Stellaris

Stellaris

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Comprehensive Stellaris Cheats
By Masked-Spectre
A comprehensive stellaris cheat guide that saves you(Me) time so we don't have to open the wiki or a file hidden deep within your computer to find information.
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General Cheats
Command
Effect
Parameters
debugtooltip
Shows almost all ids
None
activate_all_traditions
Activates all Traditions
None
activate_ascension_perk
Activates the specified Ascension Perk, pressing tab reveals the names
[name]
activate_gateways
Activates all gateways in the galaxy
None
add_intel
Adds [amount] of intel towards [target], default 10
[target] [amount]

add_anomaly
Adds [anomaly id] to the selected celestial body
[anomaly id]
add_loyalty
Adds [amount] of loyalty from [target], default 10
[target] [amount]
add_opinion
Increases the [source] empire's Opinion of the [target] empire by [amount], default 40
[source] [target] [amount]
add_pops
Creates [amount] of pops from [species id] on the selected celestial body, entering without ID reveals all species IDs
[species id] [amount]
add_relic
Grants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times.
[relic id]
add_ship
Creates a fleet with one ship of [design id], pressing tab reveals the NPC ship names
NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships
[design id]
add_spynetwork_value
Adds [amount] of infiltration progress on [target]
[target] [amount]
add_time
Adds [amount] of [unit] time, valid units are days, months and years
[unit] [amount]
add_trait_leader
Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class
[leader id] [trait id]
add_trait_species
Adds [trait id] to [species id]
[species id] [trait id]
add_time
Adds [amount] of [unit] time, valid units are days, months and years
[unit] [amount]
ai
Toggles the AI on or off
None
play
This command can be used to play as/switch to another empire. Your starting empire has an ID of 00. This command will cause the empire you switch from to be governed by AI.
[empire id]
Max_resources
This command gives you the maximum amount of all resources in your resource storages.
None
annex
Takes control of all worlds and starbases of target
[target]
own
Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building
[planet id]
effect remove_modifier = relic_activation_cooldown
Removes the relic activation cooldown allowing you to spam it.
None
build_pops
Adds [amount] of robot pops to the selected celestial body, only works if the empire has the technology to build robot pops
[amount]
colonize
Starts the colonization process of the selected celestial body using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress
[colonizer pop id]
create_megastructure
ACreates a Megastructure in the current system, pressing tab reveals the IDs
[megastructure id]
create_navy
Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100%
[amount]
damage
All ships in the selected fleet take [amount] hull damage
[amount]
debug_yesmen
AI empires always agree to player proposals
None
effect remove_deposit =
Removes [deposit id] resource deposit or planetary feature to the selected celestial body
[deposit id]
effect add_deposit =
Adds [deposit id] resource deposit or planetary feature to the selected celestial body
[deposit id]
effect country_add_ethic =
Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics
[ethic id]
effect country_remove_ethic =
Removes [ethic id] from the player empire
[ethic id]
effect create_archaeological_site =
Adds [archaeological site id] to the selected create_archaeological_site, writing all creates a random archeological site(buggy don't expect it to work)
[archaeological site id]
effect force_add_civic =
Adds [civic id] to the player empire, incompatible civics will remain inactive
[civic id]
effect force_remove_civic =
Removes [civic id] to the player empire
[civic id]
effect remove_modifier =
Removes [modifier id] from the selected celestial body, or empire if none is selected
[modifier id]
effect shift_ethic =
Shifts the player empire's ethics to [ethic id]
[ethic id]
effect destroy_colony
Decolonizes the selected world
None
election
Starts a ruler election
None
end_senate_session
Passes/fails the currently voted resolution
None
federation_examine_leader
Triggers a Federation succession
None
federation_add_experience
Adds [amount] of Experience to the Federation, default 1000
[amount]
federation_add_cohesion
Adds [amount] of Cohesion to the Federation, default 200
[amount]
event
Triggers [event id], worlds can be selected manually but ships require [target id]]
[event id] [target id]
[/tr][/table]
General Cheats Continued
Command
Effect
Parameters
finish_research
Finishes all active research
None
finish_special_projects
Finishes all special projects
None
finish_terraform
Finishes all terraforming processes
None
force_integrate
Integrates [target] empire into the player's empire, will not work if on integration cooldown
[target]
force_senate_vote
Ends the current senate recess
None
free_government
Toggles allowing player to change governments without the time limit
None
free_policies
Toggles allowing player to change policies and species rights without restriction, including policies previously disabled
None
influence
Adds [amount] of Influence, default 5000
[amount]
instant_build
Toggles instantly finishing constructions and upgrades
WARNING: This also applies to enemy AI so only use while paused
None
intel
Gives sight of the entire galaxy
None
invincible
Player ships will not take damage
None
observe
Switches to observer mode, use the play command to revert control
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
None
planet_ascension_tier
Changes the ascension tier of the selected celestial body to [amount], can go above regular values
[amount]
planet_class
Changes the selected celestial body to [celestial body id]
[planet class id]
planet_happiness
Adds a modifier with [amount] Happiness to the selected planet, default 100
[amount]
planet_size
Changes the Size of the selected celestial body, can go above regular sizes but above 78 will move the celestial body backwards
[size]
random_ruler
Replaces the empire ruler with a new random one
None
remove_trait_leader
Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits.
[leader id] [trait id or index]
remove_trait_species
Removes [trait id] from [species id]
[species id] [trait id]
research_all_technologies
Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies.
[boolean] [amount]
research_technology
Instantly research [technology id]
[technology id]
skills
Adds [amount] of skill levels to every leader under player control, default 1
[amount]
skip_agreement_cooldowns
Toggles allowing the change of subject terms of agreement without cooldown
None
skip_federation_cooldowns
Toggles allowing the change of federation laws without cooldown
None
skip_galactic_community_cooldowns
Toggles allowing the proposition of resolutions from the same group without cooldown
None
techupdate
Re-rolls the current available tech choices
None
unity
Adds [amount] of Unity, default 500
[amount]
unlock_edicts
Unlocks all edicts
None
branchoffice
Create or take control of the branch office on the selected world
None
minor_artifacts
Adds [amount] of Minor Artifacts, default 5000
[amount]
menace
Adds [amount] of Menace, default 5000
[amount]
imperial_authority
Adds [amount] of Imperial Authority, default 10
[amount]
add_subject_xp
Adds [amount] of specialized subject experience to [target], default 10
[target] [amount]
effect unlock_council_slots = 1
Unlocks a council slot
None
astral_threads
Adds [amount] of Astral Threads, default 5000
[amount]
finish_rift_stage
Finishes the current chapter of the selected astral rift
None
set_completed_rifts
Sets the number of completed Astral Rifts to [amount]
[amount]
spawn_astral_rift
Spawns [astral rift id] in the current system or a random one if none is entered, pressing tab reveals all IDs WARNING: The Crystal Rift will not end properly if spawned
[astral rift id]Can be found:Steam\steamapps\common\Stellaris\common\astral_rifts/00_astral_rifts
advanced_logic
Adds [amount] of Advanced Logic, default 5000
[amount]
add_specimen
Adds a specimen, pressing tab reveals all IDs while writing random adds a random specimen
[specimen id]
add_to_vivarium
Adds a copy of the selected space fauna fleet to the Vivarium
None
Events
event [event id]
----------------------
event=Triggers [event id], worlds can be selected manually but ships require [target id]
ID
Major event
Notes
Required selection
anomaly.95
Voyager 1
Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy
Ship
anomaly.186
Limbo
With the right technology and AI policies you can resurrect them as a new colony or as a new empire
Ship
anomaly.3085
The Prince
Event with small but permanent opinion effects
Ship
anomaly.4051
Echoes from the Deep
Grants the Improved Working Environment edict and positive modifiers
Ship
anomaly.4081
Abandoned Sensor Array
Grants the Extensive Sensor Searches edict
Ship
anomaly.4105
Fumes Lie Thick
Grants the Improved Energy Initiative edict
Ship
anomaly.4136
Translating Settlers' Texts
Grants Master's Teachings: The Greater Good edict
None
anomaly.4141
Translating Explorers' Texts
Grants Master's Teachings: Philosophical Mindset edict
None
anomaly.4151
Translating Traders' Texts
Grants Master's Teachings: Diplomatic Trust edict
None
anomaly.4166
Translating Warriors' Texts
Grants Master's Teachings: Warring States edict
None
colony.3005
The Doorway
Creates a Dimensional portal on the planet
Planet
colony.3007
High-energy Dimension
Modifies the Dimensional Portal Job
Planet
colony.3008
The Null Void
Modifies the Dimensional Portal Job
Planet
colony.3009
Mirror Mirror
Modifies the Dimensional Portal Job
Planet
colony_mod.101
Titanic Life Study: Success
Allows the recruitment of Titanic Beast armies
Planet
country.1
Sublight Exploration Probes
None
country.50
Habitable Worlds Survey
None
country.53
Alien Specimen Procurement
None
country.200
Radical Cult
None
country.250
The Hunt for the Hyacinth
None
country.1000
Wanderlust: Rogue Scientist
None
country.1100
Mass Extinction Through the Ages
None
crisis.199
Prethoryn Scourge
Immediately spawns Prethoryn invaders. Use "crisis.10" to initiate the crisis' natural progression
None
crisis.50
Rise of the Sentinels
Doesn't require the crisis but will add its sound effects
None
crisis.71
Sentinel Fleet Donation
Doesn't require the crisis or the Sentinels
None
crisis.105
Long live the Queen!
Spawns the Domesticated Prethoryn Queen
Ship
crisis.1000
The Unbidden
Starts the unbidden crisis.
None
crisis.1100
The Aberrant
Doesn't require the Unbidden
None
crisis.1200
The Vehement
Requires the Unbidden
None
crisis.2000
The Contingency
Skips the Ghost Signal events. Use "crisis.2005" to initiate the crisis' natural progression
None
crisis.2400
Cybrex Return
Doesn't require the crisis
None
fallen_empires_awakening.1
Sleepers Awake
Must select a Fallen Empire with the play command beforehand or YOU will awaken
None
fallen_empires_tasks.1
A patronizing or machine Fallen Empire sends a random gift
None
galactic_features.301
Fallen Empire mothballed fleet
Ship
galactic_features.401
Space Storm Hits Galaxy
None
galactic_features.403
Space Storm Dissipates
None

galcom.16
The Birth of the Galactic Community
Option to instantly create or join the Galactic Community
None
nomad.1
The Nomads
Will not spawn if a Sentry Array is completed
None
precursor.98
Vultraum Home System Located
Spawns the Vultraum Home System
None
precursor.598
Yuht Home System Located
Spawns the Yuht Home System
None
precursor.1098
First League Home System Located
Spawns the First League Home System
None
precursor.1598
Irassian Home System Located
Spawns the Irassian Home System
None
precursor.2098
Cybrex Home System Located
Spawns the Cybrex Home System
None
story.107
Amoebas Pacified
None
story.207
Crystals Pacified
None
action.96
Birth of the Galactic Market
None
akx.8888
Horizon Signal
Ship
leviathans.3103
Dreadnought Repaired
Ship
Events Continued
ID
Major event
Notes
Required selection
war_in_heaven.1000
War in Heaven
Will awaken two fallen empires if none awakened
None
utopia.3000
Enter the Shroud
Works even if still on cooldown
None
utopia.3021
Avatar (army)
None
utopia.3190
The Chosen One
None
utopia.3304
Whisperers in the Void
Option to form a covenant
None
utopia.3305
Composer of Strands
Option to form a covenant
None
utopia.3306
Eater of Worlds
Option to form a covenant
None
utopia.3307
Instrument of Desire
Option to form a covenant
None
utopia.3308
End of the Cycle
Option to form a covenant
None
utopia.3320
The Reckoning
Requires accepting the covenant in the previous event to work properly
None
syndaw.1000
Machine Uprising
None
fallen_machine_empire.1
Ancient Caretakers Awaken
Must select the Ancient Caretakers with the play command beforehand or YOU will awaken
None
marauder.85
Mercenaries Become Available
Must be triggered multiple times for each Marauder empire
None
marauder.500
The Drums of War
Must select a Marauder Empire with the play command beforehand or YOU will become the Horde
None
distar.172
Neural Symbiosis
Option to get the Brain Slug Host trait for some pops and leaders
Ship
distar.232
Junk Ratlings
Creates the Ketling species if the Junk Ratling systems exist
None
distar.236
Junk Ratlings
Creates the Ketling Star Pack empire if the Ketling species exists
None
distar.260
Wild Eukaryotes
Creates a pre-sapient species with the Docile Livestock trait on the world
Planet
distar.1001
Paradise Lost
Creates a nearby system with the a Gaia World and a Stone Age civilization
None
distar.1081
Azizians
Option to enable the recruitment of Azizian armies on a random owned world
None
distar.2050
Alien Entity
Spawns the Enigmatic Cache in the galaxy
None
distar.3014
The Nivlac (unfriendly)
Creates an empire with a permanent -100 opinion modifier
None
distar.3016
The Nivlac (friendly)
Creates an empire with a permanent +100 opinion modifier
None
distar.5006
The Voidspawn
The selected celestial body is turned into a cracked world from where a Voidspawn hatches
Planet
distar.11000
Spawn L-Cluster
Spawns a sealed L-Cluser
None
distar.3014
The Nivlac (unfriendly)
Creates an empire with a permanent -100 opinion modifier
None
distar.13000
The L-Cluster (L-Drake)
Doesn't require the L-Cluster but will open every L-Gate as well
None
graygoo.1
The L-Cluster (Gray Tempest)
Requires the L-Cluster to work
None
graygoo.100
The L-Cluster (Dessanu Consonance)
Requires the L-Cluster to work
None
graygoo.400
A Quiet Stroll
Encounter Grey
Ship
ancrel.4000
Whispers in the Stone
Creates the Whispers in the Stone archaeology site
Planet
ancrel.6130
Zarqulan's Chosen
Allows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians
None
ancrel.10050
Secrets of the Yuht
Unlocks the Initiate Yuht Cleansing Process decision
None
ancrel.10004
Arcane Deciphering (Auto-Forge)
Unlocks a Fallen Empire building
None
ancrel.10006
Arcane Deciphering (Dimensional Fabricator)
Unlocks a Fallen Empire building
None
ancrel.10007
Arcane Deciphering (Affluence Center)
Unlocks a Fallen Empire building
None
ancrel.10008
Arcane Deciphering (Nourishment Center)
Unlocks a Fallen Empire building
None
ancrel.10009
Arcane Deciphering (Class-4 Singularity)
Unlocks a Fallen Empire building
None
origin.5605
Teachers of the Shroud
Unlocks the Shroud Beacon starbase building
None
aquatics.120
The Time Has Come
Option to unlock the Dragon Hatchery starbase building
None
paragon.241
The Last Bud
Unlocks the Contained Ecosphere building
None
paragon.3001
Arrival
Required for the following event to work
None
paragon.3005
Skrand Sharpbeak Recruitment
Requires the previous event to work
None
cyber.1505
Society 2.0
Unlocks cybernetic authorities
None
synth.1505
Synthesized Society
Unlocks synthetic authorities
None
Paragon Unlocking
ID
Paragon
Required selection
galactic_features.303
Tuborek
Ship
distar.156
S875.1 Warform
Ship
distar.245
Caretaker AX7-b
Ship
ancrel.4036
Oracle
None
paragon.1
The Beholder
None
paragon.228
Astrocreator Azaryn
None
paragon.3115
Keides, Scion of Vagros
None
leviathans.123
XuraCorp paragon
None
leviathans.124
Riggan paragon
None
leviathans.125
Muutagan paragon
None
leviathans.590
Curator paragon
None
enclave.7100
Shroud-Touched paragon
None
astral_planes.3100
zadigal
None
crisis.21125
Nameless Apostate
None
grand_archive.1070
Ceriz t'Xal
None
grand_archive.1080
Ruuk Qabruuk
None
grand_archive.8570
Captain Ness
None
Add_ship Ship IDs
add_ship [Ship ID]
------------------------------------------------------------
Ship ID
Ship
NAME_Constructor
Construction Ship
NAME_Prototype
Science Ship
NAME_Dagger
Corvette
NAME_Ravager
Destroyer
NAME_Derelict
Cruiser
NAME_Spearhead
Battleship
NAME_Seeker
Alien corvette
NAME_Starfang
Alien destroyer
NAME_Sword
Alien cruiser
NAME_Divine_Glory
Alien battleship
NAME_Corsair
Pirate destroyer
NAME_Black_Earl
Pirate cruiser
NAME_Pirate_Galleon
Pirate battleship
NAME_Ancient_Mining_Drone
Ancient Mining Drone miner
NAME_Ancient_Combat_Drone
Ancient Mining Drone corvette
NAME_Ancient_Destroyer
Ancient Mining Drone destroyer
NAME_Cracked_Crystalline_Shard
Crystalline entity
NAME_Wraith
Unbidden destroyer
NAME_Phantom
Unbidden cruiser
NAME_Revenant
Unbidden battleship
NAME_Predator
Aberrant destroyer
NAME_Assassin
Aberrant cruiser
NAME_Huntress
Aberrant battleship
NAME_Obliterator
Vehement destroyer
NAME_Annihilator
Vehement cruiser
NAME_Eradicator
Vehement battleship
NAME_Protector
Nomad destroyer
NAME_Nomad_Cruiser
Nomad cruiser
NAME_Dagger
Corvette
NAME_Cloud_Entity
Void Cloud
NAME_Small_Space_Organism_Zebra
Space Amoeba
NAME_Great_Space_Organism
Space Amoeba Mother
NAME_Tiyanki_Bull
Red Tiyanki Space Whale
NAME_Tiyanki_Cow
Blue Tiyanki Space Whale
NAME_Tiyanki_Calf
Calf Tiyanki Space Whale
NAME_Tiyanki_Hatchling
Hatchling_Tiyanki Space Whale
NAME_DS47
Space Probe
NAME_Cleanser
Neutron Sweep colossus
NAME_Enforcer
Global Pacifier colossus
NAME_Reaper
World Cracker colossus
NAME_Dimensional_Horror
Dimensional Horror
NAME_Grand_Dragon
Ether Drake
NAME_Stellarite
Stellar Devourer
NAME_Spectral_Wraith_450THz
Red Spectral Wraith
NAME_Spectral_Wraith_520THz
Yellow Spectral Wraith
NAME_Spectral_Wraith_650THz
Blue Spectral Wraith
NAME_Shroud_Avatar
Blue Shroud Avatar
NAME_Corrupted_Avatar
Red Shroud Avatar
NAME_Adopted_Amoeba_Centenarian
Space Amoeba Centenarian
NAME_Persistent
Vol ship
NAME_AH4B
Battleship AH4B
NAME_Progenitor
Tiyanki Matriarch
NAME_Reclaimer
Scavenger Bot
NAME_Voidspawn
Voidspawn
NAME_Nanite_Dragon
L-Drake
NAME_Nanite_Interdictor
Nanite cruiser
NAME_Nanite_Mothership
Nanite titan
NAME_Yojimbo
Caravaneer destroyer
NAME_Gunslinger
Caravaneer cruiser
NAME_Lessenger
Alien corvette
NAME_Herald
Titan
NAME_Shard_Dragon
Shard
NAME_Crisis_Star_Eater
Star-Eater
NAME_Sky_Dragon
Sky Dragon
NAME_Bulwark_Battlewright
Battlewright construction ship
NAME_Scholarium_Arctrellis
Arctrellis science ship
NAME_Crystal_Nidus
Crystal Nidus
NAME_Drone_Home_Base
Home Base Ore Grinder
NAME_Sentry
Sentinel station
NAME_Artist_Enclave_Station
Artisan enclave station
NAME_Curator_Enclave_Station
Curator enclave station
NAME_Trader_Enclave_Station
Trader enclave station
NAME_Hive_Asteroid
Asteroid Hive
NAME_Void_Dwelling
Marauder Void Dwelling
NAME_Nanite_Factory
Nanite starbase
NAME_Tradestation_Tungle
Caravaneer Citadel
NAME_Mercenary_Enclave_Station
Mercenary enclave station
NAME_Salvager_Enclave_Station
Salvager enclave station
NAME_Shroudwalker_Enclave_Station
Shroud-Touched Coven enclave station
archaeological site IDs
effect create_archaeological_site = [archaeological site id]
------------------------------------------------------------------------------------------------------
effect create_archaeological_site = it_was_aliens_site (non habitat planet)
effect create_archaeological_site = ancient_battle_site (non habitat planet)
effect create_archaeological_site = asteroid_vault_1 (asteroid planet)
effect create_archaeological_site = zroni_digsite_1 (non habitat planet)
effect create_archaeological_site = zroni_digsite_2 (non habitat planet)
effect create_archaeological_site = zroni_digsite_3 (non habitat planet)
effect create_archaeological_site = zroni_digsite_4 (non habitat planet)
effect create_archaeological_site = zroni_digsite_5 (non habitat planet)
effect create_archaeological_site = zroni_digsite_6 (non habitat planet)
effect create_archaeological_site = city_of_bones (relic planet)
effect create_archaeological_site = mutation_vats (nuked planet)
effect create_archaeological_site = planetary_mechanocalibrator (relic planet)
effect create_archaeological_site = site_hidden_lab_a (frozen planet)
effect create_archaeological_site = site_moon_bump (non habitat planet)
effect create_archaeological_site = site_echoes_inside (barren planet)
effect create_archaeological_site = site_target_from_orbit (non habitat planet)
effect create_archaeological_site = site_shot_into_the_ground (non habitat planet)
effect create_archaeological_site = site_cut_to_fit (non habitat planet)
effect create_archaeological_site = site_deja_vu_dig (non habitat planet)
effect create_archaeological_site = site_trench_world (barren planet)
effect create_archaeological_site = site_ebb_and_flow (molten planet)
effect create_archaeological_site = site_sky_glow_hymn (non habitat planet)
effect create_archaeological_site = site_warmer_climates (non habitat planet)
effect create_archaeological_site = site_phoenix_collective (non habitat planet)
effect create_archaeological_site = site_grand_herald (non habitat planet)
effect create_archaeological_site = site_hive_coral (ocean planet)
effect create_archaeological_site = site_orbital_rain (ocean planet)
effect create_archaeological_site = site_fossilized_jellyfish (ocean planet)
effect create_archaeological_site = site_popular_rock (asteroid planet)
effect create_archaeological_site = site_strange_flows (molten planet)
effect create_archaeological_site = site_command_center (asteroid planet)
effect create_archaeological_site = site_hunting_ground (non habitat planet)
effect create_archaeological_site = site_zarqlan (non habitat planet)
effect create_archaeological_site = site_minigalaxy_1 (non habitat planet)
effect create_archaeological_site = site_minigalaxy_2 (non habitat planet)
effect create_archaeological_site = site_star_petal (gas giant planet)
effect create_archaeological_site = site_robot_debris (asteroid planet)
effect create_archaeological_site = site_freighter_crash (non habitat planet)
effect create_archaeological_site = endless_expanse_digsite (frozen planet)
effect create_archaeological_site = endless_expanse_digsite_2 (non habitat planet)
effect create_archaeological_site = rubricator_digsite (non habitat planet)
effect create_archaeological_site = oracle_digsite (non habitat planet)
Relic IDs
add_relic all(ID) = add all relics
------------------------------------------------
Relic
ID
Blade of the Huntress
r_ancient_sword
Cybrex War Forge
r_war_forge
Ether Drake Trophy
r_dragon_trophy
Extradimensional Warlock
r_unbidden_warlock
Head of Zarqlan
r_severed_head
Isolated Contingency Core
r_contingency_core
Javorian Pox Sample
r_pox_sample
Khan's Throne
r_khans_throne
Miniature Galaxy
r_galaxy
Prethoryn Brood-Queen
r_prethoryn_queen
Psionic Archive
r_zro_crystal
Scales of the Worm
r_worm_scales
The Defragmentor
r_the_defragmentor
The Galatron
r_galatron
The Last Baol
r_the_last_baol
The Omnicodex
r_omnicodex
The Rubricator
r_rubricator
Ether Drake Trophy
r_dragon_trophy
The Surveyor
r_surveyor
Vultaum Reality Perforator
r_reality_perforator
Yuht Cryo Core
r_cryo_core
Eternal Throne
r_eternal_throne
Cetana's Heart
r_cetanas_heart
Crystal of Odryskia
r_odryskan_crystal
Maw of the Toxic Entity
r_toxic_god
The Radiance
r_vacuum_flower
Celestial Tear
r_celestial_tear
Daedalus Seal
r_daedalus_seal
Ever Spinning Top
r_ever_spinning_top
Infinity Root
r_infinity_root
Plasmic Core
r_plasmic_core
The Continuum
r_continuum
Time Crystal
r_time_crystal
RulerChip
r_the_rulerchip
The Key
r_wormhole_key
Celestial Chart
r_celestial_chart_4
Mutated Voidworm Nest
r_mutated_voidworm_nest
Celestial Resonator
r_celestial_resonator
Gavel of the Tribunal
r_gavel_of_the_tribunal
The Pattern Maker
r_the_pattern_maker
Tiyanki Matriarch Nerve Core
r_tiyanki_matriarch_nerve_core
Vaporous Mega-Orchid
r_vaporous_mega_orchid
Entangled Relay
r_entangled_relay
Executus Compendium
r_executus_compendium
Prototype VIR Core
r_prototype_vir_core
Preservation Chamber
r_preservation_chamber
Propagandosphere
r_propagandosphere
Crystallinus Diffuser
r_crystallinus_diffuser
Ever-changing Stone
r_everchanging_stone
Flowmetal Alloy
r_flowmetal_alloy
Pulsestone
r_pulsestone
The Modularium
r_the_modularium
7 Comments
john.r.moser Aug 6, 2024 @ 6:59pm 
I created a mercenary enclave but gave it to a vassal. Can't find out how to set the number of enclaves created to 0.
Dominic4630 Jun 25, 2022 @ 7:25am 
how do you open the cheat console the normal button doesn't work any more?
cloudskillet Jun 7, 2022 @ 5:17pm 
Me: a new player learning the ropes
Steam: Want some cool guides to help you? Sure!

--- Comprehensive Stellaris Cheats ---
Santas Helper Jun 2, 2022 @ 7:51am 
i have been trying to find a way to fix the sector drawn for default UNoE start if you own everything within 4 jumps before adding any new sectors. there are two systems which are 5 jumps, but connected to one that is 4. as such they are isolated from any new sectors added since they cant take possession of the connected 4 jump one, as it is owned by the earth sector already.
long story short, there is a command rebuild_sectors that isnt in this list, but when used it makes all sectors vanish and not come back. anyone know of a parameter needed to make this work for just one sector? or any easier way of sculpting sectors to fix these issues that doesnt involve moving the capital of the core system multiple times or abandoning colonized systems?
Z May 30, 2022 @ 11:29pm 
good
JohnB09 May 30, 2022 @ 2:10pm 
What happens when a non-fallen empire awakens?
Dah Big Bird! May 27, 2022 @ 3:15pm 
watch this:
*looks up "stellaris cheats"*
done.