pause menu

Contrast Options
  • Increase or decrease the amount of color in the game. 0 is the default. If the screen becomes too dark, changing the color mode to sRGB and/or increasing the brightness can fix it. This will allow people who feel the game is too colorful to make it look more like World At War, with a duller color palette. Does not work on all custom maps.
Additional Perk Enhancements
Speed Cola: Speed up the purchase of perks and gobblegums, ADS, switching weapons, melee speed, and removes the “first raise” animation when grabbing a new weapon

Stamin-Up: Raise your weapon after sprinting much quicker, shoot and throw grenades while running, and unlimited sprint

Double Tap Root Beer: Special Weapon charges faster

Widow’s Wine: Gives PhD Flopper explosive resistance (only works when there is only one damage protection perk on the map). Buying Widow’s Wine and the Bowie Knife will give the Ripper blade specialist weapon from multiplayer (can be disabled).

Mule Kick: The extra weapon will be saved and restored on next Mule Kick Perk purchase. If your third weapon is a staff on Origins and you go down, the staff will be removed to avoid possible issues with the EE and placed back on the stand.

Deadshot: When you have 4 perks including Deadshot, kill 5 zombies with headshots in a row to activate a x1.25 multiplier to headshot damage. You will see the Deadshot icon next to the weapon’s ammo count to know it is active. Disappears/resets when you get a non-headshot kill. May not work on a small number of custom maps.
New Gobblegums
Quacknarok Whimsical
  • Give all zombies duck floaties (like BO4). Credits below.

Join The Party
  • All players in spectate will be instantly spawned and all downed players will be immediately revived. Will not restore lost perks.
New Weapons
DLC Weapons Added To Weapon Kits
  • AK-74U, HG 40, Peacekeeper Mk2, XR-2, MX Garand, FFAR, Galil, M14, M16, Banshii, RPK, P-06, Rift E9, 1911, NX ShadowClaw, L4 Siege, Blackcell
Riot Shield
  • Adds the riot shield from campaign to the box that works as a zombie shield. Useful on maps that do not have a buildable shield on them, will use the normal zombie shield slot
Spike Launcher
  • From campaign, launch spikes that impale zombies, melee to detonate
  • PAP'd version fires 3 spikes at once and the spikes will go through more zombies
Path of Sorrows Katana
  • Used the weapon animation from Infinite Warfare.
  • After PAP, similar to Merciless Dash in BO4, you can use ammo to charge forward and kill all enemies in front of you instantly (unlimited damage)
  • Dash ammo recharges over time
  • After 15 kills, a zombie blood is rewarded that can be used once per round by pressing the reload button
Death Machine
  • A less OP version of the death machine is added to the box, which can be PAP’d to transform into the Scythe specialist weapon from multiplayer
Tempest
  • The Tempest specialist weapon from Multiplayer. Charge and fire an electricity bolt at a zombie. After that zombie has fully died, the electricity will arc to any nearby zombies and kill them.
  • It is different from the Wunderwaffe in that the Tempest has a small charge time before firing, the electricity only arcs AFTER the zombie has fully died, the area for the electricity arcing is smaller (so zombies need to be packed closer together for it to trigger), and there is no limit to the amount of zombies the electricity can arc to (the wunderwaffe has a limit of 10 zombies in the vanilla game)
War Machine
  • From multiplayer specialists, the grenade will split into 2 after impact. Same damage as a frag grenade
  • After PAP, damage will be the same as Death & Taxes, the grenade will split into 7
Micro-Missile Launcher(Thanks Zeroy)
  • From campaign, you can lock on up to 5 zombies while aiming, and you can free-fire while hip firing
  • After PAP, increase ammo stock
Ballistic Knife
  • When PAP’d, shooting can revive downed teammates similar to BO1
Purifier (Power-Up Weapon)
  • From multiplayer specialists, can be used to revive teammates
XR-2
  • From multiplayer, 3-round auto-burst assault rifle, burst cycles automatically by holding the trigger
  • After PAP, increase fire rate
P-06
  • From multiplayer, Charge Burst Sniper Rifle, up to a 3 round burst
  • After PAP, fires in 6 round burst, burst cycles automatically by holding the trigger
Thermite Grenade
  • From multiplayer, explodes on contact and direct hits can deal more damage
Satellite
  • From multiplayer uplink mode, direct hit and melee damage is 900
  • After PAP, it becomes a bomb that explodes, dealing 8000 damage
Concussion Grenade
  • From multiplayer, zombies will be stunned and have greatly reduced movement speed until they die
Combat Axe
  • Can be thrown at power ups to absorb them and send them back to your location
BlackCell
  • From multiplayer, has a scope to help player aim
  • After PAP, increase damage and damage range, decrease self damage, increase ammo stock
Ray Gun Mark III
  • Single right hand GKZ-45 MK3 from Gorod Krovi with increased fire rate
  • After PAP, increase ammo stock to be the same as the original version
C4 Grenade
  • From multiplayer, it will end the game if desired, as stated earlier
Existing Weapon Changes
General
  • Changed some weapon names back to their beta counterparts
  • Wonderweapons can be re-PAP’d to get AATs and increase damage
  • Added an option to allow copies of the wonderweapon in the box for all players
  • New animations for throwing all grenades and monkey bombs, so you will see them on your screen before throwing them if you hold the throw button to prime them
  • Make the PAP’d ray gun mark 1 and Thundergun dual wield, with an option to disable the dual wield
Attachment Changes
  • Silencer increases the chance for powerups to drop, like in ColdWar
  • High Caliber now does 150% headshot damage
  • FMJ now deals 200% damage against non-zombie enemies, like in ColdWar
Some Weapon Inspects
  • Added weapon inspect animations to the Wunderwaffe (from Vanguard), Argus, Raygun, L-CAR9 PAP, and RK5. Press the sprint and reload keys together when your ammo is full to trigger it.
  • For any custom maps which use weapons from Skye's weapon ports, they now have inspect animations enabled if they originally came with inspect animations in Skye's weapon ports.
Ray Gun Mark 1
  • Adds the Improved Ray Gun by Smurphy from the ModMe forums
  • Fixed the crosshair being off-center to the right when ADSing
  • Animation additions, model changes, and damage increase to be more like the ColdWar raygun
Thundergun
  • Can be manually reloaded like in older games
  • Made the dial gauge emmissive like in Black Ops 4
Wunderwaffe
  • Added a flickering effect to the lightbulbs
1911
  • ADS firing animation changed to the one from Advanced Warfare, looks alot better
Sheiva
  • Unlimited firerate
  • Increase damage
XM-53(PAP version only)
  • increase damage and damage range, decrease self damage
  • change ammo stock to 48
Tuna Can Shotgun Argus
  • Increase firerate
  • PAP will give full auto
RK5/L-CAR9/Ray Gun/Thunder Gun
  • PAP’ing these will make them dual wield (Ray Gun and Thundergun dual wield can be disabled)
Monkey bomb/Lil' Arnie
  • When you are using it but have not thrown yet, switching weapons will put it back
  • You can get upgraded Monkey Bombs/Lil' Arnies on all maps where they exist by using the Crate Power gobblegum on them out of the box
Apothicon Servant
  • Added the ability to PAP on Shadows of Evil
Annihilator (Special Weapon)
  • Ammo increased to 24 and will always be a 1-shot instant kill
Shortcut Keys
These will also be shown at the start of every match

Flashlight: Hold {Melee} + {Special Action 4} in that order

Drop Points: Hold {Sprint/Hold Breath} + {Special Action 4} in that order

Campaign Night Vision: Hold {Jump} + {Special Action 4} in that order

Remove Perk (Get 100 Points Back): Face the perk machine for the perk you want to remove and hold {Interact} + {Melee} in that order

Mod Menu (Advanced features On): Hold {Crouch} + {Reload} in that order
Additional Commands: Intro
You can change the perk limit, zombie limit, zombie spawn delay, etc. in real time by using additional commands. The bot commands are also here.

Make sure that the commands you enter have "/" at the start of them.
In game, press ~ to open and close the console.


Some commands need to enable Advanced Features

Additional Commands: General
AF = Advanced Features. True means AF MUST be enabled for that command to register

Command
Value
Description
Require AF?
gum
player name + Space + gumball name
Give a gobblegum for player(You need to replace the space in   the gobblegum name with underscore)
TRUE
sb
anything
Spawn 1 useless bot
TRUE
zombie
1~60
How many additional zombies need to respawn before the round   ends
TRUE
round
1~255
Set current round
TRUE
d
dvarname + Space + dvarvalue
Forcibly change the var value (eg.sv_cheats)
TRUE
tp
Player1 Number + Space + Player2 Number
Player1 teleporter to Player2
TRUE
name
1
Show all player name and thier number
FALSE
power
on/off
Turn power on/off
TRUE
ez
1~3
Change difficulty
TRUE
spawn
0.01~60
Zombie spawning interval per second
FALSE
zm_player
1~1000
Additional zombie modifier for each player in the game
TRUE
zm_limit
1~64
The total number of zombies that can be seen on the map
FALSE
zm_share
1~10000000
Points Drop Value
FALSE
zm_tex
1~10000000
Points drop extra cost value
FALSE
perk
0~100
Perk limit
FALSE
cheat
0~1
Cheat commands
TRUE
tp2
Player's Numbler
Teleport everyone to this player's location
TRUE
bgb
0~1
Enable or disable GobbleGum machine
FALSE
hitmarker
0~1
Enable or disable hitmarker
FALSE
hitmarker_sound
0~2
Choose hitmarker sound, 0 is Modern Warfare 2019 + Infinite   Warfare ,1 is Black Ops 4, 2 is ColdWar
FALSE
zm_speed
0~100
Zombie movement speed
TRUE
se
0~1
Enable or disable ColdWar Scoreevens
FALSE
v
Video Filename
Play fullscreen in-game video to everyone
FALSE
fz
1
Remove all movement restrictions
FALSE
og
1
Show everyone their own coordinates
FALSE
wp
1
Show everyone their current weapon ID
FALSE
Additional Commands: Bots
These commands can control your bot

The commands must have "/botc" at the start of them, for example: /botc tp

Bots will only receive commands when no zombies are around

Command
Description
tp
Teleporter bots on your location
me
Bot goes to your current location
score
Set all bots score to 233333
ungod
Cancel bot's god mode
god
Activate bot's god mode
gun + Space + WeaponID
Give the bot a weapon
look
Set the view direction of the bots to be the same as yours
tap
Bots press use button
stop
Bots stop moving
melee
Bots press melee button
fire
Bots firing once
firel
Bots keep firing
kill
Bots start kill zombies
kick
Kick bot
Additional Commands: Weapon IDs
NOTE: Giving yourself weapons will require enabling advanced features

You can use command give or gg to get a weapon

Format:
/give weaponid
/gg+space+playername+weapon id

Example:
/give raygun
/gg lamia raygun
/gg all raygun



You can find a list of official Weapon IDs for the default weapons in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=772912807


Weapon IDs for new weapons added by the mod:
Weapon
ID
Path of Sorrows
melee_katana
War Machine
launcher_warmachinemp
Sparrow
launcher_bowlauncher
Micro-Missile Launcher
micromissile_launcher
Thermite
incendiary_grenade
XR-2
ar_fastburst
P-06
sniper_chargeshot
Concussion
stunfrag
C4
nukebomb
BlackCell
Launcher_lockonly
Satellite
melee_satellite
Ray Gun Mark III
k7_raygun_mark3
Additional Commands: AATs (Alternate Ammo Types)
These will REQUIRE enabling Advanced Features

To use these commands, follow this format: /aat playername(or all) aatid

For example:
/aat JasonBlundell dead_wire - gives the player named JasonBlundell the Dead Wire AAT
/aat all turned - gives all players the Turned AAT

AAT ID
AAT
blast_furnace
Blast Furnace
dead_wire
Dead Wire
fire_works
Fire Works
thunder_wall
Thunder Wall
turned
Turned
Additional Commands: Camos
This does NOT require Advanced Features

To use these commands, follow this format: /camo playername(or all) camo#

For example:
/camo DavidVonderhaar 16 - gives the player named DavidVonderhaar camo 16
/camo all 16 - gives all players camo 16

ID
Camo
1
Jungle tech
2
Ash
3
Flectarn
4
Heat Stroke
5
Snow Job
6
Dante
7
Interger
8
6 speed
9
Policia
10
Ardent
11
Burnt
12
Bliss
13
Battle
14
Charmeleon
15
Gold
16
Diamond
17
Dark Matter
18
X-RAY
19
Jungle
20
Huntsman
21
Woddlums
22
Contagious
23
Fear
24
WMD
25
Red Hex
26
Afterlife
27
Black Ops 3
28
Weaponized 115
29
Cyborg
30
True Vet
31
Snow Job
32
6 speed
33
Takeout
34
Unknown name
35
Nuketown
36
Transgression
37
Burnt
38
Storm
39
Wartorn
40
Prestige
41
Unknow name
42
Etching
43
Ice
44
Dust
45
Jungle Cat
46
Jungle Party
47
Contrast
48
Verde
49
Firebrand
50
Field
51
Stealth
52
Light
53
Spark
54
Timber
55
Inferno
56
Hallucination
57
Pixel
58
Royal
59
Infrared
60
Heat
61
Violet
62
Halcyon
63
Gem
64
Monochrome
65
Sunshine
66
Swindler
67
Unknow name
68
Intensity
69
Unknow name
70
Unknow name
71
Unknow name
72
Unknow name
73
Unknow name
74
Energeon
75
Topaz
76
Garnet
77
Sapphire
78
Emerald
79
Amethyst
80
Opal
81
Overgrowth
82
Blood Valentine
83
Heptic
84
Dragon fire
85
Glacies fire
86
Atomic fire
87
Everlasting fire
88
Arcane fire
89
COD XP
90
CWL Champions
91
CWL Champions
92
CWL Champions
93
Excellence
95
MindFreak
96
Nv
97
OrbitGG
98
Tainted Minds
99
Epsilon eSports
100
CWL Champions
101
CWL Champions
102
CWL Champions
103
Team Infused
104
Team LDLC
105
Millenium
106
Splyce
107
Supremacy
108
CWL Champions
109
Clound9
110
CWL Champions
111
eLevate
112
Team EnVy
113
Faze Clan
114
CWL Champions
115
CWL Champions
116
Optic Gaming
117
Rise Nation
118
Rage Quit
119
underworld
120
CWL Champions
121
Cosmos
122
Cosmic
123
Infinitus
124
Into the Void
125
Universe
126
Lucid
131
Luck of the Irish
132
Circuit board
133
Origins
134
Cherry Fizz
135
Empire
136
Permafrost
137
Hive
138
Watermelon
Additional Commands: Songs
These do NOT require advanced features

You can stop the song anytime by typing /stop 1 in console

Format: /song songid

Example: /song 115

Song Name
Song ID
Song From
A World Upside Down
coalescence_theme
Campaign
Apc
apc
Campaign
Black Ops
prologue_battle
Campaign
Brave
new_world_brave
Campaign
Burn Rescue
burn_rescue
Campaign
Chasing Secrets
new_world_chase
Campaign
Diaz
diaz
Campaign
Ego Vivo
infection_church
Campaign
From the Brink of Death
from_the_brink_of_death
Campaign
Horrors in the Silo
horrors_in_the_silo
Campaign
Hypocenter
sgen_diaz_theme
Campaign
I Live (Orchestral)
i_live_orchestral
Campaign
In Darkness
blackstaion_theme
Campaign
Into the Q Zone
into_the_q_zone
Campaign
Lotus Towers
lotus_theme
Campaign
Provocation
biodomes_battle
Campaign
Ramses
ramses_battle
Campaign
Riding the Tempest
riding_the_tempest
Campaign
Sand Castle
aquifer_comm_tower
Campaign
The Frozen Forest
the_frozen_forest
Campaign
Vengeance
vengeance_alerted
Campaign
Vengeance Battle
vengeance_alerted
Campaign
115 Riddles
115_riddle_oneshot
Dead Ops Arcade
Abra Macabre
abra_macabre
Dead Ops Arcade
Clockwork Squared
clockwork_squared_onshot
Dead Ops Arcade
Laughing Corpses
laughcorpse
Dead Ops Arcade
Posion Mushroom
posion_mushroom_oneshot
Dead Ops Arcade
Darkstar
darkstar
Multiplayer
Dystopia
dystopia
Multiplayer
Filter
filter
Multiplayer
Immersion
immersion
Multiplayer
Jade Helm
cod_bites
Multiplayer
Ruin
ruin
Multiplayer
Unstoppable
unstoppable
Multiplayer
I live (Electronic)
title_screen
Campaign
Safehouse
cp_lobby
Campaign
Ignition
mp_lobby
Multiplayer
Damned 3
zm_lobby
Zombies
Through The Trees
through_the_trees
Zombies
115
115
Zombies
Abra Cadavre
abra_cadavre
Zombies
Aether
aether
Zombies
Always Running
always running
Zombies
Arachnophobia
arachnophobia
Zombies
Archangel
archangel
Zombies
Archangel (Theatrical Mix)
archangel_theatrical_mix
Zombies
Beauty Of Annihilation
Beauty_of_annihilation
Zombies
Beauty Of Annihilation (Giant   Mix)
Beauty_the_giant_mix
Zombies
Betrayal
betrayal
Zombies
Blood of Stalingrad
blood_of stalingrad
Zombies
Blood Red Moon
blood_red_moon
Zombies
Blood Red Moon
blood_red_moon
Zombies
Carrion
carrion
Zombies
Cold Hard Cash
cold_hard_cash
Zombies
Coming Home
coming_home
Zombies
Damned
damned
Zombies
Damned 100AE
damned_2
Zombies
Damned 3 (Instrumental)
damned_25
Zombies
Dead again
dead_again
Zombies
Dead Again (Theatrical Mix)
dead_again_theatrical_mix
Zombies
Dead Ended
dead_ended
Zombies
Dead Flowers
dead_flowers
Zombies
Death Bell
death_bell
Zombies
Desolation
desolation
Zombies
Hign Noon
hign_noon
Zombies
King of the Hill
kill_of_the hill
Zombies
Legendary
legendary
Zombies
Lullaby For a Dead Man
lullaby_for_a_dead_man
Zombies
Mask Walk
maskwalk
Zombies
Nightmare
nightmare
Zombies
Not Ready To Die
not_ready_to_die
Zombies
Pareidolia
pareidolia
Zombies
Platform of Dreams
platform_of_dreams
Zombies
Quest Noir
quest_noir
Zombies
Revelations
revelations
Zombies
Richtofen's Delight
richtofans_delight
Zombies
Samantha's Desire
samanthas_desire
Zombies
Samantha's Lullaby (Magic   Mix)
samanthas_lullaby_magicmix
Zombies
Samantha's Sorrow
samanthas_sorrow
Zombies
Shepherd of Fire
shepherd_of_fire
Zombies
Short Arm of the Law
short_arm_of_the_law
Zombies
Skulls of the Damned
skulls_of_the_damned
Zombies
Snake Skin Botts
snake_skin_boots
Zombies
Snake Skin Boots   (Instrumental)
snake_skin_instrumental
Zombies
The Gift
the_gift
Zombies
The Gift (Theatrical Mix)
the_gift_theatrical
Zombies
The One
the_one
Zombies
Buried (Theme)
theme_from_buried
Zombies
Undone
undone
Zombies
We All Fall Down
we_all_fall_down
Zombies
Where Are We Going
where_are_we_going
Zombies
WTF
wtf
Zombies
Zetsubout No Shima
zetsubou_no_shima
Zombies
Zombies Chronicles: A Rising Power
a_rising_power
Zombies
Zombies Chronicles: Crypt
crypt
Zombies
Zombies Chronicles: Flesh and Bone
flesh_and_bone
Zombies
Zombies Chronicles: One Way Out
one_way_out
Zombies
Zombies Chronicles: Remember Forever
remember_forever
Zombies
Zombies Chronicles: Samantha's Journey
sam_journey
Zombies
Zombies Chronicles: The End Is Near
the_end_is_near
Zombies
Frequently Asked Questions Part 1
When we start a game, one of us gets kicked with a server error
  • Make sure everyone is on the same version of the mod. Sometimes steam workshop does not properly update files, so you may need to unsubscribe and resubscribe to get it to fully update
The mod is not working
  • Turn on "Enable TF Options" at the top
I am missing a few gobblegums
  • Always Done Swiftly, Arms Grace, Armamental Accomplishment, Firing On All Cylinders, and Arsenal Accelerator are removed as their effects have already been added back in other forms throughout this mod, and having the same script effect twice could cause issues
Custom PAP camos are not applying
  • Make sure the "Use Your Own Camo" option is disabled, as it will override all PAP camos
I am getting an "Illegal Scores" message for the bank and weapons locker
  • The following mod options will lock the bank and weapon locker with an “Illegal Scores” message so that they cannot be abused: Starting points higher than default, Kill bonus points higher than default, Improved nuke, Starting points for a custom map are above 500, Modifying scores through external programs
I am getting a weird homing knife instead of the Bowie Knife
  • When you have both the Bowie Knife and Widow's Wine, the Bowie Knife will be upgraded to the Ripper blade from multiplayer, which homes in on enemies and has higher damage. You can choose to disable this in the options.
The Mystery Box filter options don't seem to actually be adding all those weapons listed to the box
  • The Mystery Box filter allows you to disable those weapons if they are used on custom maps. It does NOT add all the weapons listed from those COD games to the box.
The purifier will randomly not damage enemies and can't hurt the flying bugs
  • This is a known issue. For now, if it is not damaging enemies you can move it off and back onto them and that will usually fix it. Otherwise, you can disable the purifier in the options until it gets fixed.
Using C4 ended my game!
  • When you have 150,000 points and are past round 34, using C4 will end the game. This gives an option to finish the map in a similar method to a buyable ending. You can disable this in the options.
Other players are able to hurt me and push me around when they shoot me
  • Make sure the host does not have Grief Mode or any of the Friendly Fire options enabled
The zombies became crazy fast!
  • All zombies will spawn as BO2 Tranzit Sprinters and BO4 Super Sprinters after round 40, meaning they can run as fast as your sprint when you don't have stamin-up. This can be disabled in the options.
  • If it happened before round 40, make sure Horror Zombies is not enabled, as that will double the speed of all zombie actions, including running.
I can't rejoin my friend's game after I disconnected
  • Make sure you and your friend do not have "Disable Hot Join" enabled, as that stops players from joining games mid-match
My loadouts disappeared with the mod
  • Mods in Black Ops 3 have their own save that is separate from the main game. Once you configure all your attachments in the mod, they will be saved for the mod and used going forward.
  • The mod's loadouts are not uploaded to the Steam cloud like the normal game's. If you want to backup your saved loadouts for the mod so you can use them if you have to reinstall the game, go to your game's install location, then the "players" folder, then the "311210" folder, then the "2631943123" folder and save those files. The files in that folder are the save data. If you want to restore your previous save, just copy the files into that folder and overwrite them.
Certain custom maps crash
  • If you ever try to load a custom map and it crashes to a black screen without any errors popping up, it is either because the game hit the weapon limit or the graphical effects limit.
    For weapons, the game has a set amount of "weapon slots" allowed in a map, and some custom maps completely fill their box so that all weapon slots are used. Our mod has about 3 weapon slots used for new weapons like the katana (the rest are all assets already loaded by the game), so when you use the mod with a map that already has a full box it will cause a black screen crash.
    Graphical effects have a similar issue, but these can usually be optimized/moved around to fix it. However, the weapon limit cannot, it is hard coded into the engine.
Can you add X weapon?
  • The goal of this version of the mod is to ensure maximum compatibility with custom maps. Adding more weapons will cause some custom maps to go over the weapon limit and crash, since they already have their boxes filled to the limit with new weapons. In the future, a "less compatible" version of the mod will be released which adds more new weapons to the box. We already have fully working files for some wonder weapons from newer games as well, such as the BO4 Winter's Howl and ColdWar Ray-K47.
Can you add X custom perk?
  • For the same reason as the weapons, adding custom perks can cause script instabilities for custom maps so they are not planned to be added.
Can you add X power up?
  • Probably not, for the same reason as new perks. They tend to cause scripting errors on custom maps.
I get some weird music when I have the Shopping Free gobblegum
  • This can be disabled in the options
Can you add bots to the mod?
  • Very basic bot support is available, you can find commands for them in the mod description above, along with how to use them
Can you add a gobblegum machine to all custom maps that don't have one?
  • As much as we'd like to, due to the way gobblegum machines have to be spawned this is impossible
How did you do all this?
  • Kysha (k7Ysh5A_4.1.) has done almost all the coding for the mod, and alot of it is his own custom code. However, you can find many good zombies modding intro videos on youtube, assets shared by other modders for free use on Devraw https://www.devraw.net/releases , and scripts shared by other modders for free use on the Steam Workshop and the ModMe archives https://forum.modme.co/ (choose "Game Asset Reversing Releases" for ready-made scripts for zombies)
Frequently Asked Questions Part 2
Am I Able To Use This Mod In A Non-Steam Version Of The Game?
  • We do not condone use of or offer software support for non-steam versions of the game. However, if COD is banned from steam in your country, you can use the following steps to get the mod on non-steam versions of the game:
    1. Make sure you are on v100 of the game and have all DLC, languages, and any other options installed
    2. Download the latest version of Steam Workshop Downloader from here (the downloader.exe): https://github.com/shadoxxhd/steamworkshopdownloader/releases
    3. Open it and paste in the url for the version of the mod you want to download. These urls will always stay the same.
      a. Normal Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2631943123
      b. Beta Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2283794212
    4. Hit download and wait until it finishes. If it freezes that is ok, it just means it is working.
    5. Once it is done, go into the steamcmd folder it created and then steamapps > workshop > content > 311210
    6. You will see a folder with a set of numbers that corresponds to the ending of the url for the mod. This is the mod folder. So 2631943123 is for the normal version, and 2283794212 is for the beta version. Do not change it's name.
    7. Go into this numbers folder and you will see a bunch of other files and folders. Make a new folder here called zone and move all those files into this zone folder. So if you downloaded the normal version it should now be 2631943123 > zone > all the mod's files and folders that were in the 2631943123 folder before. Now copy the numbers folder (so 2631943123 if its the normal version).
    8. Go into your Black Ops 3 install location, then into the mods folder. If you don't have one, then make it.
    9. Paste the numbers folder you copied in step 6 into this mods folder.
    10. Start the game, load mods, and you will see the same numbers for the folder you copied listed under the mods section in the game. Choose to load it and you will now have the mod loaded in-game.
    11. Whenever we update the mod you will have to re-download and re-copy it starting from step 3. You can also use this method to download other mods/maps off the workshop too.
Credits
k7Ysh5A_4.1.: Main coder and creator of this mod

Scobalula: Geryhound,HydraX

Sphynx: Subtitle scripts, console commands

JariK: Savedata scripts, LuaDissassembler

lilrifa: ColdWar Round Counter

MakeCents: Player weapon trade scripts

DuaLVII: ZombieCounter

MikeyRay: Muzzle smoke trail script and effects

HarryBO21: FX library

Cabcon: GSC Modmenu release

TescoFresco: Integrating TF’s zombie options
https://steamcommunity.com/sharedfiles/filedetails/?id=2235166237
Markgasus: Roamer Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2211637974
John Dog: Bloodsplatter mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2784832214
ApesxSPG: XModelAlias Fix
https://steamcommunity.com/sharedfiles/filedetails/?id=1833845566
MikeyRay: ModMe Weapon Sound Fixes
https://forum.modme.co/wiki/threads/3283.html

Smurphy: ModMe Improved Ray Gun
https://forum.modme.co/wiki/threads/3714.html

Zeroy: Devraw Micro-Missile Launcher, tutorials
https://www.devraw.net/releases/micro-missile-launcher

AlfaTheseus and Scobalula: Devraw zombie duck floaties port from BO4 used in Quacknarok
https://www.devraw.net/releases/bo4-duck-floaties-script

HUMANS: Initial Mod Workshop Description

NikkMann: New Mod Workshop Description And Guide
Donate
If you appreciate k7Ysh5A_4.1.'s work, you can support him through Paypal HERE[www.paypal.com]

Like and Favorite the mod!
105 Comments
LOAFman 19 hours ago 
Is there or will there ever be an option to disable easter egg assistance on maps like origins with the names of the robots hovering in front of them and on der eisendrache with the slowed down time for the wundersphere part of the fire bow quest?
Th4tIrishLad Jun 3 @ 4:42am 
i dont see an enable tf option on my screen
Th4tIrishLad Jun 3 @ 4:42am 
how do i make the mods work in my game?
DRAEGONDRAVAL Apr 26 @ 8:15am 
For the love of god can anyone explain to me what's the difference between "Default", "World at War", and "Cold War" zombie count algorithms? I've been trying to find any differences at all but everyone just points to a random zombie counter website that doesn't even include the z count for Cold War. This must be included in the description of the mod and the options, there's a lot of wrong answers on YT, Reddit, and Steam.
samkinnear2403 Apr 17 @ 7:05pm 
Firstly, an absolutely incredible mod! Thank you for adding the XModelAlias fix because that always bugged me. I am a bit confused about the weapon selection of the complete version of the mod. If I use all default setting, will DLC weapons be added to the box or do I have to select "add BO3 weapons" in the settings?
BovineJonie Mar 31 @ 10:08am 
do bots count toward Easter eggs? If its ME and 3 bots will the ee steps still be for a solo player or will the map revert back to 4 player ee steps. for example a map like Ascension
Lancaste345 Mar 29 @ 10:16am 
The mod has been amazing for the past year but it would be great if we could please get an update to the mod in the near future that fixes some of the connection issues that break the game?
Lil_Timmy093 Mar 28 @ 8:22pm 
I WISH THIS MOD HAD THE ORIGINAL GUNS FROM OG MAPS ITS SO GOOD BUT I HATE THE BO3 GUNS AHHHHHH
regularvenos Mar 2 @ 9:27pm 
how do we open up mod menu on controller?
lollie007 Mar 1 @ 8:09am 
just wanted to say that this was the most fun ive had with zombies in a while. thanks for making this!